Added initial boilerplate in GRExprEngine to allow checker-specific transfer

function logic to act when symbols become dead.


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@50221 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Ted Kremenek 2008-04-24 18:31:42 +00:00
Родитель 43ae4b0d2b
Коммит 77d7ef8d8a
4 изменённых файлов: 57 добавлений и 12 удалений

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@ -53,6 +53,10 @@ protected:
/// Expr* in the CFG. Used to prune out dead state.
LiveVariables Liveness;
/// DeadSymbols - A scratch set used to record the set of symbols that
/// were just marked dead by a call to ValueStateManager::RemoveDeadBindings.
ValueStateManager::DeadSymbolsTy DeadSymbols;
/// Builder - The current GRStmtNodeBuilder which is used when building the
/// nodes for a given statement.
StmtNodeBuilder* Builder;

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@ -30,6 +30,7 @@
#include "llvm/ADT/ImmutableMap.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Streams.h"
@ -222,8 +223,11 @@ public:
BasicValueFactory& getBasicValueFactory() { return BasicVals; }
SymbolManager& getSymbolManager() { return SymMgr; }
typedef llvm::DenseSet<SymbolID> DeadSymbolsTy;
ValueState* RemoveDeadBindings(ValueState* St, Stmt* Loc,
const LiveVariables& Liveness);
const LiveVariables& Liveness,
DeadSymbolsTy& DeadSymbols);
ValueState* RemoveSubExprBindings(ValueState* St) {
ValueState NewSt = *St;

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@ -188,13 +188,34 @@ void GRExprEngine::ProcessStmt(Stmt* S, StmtNodeBuilder& builder) {
// Create the cleaned state.
CleanedState = StateMgr.RemoveDeadBindings(StmtEntryNode->getState(),
CurrentStmt, Liveness);
CurrentStmt, Liveness,
DeadSymbols);
Builder->SetCleanedState(CleanedState);
// Process any special transfer function for dead symbols.
// Visit the statement.
NodeSet Tmp;
Visit(S, StmtEntryNode, Dst);
if (DeadSymbols.empty())
Tmp.Add(StmtEntryNode);
else {
SaveAndRestore<bool> OldSink(Builder->BuildSinks);
/*
FIXME: Will hook this up next.
TF->EvalDeadSymbols(Tmp, *this, *Builder, StmtEntryNode->getLocation(), Pred,
CleanedState, DeadSymbols);
*/
if (!Builder->BuildSinks && Tmp.empty() && !Builder->HasGeneratedNode)
Tmp.Add(StmtEntryNode);
}
for (NodeSet::iterator I=Tmp.begin(), E=Tmp.end(); I!=E; ++I) {
// Set the cleaned state.
Builder->SetCleanedState(*I == StmtEntryNode ? CleanedState : (*I)->getState());
// Visit the statement.
Visit(S, StmtEntryNode, Dst);
}
// If no nodes were generated, generate a new node that has all the
// dead mappings removed.

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@ -32,7 +32,8 @@ const llvm::APSInt* ValueState::getSymVal(SymbolID sym) const {
ValueState*
ValueStateManager::RemoveDeadBindings(ValueState* St, Stmt* Loc,
const LiveVariables& Liveness) {
const LiveVariables& Liveness,
DeadSymbolsTy& DeadSymbols) {
// This code essentially performs a "mark-and-sweep" of the VariableBindings.
// The roots are any Block-level exprs and Decls that our liveness algorithm
@ -133,13 +134,28 @@ ValueStateManager::RemoveDeadBindings(ValueState* St, Stmt* Loc,
NewSt.VarBindings = Remove(NewSt, I.getKey());
// Remove dead symbols.
for (ValueState::ce_iterator I = St->ce_begin(), E=St->ce_end(); I!=E; ++I)
if (!MarkedSymbols.count(I.getKey()))
NewSt.ConstEq = CEFactory.Remove(NewSt.ConstEq, I.getKey());
for (ValueState::cne_iterator I = St->cne_begin(), E=St->cne_end(); I!=E; ++I)
if (!MarkedSymbols.count(I.getKey()))
NewSt.ConstNotEq = CNEFactory.Remove(NewSt.ConstNotEq, I.getKey());
DeadSymbols.clear();
for (ValueState::ce_iterator I = St->ce_begin(), E=St->ce_end(); I!=E; ++I) {
SymbolID sym = I.getKey();
if (!MarkedSymbols.count(sym)) {
DeadSymbols.insert(sym);
NewSt.ConstEq = CEFactory.Remove(NewSt.ConstEq, sym);
}
}
for (ValueState::cne_iterator I = St->cne_begin(), E=St->cne_end(); I!=E;++I){
SymbolID sym = I.getKey();
if (!MarkedSymbols.count(sym)) {
DeadSymbols.insert(sym);
NewSt.ConstNotEq = CNEFactory.Remove(NewSt.ConstNotEq, sym);
}
}
return getPersistentState(NewSt);
}