Cleaned up typedefs involving StateTy so that we always use "StateTy*" instead of StateTy.

This is conceptually much cleaner, as it shows that the state is always a pointer.
It also makes it easier to marshall these values around across the internal APIs
of the path-sensitive engine.


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@47921 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Ted Kremenek 2008-03-05 00:11:33 +00:00
Родитель f116bd654b
Коммит e5f4dcb6bd
4 изменённых файлов: 33 добавлений и 51 удалений

Просмотреть файл

@ -114,15 +114,6 @@ protected:
}
public:
// This method is only defined so that we can cast a
// void* to FoldingSet<ExplodedNodeImpl> so that we can iterate
// over the vertices of EdgeNodeSetMap in ExplodeGraphImpl.
// The actual profiling of vertices will be done in the derived
// class, ExplodedNode<>. Nodes will NEVER be INSERTED into the
// FoldingSet using this Profile method (since it doesn't do anything).
inline void Profile(llvm::FoldingSetNodeID& ID) const {
assert (false && "Needs to be implemented in derived class.");
}
/// getLocation - Returns the edge associated with the given node.
const ProgramPoint& getLocation() const { return Location; }
@ -139,11 +130,8 @@ public:
template <typename StateTy>
struct GRTrait {
static inline void* toPtr(StateTy S) {
return reinterpret_cast<void*>(S);
}
static inline StateTy toState(void* P) {
return reinterpret_cast<StateTy>(P);
static inline void Profile(llvm::FoldingSetNodeID& ID, const StateTy* St) {
St->Profile(ID);
}
};
@ -153,19 +141,19 @@ class ExplodedNode : public ExplodedNodeImpl {
public:
/// Construct a ExplodedNodeImpl with the given node ID, program edge,
/// and state.
explicit ExplodedNode(const ProgramPoint& loc, StateTy state)
: ExplodedNodeImpl(loc, GRTrait<StateTy>::toPtr(state)) {}
explicit ExplodedNode(const ProgramPoint& loc, StateTy* St)
: ExplodedNodeImpl(loc, St) {}
/// getState - Returns the state associated with the node.
inline StateTy getState() const {
return GRTrait<StateTy>::toState(State);
inline StateTy* getState() const {
return static_cast<StateTy*>(State);
}
// Profiling (for FoldingSet).
static inline void Profile(llvm::FoldingSetNodeID& ID,
const ProgramPoint& Loc,
StateTy state) {
StateTy* state) {
ID.Add(Loc);
GRTrait<StateTy>::Profile(ID, state);
}
@ -293,7 +281,7 @@ protected:
protected:
virtual ExplodedNodeImpl*
getNodeImpl(const ProgramPoint& L, void* State, bool* IsNew) {
return getNode(L, GRTrait<StateTy>::toState(State), IsNew);
return getNode(L, static_cast<StateTy*>(State), IsNew);
}
public:
@ -309,7 +297,7 @@ public:
/// where the 'Location' is a ProgramPoint in the CFG. If no node for
/// this pair exists, it is created. IsNew is set to true if
/// the node was freshly created.
NodeTy* getNode(const ProgramPoint& L, StateTy State, bool* IsNew = NULL) {
NodeTy* getNode(const ProgramPoint& L, StateTy* State, bool* IsNew = NULL) {
// Profile 'State' to determine if we already have an existing node.
llvm::FoldingSetNodeID profile;

