Xbox-ATG-Samples/XDKSamples/Graphics/SimpleHDR12/SimpleHDR12.vcxproj

259 строки
16 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Durango">
<Configuration>Release</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Durango">
<Configuration>Profile</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Durango">
<Configuration>Debug</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<RootNamespace>SimpleHDR12</RootNamespace>
<ProjectGuid>{54296da6-82df-4ba2-8d28-4a235f3afc92}</ProjectGuid>
<DefaultLanguage>en-US</DefaultLanguage>
<Keyword>Win32Proj</Keyword>
<ApplicationEnvironment>title</ApplicationEnvironment>
<!-- - - - -->
<PlatformToolset>v141</PlatformToolset>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<TargetRuntime>Native</TargetRuntime>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<EmbedManifest>false</EmbedManifest>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<EmbedManifest>false</EmbedManifest>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<EmbedManifest>false</EmbedManifest>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(VCInstallDir)bin\x86_amd64;$(VCInstallDir)bin;$(WindowsSDK_ExecutablePath_x86);$(VSInstallDir)Common7\Tools\bin;$(VSInstallDir)Common7\tools;$(VSInstallDir)Common7\ide;$(ProgramFiles)\HTML Help Workshop;$(MSBuildToolsPath32);$(FxCopDir);$(PATH);</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(VCInstallDir)bin\x86_amd64;$(VCInstallDir)bin;$(WindowsSDK_ExecutablePath_x86);$(VSInstallDir)Common7\Tools\bin;$(VSInstallDir)Common7\tools;$(VSInstallDir)Common7\ide;$(ProgramFiles)\HTML Help Workshop;$(MSBuildToolsPath32);$(FxCopDir);$(PATH);</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(VCInstallDir)bin\x86_amd64;$(VCInstallDir)bin;$(WindowsSDK_ExecutablePath_x86);$(VSInstallDir)Common7\Tools\bin;$(VSInstallDir)Common7\tools;$(VSInstallDir)Common7\ide;$(ProgramFiles)\HTML Help Workshop;$(MSBuildToolsPath32);$(FxCopDir);$(PATH);</ExecutablePath>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<Link>
<AdditionalDependencies>d3d12_x.lib;combase.lib;kernelx.lib;uuid.lib;etwplus.lib;%(XboxExtensionsDependencies);</AdditionalDependencies>
<EntryPointSymbol>
</EntryPointSymbol>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);..\..\..\Kits\DirectXTK12\Inc;..\..\..\Kits\ATGTK;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkPackagesRoot);$(Console_SdkWindowsMetadataPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<FXCompile>
<ShaderModel>5.1</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Qstrip_debug /Fd"$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir);..\..\..\Kits\DirectXTK12\Src\Shaders;..\..\..\Kits\ATGTK\HDR;..\..\..\Kits\ATGTK\FullScreenQuad</AdditionalIncludeDirectories>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">
<Link>
<AdditionalDependencies>pixEvt.lib;d3d12_x.lib;combase.lib;kernelx.lib;uuid.lib;etwplus.lib;%(XboxExtensionsDependencies);</AdditionalDependencies>
<EntryPointSymbol>
</EntryPointSymbol>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);..\..\..\Kits\DirectXTK12\Inc;..\..\..\Kits\ATGTK;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkPackagesRoot);$(Console_SdkWindowsMetadataPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<FXCompile>
<ShaderModel>5.1</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Qstrip_debug /Fd"$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir);..\..\..\Kits\DirectXTK12\Src\Shaders;..\..\..\Kits\ATGTK\HDR;..\..\..\Kits\ATGTK\FullScreenQuad</AdditionalIncludeDirectories>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<Link>
<AdditionalDependencies>pixEvt.lib;d3d12_x.lib;combase.lib;kernelx.lib;uuid.lib;etwplus.lib;%(XboxExtensionsDependencies);</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);..\..\..\Kits\DirectXTK12\Inc;..\..\..\Kits\ATGTK;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild>
<AdditionalUsingDirectories>$(Console_SdkPackagesRoot);$(Console_SdkWindowsMetadataPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;__WRL_NO_DEFAULT_LIB__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<FXCompile>
<ShaderModel>5.1</ShaderModel>
<AdditionalIncludeDirectories>$(ProjectDir);..\..\..\Kits\DirectXTK12\Src\Shaders;..\..\..\Kits\ATGTK\HDR;..\..\..\Kits\ATGTK\FullScreenQuad</AdditionalIncludeDirectories>
</FXCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Kits\ATGTK\ControllerFont.h" />
<ClInclude Include="..\..\..\Kits\ATGTK\FullScreenQuad\FullScreenQuad.h" />
<ClInclude Include="..\..\..\Kits\ATGTK\HDR\HDRCommon.h" />
<ClInclude Include="..\..\..\Kits\ATGTK\ReadData.h" />
<ClInclude Include="..\..\..\Kits\ATGTK\RenderTexture.h" />
<ClInclude Include="SimpleHDR12.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="StepTimer.h" />
<ClInclude Include="Telemetry.h" />
<ClInclude Include="DeviceResources.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Kits\ATGTK\FullScreenQuad\FullScreenQuad.cpp" />
<ClCompile Include="..\..\..\Kits\ATGTK\RenderTexture.cpp" />
<ClCompile Include="SimpleHDR12.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="DeviceResources.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Kits\DirectXTK12\DirectXTK_XboxOneXDK_2017.vcxproj">
<Project>{0ee6c863-556c-4815-8bff-a5a0b25a948f}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Image Include="Assets\Logo.png" />
<Image Include="Assets\SmallLogo.png" />
<Image Include="Assets\SplashScreen.png" />
<Image Include="Assets\StoreLogo.png" />
<Image Include="Assets\WideLogo.png" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\Kits\ATGTK\FullScreenQuad\FullScreenQuad.hlsli" />
<None Include="..\..\..\Kits\ATGTK\HDR\HDRCommon.hlsli" />
<None Include="..\..\..\Media\Fonts\Courier_36.spritefont">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">true</DeploymentContent>
</None>
<None Include="..\..\..\Media\Fonts\XboxOneControllerLegendSmall.spritefont">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">true</DeploymentContent>
</None>
<None Include="Readme.docx" />
<None Include="SimpleHDR12_Readme_ja-jp.docx" />
<None Include="SimpleHDR12_Readme_ko-kr.docx" />
<None Include="SimpleHDR12_Readme_zh-cn.docx" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="..\..\..\Kits\ATGTK\FullScreenQuad\FullScreenQuadPS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">Pixel</ShaderType>
</FxCompile>
<FxCompile Include="..\..\..\Kits\ATGTK\FullScreenQuad\FullScreenQuadVS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">Vertex</ShaderType>
</FxCompile>
<FxCompile Include="ColorPS.hlsl">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">main</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">Pixel</ShaderType>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">main</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">Pixel</ShaderType>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">main</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">Pixel</ShaderType>
</FxCompile>
<FxCompile Include="PrepareSwapChainBuffersPS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">Pixel</ShaderType>
</FxCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>