71 строка
1.9 KiB
C++
71 строка
1.9 KiB
C++
//--------------------------------------------------------------------------------------
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// FrontPanelLogo.h
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//
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// Advanced Technology Group (ATG)
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// Copyright (C) Microsoft Corporation. All rights reserved.
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//--------------------------------------------------------------------------------------
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#pragma once
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#include "DeviceResources.h"
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#include "StepTimer.h"
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#include "FrontPanel/FrontPanelDisplay.h"
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// A basic sample implementation that creates a D3D11 device and
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// provides a render loop.
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class Sample
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{
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public:
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Sample() noexcept(false);
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~Sample() = default;
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Sample(Sample&&) = default;
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Sample& operator= (Sample&&) = default;
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Sample(Sample const&) = delete;
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Sample& operator= (Sample const&) = delete;
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// Initialization and management
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void Initialize(IUnknown* window);
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// Basic game loop
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void Tick();
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// Messages
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void OnSuspending();
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void OnResuming();
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private:
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void Update(DX::StepTimer const& timer);
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void Render();
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void Clear();
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void CreateDeviceDependentResources();
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void CreateWindowSizeDependentResources();
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// Device resources.
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std::unique_ptr<DX::DeviceResources> m_deviceResources;
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// Rendering loop timer.
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uint64_t m_frame;
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DX::StepTimer m_timer;
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// Input devices.
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std::unique_ptr<DirectX::GamePad> m_gamePad;
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DirectX::GamePad::ButtonStateTracker m_gamePadButtons;
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// DirectXTK objects.
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std::unique_ptr<DirectX::GraphicsMemory> m_graphicsMemory;
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std::unique_ptr<DirectX::SpriteBatch> m_batch;
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Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_background;
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// XboxFrontPanel objects
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Microsoft::WRL::ComPtr<IXboxFrontPanelControl> m_frontPanelControl;
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std::unique_ptr<ATG::FrontPanelDisplay> m_frontPanelDisplay;
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};
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