103 строки
3.7 KiB
C#
103 строки
3.7 KiB
C#
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//------------------------------------------------------------------------------
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// <copyright file="DisposableObject.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//------------------------------------------------------------------------------
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namespace Microsoft.Internal.GamesTest.Xbox
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/// <summary>
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/// Represents a disposable object.
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/// </summary>
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public class DisposableObject : IDisposable
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{
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/// <summary>
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/// Finalizes an instance of the <see cref="DisposableObject" /> class.
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/// </summary>
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~DisposableObject()
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{
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this.Dispose(false);
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}
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/// <summary>
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/// Gets a value indicating whether the object has been disposed once, protects against double disposal.
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/// </summary>
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public bool IsDisposed { get; private set; }
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/// Do not make this method virtual. A derived class should not be able to override this method.
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/// <summary>
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/// Disposes the current object then suppresses further finalization.
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/// </summary>
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public void Dispose()
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{
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this.Dispose(true);
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// This object will be cleaned up by the Dispose method.
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// Therefore, you should call GC.SuppressFinalize to take this object off the finalization queue
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// and prevent finalization code for this object from executing a second time.
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Throws an ObjectDisposedException if this object has been disposed.
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/// </summary>
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protected void ThrowIfDisposed()
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{
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if (this.IsDisposed)
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{
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throw new ObjectDisposedException(this.GetType().Name);
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}
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}
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/// <summary>
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/// Standard virtual overload for <see cref="IDisposable"/> pattern.
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/// </summary>
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/// <param name="disposing">
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/// <c>True</c> means this is a call to <see cref="Dispose()"/>.
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/// <c>False</c> means it has been called from the finalizer.
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/// </param>
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protected virtual void Dispose(bool disposing)
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{
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// Check to see if Dispose has already been called.
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if (!this.IsDisposed)
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{
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// Dispose of managed resources (this should be done only when Dispose() has been called explicitly)
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if (disposing)
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{
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this.DisposeManagedResources();
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}
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// Dispose the native resources (this should be done when Dispose() is called or when the finalizer is called)
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this.DisposeNativeResources();
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}
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this.IsDisposed = true;
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}
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/// <summary>
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/// Allows derived classes to provide custom dispose handling for managed resources.
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/// </summary>
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/// <remarks>
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/// Derived classes are expected to override this method to dispose their managed resources, then call the base class.
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/// </remarks>
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protected virtual void DisposeManagedResources()
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{
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}
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/// <summary>
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/// Allows derived classes to provide custom dispose handling for native resources.
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/// </summary>
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/// <remarks>
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/// Derived classes are expected to override this method to dispose their native resources, then call the base class.
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/// </remarks>
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protected virtual void DisposeNativeResources()
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{
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}
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}
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}
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