Просмотреть файл

@ -168,18 +168,16 @@ public:
return static_cast<NodeTy*>(NB.getLastNode());
}
NodeTy* generateNode(Stmt* S, StateTy State, NodeTy* Pred) {
void *state = GRTrait<StateTy>::toPtr(State);
return static_cast<NodeTy*>(NB.generateNodeImpl(S, state, Pred));
NodeTy* generateNode(Stmt* S, StateTy* St, NodeTy* Pred) {
return static_cast<NodeTy*>(NB.generateNodeImpl(S, St, Pred));
}
NodeTy* generateNode(Stmt* S, StateTy State) {
void *state = GRTrait<StateTy>::toPtr(State);
return static_cast<NodeTy*>(NB.generateNodeImpl(S, state));
NodeTy* generateNode(Stmt* S, StateTy* St) {
return static_cast<NodeTy*>(NB.generateNodeImpl(S, St));
}
NodeTy* Nodify(ExplodedNodeSet<NodeTy> Dst, Stmt* S,
NodeTy* Pred, StateTy St) {
NodeTy* Nodify(ExplodedNodeSet<NodeTy>& Dst, Stmt* S,
NodeTy* Pred, StateTy* St) {
// If the state hasn't changed, don't generate a new node.
if (St == Pred->getState()) {
@ -251,13 +249,12 @@ public:
return static_cast<NodeTy*>(NB.getPredecessor());
}
StateTy getState() const {
StateTy* getState() const {
return getPredecessor()->getState();
}
inline NodeTy* generateNode(StateTy State, bool branch) {
void *state = GRTrait<StateTy>::toPtr(State);
return static_cast<NodeTy*>(NB.generateNodeImpl(state, branch));
inline NodeTy* generateNode(StateTy* St, bool branch) {
return static_cast<NodeTy*>(NB.generateNodeImpl(St, branch));
}
GRBlockCounter getBlockCounter() const {
@ -334,13 +331,12 @@ public:
inline Expr* getTarget() const { return NB.getTarget(); }
inline NodeTy* generateNode(const iterator& I, StateTy St, bool isSink=false){
void *state = GRTrait<StateTy>::toPtr(St);
return static_cast<NodeTy*>(NB.generateNodeImpl(I, state, isSink));
inline NodeTy* generateNode(const iterator& I, StateTy* St, bool isSink=false){
return static_cast<NodeTy*>(NB.generateNodeImpl(I, St, isSink));
}
inline StateTy getState() const {
return GRTrait<StateTy>::toState(NB.getState());
inline StateTy* getState() const {
return static_cast<StateTy*>(NB.getState());
}
};
@ -402,18 +398,16 @@ public:
inline Expr* getCondition() const { return NB.getCondition(); }
inline NodeTy* generateCaseStmtNode(const iterator& I, StateTy St) {
void *state = GRTrait<StateTy>::toPtr(St);
return static_cast<NodeTy*>(NB.generateCaseStmtNodeImpl(I, state));
inline NodeTy* generateCaseStmtNode(const iterator& I, StateTy* St) {
return static_cast<NodeTy*>(NB.generateCaseStmtNodeImpl(I, St));
}
inline NodeTy* generateDefaultCaseNode(StateTy St, bool isSink = false) {
void *state = GRTrait<StateTy>::toPtr(St);
return static_cast<NodeTy*>(NB.generateDefaultCaseNodeImpl(state, isSink));
inline NodeTy* generateDefaultCaseNode(StateTy* St, bool isSink = false) {
return static_cast<NodeTy*>(NB.generateDefaultCaseNodeImpl(St, isSink));
}
inline StateTy getState() const {
return GRTrait<StateTy>::toState(NB.getState());
inline StateTy* getState() const {
return static_cast<StateTy*>(NB.getState());
}
};
@ -432,7 +426,7 @@ protected:
CheckerTy* Checker;
virtual void* getInitialState() {
return GRTrait<StateTy>::toPtr(getCheckerState().getInitialState());
return getCheckerState().getInitialState();
}
virtual void* ProcessEOP(CFGBlock* Blk, void* State) {
@ -448,7 +442,7 @@ protected:
virtual bool ProcessBlockEntrance(CFGBlock* Blk, void* State,
GRBlockCounter BC) {
return Checker->ProcessBlockEntrance(Blk,
GRTrait<StateTy>::toState(State), BC);
static_cast<StateTy*>(State), BC);
}
virtual void ProcessBranch(Expr* Condition, Stmt* Terminator,

Просмотреть файл

@ -22,7 +22,7 @@ namespace clang {
class GRExprEngine {
public:
typedef ValueState* StateTy;
typedef ValueState StateTy;
typedef ExplodedGraph<GRExprEngine> GraphTy;
typedef GraphTy::NodeTy NodeTy;

Просмотреть файл

@ -93,7 +93,7 @@ public:
/// Profile - Profile the contents of a ValueState object for use
/// in a FoldingSet.
static void Profile(llvm::FoldingSetNodeID& ID, ValueState* V) {
static void Profile(llvm::FoldingSetNodeID& ID, const ValueState* V) {
V->SubExprBindings.Profile(ID);
V->BlockExprBindings.Profile(ID);
V->VarBindings.Profile(ID);
@ -103,7 +103,7 @@ public:
/// Profile - Used to profile the contents of this object for inclusion
/// in a FoldingSet.
void Profile(llvm::FoldingSetNodeID& ID) {
void Profile(llvm::FoldingSetNodeID& ID) const {
Profile(ID, this);
}