зеркало из https://github.com/microsoft/clang-1.git
550 строки
17 KiB
C++
550 строки
17 KiB
C++
//= GRState.cpp - Path-Sensitive "State" for tracking values -----*- C++ -*--=//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements GRState and GRStateManager.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Analysis/CFG.h"
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#include "clang/Checker/PathSensitive/GRStateTrait.h"
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#include "clang/Checker/PathSensitive/GRState.h"
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#include "clang/Checker/PathSensitive/GRSubEngine.h"
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#include "clang/Checker/PathSensitive/GRTransferFuncs.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace clang;
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// Give the vtable for ConstraintManager somewhere to live.
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// FIXME: Move this elsewhere.
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ConstraintManager::~ConstraintManager() {}
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GRStateManager::~GRStateManager() {
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for (std::vector<GRState::Printer*>::iterator I=Printers.begin(),
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E=Printers.end(); I!=E; ++I)
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delete *I;
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for (GDMContextsTy::iterator I=GDMContexts.begin(), E=GDMContexts.end();
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I!=E; ++I)
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I->second.second(I->second.first);
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}
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const GRState*
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GRStateManager::RemoveDeadBindings(const GRState* state,
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const StackFrameContext *LCtx,
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SymbolReaper& SymReaper) {
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// This code essentially performs a "mark-and-sweep" of the VariableBindings.
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// The roots are any Block-level exprs and Decls that our liveness algorithm
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// tells us are live. We then see what Decls they may reference, and keep
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// those around. This code more than likely can be made faster, and the
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// frequency of which this method is called should be experimented with
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// for optimum performance.
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llvm::SmallVector<const MemRegion*, 10> RegionRoots;
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GRState NewState = *state;
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NewState.Env = EnvMgr.RemoveDeadBindings(NewState.Env, SymReaper,
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state, RegionRoots);
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// Clean up the store.
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NewState.St = StoreMgr->RemoveDeadBindings(NewState.St, LCtx,
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SymReaper, RegionRoots);
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state = getPersistentState(NewState);
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return ConstraintMgr->RemoveDeadBindings(state, SymReaper);
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}
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const GRState *GRStateManager::MarshalState(const GRState *state,
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const StackFrameContext *InitLoc) {
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// make up an empty state for now.
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GRState State(this,
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EnvMgr.getInitialEnvironment(),
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StoreMgr->getInitialStore(InitLoc),
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GDMFactory.GetEmptyMap());
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return getPersistentState(State);
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}
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const GRState *GRState::bindCompoundLiteral(const CompoundLiteralExpr* CL,
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const LocationContext *LC,
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SVal V) const {
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Store new_store =
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getStateManager().StoreMgr->BindCompoundLiteral(St, CL, LC, V);
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return makeWithStore(new_store);
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}
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const GRState *GRState::bindDecl(const VarRegion* VR, SVal IVal) const {
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Store new_store = getStateManager().StoreMgr->BindDecl(St, VR, IVal);
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return makeWithStore(new_store);
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}
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const GRState *GRState::bindDeclWithNoInit(const VarRegion* VR) const {
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Store new_store = getStateManager().StoreMgr->BindDeclWithNoInit(St, VR);
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return makeWithStore(new_store);
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}
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const GRState *GRState::bindLoc(Loc LV, SVal V) const {
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GRStateManager &Mgr = getStateManager();
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Store new_store = Mgr.StoreMgr->Bind(St, LV, V);
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const GRState *new_state = makeWithStore(new_store);
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const MemRegion *MR = LV.getAsRegion();
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if (MR)
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return Mgr.getOwningEngine().ProcessRegionChange(new_state, MR);
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return new_state;
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}
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const GRState *GRState::bindDefault(SVal loc, SVal V) const {
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GRStateManager &Mgr = getStateManager();
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const MemRegion *R = cast<loc::MemRegionVal>(loc).getRegion();
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Store new_store = Mgr.StoreMgr->BindDefault(St, R, V);
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const GRState *new_state = makeWithStore(new_store);
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return Mgr.getOwningEngine().ProcessRegionChange(new_state, R);
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}
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const GRState *GRState::InvalidateRegions(const MemRegion * const *Begin,
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const MemRegion * const *End,
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const Expr *E, unsigned Count,
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StoreManager::InvalidatedSymbols *IS,
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bool invalidateGlobals) const {
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GRStateManager &Mgr = getStateManager();
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GRSubEngine &Eng = Mgr.getOwningEngine();
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if (Eng.WantsRegionChangeUpdate(this)) {
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StoreManager::InvalidatedRegions Regions;
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Store new_store = Mgr.StoreMgr->InvalidateRegions(St, Begin, End,
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E, Count, IS,
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invalidateGlobals,
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&Regions);
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const GRState *new_state = makeWithStore(new_store);
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return Eng.ProcessRegionChanges(new_state,
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&Regions.front(),
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&Regions.back()+1);
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}
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Store new_store = Mgr.StoreMgr->InvalidateRegions(St, Begin, End,
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E, Count, IS,
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invalidateGlobals,
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NULL);
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return makeWithStore(new_store);
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}
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const GRState *GRState::unbindLoc(Loc LV) const {
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assert(!isa<loc::MemRegionVal>(LV) && "Use InvalidateRegion instead.");
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Store OldStore = getStore();
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Store NewStore = getStateManager().StoreMgr->Remove(OldStore, LV);
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if (NewStore == OldStore)
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return this;
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return makeWithStore(NewStore);
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}
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const GRState *GRState::EnterStackFrame(const StackFrameContext *frame) const {
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Store new_store = getStateManager().StoreMgr->EnterStackFrame(this, frame);
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return makeWithStore(new_store);
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}
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SVal GRState::getSValAsScalarOrLoc(const MemRegion *R) const {
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// We only want to do fetches from regions that we can actually bind
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// values. For example, SymbolicRegions of type 'id<...>' cannot
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// have direct bindings (but their can be bindings on their subregions).
