Xbox-ATG-Samples/UWPSamples/IntroGraphics/SimpleTriangleUWP12
docs 12be354923 Update case 2019-11-11 13:44:55 -08:00
..
Assets Moved UWP samples into UWPSamples 2017-08-08 11:29:24 -07:00
DeviceResources.cpp Updates for DeviceResources 2019-07-12 22:37:00 -07:00
DeviceResources.h Updates for DeviceResources 2019-07-12 22:37:00 -07:00
Main.cpp Samples refresh 2017-11-01 14:20:47 -07:00
Package.appxmanifest Samples refresh 2017-11-01 14:20:47 -07:00
PixelShader.hlsl Moved UWP samples into UWPSamples 2017-08-08 11:29:24 -07:00
Readme.docx Updated sample readmes 2018-12-06 14:34:36 -08:00
Readme.md Update case 2019-11-11 13:44:55 -08:00
SimpleTriangleUWP12.cpp Updated samples with code review feedback 2018-11-02 22:25:44 -07:00
SimpleTriangleUWP12.h Minor code cleanup 2019-07-12 22:41:26 -07:00
SimpleTriangleUWP12.sln Minor code cleanup 2019-07-12 22:41:26 -07:00
SimpleTriangleUWP12.vcxproj June 2019 release of DirectX Tool Kit and DirectXTex 2019-07-12 22:22:17 -07:00
SimpleTriangleUWP12.vcxproj.filters Moved UWP samples into UWPSamples 2017-08-08 11:29:24 -07:00
StepTimer.h Code review for StepTimer 2019-07-12 22:35:48 -07:00
VertexShader.hlsl Moved UWP samples into UWPSamples 2017-08-08 11:29:24 -07:00
pch.cpp Moved UWP samples into UWPSamples 2017-08-08 11:29:24 -07:00
pch.h Minor code cleanup 2019-07-12 22:41:26 -07:00

Readme.md

page_type languages products extendedZipContent description
sample
cppcx
windows-uwp
path target
Kits /
path target
Media /
This sample demonstrates how to create a static Direct3D 12 vertex buffer to render a triangle on screen in a Universal Windows Platform (UWP) app.

SimpleTriangleUWP12

For more information see this Word document.

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