Xbox-ATG-Samples/UWPSamples/IntroGraphics/SimpleBezierUWP
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Assets Moved UWP samples into UWPSamples 2017-08-08 11:29:24 -07:00
DeviceResources.cpp Updates for DeviceResources 2019-07-12 22:37:00 -07:00
DeviceResources.h Updates for DeviceResources 2019-07-12 22:37:00 -07:00
Main.cpp Samples refresh 2017-11-01 14:20:47 -07:00
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Readme.docx Updated sample readmes 2018-12-06 14:34:36 -08:00
Readme.md Update casing 2019-11-11 12:40:48 -08:00
SimpleBezier.cpp Refreshed samples 2018-02-08 12:53:34 -08:00
SimpleBezier.h Minor code cleanup 2019-07-12 22:41:26 -07:00
SimpleBezier.sln Minor code cleanup 2019-07-12 22:41:26 -07:00
SimpleBezier.vcxproj June 2019 release of DirectX Tool Kit and DirectXTex 2019-07-12 22:22:17 -07:00
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StepTimer.h Code review for StepTimer 2019-07-12 22:35:48 -07:00
pch.cpp Moved UWP samples into UWPSamples 2017-08-08 11:29:24 -07:00
pch.h Refreshed samples 2018-02-08 12:53:34 -08:00

Readme.md

page_type languages products extendedZipContent description
sample
cppcx
windows-uwp
path target
Kits /
path target
Media /
This sample demonstrates how to create hull and domain shaders to draw a tessellated Bezier surface representing a Mobius strip for DirectX 11 in a Universal Windows Platform (UWP) app.

SimpleBezierUWP

For more information see this Word document.

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