Xbox-ATG-Samples/XDKSamples/Graphics/FastBlockCompress
docs 12be354923 Update case 2019-11-11 13:44:55 -08:00
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Assets FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
Shaders FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
DeviceResources.cpp FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
DeviceResources.h FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
FBC_CPU.cpp FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
FBC_CPU.h FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
FBC_GPU.cpp FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
FBC_GPU.h FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
FastBlockCompress.cpp Updated samples with minor fixes 2019-02-16 23:41:39 -08:00
FastBlockCompress.h FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
FastBlockCompress.sln FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
FastBlockCompress.vcxproj Minor code cleanup 2019-07-12 22:41:26 -07:00
FastBlockCompress.vcxproj.filters Minor code cleanup 2019-07-12 22:41:26 -07:00
FastBlockCompress_Readme_ja-jp.docx Added localized readmes for ja-jp, ko-kr, and zh-cn locales 2019-07-12 22:34:16 -07:00
FastBlockCompress_Readme_ko-kr.docx Added localized readmes for ja-jp, ko-kr, and zh-cn locales 2019-07-12 22:34:16 -07:00
FastBlockCompress_Readme_zh-cn.docx Added localized readmes for ja-jp, ko-kr, and zh-cn locales 2019-07-12 22:34:16 -07:00
Main.cpp FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
Package.appxmanifest FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
Readme.docx FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
Readme.md Update case 2019-11-11 13:44:55 -08:00
StepTimer.h Code review for StepTimer 2019-07-12 22:35:48 -07:00
Telemetry.h FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
pch.cpp FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00
pch.h FastBlockCompression XDK sample added 2018-12-13 16:47:20 -08:00

Readme.md

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This sample demonstrates how you can use DirectCompute to perform fast texture compression at run time to the BC1, BC3, and BC5 formats based on the classic Fast Block Compression algorithm on Xbox One.

FastBlockCompress

For more information see this Word document.

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