69 строки
1.5 KiB
C++
69 строки
1.5 KiB
C++
//--------------------------------------------------------------------------------------
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// pch.h
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//
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// Advanced Technology Group (ATG)
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// Copyright (C) Microsoft Corporation. All rights reserved.
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//--------------------------------------------------------------------------------------
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#pragma once
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// Use the C++ standard templated min/max
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#define NOMINMAX
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#include <xdk.h>
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#if _XDK_VER < 0x38390403 /* XDK Edition 160800 */
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#error This sample requires the August 2016 XDK or later
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#endif
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#include <wrl.h>
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#include <d3d12_x.h>
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#include <d3dx12_x.h>
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#include <DirectXMath.h>
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#include <DirectXColors.h>
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#include <algorithm>
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#include <exception>
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#include <memory>
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#include <random>
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#include <stdexcept>
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#include <stdio.h>
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#include <pix.h>
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#include "DescriptorHeap.h"
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#include "GamePad.h"
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#include "GraphicsMemory.h"
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#include "ResourceUploadBatch.h"
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#include "SpriteBatch.h"
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#include "SimpleMath.h"
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#include "SpriteFont.h"
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namespace DX
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{
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// Helper class for COM exceptions
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class com_exception : public std::exception
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{
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public:
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com_exception(HRESULT hr) noexcept : result(hr) {}
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const char* what() const override
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{
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static char s_str[64] = {};
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sprintf_s(s_str, "Failure with HRESULT of %08X", result);
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return s_str;
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}
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private:
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HRESULT result;
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};
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// Helper utility converts D3D API failures into exceptions.
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inline void ThrowIfFailed(HRESULT hr)
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{
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if (FAILED(hr))
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{
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throw com_exception(hr);
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}
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}
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} |