зеркало из https://github.com/microsoft/clang-1.git
426 строки
16 KiB
C++
426 строки
16 KiB
C++
//===--- HeaderSearch.cpp - Resolve Header File Locations ---===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the DirectoryLookup and HeaderSearch interfaces.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Lex/HeaderSearch.h"
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#include "clang/Lex/HeaderMap.h"
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#include "clang/Basic/FileManager.h"
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#include "clang/Basic/IdentifierTable.h"
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#include "llvm/System/Path.h"
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#include "llvm/ADT/SmallString.h"
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using namespace clang;
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HeaderSearch::HeaderSearch(FileManager &FM) : FileMgr(FM), FrameworkMap(64) {
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SystemDirIdx = 0;
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NoCurDirSearch = false;
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NumIncluded = 0;
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NumMultiIncludeFileOptzn = 0;
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NumFrameworkLookups = NumSubFrameworkLookups = 0;
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}
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HeaderSearch::~HeaderSearch() {
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// Delete headermaps.
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for (unsigned i = 0, e = HeaderMaps.size(); i != e; ++i)
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delete HeaderMaps[i].second;
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}
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void HeaderSearch::PrintStats() {
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fprintf(stderr, "\n*** HeaderSearch Stats:\n");
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fprintf(stderr, "%d files tracked.\n", (int)FileInfo.size());
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unsigned NumOnceOnlyFiles = 0, MaxNumIncludes = 0, NumSingleIncludedFiles = 0;
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for (unsigned i = 0, e = FileInfo.size(); i != e; ++i) {
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NumOnceOnlyFiles += FileInfo[i].isImport;
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if (MaxNumIncludes < FileInfo[i].NumIncludes)
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MaxNumIncludes = FileInfo[i].NumIncludes;
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NumSingleIncludedFiles += FileInfo[i].NumIncludes == 1;
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}
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fprintf(stderr, " %d #import/#pragma once files.\n", NumOnceOnlyFiles);
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fprintf(stderr, " %d included exactly once.\n", NumSingleIncludedFiles);
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fprintf(stderr, " %d max times a file is included.\n", MaxNumIncludes);
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fprintf(stderr, " %d #include/#include_next/#import.\n", NumIncluded);
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fprintf(stderr, " %d #includes skipped due to"
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" the multi-include optimization.\n", NumMultiIncludeFileOptzn);
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fprintf(stderr, "%d framework lookups.\n", NumFrameworkLookups);
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fprintf(stderr, "%d subframework lookups.\n", NumSubFrameworkLookups);
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}
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/// CreateHeaderMap - This method returns a HeaderMap for the specified
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/// FileEntry, uniquing them through the the 'HeaderMaps' datastructure.
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const HeaderMap *HeaderSearch::CreateHeaderMap(const FileEntry *FE) {
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// We expect the number of headermaps to be small, and almost always empty.
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// If it ever grows, use of a linear search should be re-evaluated.
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if (!HeaderMaps.empty()) {
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for (unsigned i = 0, e = HeaderMaps.size(); i != e; ++i)
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// Pointer equality comparison of FileEntries works because they are
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// already uniqued by inode.
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if (HeaderMaps[i].first == FE)
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return HeaderMaps[i].second;
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}
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if (const HeaderMap *HM = HeaderMap::Create(FE)) {
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HeaderMaps.push_back(std::make_pair(FE, HM));
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return HM;
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}
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return 0;
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}
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//===----------------------------------------------------------------------===//
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// File lookup within a DirectoryLookup scope
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//===----------------------------------------------------------------------===//
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/// getName - Return the directory or filename corresponding to this lookup
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/// object.
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const char *DirectoryLookup::getName() const {
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if (isNormalDir())
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return getDir()->getName();
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if (isFramework())
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return getFrameworkDir()->getName();
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assert(isHeaderMap() && "Unknown DirectoryLookup");
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return getHeaderMap()->getFileName();
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}
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/// LookupFile - Lookup the specified file in this search path, returning it
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/// if it exists or returning null if not.
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const FileEntry *DirectoryLookup::LookupFile(const char *FilenameStart,
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const char *FilenameEnd,
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HeaderSearch &HS) const {
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llvm::SmallString<1024> TmpDir;
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if (isNormalDir()) {
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// Concatenate the requested file onto the directory.
