зеркало из https://github.com/microsoft/clang-1.git
170 строки
6.1 KiB
C++
170 строки
6.1 KiB
C++
//===--- FileManager.cpp - File System Probing and Caching ----------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Chris Lattner and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the FileManager interface.
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//
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//===----------------------------------------------------------------------===//
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//
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// TODO: This should index all interesting directories with dirent calls.
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// getdirentries ?
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// opendir/readdir_r/closedir ?
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Basic/FileManager.h"
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#include "llvm/ADT/SmallString.h"
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#include <iostream>
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using namespace clang;
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// FIXME: Enhance libsystem to support inode and other fields.
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#include <sys/stat.h>
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/// NON_EXISTANT_DIR - A special value distinct from null that is used to
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/// represent a dir name that doesn't exist on the disk.
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#define NON_EXISTANT_DIR reinterpret_cast<DirectoryEntry*>((intptr_t)-1)
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/// getDirectory - Lookup, cache, and verify the specified directory. This
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/// returns null if the directory doesn't exist.
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///
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const DirectoryEntry *FileManager::getDirectory(const char *NameStart,
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const char *NameEnd) {
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++NumDirLookups;
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llvm::StringMapEntry<DirectoryEntry *> &NamedDirEnt =
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DirEntries.GetOrCreateValue(NameStart, NameEnd);
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// See if there is already an entry in the map.
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if (NamedDirEnt.getValue())
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return NamedDirEnt.getValue() == NON_EXISTANT_DIR
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? 0 : NamedDirEnt.getValue();
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++NumDirCacheMisses;
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// By default, initialize it to invalid.
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NamedDirEnt.setValue(NON_EXISTANT_DIR);
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// Get the null-terminated directory name as stored as the key of the
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// DirEntries map.
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const char *InterndDirName = NamedDirEnt.getKeyData();
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// Check to see if the directory exists.
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struct stat StatBuf;
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if (stat(InterndDirName, &StatBuf) || // Error stat'ing.
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!S_ISDIR(StatBuf.st_mode)) // Not a directory?
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return 0;
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// It exists. See if we have already opened a directory with the same inode.
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// This occurs when one dir is symlinked to another, for example.
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DirectoryEntry &UDE =
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UniqueDirs[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
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NamedDirEnt.setValue(&UDE);
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if (UDE.getName()) // Already have an entry with this inode, return it.
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return &UDE;
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// Otherwise, we don't have this directory yet, add it. We use the string
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// key from the DirEntries map as the string.
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UDE.Name = InterndDirName;
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return &UDE;
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}
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/// NON_EXISTANT_FILE - A special value distinct from null that is used to
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/// represent a filename that doesn't exist on the disk.
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#define NON_EXISTANT_FILE reinterpret_cast<FileEntry*>((intptr_t)-1)
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/// getFile - Lookup, cache, and verify the specified file. This returns null
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/// if the file doesn't exist.
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///
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const FileEntry *FileManager::getFile(const char *NameStart,
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const char *NameEnd) {
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++NumFileLookups;
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// See if there is already an entry in the map.
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llvm::StringMapEntry<FileEntry *> &NamedFileEnt =
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FileEntries.GetOrCreateValue(NameStart, NameEnd);
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// See if there is already an entry in the map.
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if (NamedFileEnt.getValue())
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return NamedFileEnt.getValue() == NON_EXISTANT_FILE
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? 0 : NamedFileEnt.getValue();
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++NumFileCacheMisses;
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// By default, initialize it to invalid.
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NamedFileEnt.setValue(NON_EXISTANT_FILE);
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// Figure out what directory it is in. If the string contains a / in it,
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// strip off everything after it.
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// FIXME: this logic should be in sys::Path.
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const char *SlashPos = NameEnd-1;
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while (SlashPos >= NameStart && SlashPos[0] != '/')
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--SlashPos;
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const DirectoryEntry *DirInfo;
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if (SlashPos < NameStart) {
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// Use the current directory if file has no path component.
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const char *Name = ".";
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DirInfo = getDirectory(Name, Name+1);
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} else if (SlashPos == NameEnd-1)
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return 0; // If filename ends with a /, it's a directory.
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else
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DirInfo = getDirectory(NameStart, SlashPos);
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if (DirInfo == 0) // Directory doesn't exist, file can't exist.
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return 0;
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// Get the null-terminated file name as stored as the key of the
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// FileEntries map.
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const char *InterndFileName = NamedFileEnt.getKeyData();
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// FIXME: Use the directory info to prune this, before doing the stat syscall.
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// FIXME: This will reduce the # syscalls.
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// Nope, there isn't. Check to see if the file exists.
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struct stat StatBuf;
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//std::cerr << "STATING: " << Filename;
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if (stat(InterndFileName, &StatBuf) || // Error stat'ing.
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S_ISDIR(StatBuf.st_mode)) { // A directory?
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// If this file doesn't exist, we leave a null in FileEntries for this path.
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//std::cerr << ": Not existing\n";
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return 0;
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}
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//std::cerr << ": exists\n";
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// It exists. See if we have already opened a directory with the same inode.
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// This occurs when one dir is symlinked to another, for example.
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FileEntry &UFE = UniqueFiles[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
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NamedFileEnt.setValue(&UFE);
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if (UFE.getName()) // Already have an entry with this inode, return it.
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return &UFE;
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// Otherwise, we don't have this directory yet, add it.
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// FIXME: Change the name to be a char* that points back to the 'FileEntries'
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// key.
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UFE.Name = InterndFileName;
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UFE.Size = StatBuf.st_size;
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UFE.ModTime = StatBuf.st_mtime;
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UFE.Dir = DirInfo;
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UFE.UID = NextFileUID++;
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return &UFE;
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}
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void FileManager::PrintStats() const {
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std::cerr << "\n*** File Manager Stats:\n";
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std::cerr << UniqueFiles.size() << " files found, "
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<< UniqueDirs.size() << " dirs found.\n";
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std::cerr << NumDirLookups << " dir lookups, "
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<< NumDirCacheMisses << " dir cache misses.\n";
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std::cerr << NumFileLookups << " file lookups, "
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<< NumFileCacheMisses << " file cache misses.\n";
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//std::cerr << PagesMapped << BytesOfPagesMapped << FSLookups;
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}
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