cocos2d-x/cocos/physics/CCPhysicsWorld.h

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/****************************************************************************
Copyright (c) 2013 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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#ifndef __CCPHYSICS_WORLD_H__
#define __CCPHYSICS_WORLD_H__
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#include "base/ccConfig.h"
#if CC_USE_PHYSICS
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#include "base/CCVector.h"
#include "base/CCRef.h"
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#include "math/CCGeometry.h"
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#include "physics/CCPhysicsBody.h"
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#include <list>
struct cpSpace;
NS_CC_BEGIN
class PhysicsBody;
class PhysicsJoint;
class PhysicsShape;
class PhysicsContact;
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typedef Vec2 Vect;
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class Director;
class Node;
class Sprite;
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class Scene;
class DrawNode;
class PhysicsDebugDraw;
class PhysicsWorld;
typedef struct PhysicsRayCastInfo
{
PhysicsShape* shape;
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Vec2 start;
Vec2 end; //< in lua, it's name is "ended"
Vec2 contact;
Vect normal;
float fraction;
void* data;
}PhysicsRayCastInfo;
/**
* @brief Called for each fixture found in the query. You control how the ray cast
* proceeds by returning a float:
* return true: continue
* return false: terminate the ray cast
* @param fixture the fixture hit by the ray
* @param point the point of initial intersection
* @param normal the normal vector at the point of intersection
* @return true to continue, false to terminate
*/
typedef std::function<bool(PhysicsWorld& world, const PhysicsRayCastInfo& info, void* data)> PhysicsRayCastCallbackFunc;
typedef std::function<bool(PhysicsWorld&, PhysicsShape&, void*)> PhysicsQueryRectCallbackFunc;
typedef PhysicsQueryRectCallbackFunc PhysicsQueryPointCallbackFunc;
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/**
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* @addtogroup physics
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* @{
* @addtogroup physics_2d
* @{
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*/
/**
* @class PhysicsWorld CCPhysicsWorld.h
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* @brief An PhysicsWorld object simulates collisions and other physical properties. You do not create PhysicsWorld objects directly; instead, you can get it from an Scene object.
*/
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class CC_DLL PhysicsWorld
{
public:
static const int DEBUGDRAW_NONE; ///< draw nothing
static const int DEBUGDRAW_SHAPE; ///< draw shapes
static const int DEBUGDRAW_JOINT; ///< draw joints
static const int DEBUGDRAW_CONTACT; ///< draw contact
static const int DEBUGDRAW_ALL; ///< draw all
public:
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/**
* Adds a joint to this physics world.
*
* This joint will be added to this physics world at next frame.
* @attention If this joint is already added to another physics world, it will be removed from that world first and then add to this world.
* @param joint A pointer to an existing PhysicsJoint object.
*/
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virtual void addJoint(PhysicsJoint* joint);
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/**
* Remove a joint from this physics world.
*
* If this world is not locked, the joint is removed immediately, otherwise at next frame.
* If this joint is connected with a body, it will be removed from the body also.
* @param joint A pointer to an existing PhysicsJoint object.
* @param destroy true this joint will be destroyed after remove from this world, false otherwise.
*/
virtual void removeJoint(PhysicsJoint* joint, bool destroy = true);
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/**
* Remove all joints from this physics world.
*
* @attention This function is invoked in the destructor of this physics world, you do not use this api in common.
* @param destroy true all joints will be destroyed after remove from this world, false otherwise.
*/
virtual void removeAllJoints(bool destroy = true);
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/**
* Remove a body from this physics world.
*
* If this world is not locked, the body is removed immediately, otherwise at next frame.
* @attention If this body has joints, those joints will be removed also.
* @param body A pointer to an existing PhysicsBody object.
*/
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virtual void removeBody(PhysicsBody* body);
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/**
* Remove body by tag.
*
* If this world is not locked, the object is removed immediately, otherwise at next frame.
* @attention If this body has joints, those joints will be removed also.
* @param tag An interger number that identifies a PhysicsBody object.
*/
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virtual void removeBody(int tag);
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/**
* Remove all bodies from physics world.
*
* If this world is not locked, those body are removed immediately, otherwise at next frame.
