зеркало из https://github.com/microsoft/clang-1.git
809 строки
30 KiB
C++
809 строки
30 KiB
C++
//===--- RewriteRope.cpp - Rope specialized for rewriter --------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the RewriteRope class, which is a powerful string.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Rewrite/RewriteRope.h"
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#include "llvm/Support/Casting.h"
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#include <algorithm>
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using namespace clang;
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using llvm::dyn_cast;
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using llvm::cast;
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/// RewriteRope is a "strong" string class, designed to make insertions and
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/// deletions in the middle of the string nearly constant time (really, they are
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/// O(log N), but with a very low constant factor).
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///
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/// The implementation of this datastructure is a conceptual linear sequence of
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/// RopePiece elements. Each RopePiece represents a view on a separately
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/// allocated and reference counted string. This means that splitting a very
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/// long string can be done in constant time by splitting a RopePiece that
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/// references the whole string into two rope pieces that reference each half.
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/// Once split, another string can be inserted in between the two halves by
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/// inserting a RopePiece in between the two others. All of this is very
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/// inexpensive: it takes time proportional to the number of RopePieces, not the
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/// length of the strings they represent.
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///
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/// While a linear sequences of RopePieces is the conceptual model, the actual
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/// implementation captures them in an adapted B+ Tree. Using a B+ tree (which
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/// is a tree that keeps the values in the leaves and has where each node
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/// contains a reasonable number of pointers to children/values) allows us to
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/// maintain efficient operation when the RewriteRope contains a *huge* number
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/// of RopePieces. The basic idea of the B+ Tree is that it allows us to find
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/// the RopePiece corresponding to some offset very efficiently, and it
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/// automatically balances itself on insertions of RopePieces (which can happen
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/// for both insertions and erases of string ranges).
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///
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/// The one wrinkle on the theory is that we don't attempt to keep the tree
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/// properly balanced when erases happen. Erases of string data can both insert
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/// new RopePieces (e.g. when the middle of some other rope piece is deleted,
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/// which results in two rope pieces, which is just like an insert) or it can
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/// reduce the number of RopePieces maintained by the B+Tree. In the case when
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/// the number of RopePieces is reduced, we don't attempt to maintain the
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/// standard 'invariant' that each node in the tree contains at least
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/// 'WidthFactor' children/values. For our use cases, this doesn't seem to
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/// matter.
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///
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/// The implementation below is primarily implemented in terms of three classes:
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/// RopePieceBTreeNode - Common base class for:
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///
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/// RopePieceBTreeLeaf - Directly manages up to '2*WidthFactor' RopePiece
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/// nodes. This directly represents a chunk of the string with those
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/// RopePieces contatenated.
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/// RopePieceBTreeInterior - An interior node in the B+ Tree, which manages
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/// up to '2*WidthFactor' other nodes in the tree.
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//===----------------------------------------------------------------------===//
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// RopePieceBTreeNode Class
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//===----------------------------------------------------------------------===//
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namespace {
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/// RopePieceBTreeNode - Common base class of RopePieceBTreeLeaf and
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/// RopePieceBTreeInterior. This provides some 'virtual' dispatching methods
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/// and a flag that determines which subclass the instance is. Also
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/// important, this node knows the full extend of the node, including any
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/// children that it has. This allows efficient skipping over entire subtrees
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/// when looking for an offset in the BTree.
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class RopePieceBTreeNode {
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protected:
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/// WidthFactor - This controls the number of K/V slots held in the BTree:
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/// how wide it is. Each level of the BTree is guaranteed to have at least
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/// 'WidthFactor' elements in it (either ropepieces or children), (except
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/// the root, which may have less) and may have at most 2*WidthFactor
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/// elements.
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enum { WidthFactor = 8 };
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/// Size - This is the number of bytes of file this node (including any
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/// potential children) covers.
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unsigned Size;
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/// IsLeaf - True if this is an instance of RopePieceBTreeLeaf, false if it
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/// is an instance of RopePieceBTreeInterior.