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// FIXME: Portability. Filename concatenation should be in sys::Path.
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TmpDir += getDir()->getName();
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TmpDir.push_back('/');
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TmpDir.append(FilenameStart, FilenameEnd);
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return HS.getFileMgr().getFile(TmpDir.begin(), TmpDir.end());
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}
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if (isFramework())
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return DoFrameworkLookup(FilenameStart, FilenameEnd, HS);
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assert(isHeaderMap() && "Unknown directory lookup");
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return getHeaderMap()->LookupFile(FilenameStart, FilenameEnd,HS.getFileMgr());
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}
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/// DoFrameworkLookup - Do a lookup of the specified file in the current
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/// DirectoryLookup, which is a framework directory.
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const FileEntry *DirectoryLookup::DoFrameworkLookup(const char *FilenameStart,
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const char *FilenameEnd,
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HeaderSearch &HS) const {
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FileManager &FileMgr = HS.getFileMgr();
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// Framework names must have a '/' in the filename.
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const char *SlashPos = std::find(FilenameStart, FilenameEnd, '/');
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if (SlashPos == FilenameEnd) return 0;
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// Find out if this is the home for the specified framework, by checking
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// HeaderSearch. Possible answer are yes/no and unknown.
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const DirectoryEntry *&FrameworkDirCache =
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HS.LookupFrameworkCache(FilenameStart, SlashPos);
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// If it is known and in some other directory, fail.
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if (FrameworkDirCache && FrameworkDirCache != getFrameworkDir())
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return 0;
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// Otherwise, construct the path to this framework dir.
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// FrameworkName = "/System/Library/Frameworks/"
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llvm::SmallString<1024> FrameworkName;
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FrameworkName += getFrameworkDir()->getName();
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if (FrameworkName.empty() || FrameworkName.back() != '/')
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FrameworkName.push_back('/');
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// FrameworkName = "/System/Library/Frameworks/Cocoa"
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FrameworkName.append(FilenameStart, SlashPos);
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// FrameworkName = "/System/Library/Frameworks/Cocoa.framework/"
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FrameworkName += ".framework/";
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// If the cache entry is still unresolved, query to see if the cache entry is
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// still unresolved. If so, check its existence now.
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if (FrameworkDirCache == 0) {
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HS.IncrementFrameworkLookupCount();
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// If the framework dir doesn't exist, we fail.
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// FIXME: It's probably more efficient to query this with FileMgr.getDir.
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if (!llvm::sys::Path(std::string(FrameworkName.begin(),
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FrameworkName.end())).exists())
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return 0;
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// Otherwise, if it does, remember that this is the right direntry for this
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// framework.
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FrameworkDirCache = getFrameworkDir();
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}
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// Check "/System/Library/Frameworks/Cocoa.framework/Headers/file.h"
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unsigned OrigSize = FrameworkName.size();
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FrameworkName += "Headers/";
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FrameworkName.append(SlashPos+1, FilenameEnd);
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if (const FileEntry *FE = FileMgr.getFile(FrameworkName.begin(),
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FrameworkName.end())) {
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return FE;
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}
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// Check "/System/Library/Frameworks/Cocoa.framework/PrivateHeaders/file.h"
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const char *Private = "Private";
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FrameworkName.insert(FrameworkName.begin()+OrigSize, Private,
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Private+strlen(Private));
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return FileMgr.getFile(FrameworkName.begin(), FrameworkName.end());
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}
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//===----------------------------------------------------------------------===//
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// Header File Location.
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//===----------------------------------------------------------------------===//
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/// LookupFile - Given a "foo" or <foo> reference, look up the indicated file,
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/// return null on failure. isAngled indicates whether the file reference is
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/// for system #include's or not (i.e. using <> instead of ""). CurFileEnt, if
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/// non-null, indicates where the #including file is, in case a relative search
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/// is needed.
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const FileEntry *HeaderSearch::LookupFile(const char *FilenameStart,
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const char *FilenameEnd,
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bool isAngled,
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const DirectoryLookup *FromDir,
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const DirectoryLookup *&CurDir,
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const FileEntry *CurFileEnt) {
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// If 'Filename' is absolute, check to see if it exists and no searching.
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// FIXME: Portability. This should be a sys::Path interface, this doesn't
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// handle things like C:\foo.txt right, nor win32 \\network\device\blah.