*/
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virtual void removeAllBodies();
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/**
* Searches for physics shapes that intersects the ray.
*
* Query this physics world along the line segment from start to end.
* @param func Func is called for each shape found.
* @param start A Vec2 object contains the begin position of the ray.
* @param end A Vec2 object contains the end position of the ray.
* @param data User defined data, it is passed to func.
*/
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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void rayCast(PhysicsRayCastCallbackFunc func, const Vec2& start, const Vec2& end, void* data);
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/**
* Searches for physics shapes that contains in the rect.
*
* Query this physics world to find all shapes overlap rect.
* @param func Func is called for each shape whose bounding box overlaps rect.
* @param rect A Rect object contains a rectangle's x, y, width and height.
* @param data User defined data, it is passed to func.
*/
void queryRect(PhysicsQueryRectCallbackFunc func, const Rect& rect, void* data);
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/**
* Searches for physics shapes that contains the point.
*
* @attention The point must lie inside a shape.
* @param func Func is called for each shape contains the point.
* @param point A Vec2 object contains the position of the point.
* @param data User defined data, it is passed to func.
*/
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void queryPoint(PhysicsQueryPointCallbackFunc func, const Vec2& point, void* data);
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/**
* Get phsyics shapes that contains the point.
*
* All shapes contains the point will be pushed in a Vector<PhysicsShape*> object.
* @attention The point must lie inside a shape.
* @param point A Vec2 object contains the position of the point.
* @return A Vector<PhysicsShape*> object contains all found PhysicsShape pointer.
*/
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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Vector<PhysicsShape*> getShapes(const Vec2& point) const;
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/**
* Get the nearest phsyics shape that contains the point.
*
* Query this physics world at point and return the closest shape.
* @param point A Vec2 object contains the position of the point.
* @return A PhysicsShape object pointer or nullptr if no shapes were found
*/
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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PhysicsShape* getShape(const Vec2& point) const;
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/**
* Get all the bodys that in this physics world.
*
* @return A Vector<PhysicsBody*>& object contains all bodies in this physics world.
*/
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const Vector<PhysicsBody*>& getAllBodies() const;
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/**
* Get a body by tag.
*
* @param tag An interger number that identifies a PhysicsBody object.
* @return A PhysicsBody object pointer or nullptr if no shapes were found.
*/
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PhysicsBody* getBody(int tag) const;
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/**
* Get a scene contain this physics world.
*
* @attention This value is initialized in constructor
* @return A Scene object reference.
*/
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inline Scene& getScene() const { return *_scene; }
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/**
* Get the gravity value of this physics world.
*
* @return A Vect object.
*/
inline Vect getGravity() const { return _gravity; }
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/**
* set the gravity value of this physics world.
*
* @param gravity A gravity value of this physics world.
*/
void setGravity(const Vect& gravity);
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/**
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* Set the speed of this physics world.
*
* @attention if you setAutoStep(false), this won't work.
* @param speed A float number. Speed is the rate at which the simulation executes. default value is 1.0.
*/
inline void setSpeed(float speed) { if(speed >= 0.0f) { _speed = speed; } }
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/**
* Get the speed of this physics world.
*
* @return A float number.
*/
inline float getSpeed() { return _speed; }
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/**
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* Set the update rate of this physics world
*
* Update rate is the value of EngineUpdateTimes/PhysicsWorldUpdateTimes.
* Set it higher can improve performance, set it lower can improve accuracy of physics world simulation.
* @attention if you setAutoStep(false), this won't work.
* @param rate An interger number, default value is 1.0.
*/
inline void setUpdateRate(int rate) { if(rate > 0) { _updateRate = rate; } }
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/**
* Get the update rate of this physics world.
*
* @return An interger number.
*/
inline int getUpdateRate() { return _updateRate; }
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/**
* set the number of substeps in an update of the physics world.
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*
* One physics update will be divided into several substeps to increase its accuracy.
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* @param steps An interger number, default value is 1.
*/
void setSubsteps(int steps);
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/**
* Get the number of substeps of this physics world.
*
* @return An interger number.
*/
inline int getSubsteps() const { return _substeps; }
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/**
* Set the debug draw mask of this physics world.