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bool IsLeaf;
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RopePieceBTreeNode(bool isLeaf) : Size(0), IsLeaf(isLeaf) {}
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~RopePieceBTreeNode() {}
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public:
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bool isLeaf() const { return IsLeaf; }
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unsigned size() const { return Size; }
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void Destroy();
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/// split - Split the range containing the specified offset so that we are
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/// guaranteed that there is a place to do an insertion at the specified
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/// offset. The offset is relative, so "0" is the start of the node.
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///
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/// If there is no space in this subtree for the extra piece, the extra tree
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/// node is returned and must be inserted into a parent.
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RopePieceBTreeNode *split(unsigned Offset);
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/// insert - Insert the specified ropepiece into this tree node at the
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/// specified offset. The offset is relative, so "0" is the start of the
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/// node.
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///
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/// If there is no space in this subtree for the extra piece, the extra tree
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/// node is returned and must be inserted into a parent.
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RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R);
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/// erase - Remove NumBytes from this node at the specified offset. We are
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/// guaranteed that there is a split at Offset.
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void erase(unsigned Offset, unsigned NumBytes);
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//static inline bool classof(const RopePieceBTreeNode *) { return true; }
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};
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} // end anonymous namespace
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//===----------------------------------------------------------------------===//
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// RopePieceBTreeLeaf Class
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//===----------------------------------------------------------------------===//
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namespace {
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/// RopePieceBTreeLeaf - Directly manages up to '2*WidthFactor' RopePiece
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/// nodes. This directly represents a chunk of the string with those
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/// RopePieces contatenated. Since this is a B+Tree, all values (in this case
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/// instances of RopePiece) are stored in leaves like this. To make iteration
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/// over the leaves efficient, they maintain a singly linked list through the
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/// NextLeaf field. This allows the B+Tree forward iterator to be constant
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/// time for all increments.
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class RopePieceBTreeLeaf : public RopePieceBTreeNode {
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/// NumPieces - This holds the number of rope pieces currently active in the
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/// Pieces array.
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unsigned char NumPieces;
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/// Pieces - This tracks the file chunks currently in this leaf.
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///
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RopePiece Pieces[2*WidthFactor];
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/// NextLeaf - This is a pointer to the next leaf in the tree, allowing
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/// efficient in-order forward iteration of the tree without traversal.
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RopePieceBTreeLeaf **PrevLeaf, *NextLeaf;
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public:
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RopePieceBTreeLeaf() : RopePieceBTreeNode(true), NumPieces(0),
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PrevLeaf(0), NextLeaf(0) {}
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~RopePieceBTreeLeaf() {
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if (PrevLeaf || NextLeaf)
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removeFromLeafInOrder();
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clear();
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}
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bool isFull() const { return NumPieces == 2*WidthFactor; }
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/// clear - Remove all rope pieces from this leaf.
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void clear() {
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while (NumPieces)
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Pieces[--NumPieces] = RopePiece();
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Size = 0;
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}
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unsigned getNumPieces() const { return NumPieces; }
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const RopePiece &getPiece(unsigned i) const {
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assert(i < getNumPieces() && "Invalid piece ID");
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return Pieces[i];
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}
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const RopePieceBTreeLeaf *getNextLeafInOrder() const { return NextLeaf; }
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void insertAfterLeafInOrder(RopePieceBTreeLeaf *Node) {
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assert(PrevLeaf == 0 && NextLeaf == 0 && "Already in ordering");
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NextLeaf = Node->NextLeaf;
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if (NextLeaf)
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NextLeaf->PrevLeaf = &NextLeaf;
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PrevLeaf = &Node->NextLeaf;
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Node->NextLeaf = this;
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}
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void removeFromLeafInOrder() {
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if (PrevLeaf) {
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*PrevLeaf = NextLeaf;
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if (NextLeaf)
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NextLeaf->PrevLeaf = PrevLeaf;
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} else if (NextLeaf) {
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NextLeaf->PrevLeaf = 0;
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}
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}
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/// FullRecomputeSizeLocally - This method recomputes the 'Size' field by
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/// summing the size of all RopePieces.
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void FullRecomputeSizeLocally() {
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Size = 0;
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for (unsigned i = 0, e = getNumPieces(); i != e; ++i)
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Size += getPiece(i).size();
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}
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/// split - Split the range containing the specified offset so that we are
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/// guaranteed that there is a place to do an insertion at the specified
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/// offset. The offset is relative, so "0" is the start of the node.