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if (FilenameStart[0] == '/') {
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CurDir = 0;
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// If this was an #include_next "/absolute/file", fail.
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if (FromDir) return 0;
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// Otherwise, just return the file.
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return FileMgr.getFile(FilenameStart, FilenameEnd);
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}
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// Step #0, unless disabled, check to see if the file is in the #includer's
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// directory. This has to be based on CurFileEnt, not CurDir, because
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// CurFileEnt could be a #include of a subdirectory (#include "foo/bar.h") and
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// a subsequent include of "baz.h" should resolve to "whatever/foo/baz.h".
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// This search is not done for <> headers.
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if (CurFileEnt && !isAngled && !NoCurDirSearch) {
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llvm::SmallString<1024> TmpDir;
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// Concatenate the requested file onto the directory.
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// FIXME: Portability. Filename concatenation should be in sys::Path.
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TmpDir += CurFileEnt->getDir()->getName();
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TmpDir.push_back('/');
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TmpDir.append(FilenameStart, FilenameEnd);
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if (const FileEntry *FE = FileMgr.getFile(TmpDir.begin(), TmpDir.end())) {
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// Leave CurDir unset.
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// This file is a system header or C++ unfriendly if the old file is.
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//
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// Note that the temporary 'DirInfo' is required here, as either call to
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// getFileInfo could resize the vector and we don't want to rely on order
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// of evaluation.
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unsigned DirInfo = getFileInfo(CurFileEnt).DirInfo;
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getFileInfo(FE).DirInfo = DirInfo;
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return FE;
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}
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}
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CurDir = 0;
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// If this is a system #include, ignore the user #include locs.
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unsigned i = isAngled ? SystemDirIdx : 0;
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// If this is a #include_next request, start searching after the directory the
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// file was found in.
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if (FromDir)
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i = FromDir-&SearchDirs[0];
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// Cache all of the lookups performed by this method. Many headers are
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// multiply included, and the "pragma once" optimization prevents them from
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// being relex/pp'd, but they would still have to search through a
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// (potentially huge) series of SearchDirs to find it.
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std::pair<unsigned, unsigned> &CacheLookup =
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LookupFileCache.GetOrCreateValue(FilenameStart, FilenameEnd).getValue();
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// If the entry has been previously looked up, the first value will be
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// non-zero. If the value is equal to i (the start point of our search), then
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// this is a matching hit.
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if (CacheLookup.first == i+1) {
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// Skip querying potentially lots of directories for this lookup.
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i = CacheLookup.second;
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} else {
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// Otherwise, this is the first query, or the previous query didn't match
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// our search start. We will fill in our found location below, so prime the
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// start point value.
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CacheLookup.first = i+1;
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}
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// Check each directory in sequence to see if it contains this file.
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for (; i != SearchDirs.size(); ++i) {
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const FileEntry *FE =
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SearchDirs[i].LookupFile(FilenameStart, FilenameEnd, *this);
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if (!FE) continue;
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CurDir = &SearchDirs[i];
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// This file is a system header or C++ unfriendly if the dir is.
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getFileInfo(FE).DirInfo = CurDir->getDirCharacteristic();
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// Remember this location for the next lookup we do.
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CacheLookup.second = i;
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return FE;
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}
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// Otherwise, didn't find it. Remember we didn't find this.
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CacheLookup.second = SearchDirs.size();
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return 0;
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}
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/// LookupSubframeworkHeader - Look up a subframework for the specified
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/// #include file. For example, if #include'ing <HIToolbox/HIToolbox.h> from
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/// within ".../Carbon.framework/Headers/Carbon.h", check to see if HIToolbox
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/// is a subframework within Carbon.framework. If so, return the FileEntry
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/// for the designated file, otherwise return null.
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const FileEntry *HeaderSearch::
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LookupSubframeworkHeader(const char *FilenameStart,
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const char *FilenameEnd,
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const FileEntry *ContextFileEnt) {
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assert(ContextFileEnt && "No context file?");
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// Framework names must have a '/' in the filename. Find it.
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const char *SlashPos = std::find(FilenameStart, FilenameEnd, '/');
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if (SlashPos == FilenameEnd) return 0;
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// Look up the base framework name of the ContextFileEnt.
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const char *ContextName = ContextFileEnt->getName();
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// If the context info wasn't a framework, couldn't be a subframework.