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if (!R->isBoundable())
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return UnknownVal();
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if (const TypedRegion *TR = dyn_cast<TypedRegion>(R)) {
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QualType T = TR->getValueType();
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if (Loc::IsLocType(T) || T->isIntegerType())
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return getSVal(R);
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}
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return UnknownVal();
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}
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SVal GRState::getSVal(Loc location, QualType T) const {
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SVal V = getRawSVal(cast<Loc>(location), T);
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// If 'V' is a symbolic value that is *perfectly* constrained to
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// be a constant value, use that value instead to lessen the burden
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// on later analysis stages (so we have less symbolic values to reason
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// about).
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if (!T.isNull()) {
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if (SymbolRef sym = V.getAsSymbol()) {
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if (const llvm::APSInt *Int = getSymVal(sym)) {
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// FIXME: Because we don't correctly model (yet) sign-extension
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// and truncation of symbolic values, we need to convert
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// the integer value to the correct signedness and bitwidth.
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//
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// This shows up in the following:
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//
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// char foo();
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// unsigned x = foo();
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// if (x == 54)
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// ...
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//
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// The symbolic value stored to 'x' is actually the conjured
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// symbol for the call to foo(); the type of that symbol is 'char',
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// not unsigned.
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const llvm::APSInt &NewV = getBasicVals().Convert(T, *Int);
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if (isa<Loc>(V))
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return loc::ConcreteInt(NewV);
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else
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return nonloc::ConcreteInt(NewV);
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}
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}
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}
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return V;
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}
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const GRState *GRState::BindExpr(const Stmt* S, SVal V, bool Invalidate) const{
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Environment NewEnv = getStateManager().EnvMgr.bindExpr(Env, S, V,
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Invalidate);
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if (NewEnv == Env)
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return this;
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GRState NewSt = *this;
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NewSt.Env = NewEnv;
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return getStateManager().getPersistentState(NewSt);
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}
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const GRState *GRState::bindExprAndLocation(const Stmt *S, SVal location,
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SVal V) const {
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Environment NewEnv =
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getStateManager().EnvMgr.bindExprAndLocation(Env, S, location, V);
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if (NewEnv == Env)
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return this;
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GRState NewSt = *this;
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NewSt.Env = NewEnv;
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return getStateManager().getPersistentState(NewSt);
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}
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const GRState *GRState::AssumeInBound(DefinedOrUnknownSVal Idx,
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DefinedOrUnknownSVal UpperBound,
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bool Assumption) const {
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if (Idx.isUnknown() || UpperBound.isUnknown())
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return this;
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// Build an expression for 0 <= Idx < UpperBound.
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// This is the same as Idx + MIN < UpperBound + MIN, if overflow is allowed.
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// FIXME: This should probably be part of SValuator.
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GRStateManager &SM = getStateManager();
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ValueManager &VM = SM.getValueManager();
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SValuator &SV = VM.getSValuator();
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ASTContext &Ctx = VM.getContext();
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// Get the offset: the minimum value of the array index type.
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BasicValueFactory &BVF = VM.getBasicValueFactory();
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// FIXME: This should be using ValueManager::ArrayIndexTy...somehow.
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QualType IndexTy = Ctx.IntTy;
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nonloc::ConcreteInt Min = BVF.getMinValue(IndexTy);
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// Adjust the index.