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///
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/// If there is no space in this subtree for the extra piece, the extra tree
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/// node is returned and must be inserted into a parent.
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RopePieceBTreeNode *split(unsigned Offset);
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/// insert - Insert the specified ropepiece into this tree node at the
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/// specified offset. The offset is relative, so "0" is the start of the
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/// node.
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///
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/// If there is no space in this subtree for the extra piece, the extra tree
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/// node is returned and must be inserted into a parent.
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RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R);
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/// erase - Remove NumBytes from this node at the specified offset. We are
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/// guaranteed that there is a split at Offset.
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void erase(unsigned Offset, unsigned NumBytes);
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//static inline bool classof(const RopePieceBTreeLeaf *) { return true; }
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static inline bool classof(const RopePieceBTreeNode *N) {
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return N->isLeaf();
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}
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};
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} // end anonymous namespace
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/// split - Split the range containing the specified offset so that we are
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/// guaranteed that there is a place to do an insertion at the specified
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/// offset. The offset is relative, so "0" is the start of the node.
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///
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/// If there is no space in this subtree for the extra piece, the extra tree
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/// node is returned and must be inserted into a parent.
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RopePieceBTreeNode *RopePieceBTreeLeaf::split(unsigned Offset) {
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// Find the insertion point. We are guaranteed that there is a split at the
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// specified offset so find it.
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if (Offset == 0 || Offset == size()) {
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// Fastpath for a common case. There is already a splitpoint at the end.
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return 0;
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}
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// Find the piece that this offset lands in.
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unsigned PieceOffs = 0;
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unsigned i = 0;
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while (Offset >= PieceOffs+Pieces[i].size()) {
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PieceOffs += Pieces[i].size();
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++i;
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}
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// If there is already a split point at the specified offset, just return
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// success.
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if (PieceOffs == Offset)
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return 0;
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// Otherwise, we need to split piece 'i' at Offset-PieceOffs. Convert Offset
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// to being Piece relative.
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unsigned IntraPieceOffset = Offset-PieceOffs;
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// We do this by shrinking the RopePiece and then doing an insert of the tail.
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RopePiece Tail(Pieces[i].StrData, Pieces[i].StartOffs+IntraPieceOffset,
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Pieces[i].EndOffs);
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Size -= Pieces[i].size();
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Pieces[i].EndOffs = Pieces[i].StartOffs+IntraPieceOffset;
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Size += Pieces[i].size();
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return insert(Offset, Tail);
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}
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/// insert - Insert the specified RopePiece into this tree node at the
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/// specified offset. The offset is relative, so "0" is the start of the node.
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///
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/// If there is no space in this subtree for the extra piece, the extra tree
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/// node is returned and must be inserted into a parent.
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RopePieceBTreeNode *RopePieceBTreeLeaf::insert(unsigned Offset,
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const RopePiece &R) {
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// If this node is not full, insert the piece.
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if (!isFull()) {
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// Find the insertion point. We are guaranteed that there is a split at the
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// specified offset so find it.
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unsigned i = 0, e = getNumPieces();
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if (Offset == size()) {
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// Fastpath for a common case.
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i = e;
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} else {
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unsigned SlotOffs = 0;
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for (; Offset > SlotOffs; ++i)
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SlotOffs += getPiece(i).size();
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assert(SlotOffs == Offset && "Split didn't occur before insertion!");
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}
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// For an insertion into a non-full leaf node, just insert the value in
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// its sorted position. This requires moving later values over.
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for (; i != e; --e)
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Pieces[e] = Pieces[e-1];
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Pieces[i] = R;
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++NumPieces;
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Size += R.size();
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return 0;
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}
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// Otherwise, if this is leaf is full, split it in two halves. Since this
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// node is full, it contains 2*WidthFactor values. We move the first
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// 'WidthFactor' values to the LHS child (which we leave in this node) and
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// move the last 'WidthFactor' values into the RHS child.
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// Create the new node.
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RopePieceBTreeLeaf *NewNode = new RopePieceBTreeLeaf();
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// Move over the last 'WidthFactor' values from here to NewNode.