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const char *FrameworkPos = strstr(ContextName, ".framework/");
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if (FrameworkPos == 0)
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return 0;
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llvm::SmallString<1024> FrameworkName(ContextName,
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FrameworkPos+strlen(".framework/"));
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// Append Frameworks/HIToolbox.framework/
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FrameworkName += "Frameworks/";
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FrameworkName.append(FilenameStart, SlashPos);
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FrameworkName += ".framework/";
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llvm::StringMapEntry<const DirectoryEntry *> &CacheLookup =
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FrameworkMap.GetOrCreateValue(FilenameStart, SlashPos);
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// Some other location?
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if (CacheLookup.getValue() &&
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CacheLookup.getKeyLength() == FrameworkName.size() &&
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memcmp(CacheLookup.getKeyData(), &FrameworkName[0],
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CacheLookup.getKeyLength()) != 0)
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return 0;
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// Cache subframework.
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if (CacheLookup.getValue() == 0) {
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++NumSubFrameworkLookups;
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// If the framework dir doesn't exist, we fail.
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const DirectoryEntry *Dir = FileMgr.getDirectory(FrameworkName.begin(),
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FrameworkName.end());
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if (Dir == 0) return 0;
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// Otherwise, if it does, remember that this is the right direntry for this
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// framework.
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CacheLookup.setValue(Dir);
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}
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const FileEntry *FE = 0;
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// Check ".../Frameworks/HIToolbox.framework/Headers/HIToolbox.h"
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llvm::SmallString<1024> HeadersFilename(FrameworkName);
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HeadersFilename += "Headers/";
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HeadersFilename.append(SlashPos+1, FilenameEnd);
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if (!(FE = FileMgr.getFile(HeadersFilename.begin(),
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HeadersFilename.end()))) {
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// Check ".../Frameworks/HIToolbox.framework/PrivateHeaders/HIToolbox.h"
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HeadersFilename = FrameworkName;
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HeadersFilename += "PrivateHeaders/";
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HeadersFilename.append(SlashPos+1, FilenameEnd);
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if (!(FE = FileMgr.getFile(HeadersFilename.begin(), HeadersFilename.end())))
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return 0;
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}
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// This file is a system header or C++ unfriendly if the old file is.
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//
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// Note that the temporary 'DirInfo' is required here, as either call to
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// getFileInfo could resize the vector and we don't want to rely on order
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// of evaluation.
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unsigned DirInfo = getFileInfo(ContextFileEnt).DirInfo;
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getFileInfo(FE).DirInfo = DirInfo;
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return FE;
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}
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//===----------------------------------------------------------------------===//
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// File Info Management.
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//===----------------------------------------------------------------------===//
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/// getFileInfo - Return the PerFileInfo structure for the specified
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/// FileEntry.
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HeaderSearch::PerFileInfo &HeaderSearch::getFileInfo(const FileEntry *FE) {
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if (FE->getUID() >= FileInfo.size())
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FileInfo.resize(FE->getUID()+1);
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return FileInfo[FE->getUID()];
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}
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/// ShouldEnterIncludeFile - Mark the specified file as a target of of a
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/// #include, #include_next, or #import directive. Return false if #including
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/// the file will have no effect or true if we should include it.
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bool HeaderSearch::ShouldEnterIncludeFile(const FileEntry *File, bool isImport){
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++NumIncluded; // Count # of attempted #includes.
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// Get information about this file.
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PerFileInfo &FileInfo = getFileInfo(File);
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// If this is a #import directive, check that we have not already imported
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// this header.
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if (isImport) {
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// If this has already been imported, don't import it again.
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FileInfo.isImport = true;
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// Has this already been #import'ed or #include'd?
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if (FileInfo.NumIncludes) return false;
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} else {
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// Otherwise, if this is a #include of a file that was previously #import'd
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// or if this is the second #include of a #pragma once file, ignore it.
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if (FileInfo.isImport)
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return false;
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}
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// Next, check to see if the file is wrapped with #ifndef guards. If so, and
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// if the macro that guards it is defined, we know the #include has no effect.
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if (FileInfo.ControllingMacro &&
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FileInfo.ControllingMacro->hasMacroDefinition()) {
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++NumMultiIncludeFileOptzn;
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return false;
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}
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// Increment the number of times this file has been included.
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++FileInfo.NumIncludes;
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return true;
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}
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