зеркало из https://github.com/microsoft/cocos2d-x.git
introduce substeps for accurate physics
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56a412dc34
Коммит
0b58ff7fce
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@ -1,4 +1,5 @@
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cocos2d-x-3.3?? ??
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[NEW] PhysicsWorld: add setSubsteps() and getSubsteps()
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[NEW] ActionManager: added removeAllActionsByTag()
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[NEW] GLViewProtocol: added getAllTouches()
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[NEW] Node: added stopAllActionsByTag()
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@ -879,6 +879,18 @@ void PhysicsWorld::setGravity(const Vect& gravity)
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_info->setGravity(gravity);
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}
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void PhysicsWorld::setSubsteps(int steps)
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{
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if(steps > 0)
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{
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_substeps = steps;
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if (steps > 1)
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{
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_updateRate = 1;
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}
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}
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}
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void PhysicsWorld::step(float delta)
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{
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if (_autoStep)
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@ -914,10 +926,14 @@ void PhysicsWorld::update(float delta, bool userCall/* = false*/)
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_updateTime += delta;
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if (++_updateRateCount >= _updateRate)
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{
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_info->step(_updateTime * _speed);
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for (auto& body : _bodies)
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const float dt = _updateTime * _speed / _substeps;
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for (int i = 0; i < _substeps; ++i)
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{
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body->update(_updateTime * _speed);
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_info->step(dt);
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for (auto& body : _bodies)
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{
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body->update(dt);
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}
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}
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_updateRateCount = 0;
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_updateTime = 0.0f;
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@ -936,6 +952,7 @@ PhysicsWorld::PhysicsWorld()
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, _updateRate(1)
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, _updateRateCount(0)
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, _updateTime(0.0f)
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, _substeps(1)
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, _info(nullptr)
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, _scene(nullptr)
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, _delayDirty(false)
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@ -141,7 +141,15 @@ public:
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inline void setUpdateRate(int rate) { if(rate > 0) { _updateRate = rate; } }
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/** get the update rate */
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inline int getUpdateRate() { return _updateRate; }
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/**
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* set the number of substeps in an update of the physics world.
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* One physics update will be divided into several substeps to increase its accuracy.
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* default value is 1
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*/
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void setSubsteps(int steps);
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/** get the number of substeps */
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inline int getSubsteps() const { return _substeps; }
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/** set the debug draw mask */
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void setDebugDrawMask(int mask);
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/** get the bebug draw mask */
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@ -150,7 +158,7 @@ public:
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/**
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* To control the step of physics, if you want control it by yourself( fixed-timestep for example ), you can set this to false and call step by yourself.
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* Defaut value is true.
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* Note: if you set auto step to false, setSpeed and setUpdateRate won't work, you need to control the time step by yourself.
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* Note: if you set auto step to false, setSpeed setSubsteps and setUpdateRate won't work, you need to control the time step by yourself.
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*/
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void setAutoStep(bool autoStep){ _autoStep = autoStep; }
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/** Get the auto step */
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@ -194,6 +202,7 @@ protected:
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int _updateRate;
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int _updateRateCount;
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float _updateTime;
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int _substeps;
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PhysicsWorldInfo* _info;
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Vector<PhysicsBody*> _bodies;
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