зеркало из https://github.com/microsoft/clang-1.git
318 строки
6.5 KiB
C++
318 строки
6.5 KiB
C++
// RUN: %clang_cc1 -triple x86_64-apple-darwin10 -emit-llvm -o - %s | FileCheck %s
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void *f();
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template <typename T> T* g() {
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if (T* t = f())
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return t;
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return 0;
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}
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void h() {
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void *a = g<void>();
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}
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struct X {
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X();
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X(const X&);
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~X();
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operator bool();
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};
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struct Y {
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Y();
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~Y();
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};
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X getX();
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// CHECK: define void @_Z11if_destructi(
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void if_destruct(int z) {
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// Verify that the condition variable is destroyed at the end of the
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// "if" statement.
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// CHECK: call void @_ZN1XC1Ev
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// CHECK: call zeroext i1 @_ZN1XcvbEv
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if (X x = X()) {
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// CHECK: store i32 18
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z = 18;
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}
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// CHECK: call void @_ZN1XD1Ev
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// CHECK: store i32 17
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z = 17;
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// CHECK: call void @_ZN1XC1Ev
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if (X x = X())
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Y y;
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// CHECK: br
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// CHECK: call void @_ZN1YC1Ev
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// CHECK: call void @_ZN1YD1Ev
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// CHECK: br
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// CHECK: call void @_ZN1XD1Ev
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// CHECK: call void @_Z4getXv
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// CHECK: call zeroext i1 @_ZN1XcvbEv
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// CHECK: call void @_ZN1XD1Ev
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// CHECK: br
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if (getX()) { }
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// CHECK: ret
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}
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struct ConvertibleToInt {
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ConvertibleToInt();
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~ConvertibleToInt();
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operator int();
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};
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ConvertibleToInt getConvToInt();
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void switch_destruct(int z) {
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// CHECK: call void @_ZN16ConvertibleToIntC1Ev
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switch (ConvertibleToInt conv = ConvertibleToInt()) {
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case 0:
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break;
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default:
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// CHECK: store i32 19
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z = 19;
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break;
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}
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// CHECK: call void @_ZN16ConvertibleToIntD1Ev
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// CHECK: store i32 20
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z = 20;
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// CHECK: call void @_Z12getConvToIntv
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// CHECK: call i32 @_ZN16ConvertibleToIntcviEv
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// CHECK: call void @_ZN16ConvertibleToIntD1Ev
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switch(getConvToInt()) {
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case 0:
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break;
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}
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// CHECK: store i32 27
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z = 27;
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// CHECK: ret
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}
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int foo();
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// CHECK: define void @_Z14while_destructi
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void while_destruct(int z) {
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// CHECK: [[Z:%.*]] = alloca i32
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// CHECK: [[CLEANUPDEST:%.*]] = alloca i32
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while (X x = X()) {
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// CHECK: call void @_ZN1XC1Ev
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// CHECK-NEXT: [[COND:%.*]] = call zeroext i1 @_ZN1XcvbEv
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// CHECK-NEXT: br i1 [[COND]]
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// Loop-exit staging block.
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// CHECK: store i32 3, i32* [[CLEANUPDEST]]
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// CHECK-NEXT: br
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// While body.
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// CHECK: store i32 21, i32* [[Z]]
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// CHECK: store i32 0, i32* [[CLEANUPDEST]]
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// CHECK-NEXT: br
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z = 21;
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// Cleanup.
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// CHECK: call void @_ZN1XD1Ev
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// CHECK-NEXT: [[DEST:%.*]] = load i32* [[CLEANUPDEST]]
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// CHECK-NEXT: switch i32 [[DEST]]
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}
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// CHECK: store i32 22, i32* [[Z]]
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z = 22;
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// CHECK: call void @_Z4getXv
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// CHECK-NEXT: call zeroext i1 @_ZN1XcvbEv
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// CHECK-NEXT: call void @_ZN1XD1Ev
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// CHECK-NEXT: br
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while(getX()) { }
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// CHECK: store i32 25, i32* [[Z]]
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z = 25;
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// CHECK: ret
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}
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// CHECK: define void @_Z12for_destructi(
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void for_destruct(int z) {
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// CHECK: [[Z:%.*]] = alloca i32
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// CHECK: [[CLEANUPDEST:%.*]] = alloca i32
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// CHECK: [[I:%.*]] = alloca i32
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// CHECK: call void @_ZN1YC1Ev
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// CHECK-NEXT: br
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// -> %for.cond
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for(Y y = Y(); X x = X(); ++z) {
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// %for.cond: The loop condition.
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// CHECK: call void @_ZN1XC1Ev
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// CHECK-NEXT: [[COND:%.*]] = call zeroext i1 @_ZN1XcvbEv(
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// CHECK-NEXT: br i1 [[COND]]
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// -> %for.body, %for.cond.cleanup
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// %for.cond.cleanup: Exit cleanup staging.