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std::copy(&Pieces[WidthFactor], &Pieces[2*WidthFactor],
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&NewNode->Pieces[0]);
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// Replace old pieces with null RopePieces to drop refcounts.
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std::fill(&Pieces[WidthFactor], &Pieces[2*WidthFactor], RopePiece());
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// Decrease the number of values in the two nodes.
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NewNode->NumPieces = NumPieces = WidthFactor;
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// Recompute the two nodes' size.
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NewNode->FullRecomputeSizeLocally();
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FullRecomputeSizeLocally();
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// Update the list of leaves.
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NewNode->insertAfterLeafInOrder(this);
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// These insertions can't fail.
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if (this->size() >= Offset)
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this->insert(Offset, R);
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else
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NewNode->insert(Offset - this->size(), R);
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return NewNode;
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}
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/// erase - Remove NumBytes from this node at the specified offset. We are
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/// guaranteed that there is a split at Offset.
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void RopePieceBTreeLeaf::erase(unsigned Offset, unsigned NumBytes) {
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// Since we are guaranteed that there is a split at Offset, we start by
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// finding the Piece that starts there.
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unsigned PieceOffs = 0;
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unsigned i = 0;
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for (; Offset > PieceOffs; ++i)
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PieceOffs += getPiece(i).size();
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assert(PieceOffs == Offset && "Split didn't occur before erase!");
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unsigned StartPiece = i;
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// Figure out how many pieces completely cover 'NumBytes'. We want to remove
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// all of them.
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for (; Offset+NumBytes > PieceOffs+getPiece(i).size(); ++i)
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PieceOffs += getPiece(i).size();
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// If we exactly include the last one, include it in the region to delete.
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if (Offset+NumBytes == PieceOffs+getPiece(i).size())
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PieceOffs += getPiece(i).size(), ++i;
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// If we completely cover some RopePieces, erase them now.
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if (i != StartPiece) {
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unsigned NumDeleted = i-StartPiece;
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for (; i != getNumPieces(); ++i)
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Pieces[i-NumDeleted] = Pieces[i];
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// Drop references to dead rope pieces.
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std::fill(&Pieces[getNumPieces()-NumDeleted], &Pieces[getNumPieces()],
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RopePiece());
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NumPieces -= NumDeleted;
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unsigned CoverBytes = PieceOffs-Offset;
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NumBytes -= CoverBytes;
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Size -= CoverBytes;
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}
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// If we completely removed some stuff, we could be done.
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if (NumBytes == 0) return;
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// Okay, now might be erasing part of some Piece. If this is the case, then
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// move the start point of the piece.
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assert(getPiece(StartPiece).size() > NumBytes);
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Pieces[StartPiece].StartOffs += NumBytes;
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// The size of this node just shrunk by NumBytes.
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Size -= NumBytes;
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}
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//===----------------------------------------------------------------------===//
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// RopePieceBTreeInterior Class
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//===----------------------------------------------------------------------===//
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namespace {
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/// RopePieceBTreeInterior - This represents an interior node in the B+Tree,
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/// which holds up to 2*WidthFactor pointers to child nodes.
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class RopePieceBTreeInterior : public RopePieceBTreeNode {
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/// NumChildren - This holds the number of children currently active in the
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/// Children array.
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unsigned char NumChildren;
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RopePieceBTreeNode *Children[2*WidthFactor];
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public:
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RopePieceBTreeInterior() : RopePieceBTreeNode(false), NumChildren(0) {}
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RopePieceBTreeInterior(RopePieceBTreeNode *LHS, RopePieceBTreeNode *RHS)
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: RopePieceBTreeNode(false) {
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Children[0] = LHS;
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Children[1] = RHS;
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NumChildren = 2;
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Size = LHS->size() + RHS->size();
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}
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bool isFull() const { return NumChildren == 2*WidthFactor; }
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unsigned getNumChildren() const { return NumChildren; }
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const RopePieceBTreeNode *getChild(unsigned i) const {
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assert(i < NumChildren && "invalid child #");
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return Children[i];
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}
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RopePieceBTreeNode *getChild(unsigned i) {
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assert(i < NumChildren && "invalid child #");
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return Children[i];
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}
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/// FullRecomputeSizeLocally - Recompute the Size field of this node by
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/// summing up the sizes of the child nodes.
