зеркало из https://github.com/microsoft/cocos2d-x.git
minor fixes in RELEASE_NOTES
minor fixes in RELEASE_NOTES
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@ -387,7 +387,7 @@ So cocos2d-x v3.0 has a new renderer that is more performing, elegant, scalable,
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Features of the new renderer:
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- It has been decoupled from the Scene Graph. The `draw method, instead of "drawing" it sends a `RenderCommand` to the `Renderer`, and `Renderer` is responsible for drawing the `RenderCommand`
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- It has been decoupled from the Scene Graph. The `draw()` method, instead of "drawing" it sends a `RenderCommand` to the `Renderer`, and `Renderer` is responsible for drawing the queued `RenderCommand` commands.
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- `QuadCommands` (used by `Sprite` and `ParticleSystem` objects) will be automatically batched.
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- `CustomCommand` objects allow the user to use custom OpenGL code, using a API similar to v2.2
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- `GroupCommand` objects allow to have "stacks" in the Renderer with different OpenGL values.
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@ -472,7 +472,7 @@ __To summarize__:
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- Use the same Shader (just use the default one)
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- And don't parent your sprites to a `SpriteBatchNode`
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Just use the `SpriteBatchNode` as a last resort, when you really need an extra boost in performance (and you are OK with its limitations).
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Only use `SpriteBatchNode` as the last resort, when you really need an extra (although minor) boost in performance (and you are OK with its limitations).
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## Improved LabelTTF / LabelBMFont / LabelAtlas
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@ -768,4 +768,3 @@ Examples:
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* StudioConstants.lua store the constants of `ccs` module
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* GuiConstants.lua store the constants of `ccui` module
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* OpenglConstants.lua store the constants of `gl` module
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