*
* This physics world will draw shapes and joints by DrawNode acoording to mask.
* @param mask Mask has four value:DEBUGDRAW_NONE, DEBUGDRAW_SHAPE, DEBUGDRAW_JOINT, DEBUGDRAW_CONTACT and DEBUGDRAW_ALL, default is DEBUGDRAW_NONE
*/
void setDebugDrawMask(int mask);
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/**
* Get the bebug draw mask.
*
* @return An interger number.
*/
inline int getDebugDrawMask() { return _debugDrawMask; }
/**
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* To control the step of physics.
*
* If you want control it by yourself( fixed-timestep for example ), you can set this to false and call step by yourself.
* @attention If you set auto step to false, setSpeed setSubsteps and setUpdateRate won't work, you need to control the time step by yourself.
* @param autoStep A bool object, defaut value is true.
*/
void setAutoStep(bool autoStep){ _autoStep = autoStep; }
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/**
* Get the auto step of this physics world.
*
* @return A bool object.
*/
bool isAutoStep() { return _autoStep; }
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/**
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* The step for physics world.
*
* The times passing for simulate the physics.
* @attention You need to setAutoStep(false) first before it can work.
* @param delta A float number.
*/
void step(float delta);
protected:
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static PhysicsWorld* construct(Scene& scene);
bool init(Scene& scene);
virtual void addBody(PhysicsBody* body);
virtual void addShape(PhysicsShape* shape);
virtual void removeShape(PhysicsShape* shape);
virtual void update(float delta, bool userCall = false);
virtual void debugDraw();
virtual int collisionBeginCallback(PhysicsContact& contact);
virtual int collisionPreSolveCallback(PhysicsContact& contact);
virtual void collisionPostSolveCallback(PhysicsContact& contact);
virtual void collisionSeparateCallback(PhysicsContact& contact);
virtual void doAddBody(PhysicsBody* body);
virtual void doRemoveBody(PhysicsBody* body);
virtual void doRemoveJoint(PhysicsJoint* joint);
virtual void addBodyOrDelay(PhysicsBody* body);
virtual void removeBodyOrDelay(PhysicsBody* body);
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virtual void updateBodies();
virtual void updateJoints();
protected:
Vect _gravity;
float _speed;
int _updateRate;
int _updateRateCount;
float _updateTime;
int _substeps;
cpSpace* _cpSpace;
bool _updateBodyTransform;
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Vector<PhysicsBody*> _bodies;
std::list<PhysicsJoint*> _joints;
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Scene* _scene;
bool _autoStep;
PhysicsDebugDraw* _debugDraw;
int _debugDrawMask;
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Vector<PhysicsBody*> _delayAddBodies;
Vector<PhysicsBody*> _delayRemoveBodies;
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std::vector<PhysicsJoint*> _delayAddJoints;
std::vector<PhysicsJoint*> _delayRemoveJoints;
protected:
PhysicsWorld();
virtual ~PhysicsWorld();
friend class Node;
friend class Sprite;
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friend class Scene;
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friend class Director;
friend class PhysicsBody;
friend class PhysicsShape;
friend class PhysicsJoint;
friend class PhysicsWorldCallback;
friend class PhysicsDebugDraw;
};
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/** A physics helper class. Draw physics shape, joint in debug mode.
* You do not create PhysicsDebugDraw objects directly; Instead, you can activate it by PhysicsWorld::setDebugDrawMask.
*/
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class CC_DLL PhysicsDebugDraw
{
protected:
virtual bool begin();
virtual void end();
virtual void drawShape(PhysicsShape& shape);
virtual void drawJoint(PhysicsJoint& joint);
virtual void drawContact();
protected:
PhysicsDebugDraw(PhysicsWorld& world);
virtual ~PhysicsDebugDraw();
protected:
DrawNode* _drawNode;
PhysicsWorld& _world;
friend class PhysicsWorld;
};
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extern const float CC_DLL PHYSICS_INFINITY;
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/** @} */
/** @} */
NS_CC_END
#endif // CC_USE_PHYSICS
#endif // __CCPHYSICS_WORLD_H__