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void FullRecomputeSizeLocally() {
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Size = 0;
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for (unsigned i = 0, e = getNumChildren(); i != e; ++i)
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Size += getChild(i)->size();
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}
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/// split - Split the range containing the specified offset so that we are
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/// guaranteed that there is a place to do an insertion at the specified
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/// offset. The offset is relative, so "0" is the start of the node.
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///
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/// If there is no space in this subtree for the extra piece, the extra tree
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/// node is returned and must be inserted into a parent.
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RopePieceBTreeNode *split(unsigned Offset);
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/// insert - Insert the specified ropepiece into this tree node at the
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/// specified offset. The offset is relative, so "0" is the start of the
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/// node.
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///
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/// If there is no space in this subtree for the extra piece, the extra tree
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/// node is returned and must be inserted into a parent.
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RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R);
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/// HandleChildPiece - A child propagated an insertion result up to us.
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/// Insert the new child, and/or propagate the result further up the tree.
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RopePieceBTreeNode *HandleChildPiece(unsigned i, RopePieceBTreeNode *RHS);
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/// erase - Remove NumBytes from this node at the specified offset. We are
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/// guaranteed that there is a split at Offset.
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void erase(unsigned Offset, unsigned NumBytes);
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//static inline bool classof(const RopePieceBTreeInterior *) { return true; }
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static inline bool classof(const RopePieceBTreeNode *N) {
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return !N->isLeaf();
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}
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};
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} // end anonymous namespace
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/// split - Split the range containing the specified offset so that we are
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/// guaranteed that there is a place to do an insertion at the specified
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/// offset. The offset is relative, so "0" is the start of the node.
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///
|
|
/// If there is no space in this subtree for the extra piece, the extra tree
|
|
/// node is returned and must be inserted into a parent.
|
|
RopePieceBTreeNode *RopePieceBTreeInterior::split(unsigned Offset) {
|
|
// Figure out which child to split.
|
|
if (Offset == 0 || Offset == size())
|
|
return 0; // If we have an exact offset, we're already split.
|
|
|
|
unsigned ChildOffset = 0;
|
|
unsigned i = 0;
|
|
for (; Offset >= ChildOffset+getChild(i)->size(); ++i)
|
|
ChildOffset += getChild(i)->size();
|
|
|
|
// If already split there, we're done.
|
|
if (ChildOffset == Offset)
|
|
return 0;
|
|
|
|
// Otherwise, recursively split the child.
|
|
if (RopePieceBTreeNode *RHS = getChild(i)->split(Offset-ChildOffset))
|
|
return HandleChildPiece(i, RHS);
|
|
return 0; // Done!
|
|
}
|
|
|
|
/// insert - Insert the specified ropepiece into this tree node at the
|
|
/// specified offset. The offset is relative, so "0" is the start of the
|
|
/// node.
|
|
///
|
|
/// If there is no space in this subtree for the extra piece, the extra tree
|
|
/// node is returned and must be inserted into a parent.
|
|
RopePieceBTreeNode *RopePieceBTreeInterior::insert(unsigned Offset,
|
|
const RopePiece &R) {
|
|
// Find the insertion point. We are guaranteed that there is a split at the
|
|
// specified offset so find it.
|
|
unsigned i = 0, e = getNumChildren();
|
|
|
|
unsigned ChildOffs = 0;
|
|
if (Offset == size()) {
|
|
// Fastpath for a common case. Insert at end of last child.
|
|
i = e-1;
|
|
ChildOffs = size()-getChild(i)->size();
|
|
} else {
|
|
for (; Offset > ChildOffs+getChild(i)->size(); ++i)
|
|
ChildOffs += getChild(i)->size();
|
|
}
|
|
|
|
Size += R.size();
|
|
|
|
// Insert at the end of this child.
|
|
if (RopePieceBTreeNode *RHS = getChild(i)->insert(Offset-ChildOffs, R))
|
|
return HandleChildPiece(i, RHS);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// HandleChildPiece - A child propagated an insertion result up to us.
