Xbox-ATG-Samples/UWPSamples/IntroGraphics/SimpleTextureUWP
docs 12be354923 Update case 2019-11-11 13:44:55 -08:00
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Assets
DeviceResources.cpp Updates for DeviceResources 2019-07-12 22:37:00 -07:00
DeviceResources.h Updates for DeviceResources 2019-07-12 22:37:00 -07:00
Main.cpp Samples refresh 2017-11-01 14:20:47 -07:00
Package.appxmanifest
PixelShader.hlsl
Readme.docx Updated sample readmes 2018-12-06 14:34:36 -08:00
Readme.md Update case 2019-11-11 13:44:55 -08:00
SimpleTextureUWP.cpp Refreshed samples 2018-07-05 13:09:11 -07:00
SimpleTextureUWP.h Minor code cleanup 2019-07-12 22:41:26 -07:00
SimpleTextureUWP.sln Minor code cleanup 2019-07-12 22:41:26 -07:00
SimpleTextureUWP.vcxproj June 2019 release of DirectX Tool Kit and DirectXTex 2019-07-12 22:22:17 -07:00
SimpleTextureUWP.vcxproj.filters
StepTimer.h Code review for StepTimer 2019-07-12 22:35:48 -07:00
VertexShader.hlsl
pch.cpp
pch.h Refreshed samples 2018-02-08 12:53:34 -08:00

Readme.md

page_type languages products extendedZipContent description
sample
cppcx
windows-uwp
path target
Kits /
path target
Media /
This sample demonstrates how to render a simple textured quad using Direct3D 11 in a Universal Windows Platform (UWP) app.

SimpleTextureUWP

For more information see this Word document.

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