Merge pull request #5585 from minggo/develop

update readme and release note
This commit is contained in:
minggo 2014-03-06 14:47:13 +08:00
Родитель 58553d67f5 56ceb4b6d5
Коммит 08913b95a8
2 изменённых файлов: 19 добавлений и 7 удалений

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@ -23,13 +23,15 @@ How to start a new game
-----------------------
1. Download the code from [cocos2d download site][4]
2. Enter `tools/project-creator`
3. Run the `create_project.py` script
2. Run `setup.py`
3. Run the `cocos` script
Example:
$ cd cocos2d-x/tools/project-creator
$ ./create_project.py -n mygame -k com.your_company.mygame -l cpp -p /home/mygame
$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new mygame -p com.your_company.mygame -l cpp -d /home/mygame
$ cd /home/mygame
### Build new project for android ###

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@ -76,7 +76,7 @@
* gcc 4.7 for Linux or Android. For Android ndk-r9 or newer is required.
* Visual Studio 2012 (for Windows)
## Run samples
## How to run TestCpp
### Mac OSX & iOS
@ -94,7 +94,7 @@ Can run sample on Android in two ways:
**By commnad**
$ cd cocos2d-x
$ ./install.py
$ ./setup.py
$ cd build
$ ./android-build.py -p 10
$ adb install cocos2d-x/tests/proj.android/bin/TestDemo-debug.apk
@ -104,7 +104,7 @@ Then click item on Android device to run tests. Available value of `-p` is the A
**Using Eclipse**
$ cd cocos2d-x
$ ./install.py
$ ./setup.py
$ cd build
$ ./android-build.py
@ -139,6 +139,16 @@ Run
$ cd bin/testcpp
$ ./testcpp
## How to start a new game
$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_RECORD_SYSTEM_VARIABLE
`FILE_TO_RECORD_SYSTEM_VARIABLE` may be `~/.bash_profile`, `~/.bash_login` or `~./.profile`
$ cocos new MyGame -p com.MyCompany.MyGame -l cpp -d directory_to_save
Because `cocos run` command is not ready, so you should do it manually as running `TestCpp`. After `cocos run` command is finished, can just run `cocos run` to run the new game on demand target.
# Highlights of v3.0