зеркало из https://github.com/microsoft/clang-1.git
Converted CFGBuilder to use StmtVisitor instead of doing a switch
dispatch to walk the AST. git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@41254 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Родитель
09ff8124fc
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c310e933a9
281
AST/CFG.cpp
281
AST/CFG.cpp
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@ -14,6 +14,7 @@
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#include "clang/AST/CFG.h"
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#include "clang/AST/Expr.h"
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#include "clang/AST/StmtVisitor.h"
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#include <iostream>
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#include <iomanip>
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#include <algorithm>
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@ -42,7 +43,13 @@ namespace {
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/// CFGBuilder builder;
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/// CFG* cfg = builder.BuildAST(stmt1);
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///
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class CFGBuilder {
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/// CFG construction is done via a recursive walk of an AST.
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/// We actually parse the AST in reverse order so that the successor
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/// of a basic block is constructed prior to its predecessor. This
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/// allows us to nicely capture implicit fall-throughs without extra
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/// basic blocks.
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///
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class CFGBuilder : public StmtVisitor<CFGBuilder,CFGBlock*> {
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CFG* cfg;
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CFGBlock* Block;
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CFGBlock* Exit;
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@ -73,7 +80,7 @@ public:
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Exit = Block;
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// Visit the statements and create the CFG.
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if (CFGBlock* B = visitStmt(Statement)) {
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if (CFGBlock* B = Visit(Statement)) {
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// Reverse the statements in the last constructed block. Statements
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// are inserted into the blocks in reverse order.
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B->reverseStmts();
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@ -89,9 +96,7 @@ public:
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return NULL;
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}
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}
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private:
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// createBlock - Used to lazily create blocks that are connected
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// to the current (global) succcessor.
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CFGBlock* createBlock( bool add_successor = true ) {
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@ -99,169 +104,125 @@ private:
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if (add_successor && Succ) B->addSuccessor(Succ);
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return B;
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}
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// visitStmt - CFG construction is done via a recursive walk of an AST.
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// We actually parse the AST in reverse order so that the successor
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// of a basic block is constructed prior to its predecessor. This
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// allows us to nicely capture implicit fall-throughs without extra
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// basic blocks.
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//
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// The value returned from this function is the last created CFGBlock
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// that represents the "entry" point for the translated AST node.
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CFGBlock* visitStmt(Stmt* Statement) {
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assert (Statement && "visitStmt does not accept NULL Stmt*");
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switch (Statement->getStmtClass()) {
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default:
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assert (false && "statement case for CFGBuilder not yet implemented");
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return NULL;
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// Statements with no branching control flow.
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case Stmt::NullStmtClass:
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case Stmt::DeclStmtClass:
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case Stmt::PreDefinedExprClass:
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case Stmt::DeclRefExprClass:
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case Stmt::IntegerLiteralClass:
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case Stmt::FloatingLiteralClass:
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case Stmt::StringLiteralClass:
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case Stmt::CharacterLiteralClass:
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case Stmt::ParenExprClass:
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case Stmt::UnaryOperatorClass:
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case Stmt::SizeOfAlignOfTypeExprClass:
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case Stmt::ArraySubscriptExprClass:
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case Stmt::CallExprClass:
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case Stmt::BinaryOperatorClass:
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case Stmt::ImplicitCastExprClass:
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case Stmt::CompoundLiteralExprClass:
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case Stmt::OCUVectorElementExprClass:
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// We cannot assume that we are in the middle of a basic block, since
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// the CFG might only be constructed for this single statement. If
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// we have no current basic block, just create one lazily.
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if (!Block) Block = createBlock();
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// Simply add the statement to the current block. We actually
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// insert statements in reverse order; this order is reversed later
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// when processing the containing element in the AST.
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Block->appendStmt(Statement);
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break;
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case Stmt::CompoundStmtClass: {
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// Iterate through the statements of the compound statement in reverse
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// order. Because this statement may contain statements that have
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// complicated control flow, the value of "Block" may change at any
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// time. This means that statements in the compound statement will
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// automatically be distributed across multiple basic blocks when
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// necessary.
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CompoundStmt* C = cast<CompoundStmt>(Statement);
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for (CompoundStmt::reverse_body_iterator I = C->body_rbegin(),
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E = C->body_rend(); I != E; ++I )
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// Add the statement to the current block.
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if (!visitStmt(*I)) return NULL;
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break;
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}
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case Stmt::IfStmtClass: {
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IfStmt* I = cast<IfStmt>(Statement);
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// We may see an if statement in the middle of a basic block, or
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// it may be the first statement we are processing. In either case,
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// we create a new basic block. First, we create the blocks for
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// the then...else statements, and then we create the block containing
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// the if statement. If we were in the middle of a block, we
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// stop processing that block and reverse its statements. That block
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// is then the implicit successor for the "then" and "else" clauses.
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// The block we were proccessing is now finished. Make it the
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// successor block.
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if (Block) {
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Succ = Block;
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Block->reverseStmts();
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}
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// Process the false branch. NULL out Block so that the recursive
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// call to visitStmt will create a new basic block.
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// Null out Block so that all successor
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CFGBlock* ElseBlock = Succ;
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if (Stmt* Else = I->getElse()) {
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SaveAndRestore<CFGBlock*> sv(Succ);
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// NULL out Block so that the recursive call to visitStmt will
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// create a new basic block.
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Block = NULL;
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ElseBlock = visitStmt(Else);
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if (!ElseBlock) return NULL;
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ElseBlock->reverseStmts();
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}
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// Process the true branch. NULL out Block so that the recursive
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// call to visitStmt will create a new basic block.
