Add ARC support for the GNUstep runtime.

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@134065 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
David Chisnall 2011-06-29 13:16:41 +00:00
Родитель ded137fcab
Коммит c7aed3b9fb
1 изменённых файлов: 20 добавлений и 6 удалений

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@ -392,6 +392,8 @@ private:
/// Emits a reference to a class. This allows the linker to object if there
/// is no class of the matching name.
void EmitClassRef(const std::string &className);
/// Emits a pointer to the named class
llvm::Value *GetClassNamed(CGBuilderTy &Builder, const std::string &Name);
protected:
/// Looks up the method for sending a message to the specified object. This
/// mechanism differs between the GCC and GNU runtimes, so this method must be
@ -484,6 +486,7 @@ public:
virtual llvm::Value *EmitIvarOffset(CodeGenFunction &CGF,
const ObjCInterfaceDecl *Interface,
const ObjCIvarDecl *Ivar);
virtual llvm::Value *EmitNSAutoreleasePoolClassRef(CGBuilderTy &Builder);
virtual llvm::Constant *BuildGCBlockLayout(CodeGenModule &CGM,
const CGBlockInfo &blockInfo) {
return NULLPtr;
@ -772,16 +775,17 @@ CGObjCGNU::CGObjCGNU(CodeGenModule &cgm, unsigned runtimeABIVersion,
}
}
// This has to perform the lookup every time, since posing and related
// techniques can modify the name -> class mapping.
llvm::Value *CGObjCGNU::GetClass(CGBuilderTy &Builder,
const ObjCInterfaceDecl *OID) {
llvm::Value *ClassName = CGM.GetAddrOfConstantCString(OID->getNameAsString());
llvm::Value *CGObjCGNU::GetClassNamed(CGBuilderTy &Builder,
const std::string &Name) {
llvm::Value *ClassName = CGM.GetAddrOfConstantCString(Name);
// With the incompatible ABI, this will need to be replaced with a direct
// reference to the class symbol. For the compatible nonfragile ABI we are
// still performing this lookup at run time but emitting the symbol for the
// class externally so that we can make the switch later.
EmitClassRef(OID->getNameAsString());
//
// Libobjc2 contains an LLVM pass that replaces calls to objc_lookup_class
// with memoized versions or with static references if it's safe to do so.
EmitClassRef(Name);
ClassName = Builder.CreateStructGEP(ClassName, 0);
llvm::Constant *ClassLookupFn =
@ -790,6 +794,16 @@ llvm::Value *CGObjCGNU::GetClass(CGBuilderTy &Builder,
return Builder.CreateCall(ClassLookupFn, ClassName);
}
// This has to perform the lookup every time, since posing and related
// techniques can modify the name -> class mapping.
llvm::Value *CGObjCGNU::GetClass(CGBuilderTy &Builder,
const ObjCInterfaceDecl *OID) {
return GetClassNamed(Builder, OID->getNameAsString());
}
llvm::Value *CGObjCGNU::EmitNSAutoreleasePoolClassRef(CGBuilderTy &Builder) {
return GetClassNamed(Builder, "NSAutoreleasePool");
}
llvm::Value *CGObjCGNU::GetSelector(CGBuilderTy &Builder, Selector Sel,
const std::string &TypeEncoding, bool lval) {