Xbox-ATG-Samples/UWPSamples/System/GamepadCppWinRT_UWP
Chuck Walbourn 057c9554ef Update readmes 2022-04-12 22:51:00 -07:00
..
Assets Moved UWP samples into UWPSamples 2017-08-08 11:29:24 -07:00
DeviceResources.cpp Updates for DeviceResources 2019-07-12 22:37:00 -07:00
DeviceResources.h Updates for DeviceResources 2019-07-12 22:37:00 -07:00
GamepadCppWinRT_UWP.cpp Fix potential race condition in UWP samples using Windows.Gaming.Input (#37) 2022-03-22 20:30:57 -07:00
GamepadCppWinRT_UWP.h Fix potential race condition in UWP samples using Windows.Gaming.Input (#37) 2022-03-22 20:30:57 -07:00
GamepadCppWinRT_UWP.sln Add ARM64 platform configuration to UWP projects (#27) 2020-08-05 21:45:42 -07:00
GamepadCppWinRT_UWP.vcxproj March 2022 Refresh (#38) 2022-03-23 11:00:30 -07:00
GamepadCppWinRT_UWP.vcxproj.filters Add ARM64 platform configuration to UWP projects (#27) 2020-08-05 21:45:42 -07:00
Main.cpp Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00
Package.appxmanifest Refreshed samples 2018-04-24 17:38:17 -07:00
Readme.docx Updated sample readmes 2018-12-06 14:34:36 -08:00
Readme.md Update readmes 2022-04-12 22:51:00 -07:00
StepTimer.h Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00
pch.cpp Updated GamePad C++/WinRT for Spring 2017 v15.3 update 2017-09-29 12:05:32 -07:00
pch.h Fix potential race condition in UWP samples using Windows.Gaming.Input (#37) 2022-03-22 20:30:57 -07:00

Readme.md

page_type languages products extendedZipContent description
sample
cppwinrt
windows-uwp
path target
Kits /
path target
Media /
This sample demonstrates how to read inputs from a gamepad in a Universal Windows Platform (UWP) app using C++/WinRT projections.

GamepadCppWinRT_UWP

For more information see this Word document.

Privacy statement

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Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.

Other Samples

For more ATG samples, see Xbox-GDK-Samples, DirectML-Samples, PlayFab-Samples, and Xbox-LIVE-Samples.