change the 'is directory' indicator to be a null-or-not

pointer that is passed down through the APIs, and make
FileSystemStatCache::get be the one that filters out
directory lookups that hit files.  This also paves the
way to have stat queries be able to return opened files.


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@120060 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2010-11-23 21:17:56 +00:00
Родитель f9f7766846
Коммит 898a061f69
7 изменённых файлов: 75 добавлений и 35 удалений

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@ -131,7 +131,8 @@ class FileManager {
// Caching.
llvm::OwningPtr<FileSystemStatCache> StatCache;
bool getStatValue(const char *Path, struct stat &StatBuf, bool isForDir);
bool getStatValue(const char *Path, struct stat &StatBuf,
int *FileDescriptor);
public:
FileManager(const FileSystemOptions &FileSystemOpts);
~FileManager();

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@ -39,13 +39,15 @@ public:
/// FileSystemStatCache::get - Get the 'stat' information for the specified
/// path, using the cache to accellerate it if possible. This returns true if
/// the path does not exist or false if it exists.
static bool get(const char *Path, struct stat &StatBuf,
FileSystemStatCache *Cache) {
if (Cache)
return Cache->getStat(Path, StatBuf) == CacheMissing;
return ::stat(Path, &StatBuf) != 0;
}
///
/// If FileDescriptor is non-null, then this lookup should only return success
/// for files (not directories). If it is null this lookup should only return
/// success for directories (not files). On a successful file lookup, the
/// implementation can optionally fill in FileDescriptor with a valid
/// descriptor and the client guarantees that it will close it.
static bool get(const char *Path, struct stat &StatBuf, int *FileDescriptor,
FileSystemStatCache *Cache);
/// \brief Sets the next stat call cache in the chain of stat caches.
/// Takes ownership of the given stat cache.
@ -62,15 +64,17 @@ public:
FileSystemStatCache *takeNextStatCache() { return NextStatCache.take(); }
protected:
virtual LookupResult getStat(const char *Path, struct stat &StatBuf) = 0;
virtual LookupResult getStat(const char *Path, struct stat &StatBuf,
int *FileDescriptor) = 0;
LookupResult statChained(const char *Path, struct stat &StatBuf) {
LookupResult statChained(const char *Path, struct stat &StatBuf,
int *FileDescriptor) {
if (FileSystemStatCache *Next = getNextStatCache())
return Next->getStat(Path, StatBuf);
return Next->getStat(Path, StatBuf, FileDescriptor);
// If we hit the end of the list of stat caches to try, just compute and
// return it without a cache.
return get(Path, StatBuf, 0) ? CacheMissing : CacheExists;
return get(Path, StatBuf, FileDescriptor, 0) ? CacheMissing : CacheExists;
}
};
@ -88,7 +92,8 @@ public:
iterator begin() const { return StatCalls.begin(); }
iterator end() const { return StatCalls.end(); }
virtual LookupResult getStat(const char *Path, struct stat &StatBuf);
virtual LookupResult getStat(const char *Path, struct stat &StatBuf,
int *FileDescriptor);
};
} // end namespace clang

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@ -33,10 +33,6 @@ using namespace clang;
// FIXME: Enhance libsystem to support inode and other fields.
#include <sys/stat.h>
#if defined(_MSC_VER)
#define S_ISDIR(s) (_S_IFDIR & s)
#endif
/// NON_EXISTENT_DIR - A special value distinct from null that is used to
/// represent a dir name that doesn't exist on the disk.
#define NON_EXISTENT_DIR reinterpret_cast<DirectoryEntry*>((intptr_t)-1)
@ -248,7 +244,7 @@ const DirectoryEntry *FileManager::getDirectory(llvm::StringRef Filename) {
// Check to see if the directory exists.
struct stat StatBuf;
if (getStatValue(InterndDirName, StatBuf, true))
if (getStatValue(InterndDirName, StatBuf, 0/*directory lookup*/))
return 0;
// It exists. See if we have already opened a directory with the same inode.
@ -304,8 +300,9 @@ const FileEntry *FileManager::getFile(llvm::StringRef Filename) {
// FIXME: This will reduce the # syscalls.
// Nope, there isn't. Check to see if the file exists.
int FileDescriptor = -1;
struct stat StatBuf;
if (getStatValue(InterndFileName, StatBuf, false))
if (getStatValue(InterndFileName, StatBuf, &FileDescriptor))
return 0;
// It exists. See if we have already opened a file with the same inode.
@ -313,8 +310,13 @@ const FileEntry *FileManager::getFile(llvm::StringRef Filename) {
FileEntry &UFE = UniqueFiles.getFile(InterndFileName, StatBuf);
NamedFileEnt.setValue(&UFE);
if (UFE.getName()) // Already have an entry with this inode, return it.
if (UFE.getName()) { // Already have an entry with this inode, return it.
// If the stat process opened the file, close it to avoid a FD leak.
if (FileDescriptor != -1)
close(FileDescriptor);
return &UFE;
}
// Otherwise, we don't have this directory yet, add it.
// FIXME: Change the name to be a char* that points back to the 'FileEntries'
@ -324,6 +326,7 @@ const FileEntry *FileManager::getFile(llvm::StringRef Filename) {
UFE.ModTime = StatBuf.st_mtime;
UFE.Dir = DirInfo;
UFE.UID = NextFileUID++;
UFE.FD = FileDescriptor;
return &UFE;
}
@ -366,10 +369,12 @@ FileManager::getVirtualFile(llvm::StringRef Filename, off_t Size,
// If this virtual file resolves to a file, also map that file to the
// newly-created file entry.
int FileDescriptor = -1;
struct stat StatBuf;
if (getStatValue(InterndFileName, StatBuf, false))
if (getStatValue(InterndFileName, StatBuf, &FileDescriptor))
return UFE;
UFE->FD = FileDescriptor;
llvm::sys::Path FilePath(UFE->Name);
FilePath.makeAbsolute();
FileEntries[FilePath.str()] = UFE;
@ -414,18 +419,18 @@ getBufferForFile(llvm::StringRef Filename, std::string *ErrorStr) {
/// The isForDir member indicates whether this is a directory lookup or not.
/// This will return failure if the lookup isn't the expected kind.
bool FileManager::getStatValue(const char *Path, struct stat &StatBuf,
bool isForDir) {
int *FileDescriptor) {
// FIXME: FileSystemOpts shouldn't be passed in here, all paths should be
// absolute!
if (FileSystemOpts.WorkingDir.empty())
return FileSystemStatCache::get(Path, StatBuf, StatCache.get()) ||
S_ISDIR(StatBuf.st_mode) != isForDir;
return FileSystemStatCache::get(Path, StatBuf, FileDescriptor,
StatCache.get());
llvm::sys::Path FilePath(Path);
FixupRelativePath(FilePath, FileSystemOpts);
return FileSystemStatCache::get(FilePath.c_str(), StatBuf, StatCache.get()) ||
S_ISDIR(StatBuf.st_mode) != isForDir;
return FileSystemStatCache::get(FilePath.c_str(), StatBuf, FileDescriptor,
StatCache.get());
}

