зеркало из https://github.com/microsoft/clang-1.git
177 строки
7.1 KiB
C++
177 строки
7.1 KiB
C++
//===--- HeaderSearch.h - Resolve Header File Locations ---------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Chris Lattner and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the HeaderSearch interface.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CLANG_LEX_HEADERSEARCH_H
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#define LLVM_CLANG_LEX_HEADERSEARCH_H
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#include "clang/Lex/DirectoryLookup.h"
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#include "llvm/ADT/StringMap.h"
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#include <vector>
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namespace clang {
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class FileEntry;
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class FileManager;
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class IdentifierInfo;
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/// HeaderSearch - This class encapsulates the information needed to find the
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/// file referenced by a #include or #include_next, (sub-)framework lookup, etc.
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class HeaderSearch {
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FileManager &FileMgr;
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/// #include search path information. Requests for #include "x" search the
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/// directory of the #including file first, then each directory in SearchDirs
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/// consequtively. Requests for <x> search the current dir first, then each
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/// directory in SearchDirs, starting at SystemDirIdx, consequtively. If
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/// NoCurDirSearch is true, then the check for the file in the current
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/// directory is supressed.
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std::vector<DirectoryLookup> SearchDirs;
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unsigned SystemDirIdx;
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bool NoCurDirSearch;
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/// PreFileInfo - The preprocessor keeps track of this information for each
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/// file that is #included.
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struct PerFileInfo {
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/// isImport - True if this is a #import'd or #pragma once file.
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bool isImport : 1;
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/// DirInfo - Keep track of whether this is a system header, and if so,
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/// whether it is C++ clean or not. This can be set by the include paths or
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/// by #pragma gcc system_header.
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DirectoryLookup::DirType DirInfo : 2;
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/// NumIncludes - This is the number of times the file has been included
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/// already.
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unsigned short NumIncludes;
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/// ControllingMacro - If this file has a #ifndef XXX (or equivalent) guard
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/// that protects the entire contents of the file, this is the identifier
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/// for the macro that controls whether or not it has any effect.
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const IdentifierInfo *ControllingMacro;
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PerFileInfo() : isImport(false), DirInfo(DirectoryLookup::NormalHeaderDir),
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NumIncludes(0), ControllingMacro(0) {}
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};
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/// FileInfo - This contains all of the preprocessor-specific data about files
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/// that are included. The vector is indexed by the FileEntry's UID.
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///
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std::vector<PerFileInfo> FileInfo;
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/// LookupFileCache - This is keeps track of each lookup performed by
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/// LookupFile. The first part of the value is the starting index in
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/// SearchDirs that the cached search was performed from. If there is a hit
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/// and this value doesn't match the current query, the cache has to be
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/// ignored. The second value is the entry in SearchDirs that satisfied the
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/// query.
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llvm::StringMap<std::pair<unsigned, unsigned> > LookupFileCache;
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/// FrameworkMap - This is a collection mapping a framework or subframework
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/// name like "Carbon" to the Carbon.framework directory.
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llvm::StringMap<const DirectoryEntry *> FrameworkMap;
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// Various statistics we track for performance analysis.
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unsigned NumIncluded;
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unsigned NumMultiIncludeFileOptzn;
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unsigned NumFrameworkLookups, NumSubFrameworkLookups;
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public:
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HeaderSearch(FileManager &FM);
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FileManager &getFileMgr() const { return FileMgr; }
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/// SetSearchPaths - Interface for setting the file search paths.
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///
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void SetSearchPaths(const std::vector<DirectoryLookup> &dirs,
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unsigned systemDirIdx, bool noCurDirSearch) {
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SearchDirs = dirs;
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SystemDirIdx = systemDirIdx;
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NoCurDirSearch = noCurDirSearch;
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//LookupFileCache.clear();
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}
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/// ClearFileInfo - Forget everything we know about headers so far.
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void ClearFileInfo() {
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FileInfo.clear();
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}
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/// LookupFile - Given a "foo" or <foo> reference, look up the indicated file,
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/// return null on failure. isAngled indicates whether the file reference is
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/// a <> reference. If successful, this returns 'UsedDir', the
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/// DirectoryLookup member the file was found in, or null if not applicable.
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/// If CurDir is non-null, the file was found in the specified directory
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/// search location. This is used to implement #include_next. CurFileEnt, if
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/// non-null, indicates where the #including file is, in case a relative
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/// search is needed.
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const FileEntry *LookupFile(const char *FilenameStart,
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const char *FilenameEnd, bool isAngled,
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const DirectoryLookup *FromDir,
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const DirectoryLookup *&CurDir,
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const FileEntry *CurFileEnt);
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/// LookupSubframeworkHeader - Look up a subframework for the specified
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/// #include file. For example, if #include'ing <HIToolbox/HIToolbox.h> from
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/// within ".../Carbon.framework/Headers/Carbon.h", check to see if HIToolbox
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/// is a subframework within Carbon.framework. If so, return the FileEntry
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/// for the designated file, otherwise return null.
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const FileEntry *LookupSubframeworkHeader(const char *FilenameStart,
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const char *FilenameEnd,
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const FileEntry *RelativeFileEnt);
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/// ShouldEnterIncludeFile - Mark the specified file as a target of of a
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/// #include, #include_next, or #import directive. Return false if #including
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/// the file will have no effect or true if we should include it.
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bool ShouldEnterIncludeFile(const FileEntry *File, bool isImport);
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/// getFileDirFlavor - Return whether the specified file is a normal header,
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/// a system header, or a C++ friendly system header.
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DirectoryLookup::DirType getFileDirFlavor(const FileEntry *File) {
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return getFileInfo(File).DirInfo;
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}
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/// MarkFileIncludeOnce - Mark the specified file as a "once only" file, e.g.
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/// due to #pragma once.
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void MarkFileIncludeOnce(const FileEntry *File) {
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getFileInfo(File).isImport = true;
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}
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/// MarkFileSystemHeader - Mark the specified fiel as a system header, e.g.
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/// due to #pragma GCC system_header.
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void MarkFileSystemHeader(const FileEntry *File) {
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getFileInfo(File).DirInfo = DirectoryLookup::SystemHeaderDir;
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}
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/// SetFileControllingMacro - Mark the specified file as having a controlling
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/// macro. This is used by the multiple-include optimization to eliminate
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/// no-op #includes.
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void SetFileControllingMacro(const FileEntry *File,
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const IdentifierInfo *ControllingMacro) {
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getFileInfo(File).ControllingMacro = ControllingMacro;
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}
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void PrintStats();
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private:
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const FileEntry *DoFrameworkLookup(const DirectoryEntry *Dir,
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const char *FilenameStart,
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const char *FilenameEnd);
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/// getFileInfo - Return the PerFileInfo structure for the specified
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/// FileEntry.
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PerFileInfo &getFileInfo(const FileEntry *FE);
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};
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} // end namespace clang
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#endif
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