зеркало из https://github.com/microsoft/clang-1.git
96 строки
2.9 KiB
C++
96 строки
2.9 KiB
C++
//== AdjustedReturnValueChecker.cpp -----------------------------*- C++ -*--==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines AdjustedReturnValueChecker, a simple check to see if the
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// return value of a function call is different than the one the caller thinks
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// it is.
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//
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//===----------------------------------------------------------------------===//
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#include "GRExprEngineInternalChecks.h"
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#include "clang/Checker/BugReporter/BugReporter.h"
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#include "clang/Checker/PathSensitive/GRExprEngine.h"
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#include "clang/Checker/PathSensitive/CheckerVisitor.h"
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using namespace clang;
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namespace {
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class AdjustedReturnValueChecker :
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public CheckerVisitor<AdjustedReturnValueChecker> {
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public:
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AdjustedReturnValueChecker() {}
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void PostVisitCallExpr(CheckerContext &C, const CallExpr *CE);
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static void *getTag() {
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static int x = 0; return &x;
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}
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};
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}
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void clang::RegisterAdjustedReturnValueChecker(GRExprEngine &Eng) {
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Eng.registerCheck(new AdjustedReturnValueChecker());
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}
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void AdjustedReturnValueChecker::PostVisitCallExpr(CheckerContext &C,
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const CallExpr *CE) {
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// Get the result type of the call.
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QualType expectedResultTy = CE->getType();
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// Fetch the signature of the called function.
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const GRState *state = C.getState();
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SVal V = state->getSVal(CE);
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if (V.isUnknown())
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return;
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// Casting to void? Discard the value.
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if (expectedResultTy->isVoidType()) {
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C.GenerateNode(state->BindExpr(CE, UnknownVal()));
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return;
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}
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const MemRegion *callee = state->getSVal(CE->getCallee()).getAsRegion();
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if (!callee)
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return;
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QualType actualResultTy;
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if (const FunctionTextRegion *FT = dyn_cast<FunctionTextRegion>(callee)) {
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const FunctionDecl *FD = FT->getDecl();
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actualResultTy = FD->getResultType();
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}
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else if (const BlockDataRegion *BD = dyn_cast<BlockDataRegion>(callee)) {
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const BlockTextRegion *BR = BD->getCodeRegion();
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const BlockPointerType *BT=BR->getLocationType()->getAs<BlockPointerType>();
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const FunctionType *FT = BT->getPointeeType()->getAs<FunctionType>();
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actualResultTy = FT->getResultType();
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}
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// Can this happen?
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if (actualResultTy.isNull())
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return;
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// For now, ignore references.
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if (actualResultTy->getAs<ReferenceType>())
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return;
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// Are they the same?
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if (expectedResultTy != actualResultTy) {
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// FIXME: Do more checking and actual emit an error. At least performing
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// the cast avoids some assertion failures elsewhere.
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SValuator &SVator = C.getSValuator();
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V = SVator.EvalCast(V, expectedResultTy, actualResultTy);
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C.GenerateNode(state->BindExpr(CE, V));
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}
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}
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