зеркало из https://github.com/microsoft/angle.git
Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations.
Change-Id: Iee83a14d043eecc465e6ffb8e21a6449def38e9b Reviewed-on: https://chromium-review.googlesource.com/211834 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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AUTHORS
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@ -20,6 +20,7 @@ Intel Corporation
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Mozilla Corporation
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Turbulenz
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Klarälvdalens Datakonsult AB
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Microsoft Open Technologies, Inc.
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Jacek Caban
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Mark Callow
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@ -78,3 +78,6 @@ Ulrik Persson (ddefrostt)
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Mark Banner (standard8mbp)
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David Kilzer
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Microsoft Open Technologies, Inc.
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Cooper Partin
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Austin Kinross
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@ -29,6 +29,11 @@ Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *newStorage)
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ASSERT(mStorage);
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}
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Renderbuffer::~Renderbuffer()
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{
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SafeDelete(mStorage);
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}
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void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
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{
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ASSERT(newStorage);
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@ -39,6 +39,7 @@ class Renderbuffer : public RefCountObject
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{
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public:
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Renderbuffer(GLuint id, RenderbufferStorage *newStorage);
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virtual ~Renderbuffer();
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void setStorage(RenderbufferStorage *newStorage);
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RenderbufferStorage *getStorage();
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