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@ -19,9 +19,35 @@ using namespace clang;
#define S_ISDIR(s) (_S_IFDIR & s)
#endif
/// FileSystemStatCache::get - Get the 'stat' information for the specified
/// path, using the cache to accellerate it if possible. This returns true if
/// the path does not exist or false if it exists.
///
/// If FileDescriptor is non-null, then this lookup should only return success
/// for files (not directories). If it is null this lookup should only return
/// success for directories (not files). On a successful file lookup, the
/// implementation can optionally fill in FileDescriptor with a valid
/// descriptor and the client guarantees that it will close it.
bool FileSystemStatCache::get(const char *Path, struct stat &StatBuf,
int *FileDescriptor, FileSystemStatCache *Cache) {
LookupResult R;
if (Cache)
R = Cache->getStat(Path, StatBuf, FileDescriptor);
else
R = ::stat(Path, &StatBuf) != 0 ? CacheMissing : CacheExists;
if (R == CacheMissing) return true;
bool isForDir = FileDescriptor == 0;
return S_ISDIR(StatBuf.st_mode) != isForDir;
}
MemorizeStatCalls::LookupResult
MemorizeStatCalls::getStat(const char *Path, struct stat &StatBuf) {
LookupResult Result = statChained(Path, StatBuf);
MemorizeStatCalls::getStat(const char *Path, struct stat &StatBuf,
int *FileDescriptor) {
LookupResult Result = statChained(Path, StatBuf, FileDescriptor);
// Do not cache failed stats, it is easy to construct common inconsistent
// situations if we do, and they are not important for PCH performance (which

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@ -517,8 +517,9 @@ public:
StatListener(PTHMap &pm) : PM(pm) {}
~StatListener() {}
LookupResult getStat(const char *Path, struct stat &StatBuf) {
LookupResult Result = statChained(Path, StatBuf);
LookupResult getStat(const char *Path, struct stat &StatBuf,
int *FileDescriptor) {
LookupResult Result = statChained(Path, StatBuf, FileDescriptor);
if (Result == CacheMissing) // Failed 'stat'.
PM.insert(PTHEntryKeyVariant(Path), PTHEntry());

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@ -678,13 +678,14 @@ public:
~PTHStatCache() {}
LookupResult getStat(const char *Path, struct stat &StatBuf) {
LookupResult getStat(const char *Path, struct stat &StatBuf,
int *FileDescriptor) {
// Do the lookup for the file's data in the PTH file.
CacheTy::iterator I = Cache.find(Path);
// If we don't get a hit in the PTH file just forward to 'stat'.
if (I == Cache.end())
return statChained(Path, StatBuf);
return statChained(Path, StatBuf, FileDescriptor);
const PTHStatData &Data = *I;

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@ -1074,14 +1074,15 @@ public:
~ASTStatCache() { delete Cache; }
LookupResult getStat(const char *Path, struct stat &StatBuf) {
LookupResult getStat(const char *Path, struct stat &StatBuf,
int *FileDescriptor) {
// Do the lookup for the file's data in the AST file.
CacheTy::iterator I = Cache->find(Path);
// If we don't get a hit in the AST file just forward to 'stat'.
if (I == Cache->end()) {
++NumStatMisses;
return statChained(Path, StatBuf);
return statChained(Path, StatBuf, FileDescriptor);
}
++NumStatHits;