|
|
/// Insert the new child, and/or propagate the result further up the tree.
|
|
RopePieceBTreeNode *
|
|
RopePieceBTreeInterior::HandleChildPiece(unsigned i, RopePieceBTreeNode *RHS) {
|
|
// Otherwise the child propagated a subtree up to us as a new child. See if
|
|
// we have space for it here.
|
|
if (!isFull()) {
|
|
// Insert RHS after child 'i'.
|
|
if (i + 1 != getNumChildren())
|
|
memmove(&Children[i+2], &Children[i+1],
|
|
(getNumChildren()-i-1)*sizeof(Children[0]));
|
|
Children[i+1] = RHS;
|
|
++NumChildren;
|
|
return 0;
|
|
}
|
|
|
|
// Okay, this node is full. Split it in half, moving WidthFactor children to
|
|
// a newly allocated interior node.
|
|
|
|
// Create the new node.
|
|
RopePieceBTreeInterior *NewNode = new RopePieceBTreeInterior();
|
|
|
|
// Move over the last 'WidthFactor' values from here to NewNode.
|
|
memcpy(&NewNode->Children[0], &Children[WidthFactor],
|
|
WidthFactor*sizeof(Children[0]));
|
|
|
|
// Decrease the number of values in the two nodes.
|
|
NewNode->NumChildren = NumChildren = WidthFactor;
|
|
|
|
// Finally, insert the two new children in the side the can (now) hold them.
|
|
// These insertions can't fail.
|
|
if (i < WidthFactor)
|
|
this->HandleChildPiece(i, RHS);
|
|
else
|
|
NewNode->HandleChildPiece(i-WidthFactor, RHS);
|
|
|
|
// Recompute the two nodes' size.
|
|
NewNode->FullRecomputeSizeLocally();
|
|
FullRecomputeSizeLocally();
|
|
return NewNode;
|
|
}
|
|
|
|
/// erase - Remove NumBytes from this node at the specified offset. We are
|
|
/// guaranteed that there is a split at Offset.
|
|
void RopePieceBTreeInterior::erase(unsigned Offset, unsigned NumBytes) {
|
|
// This will shrink this node by NumBytes.
|
|
Size -= NumBytes;
|
|
|
|
// Find the first child that overlaps with Offset.
|
|
unsigned i = 0;
|
|
for (; Offset >= getChild(i)->size(); ++i)
|
|
Offset -= getChild(i)->size();
|
|
|
|
// Propagate the delete request into overlapping children, or completely
|
|
// delete the children as appropriate.
|
|
while (NumBytes) {
|
|
RopePieceBTreeNode *CurChild = getChild(i);
|
|
|
|
// If we are deleting something contained entirely in the child, pass on the
|
|
// request.
|
|
if (Offset+NumBytes < CurChild->size()) {
|
|
CurChild->erase(Offset, NumBytes);
|
|
return;
|
|
}
|
|
|
|
// If this deletion request starts somewhere in the middle of the child, it
|
|
// must be deleting to the end of the child.
|
|
if (Offset) {
|
|
unsigned BytesFromChild = CurChild->size()-Offset;
|
|
CurChild->erase(Offset, BytesFromChild);
|
|
NumBytes -= BytesFromChild;
|
|
// Start at the beginning of the next child.
|
|
Offset = 0;
|
|
++i;
|
|
continue;
|
|
}
|
|
|
|
// If the deletion request completely covers the child, delete it and move
|
|
// the rest down.
|
|
NumBytes -= CurChild->size();
|
|
CurChild->Destroy();
|
|
--NumChildren;
|
|
if (i != getNumChildren())
|
|
memmove(&Children[i], &Children[i+1],
|
|
(getNumChildren()-i)*sizeof(Children[0]));
|
|
}
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// RopePieceBTreeNode Implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
void RopePieceBTreeNode::Destroy() {
|
|
if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this))
|
|
delete Leaf;
|
|
else
|
|
delete cast<RopePieceBTreeInterior>(this);
|
|
}
|
|
|
|
/// split - Split the range containing the specified offset so that we are
|
|
/// guaranteed that there is a place to do an insertion at the specified
|
|
/// offset. The offset is relative, so "0" is the start of the node.