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SVal NewIdx = SV.EvalBinOpNN(this, BO_Add,
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cast<NonLoc>(Idx), Min, IndexTy);
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if (NewIdx.isUnknownOrUndef())
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return this;
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// Adjust the upper bound.
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SVal NewBound = SV.EvalBinOpNN(this, BO_Add,
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cast<NonLoc>(UpperBound), Min, IndexTy);
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if (NewBound.isUnknownOrUndef())
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return this;
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// Build the actual comparison.
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SVal InBound = SV.EvalBinOpNN(this, BO_LT,
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cast<NonLoc>(NewIdx), cast<NonLoc>(NewBound),
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Ctx.IntTy);
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if (InBound.isUnknownOrUndef())
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return this;
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// Finally, let the constraint manager take care of it.
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ConstraintManager &CM = SM.getConstraintManager();
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return CM.Assume(this, cast<DefinedSVal>(InBound), Assumption);
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}
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const GRState* GRStateManager::getInitialState(const LocationContext *InitLoc) {
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GRState State(this,
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EnvMgr.getInitialEnvironment(),
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StoreMgr->getInitialStore(InitLoc),
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GDMFactory.GetEmptyMap());
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return getPersistentState(State);
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}
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const GRState* GRStateManager::getPersistentState(GRState& State) {
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llvm::FoldingSetNodeID ID;
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State.Profile(ID);
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void* InsertPos;
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if (GRState* I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
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return I;
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GRState* I = (GRState*) Alloc.Allocate<GRState>();
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new (I) GRState(State);
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StateSet.InsertNode(I, InsertPos);
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return I;
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}
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const GRState* GRState::makeWithStore(Store store) const {
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GRState NewSt = *this;
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NewSt.St = store;
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return getStateManager().getPersistentState(NewSt);
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}
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//===----------------------------------------------------------------------===//
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// State pretty-printing.
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//===----------------------------------------------------------------------===//
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static bool IsEnvLoc(const Stmt *S) {
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// FIXME: This is a layering violation. Should be in environment.
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return (bool) (((uintptr_t) S) & 0x1);
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}
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void GRState::print(llvm::raw_ostream& Out, CFG &C, const char* nl,
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const char* sep) const {
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// Print the store.
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GRStateManager &Mgr = getStateManager();
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Mgr.getStoreManager().print(getStore(), Out, nl, sep);
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// Print Subexpression bindings.
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bool isFirst = true;
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// FIXME: All environment printing should be moved inside Environment.
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for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) {
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if (C.isBlkExpr(I.getKey()) || IsEnvLoc(I.getKey()))
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continue;
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if (isFirst) {
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Out << nl << nl << "Sub-Expressions:" << nl;
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isFirst = false;
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}
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else { Out << nl; }
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Out << " (" << (void*) I.getKey() << ") ";
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LangOptions LO; // FIXME.
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I.getKey()->printPretty(Out, 0, PrintingPolicy(LO));
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Out << " : " << I.getData();
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}
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// Print block-expression bindings.
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isFirst = true;
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for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) {
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if (!C.isBlkExpr(I.getKey()))
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continue;
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if (isFirst) {
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Out << nl << nl << "Block-level Expressions:" << nl;
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isFirst = false;
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}
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else { Out << nl; }
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Out << " (" << (void*) I.getKey() << ") ";
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LangOptions LO; // FIXME.
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I.getKey()->printPretty(Out, 0, PrintingPolicy(LO));
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Out << " : " << I.getData();
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}
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// Print locations.
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isFirst = true;
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for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) {
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if (!IsEnvLoc(I.getKey()))
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continue;
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if (isFirst) {
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Out << nl << nl << "Load/store locations:" << nl;
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isFirst = false;
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}
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else { Out << nl; }
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const Stmt *S = (Stmt*) (((uintptr_t) I.getKey()) & ((uintptr_t) ~0x1));
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Out << " (" << (void*) S << ") ";
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LangOptions LO; // FIXME.
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S->printPretty(Out, 0, PrintingPolicy(LO));
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Out << " : " << I.getData();
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}
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Mgr.getConstraintManager().print(this, Out, nl, sep);
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// Print checker-specific data.
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for (std::vector<Printer*>::iterator I = Mgr.Printers.begin(),
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E = Mgr.Printers.end(); I != E; ++I) {
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(*I)->Print(Out, this, nl, sep);
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}
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}
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void GRState::printDOT(llvm::raw_ostream& Out, CFG &C) const {
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print(Out, C, "\\l", "\\|");
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}
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void GRState::printStdErr(CFG &C) const {
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print(llvm::errs(), C);
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}
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//===----------------------------------------------------------------------===//
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// Generic Data Map.
