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Kits | ||
Media | ||
PCSamples | ||
UWPSamples | ||
XDKSamples | ||
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.gitignore | ||
LICENSE | ||
README.md |
README.md
Xbox-ATG-Samples
This repo contains game development samples written by the Microsoft Xbox Advanced Technology Group.
Kits
contains support code used by the samplesMedia
contains media files used by the samplesUWPSamples
contains samples for the Universal Windows PlatformAudio
IntroGraphics
Graphics
System
Tools
PCSamples
contains samples for the classic Win32 desktop PC platformGraphics
IntroGraphics
XDKSamples
contains samples the Xbox One platform using the Xbox One XDKAudio
IntroGraphics
Graphics
System
Tools
Samples by category
Audio
Spatial audio | Simple playback UWP | Simple playback XDK | 3D playback UWP | Advanced audio UWP | Advanced audio XDK |
XAudio2: Basic audio | UWP | XDK |
XAudio2: Streaming | UWP | XDK |
XAudio2: 3D playback | UWP | XDK |
WASAPI: Playback | UWP | XDK |
WASAPI: Capture | UWP | XDK |
Play Text to Speech | XDK |
Introductory Graphics
Basic drawing | UWP DX11 | UWP DX12 | XDK DX11 | XDK DX12 | PC DX11 | PC DX12 |
UWP (C++/WinRT) DX11 | UWP (C++/WinRT) DX12 | XDK (C++/WinRT) DX11 | XDK (C++/WinRT) DX12 | |||
Basic texturing | UWP DX11 | UWP DX12 | XDK DX11 | XDK DX12 | PC DX11 | PC DX12 |
Basic lighting | UWP DX11 | UWP DX12 | XDK DX11 | XDK DX12 | PC DX11 | PC DX12 |
Bezier | UWP DX11 | UWP DX12 | XDK DX11 | XDK DX12 | PC DX11 | PC DX12 |
DirectCompute | UWP DX11 | UWP DX12 | XDK DX11 | XDK DX12 | PC DX11 | PC DX12 |
DirectX Tool Kit | UWP DX11 | UWP DX12 | XDK DX11 | XDK DX12 | PC DX11 | PC DX12 |
Instancing | UWP DX11 | UWP DX12 | XDK DX11 | XDK DX12 | PC DX11 | PC DX12 |
Multisample Antialiasing | UWP DX11 | UWP DX12 | XDK DX11 | XDK DX12 | PC DX11 | PC DX12 |
Xbox One Device Setup | XDK DX11 | XDK DX12 |
Graphics
Physically Based Rendering | UWP | XDK | ||||
High-Dynamic Range Rendering | UWP DX11 | UWP DX12 | XDK DX11 | XDK DX12 | PC DX11 | PC DX12 |
Bokeh Effect | XDK DX11 | XDK DX12 |
Fast Block Compress | XDK |
Media Foundation | PC DX12 | UWP DX11 | UWP DX12 | XDK |
ESRAM (XDK only) | Simple DX11 | Simple DX12 | Advanced DX12 |
Xbox One (XDK only) | AsyncPresent | HLSL Symbols | Simple DMA Decompression |
System
UWP | CPU Sets | Memory Statistics | ||||
XDK | Async I/O | Custom Event Provider | Data Breakpoints | Game DVR | Memory Banks | User Management |
XDK (VS 2017 only) | Coroutines |
System Information | UWP | XDK |
DirectXMath | UWP | XDK |
Gamepad | UWP | XDK | UWP (C++/WinRT) | XDK (C++/WinRT) |
Gamepad Vibration | UWP | XDK | ||
Raw Game Controller | UWP | |||
ArcadeStick | XDK | |||
FlightStick | XDK | |||
WheelTest | XDK | |||
Input | Interfacing UWP | Mouse UWP | Mouse XDK | |
User Gamepad Pairing | UWP | XDK |
Process Lifetime Management | UWP PLM | XDK PLM | Extended Execution |
Localization | UWP | XDK |
Device RGB Lamp Array | UWP | XDK |
Xbox One X Front Panel | Basic | Text | Demo | Dolphin | Game | Logo |
Tools
Error lookup |
CrashDump | Symbol Proxy | OS Primitive | TexConv for Xbox |
FrontPanel Font | FrontPanel Font Viewer |
DirectX Raytracing (DXR)
SimpleTriangle | SimpleInstancing | Raytracing AO |
Requirements
UWP apps
- Windows 10 Anniversary Update (Version 1607) or later
- Visual Studio 2017 (15.8 or 15.9 update) with the Universal Windows Platform development workload, the C++ Universal Windows Platform tools component, and Windows 10 SDK (10.0.17763.0).
XDK apps
- Xbox One Development Kit
- Xbox One XDK (specific version requirements covered in each sample's readme)
- Visual Studio 2015 or Visual Studio 2017 (via upgrade in place)
PC apps
- Visual Studio 2015 Update 3 -or- Visual Studio 2017 (via upgrade in place) with the Desktop development with C++ workload and Windows 8.1 SDK component.
- DirectX 11: Windows 7 Service Pack 1 with the DirectX 11.1 Runtime via KB2670838 or later.
- DirectX 12: Windows 10; requires the Windows 10 Anniversary Update SDK (14393) or later to build.
- DirectX Raytracing: Windows 10 October 2018 Update or later.
Privacy Statement
When compiling and running a sample, the file name of the sample executable will be sent to Microsoft to help track sample usage. To opt-out of this data collection, you can remove the block of code in Main.cpp
labeled Sample Usage Telemetry.
For more information about Microsoft's privacy policies in general, see the Microsoft Privacy Statement.
Code of Conduct
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
Other Samples
For more ATG samples, see DirectML-Samples, PlayFab-Samples, and Xbox-LIVE-Samples.