|
|
///
|
|
/// If there is no space in this subtree for the extra piece, the extra tree
|
|
/// node is returned and must be inserted into a parent.
|
|
RopePieceBTreeNode *RopePieceBTreeNode::split(unsigned Offset) {
|
|
assert(Offset <= size() && "Invalid offset to split!");
|
|
if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this))
|
|
return Leaf->split(Offset);
|
|
return cast<RopePieceBTreeInterior>(this)->split(Offset);
|
|
}
|
|
|
|
/// insert - Insert the specified ropepiece into this tree node at the
|
|
/// specified offset. The offset is relative, so "0" is the start of the
|
|
/// node.
|
|
///
|
|
/// If there is no space in this subtree for the extra piece, the extra tree
|
|
/// node is returned and must be inserted into a parent.
|
|
RopePieceBTreeNode *RopePieceBTreeNode::insert(unsigned Offset,
|
|
const RopePiece &R) {
|
|
assert(Offset <= size() && "Invalid offset to insert!");
|
|
if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this))
|
|
return Leaf->insert(Offset, R);
|
|
return cast<RopePieceBTreeInterior>(this)->insert(Offset, R);
|
|
}
|
|
|
|
/// erase - Remove NumBytes from this node at the specified offset. We are
|
|
/// guaranteed that there is a split at Offset.
|
|
void RopePieceBTreeNode::erase(unsigned Offset, unsigned NumBytes) {
|
|
assert(Offset+NumBytes <= size() && "Invalid offset to erase!");
|
|
if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this))
|
|
return Leaf->erase(Offset, NumBytes);
|
|
return cast<RopePieceBTreeInterior>(this)->erase(Offset, NumBytes);
|
|
}
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// RopePieceBTreeIterator Implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
static const RopePieceBTreeLeaf *getCN(const void *P) {
|
|
return static_cast<const RopePieceBTreeLeaf*>(P);
|
|
}
|
|
|
|
// begin iterator.
|
|
RopePieceBTreeIterator::RopePieceBTreeIterator(const void *n) {
|
|
const RopePieceBTreeNode *N = static_cast<const RopePieceBTreeNode*>(n);
|
|
|
|
// Walk down the left side of the tree until we get to a leaf.
|
|
while (const RopePieceBTreeInterior *IN = dyn_cast<RopePieceBTreeInterior>(N))
|
|
N = IN->getChild(0);
|
|
|
|
// We must have at least one leaf.
|
|
CurNode = cast<RopePieceBTreeLeaf>(N);
|
|
|
|
// If we found a leaf that happens to be empty, skip over it until we get
|
|
// to something full.
|
|
while (CurNode && getCN(CurNode)->getNumPieces() == 0)
|
|
CurNode = getCN(CurNode)->getNextLeafInOrder();
|
|
|
|
if (CurNode != 0)
|
|
CurPiece = &getCN(CurNode)->getPiece(0);
|
|
else // Empty tree, this is an end() iterator.
|
|
CurPiece = 0;
|
|
CurChar = 0;
|
|
}
|
|
|
|
void RopePieceBTreeIterator::MoveToNextPiece() {
|
|
if (CurPiece != &getCN(CurNode)->getPiece(getCN(CurNode)->getNumPieces()-1)) {
|
|
CurChar = 0;
|
|
++CurPiece;
|
|
return;
|
|
}
|
|
|
|
// Find the next non-empty leaf node.
|
|
do
|
|
CurNode = getCN(CurNode)->getNextLeafInOrder();
|
|
while (CurNode && getCN(CurNode)->getNumPieces() == 0);
|
|
|
|
if (CurNode != 0)
|
|
CurPiece = &getCN(CurNode)->getPiece(0);
|
|
else // Hit end().
