зеркало из https://github.com/microsoft/clang-1.git
182 строки
6.5 KiB
C++
182 строки
6.5 KiB
C++
//===--- CodeGenTypes.cpp - TBAA information for LLVM CodeGen -------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This is the code that manages TBAA information and defines the TBAA policy
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// for the optimizer to use. Relevant standards text includes:
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//
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// C99 6.5p7
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// C++ [basic.lval] (p10 in n3126, p15 in some earlier versions)
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//
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//===----------------------------------------------------------------------===//
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#include "CodeGenTBAA.h"
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#include "clang/AST/ASTContext.h"
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#include "clang/AST/Mangle.h"
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#include "llvm/LLVMContext.h"
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#include "llvm/Metadata.h"
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#include "llvm/Constants.h"
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#include "llvm/Type.h"
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using namespace clang;
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using namespace CodeGen;
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CodeGenTBAA::CodeGenTBAA(ASTContext &Ctx, llvm::LLVMContext& VMContext,
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const LangOptions &Features, MangleContext &MContext)
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: Context(Ctx), VMContext(VMContext), Features(Features), MContext(MContext),
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Root(0), Char(0) {
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}
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CodeGenTBAA::~CodeGenTBAA() {
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}
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llvm::MDNode *CodeGenTBAA::getRoot() {
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// Define the root of the tree. This identifies the tree, so that
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// if our LLVM IR is linked with LLVM IR from a different front-end
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// (or a different version of this front-end), their TBAA trees will
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// remain distinct, and the optimizer will treat them conservatively.
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if (!Root)
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Root = getTBAAInfoForNamedType("Simple C/C++ TBAA", 0);
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return Root;
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}
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llvm::MDNode *CodeGenTBAA::getChar() {
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// Define the root of the tree for user-accessible memory. C and C++
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// give special powers to char and certain similar types. However,
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// these special powers only cover user-accessible memory, and doesn't
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// include things like vtables.
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if (!Char)
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Char = getTBAAInfoForNamedType("omnipotent char", getRoot());
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return Char;
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}
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/// getTBAAInfoForNamedType - Create a TBAA tree node with the given string
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/// as its identifier, and the given Parent node as its tree parent.
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llvm::MDNode *CodeGenTBAA::getTBAAInfoForNamedType(StringRef NameStr,
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llvm::MDNode *Parent,
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bool Readonly) {
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// Currently there is only one flag defined - the readonly flag.
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llvm::Value *Flags = 0;
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if (Readonly)
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Flags = llvm::ConstantInt::get(llvm::Type::getInt64Ty(VMContext), true);
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// Set up the mdnode operand list.
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llvm::Value *Ops[] = {
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llvm::MDString::get(VMContext, NameStr),
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Parent,
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Flags
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};
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// Create the mdnode.
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unsigned Len = llvm::array_lengthof(Ops) - !Flags;
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return llvm::MDNode::get(VMContext, llvm::makeArrayRef(Ops, Len));
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}
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static bool TypeHasMayAlias(QualType QTy) {
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// Tagged types have declarations, and therefore may have attributes.
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if (const TagType *TTy = dyn_cast<TagType>(QTy))
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return TTy->getDecl()->hasAttr<MayAliasAttr>();
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// Typedef types have declarations, and therefore may have attributes.
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if (const TypedefType *TTy = dyn_cast<TypedefType>(QTy)) {
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if (TTy->getDecl()->hasAttr<MayAliasAttr>())
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return true;
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// Also, their underlying types may have relevant attributes.
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return TypeHasMayAlias(TTy->desugar());
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}
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return false;
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}
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llvm::MDNode *
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CodeGenTBAA::getTBAAInfo(QualType QTy) {
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// If the type has the may_alias attribute (even on a typedef), it is
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// effectively in the general char alias class.
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if (TypeHasMayAlias(QTy))
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return getChar();
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const Type *Ty = Context.getCanonicalType(QTy).getTypePtr();
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if (llvm::MDNode *N = MetadataCache[Ty])
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return N;
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// Handle builtin types.
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if (const BuiltinType *BTy = dyn_cast<BuiltinType>(Ty)) {
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switch (BTy->getKind()) {
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// Character types are special and can alias anything.
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// In C++, this technically only includes "char" and "unsigned char",
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// and not "signed char". In C, it includes all three. For now,
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// the risk of exploiting this detail in C++ seems likely to outweigh
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// the benefit.
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case BuiltinType::Char_U:
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case BuiltinType::Char_S:
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case BuiltinType::UChar:
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case BuiltinType::SChar:
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return getChar();
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// Unsigned types can alias their corresponding signed types.
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case BuiltinType::UShort:
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return getTBAAInfo(Context.ShortTy);
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case BuiltinType::UInt:
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return getTBAAInfo(Context.IntTy);
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case BuiltinType::ULong:
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return getTBAAInfo(Context.LongTy);
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case BuiltinType::ULongLong:
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return getTBAAInfo(Context.LongLongTy);
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case BuiltinType::UInt128:
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return getTBAAInfo(Context.Int128Ty);
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// Treat all other builtin types as distinct types. This includes
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// treating wchar_t, char16_t, and char32_t as distinct from their
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// "underlying types".
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default:
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return MetadataCache[Ty] =
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getTBAAInfoForNamedType(BTy->getName(Features), getChar());
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}
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}
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// Handle pointers.
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// TODO: Implement C++'s type "similarity" and consider dis-"similar"
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// pointers distinct.
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if (Ty->isPointerType())
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return MetadataCache[Ty] = getTBAAInfoForNamedType("any pointer",
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getChar());
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// Enum types are distinct types. In C++ they have "underlying types",
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// however they aren't related for TBAA.
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if (const EnumType *ETy = dyn_cast<EnumType>(Ty)) {
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// In C mode, two anonymous enums are compatible iff their members
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// are the same -- see C99 6.2.7p1. For now, be conservative. We could
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// theoretically implement this by combining information about all the
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// members into a single identifying MDNode.
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if (!Features.CPlusPlus &&
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ETy->getDecl()->getTypedefNameForAnonDecl())
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return MetadataCache[Ty] = getChar();
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// In C++ mode, types have linkage, so we can rely on the ODR and
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// on their mangled names, if they're external.
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// TODO: Is there a way to get a program-wide unique name for a
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// decl with local linkage or no linkage?
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if (Features.CPlusPlus &&
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ETy->getDecl()->getLinkage() != ExternalLinkage)
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return MetadataCache[Ty] = getChar();
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// TODO: This is using the RTTI name. Is there a better way to get
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// a unique string for a type?
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llvm::SmallString<256> OutName;
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llvm::raw_svector_ostream Out(OutName);
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MContext.mangleCXXRTTIName(QualType(ETy, 0), Out);
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Out.flush();
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return MetadataCache[Ty] = getTBAAInfoForNamedType(OutName, getChar());
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}
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// For now, handle any other kind of type conservatively.
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return MetadataCache[Ty] = getChar();
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}
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