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// CHECK: store i32 2, i32* [[CLEANUPDEST]]
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// CHECK-NEXT: br
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// -> %cleanup
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// %for.body:
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// CHECK: store i32 23, i32* [[Z]]
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// CHECK-NEXT: br
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// -> %for.inc
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z = 23;
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// %for.inc:
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// CHECK: [[TMP:%.*]] = load i32* [[Z]]
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// CHECK-NEXT: [[INC:%.*]] = add nsw i32 [[TMP]], 1
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// CHECK-NEXT: store i32 [[INC]], i32* [[Z]]
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// CHECK-NEXT: store i32 0, i32* [[CLEANUPDEST]]
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// CHECK-NEXT: br
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// -> %cleanup
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// %cleanup: Destroys X.
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// CHECK: call void @_ZN1XD1Ev
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// CHECK-NEXT: [[YDESTTMP:%.*]] = load i32* [[CLEANUPDEST]]
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// CHECK-NEXT: switch i32 [[YDESTTMP]]
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// 0 -> %cleanup.cont, default -> %cleanup1
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// %cleanup.cont: (eliminable)
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// CHECK: br
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// -> %for.cond
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// %cleanup1: Destroys Y.
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// CHECK: call void @_ZN1YD1Ev(
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// CHECK-NEXT: br
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// -> %for.end
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}
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// %for.end:
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// CHECK: store i32 24
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z = 24;
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// CHECK-NEXT: store i32 0, i32* [[I]]
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// CHECK-NEXT: br
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// -> %for.cond6
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// %for.cond6:
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// CHECK: call void @_Z4getXv
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// CHECK-NEXT: call zeroext i1 @_ZN1XcvbEv
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// CHECK-NEXT: call void @_ZN1XD1Ev
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// CHECK-NEXT: br
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// -> %for.body10, %for.end16
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// %for.body10:
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// CHECK: br
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// -> %for.inc11
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// %for.inc11:
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// CHECK: call void @_Z4getXv
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// CHECK-NEXT: load i32* [[I]]
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// CHECK-NEXT: add
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// CHECK-NEXT: store
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// CHECK-NEXT: call void @_ZN1XD1Ev
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// CHECK-NEXT: br
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// -> %for.cond6
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int i = 0;
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for(; getX(); getX(), ++i) { }
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// %for.end16
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// CHECK: store i32 26
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z = 26;
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// CHECK-NEXT: ret void
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}
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void do_destruct(int z) {
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// CHECK: define void @_Z11do_destruct
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do {
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// CHECK: store i32 77
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z = 77;
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// CHECK: call void @_Z4getXv
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// CHECK: call zeroext i1 @_ZN1XcvbEv
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// CHECK: call void @_ZN1XD1Ev
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// CHECK: br
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} while (getX());
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// CHECK: store i32 99
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z = 99;
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// CHECK: ret
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}
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int f(X);
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template<typename T>
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int instantiated(T x) {
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int result;
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// CHECK: call void @_ZN1XC1ERKS_
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// CHECK: call i32 @_Z1f1X
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// CHECK: call void @_ZN1XD1Ev
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// CHECK: br
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// CHECK: store i32 2
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// CHECK: br
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// CHECK: store i32 3
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if (f(x)) { result = 2; } else { result = 3; }
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// CHECK: call void @_ZN1XC1ERKS_
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// CHECK: call i32 @_Z1f1X
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// CHECK: call void @_ZN1XD1Ev
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// CHECK: br
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// CHECK: store i32 4
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// CHECK: br
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while (f(x)) { result = 4; }
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// CHECK: call void @_ZN1XC1ERKS_
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// CHECK: call i32 @_Z1f1X
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// CHECK: call void @_ZN1XD1Ev
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// CHECK: br
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// CHECK: store i32 6
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// CHECK: br
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// CHECK: call void @_ZN1XC1ERKS_
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// CHECK: call i32 @_Z1f1X
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// CHECK: store i32 5
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// CHECK: call void @_ZN1XD1Ev
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// CHECK: br
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for (; f(x); f(x), result = 5) {
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result = 6;
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}
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// CHECK: call void @_ZN1XC1ERKS_
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// CHECK: call i32 @_Z1f1X
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// CHECK: call void @_ZN1XD1Ev
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// CHECK: switch i32
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// CHECK: store i32 7
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// CHECK: store i32 8
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switch (f(x)) {
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case 0:
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result = 7;
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break;
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case 1:
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result = 8;
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}
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// CHECK: store i32 9
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// CHECK: br
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// CHECK: call void @_ZN1XC1ERKS_
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// CHECK: call i32 @_Z1f1X
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// CHECK: call void @_ZN1XD1Ev
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// CHECK: br
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do {
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result = 9;
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} while (f(x));
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// CHECK: store i32 10
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// CHECK: call void @_ZN1XC1ERKS_
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// CHECK: call zeroext i1 @_ZN1XcvbEv
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// CHECK: call void @_ZN1XD1Ev
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// CHECK: br
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do {
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result = 10;
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} while (X(x));
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// CHECK: ret i32
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return result;
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}
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template int instantiated(X);
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