зеркало из https://github.com/microsoft/angle.git
Fix maxVertexUniformComponents initialization in GenerateCaps()
Change-Id: Ie10398e148dc0b88e5d7a5330307dc49553c6665 Reviewed-on: https://chromium-review.googlesource.com/263092 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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@ -39,3 +39,4 @@ Boying Lu
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Aitor Moreno
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Yuri O'Donnell
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Josh Soref
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Maks Naumov
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@ -68,7 +68,7 @@ void GenerateCaps(const FunctionsGL *functions, gl::Caps *caps, gl::TextureCapsM
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// Table 6.31, implementation dependent vertex shader limits
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caps->maxVertexAttributes = 16;
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caps->maxVertexUniformVectors = 1024;
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caps->maxVertexUniformComponents = 1024;
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caps->maxVertexUniformVectors = 256;
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caps->maxVertexUniformBlocks = 12;
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caps->maxVertexOutputComponents = 64;
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