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// Null out Block so that all successor
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CFGBlock* ThenBlock;
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{
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Stmt* Then = I->getThen();
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assert (Then);
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SaveAndRestore<CFGBlock*> sv(Succ);
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Block = NULL;
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ThenBlock = visitStmt(Then);
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if (!ThenBlock) return NULL;
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ThenBlock->reverseStmts();
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}
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// Now create a new block containing the if statement.
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Block = createBlock(false);
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// Add the condition as the last statement in the new block.
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Block->appendStmt(I->getCond());
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// Set the terminator of the new block to the If statement.
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Block->setTerminator(I);
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// Now add the successors.
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Block->addSuccessor(ThenBlock);
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Block->addSuccessor(ElseBlock);
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break;
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}
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case Stmt::ReturnStmtClass: {
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ReturnStmt* R = cast<ReturnStmt>(Statement);
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// If we were in the middle of a block we stop processing that block
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// and reverse its statements.
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//
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// NOTE: If a "return" appears in the middle of a block, this means
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// that the code afterwards is DEAD (unreachable). We still
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// keep a basic block for that code; a simple "mark-and-sweep"
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// from the entry block will be able to report such dead
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// blocks.
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if (Block) Block->reverseStmts();
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// Create the new block.
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Block = createBlock(false);
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// The Exit block is the only successor.
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Block->addSuccessor(Exit);
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// Add the return expression to the block.
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Block->appendStmt(R);
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// Add the return statement itself to the block.
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if (R->getRetValue()) Block->appendStmt(R->getRetValue());
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break;
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}
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} // end dispatch on statement class
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/// Here we handle statements with no branching control flow.
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CFGBlock* VisitStmt(Stmt* Statement) {
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// We cannot assume that we are in the middle of a basic block, since
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// the CFG might only be constructed for this single statement. If
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// we have no current basic block, just create one lazily.
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if (!Block) Block = createBlock();
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// Simply add the statement to the current block. We actually
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// insert statements in reverse order; this order is reversed later
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// when processing the containing element in the AST.
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Block->appendStmt(Statement);
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return Block;
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}
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CFGBlock* VisitCompoundStmt(CompoundStmt* C) {
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// The value returned from this function is the last created CFGBlock
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// that represents the "entry" point for the translated AST node.
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for (CompoundStmt::reverse_body_iterator I = C->body_rbegin(),
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E = C->body_rend(); I != E; ++I )
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// Add the statement to the current block.
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if (!Visit(*I)) return NULL;
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return Block;
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}
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CFGBlock* VisitIfStmt(IfStmt* I) {
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// We may see an if statement in the middle of a basic block, or
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// it may be the first statement we are processing. In either case,
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// we create a new basic block. First, we create the blocks for
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// the then...else statements, and then we create the block containing
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// the if statement. If we were in the middle of a block, we
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// stop processing that block and reverse its statements. That block
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// is then the implicit successor for the "then" and "else" clauses.
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// The block we were proccessing is now finished. Make it the
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// successor block.
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if (Block) {
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Succ = Block;
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Block->reverseStmts();
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}
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// Process the false branch. NULL out Block so that the recursive
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// call to Visit will create a new basic block.
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// Null out Block so that all successor
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CFGBlock* ElseBlock = Succ;
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if (Stmt* Else = I->getElse()) {
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SaveAndRestore<CFGBlock*> sv(Succ);
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// NULL out Block so that the recursive call to Visit will
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// create a new basic block.
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Block = NULL;
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ElseBlock = Visit(Else);
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if (!ElseBlock) return NULL;
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ElseBlock->reverseStmts();
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}
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// Process the true branch. NULL out Block so that the recursive
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// call to Visit will create a new basic block.
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// Null out Block so that all successor
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CFGBlock* ThenBlock;
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{
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Stmt* Then = I->getThen();
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assert (Then);
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SaveAndRestore<CFGBlock*> sv(Succ);
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Block = NULL;
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ThenBlock = Visit(Then);
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if (!ThenBlock) return NULL;
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ThenBlock->reverseStmts();
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}
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// Now create a new block containing the if statement.
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Block = createBlock(false);
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// Add the condition as the last statement in the new block.
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Block->appendStmt(I->getCond());
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// Set the terminator of the new block to the If statement.
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Block->setTerminator(I);
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// Now add the successors.
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Block->addSuccessor(ThenBlock);
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Block->addSuccessor(ElseBlock);
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return Block;
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}
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CFGBlock* VisitReturnStmt(ReturnStmt* R) {
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// If we were in the middle of a block we stop processing that block
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// and reverse its statements.
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//
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// NOTE: If a "return" appears in the middle of a block, this means
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// that the code afterwards is DEAD (unreachable). We still
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// keep a basic block for that code; a simple "mark-and-sweep"
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// from the entry block will be able to report such dead
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// blocks.
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if (Block) Block->reverseStmts();
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// Create the new block.
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Block = createBlock(false);
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// The Exit block is the only successor.
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Block->addSuccessor(Exit);
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// Add the return expression to the block.
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Block->appendStmt(R);
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// Add the return statement itself to the block.
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if (R->getRetValue()) Block->appendStmt(R->getRetValue());
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return Block;
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}
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};
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// BuildCFG - A helper function that builds CFGs from ASTS.
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CFG* CFG::BuildCFG( Stmt* Statement ) {
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CFG* CFG::BuildCFG(Stmt* Statement) {
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CFGBuilder Builder;
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return Builder.buildCFG(Statement);
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}
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