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//===----------------------------------------------------------------------===//
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void* const* GRState::FindGDM(void* K) const {
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return GDM.lookup(K);
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}
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void*
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GRStateManager::FindGDMContext(void* K,
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void* (*CreateContext)(llvm::BumpPtrAllocator&),
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void (*DeleteContext)(void*)) {
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std::pair<void*, void (*)(void*)>& p = GDMContexts[K];
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if (!p.first) {
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p.first = CreateContext(Alloc);
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p.second = DeleteContext;
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}
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return p.first;
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}
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const GRState* GRStateManager::addGDM(const GRState* St, void* Key, void* Data){
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GRState::GenericDataMap M1 = St->getGDM();
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GRState::GenericDataMap M2 = GDMFactory.Add(M1, Key, Data);
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if (M1 == M2)
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return St;
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GRState NewSt = *St;
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NewSt.GDM = M2;
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return getPersistentState(NewSt);
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}
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const GRState *GRStateManager::removeGDM(const GRState *state, void *Key) {
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GRState::GenericDataMap OldM = state->getGDM();
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GRState::GenericDataMap NewM = GDMFactory.Remove(OldM, Key);
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if (NewM == OldM)
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return state;
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GRState NewState = *state;
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NewState.GDM = NewM;
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return getPersistentState(NewState);
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}
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//===----------------------------------------------------------------------===//
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// Utility.
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//===----------------------------------------------------------------------===//
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namespace {
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class ScanReachableSymbols : public SubRegionMap::Visitor {
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typedef llvm::DenseSet<const MemRegion*> VisitedRegionsTy;
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VisitedRegionsTy visited;
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const GRState *state;
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SymbolVisitor &visitor;
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llvm::OwningPtr<SubRegionMap> SRM;
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public:
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ScanReachableSymbols(const GRState *st, SymbolVisitor& v)
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: state(st), visitor(v) {}
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bool scan(nonloc::CompoundVal val);
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bool scan(SVal val);
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bool scan(const MemRegion *R);
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// From SubRegionMap::Visitor.
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bool Visit(const MemRegion* Parent, const MemRegion* SubRegion) {
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return scan(SubRegion);
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}
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};
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}
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bool ScanReachableSymbols::scan(nonloc::CompoundVal val) {
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for (nonloc::CompoundVal::iterator I=val.begin(), E=val.end(); I!=E; ++I)
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if (!scan(*I))
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return false;
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return true;
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}
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bool ScanReachableSymbols::scan(SVal val) {
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if (loc::MemRegionVal *X = dyn_cast<loc::MemRegionVal>(&val))
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return scan(X->getRegion());
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if (nonloc::LocAsInteger *X = dyn_cast<nonloc::LocAsInteger>(&val))
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return scan(X->getLoc());
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if (SymbolRef Sym = val.getAsSymbol())
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return visitor.VisitSymbol(Sym);
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if (nonloc::CompoundVal *X = dyn_cast<nonloc::CompoundVal>(&val))
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return scan(*X);
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return true;
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}
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bool ScanReachableSymbols::scan(const MemRegion *R) {
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if (isa<MemSpaceRegion>(R) || visited.count(R))
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return true;
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visited.insert(R);
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// If this is a symbolic region, visit the symbol for the region.
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if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R))
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if (!visitor.VisitSymbol(SR->getSymbol()))
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return false;
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// If this is a subregion, also visit the parent regions.
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if (const SubRegion *SR = dyn_cast<SubRegion>(R))
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if (!scan(SR->getSuperRegion()))
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return false;
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// Now look at the binding to this region (if any).
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if (!scan(state->getSValAsScalarOrLoc(R)))
|
|
return false;
|
|
|
|
// Now look at the subregions.
|
|
if (!SRM.get())
|
|
SRM.reset(state->getStateManager().getStoreManager().
|
|
getSubRegionMap(state->getStore()));
|
|
|
|
return SRM->iterSubRegions(R, *this);
|
|
}
|
|
|
|
bool GRState::scanReachableSymbols(SVal val, SymbolVisitor& visitor) const {
|
|
ScanReachableSymbols S(this, visitor);
|
|
return S.scan(val);
|
|
}
|
|
|
|
bool GRState::scanReachableSymbols(const SVal *I, const SVal *E,
|
|
SymbolVisitor &visitor) const {
|
|
ScanReachableSymbols S(this, visitor);
|
|
for ( ; I != E; ++I) {
|
|
if (!S.scan(*I))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool GRState::scanReachableSymbols(const MemRegion * const *I,
|
|
const MemRegion * const *E,
|
|
SymbolVisitor &visitor) const {
|
|
ScanReachableSymbols S(this, visitor);
|
|
for ( ; I != E; ++I) {
|
|
if (!S.scan(*I))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|