minor fixes in RELEASE_NOTES
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Ricardo Quesada 2014-03-06 19:59:53 -08:00
Родитель 0856c9171a
Коммит 030ac9a760
1 изменённых файлов: 2 добавлений и 3 удалений

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@ -387,7 +387,7 @@ So cocos2d-x v3.0 has a new renderer that is more performing, elegant, scalable,
Features of the new renderer:
- It has been decoupled from the Scene Graph. The `draw method, instead of "drawing" it sends a `RenderCommand` to the `Renderer`, and `Renderer` is responsible for drawing the `RenderCommand`
- It has been decoupled from the Scene Graph. The `draw()` method, instead of "drawing" it sends a `RenderCommand` to the `Renderer`, and `Renderer` is responsible for drawing the queued `RenderCommand` commands.
- `QuadCommands` (used by `Sprite` and `ParticleSystem` objects) will be automatically batched.
- `CustomCommand` objects allow the user to use custom OpenGL code, using a API similar to v2.2
- `GroupCommand` objects allow to have "stacks" in the Renderer with different OpenGL values.
@ -472,7 +472,7 @@ __To summarize__:
- Use the same Shader (just use the default one)
- And don't parent your sprites to a `SpriteBatchNode`
Just use the `SpriteBatchNode` as a last resort, when you really need an extra boost in performance (and you are OK with its limitations).
Only use `SpriteBatchNode` as the last resort, when you really need an extra (although minor) boost in performance (and you are OK with its limitations).
## Improved LabelTTF / LabelBMFont / LabelAtlas
@ -768,4 +768,3 @@ Examples:
* StudioConstants.lua store the constants of `ccs` module
* GuiConstants.lua store the constants of `ccui` module
* OpenglConstants.lua store the constants of `gl` module