зеркало из https://github.com/microsoft/clang-1.git
In the common case where we are shuffling a vector, emit an
llvm vector shuffle instead of a bunch of insert/extract operations. For: vec4 = vec4.yyyy; // splat Emit: %tmp1 = shufflevector <4 x float> %tmp, <4 x float> undef, <4 x i32> < i32 1, i32 1, i32 1, i32 1 > instead of: %tmp1 = extractelement <4 x float> %tmp, i32 1 %tmp2 = insertelement <4 x float> undef, float %tmp1, i32 0 %tmp3 = extractelement <4 x float> %tmp, i32 1 %tmp4 = insertelement <4 x float> %tmp2, float %tmp3, i32 1 %tmp5 = extractelement <4 x float> %tmp, i32 1 %tmp6 = insertelement <4 x float> %tmp4, float %tmp5, i32 2 %tmp7 = extractelement <4 x float> %tmp, i32 1 %tmp8 = insertelement <4 x float> %tmp6, float %tmp7, i32 3 git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@40779 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Родитель
4d0ac88428
Коммит
5cc2e45e2d
|
@ -298,14 +298,31 @@ RValue CodeGenFunction::EmitLoadOfLValue(LValue LV, QualType ExprType) {
|
|||
return RValue::get(Builder.CreateExtractElement(Vec, Elt, "tmp"));
|
||||
}
|
||||
|
||||
// If the source and destination have the same number of elements, use a
|
||||
// vector shuffle instead of insert/extracts.
|
||||
unsigned NumResultElts = cast<VectorType>(ExprType)->getNumElements();
|
||||
unsigned NumSourceElts =
|
||||
cast<llvm::VectorType>(Vec->getType())->getNumElements();
|
||||
|
||||
unsigned NumElts = cast<VectorType>(ExprType)->getNumElements();
|
||||
if (NumResultElts == NumSourceElts) {
|
||||
llvm::SmallVector<llvm::Constant*, 4> Mask;
|
||||
for (unsigned i = 0; i != NumResultElts; ++i) {
|
||||
unsigned InIdx = OCUVectorComponent::getAccessedFieldNo(i, EncFields);
|
||||
Mask.push_back(llvm::ConstantInt::get(llvm::Type::Int32Ty, InIdx));
|
||||
}
|
||||
|
||||
llvm::Value *MaskV = llvm::ConstantVector::get(&Mask[0], Mask.size());
|
||||
Vec = Builder.CreateShuffleVector(Vec,
|
||||
llvm::UndefValue::get(Vec->getType()),
|
||||
MaskV, "tmp");
|
||||
return RValue::get(Vec);
|
||||
}
|
||||
|
||||
// Start out with an undef of the result type.
|
||||
llvm::Value *Result = llvm::UndefValue::get(ConvertType(ExprType));
|
||||
|
||||
// Extract/Insert each element of the result.
|
||||
for (unsigned i = 0; i != NumElts; ++i) {
|
||||
for (unsigned i = 0; i != NumResultElts; ++i) {
|
||||
unsigned InIdx = OCUVectorComponent::getAccessedFieldNo(i, EncFields);
|
||||
llvm::Value *Elt = llvm::ConstantInt::get(llvm::Type::Int32Ty, InIdx);
|
||||
Elt = Builder.CreateExtractElement(Vec, Elt, "tmp");
|
||||
|
|
Загрузка…
Ссылка в новой задаче