|
|
CurPiece = 0;
|
|
CurChar = 0;
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// RopePieceBTree Implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
static RopePieceBTreeNode *getRoot(void *P) {
|
|
return static_cast<RopePieceBTreeNode*>(P);
|
|
}
|
|
|
|
RopePieceBTree::RopePieceBTree() {
|
|
Root = new RopePieceBTreeLeaf();
|
|
}
|
|
RopePieceBTree::RopePieceBTree(const RopePieceBTree &RHS) {
|
|
assert(RHS.empty() && "Can't copy non-empty tree yet");
|
|
Root = new RopePieceBTreeLeaf();
|
|
}
|
|
RopePieceBTree::~RopePieceBTree() {
|
|
getRoot(Root)->Destroy();
|
|
}
|
|
|
|
unsigned RopePieceBTree::size() const {
|
|
return getRoot(Root)->size();
|
|
}
|
|
|
|
void RopePieceBTree::clear() {
|
|
if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(getRoot(Root)))
|
|
Leaf->clear();
|
|
else {
|
|
getRoot(Root)->Destroy();
|
|
Root = new RopePieceBTreeLeaf();
|
|
}
|
|
}
|
|
|
|
void RopePieceBTree::insert(unsigned Offset, const RopePiece &R) {
|
|
// #1. Split at Offset.
|
|
if (RopePieceBTreeNode *RHS = getRoot(Root)->split(Offset))
|
|
Root = new RopePieceBTreeInterior(getRoot(Root), RHS);
|
|
|
|
// #2. Do the insertion.
|
|
if (RopePieceBTreeNode *RHS = getRoot(Root)->insert(Offset, R))
|
|
Root = new RopePieceBTreeInterior(getRoot(Root), RHS);
|
|
}
|
|
|
|
void RopePieceBTree::erase(unsigned Offset, unsigned NumBytes) {
|
|
// #1. Split at Offset.
|
|
if (RopePieceBTreeNode *RHS = getRoot(Root)->split(Offset))
|
|
Root = new RopePieceBTreeInterior(getRoot(Root), RHS);
|
|
|
|
// #2. Do the erasing.
|
|
getRoot(Root)->erase(Offset, NumBytes);
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// RewriteRope Implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
/// MakeRopeString - This copies the specified byte range into some instance of
|
|
/// RopeRefCountString, and return a RopePiece that represents it. This uses
|
|
/// the AllocBuffer object to aggregate requests for small strings into one
|
|
/// allocation instead of doing tons of tiny allocations.
|
|
RopePiece RewriteRope::MakeRopeString(const char *Start, const char *End) {
|
|
unsigned Len = End-Start;
|
|
assert(Len && "Zero length RopePiece is invalid!");
|
|
|
|
// If we have space for this string in the current alloc buffer, use it.
|
|
if (AllocOffs+Len <= AllocChunkSize) {
|
|
memcpy(AllocBuffer->Data+AllocOffs, Start, Len);
|
|
AllocOffs += Len;
|
|
return RopePiece(AllocBuffer, AllocOffs-Len, AllocOffs);
|
|
}
|
|
|
|
// If we don't have enough room because this specific allocation is huge,
|
|
// just allocate a new rope piece for it alone.
|
|
if (Len > AllocChunkSize) {
|
|
unsigned Size = End-Start+sizeof(RopeRefCountString)-1;
|
|
RopeRefCountString *Res =
|
|
reinterpret_cast<RopeRefCountString *>(new char[Size]);
|
|
Res->RefCount = 0;
|
|
memcpy(Res->Data, Start, End-Start);
|
|
return RopePiece(Res, 0, End-Start);
|
|
}
|
|
|
|
// Otherwise, this was a small request but we just don't have space for it
|
|
// Make a new chunk and share it with later allocations.
|
|
|
|
// If we had an old allocation, drop our reference to it.
|
|
if (AllocBuffer && --AllocBuffer->RefCount == 0)
|
|
delete [] (char*)AllocBuffer;
|
|
|
|
unsigned AllocSize = offsetof(RopeRefCountString, Data) + AllocChunkSize;
|
|
AllocBuffer = reinterpret_cast<RopeRefCountString *>(new char[AllocSize]);
|
|
AllocBuffer->RefCount = 0;
|
|
memcpy(AllocBuffer->Data, Start, Len);
|
|
AllocOffs = Len;
|
|
|
|
// Start out the new allocation with a refcount of 1, since we have an
|
|
// internal reference to it.
|
|
AllocBuffer->addRef();
|
|
return RopePiece(AllocBuffer, 0, Len);
|
|
}
|
|
|
|
|