зеркало из https://github.com/microsoft/cocos2d-x.git
fix default camera, add listener for projection change
This commit is contained in:
Родитель
e0ef4d16d3
Коммит
32645c1622
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@ -28,6 +28,8 @@ THE SOFTWARE.
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#include "2d/CCScene.h"
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#include "base/CCDirector.h"
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#include "base/CCCamera.h"
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventListenerCustom.h"
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#include "2d/CCLayer.h"
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#include "2d/CCSprite.h"
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#include "2d/CCSpriteBatchNode.h"
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@ -43,6 +45,8 @@ Scene::Scene()
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{
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_ignoreAnchorPointForPosition = true;
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setAnchorPoint(Vec2(0.5f, 0.5f));
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_event = nullptr;
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_defaultCamera = nullptr;
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}
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Scene::~Scene()
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@ -50,6 +54,8 @@ Scene::~Scene()
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#if CC_USE_PHYSICS
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CC_SAFE_DELETE(_physicsWorld);
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#endif
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Director::getInstance()->getEventDispatcher()->removeEventListener(_event);
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CC_SAFE_RELEASE(_event);
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}
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bool Scene::init()
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@ -61,8 +67,14 @@ bool Scene::init()
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bool Scene::initWithSize(const Size& size)
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{
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//create default camera
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auto camera = Camera::create();
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addChild(camera);
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_defaultCamera = Camera::create();
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addChild(_defaultCamera);
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CCLOG("camera %p", _defaultCamera);
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_event = Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_PROJECTION_CHANGED, std::bind(&Scene::onProjectionChanged, this, std::placeholders::_1));
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_event->retain();
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static int tag = 0;
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setTag(tag++);
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setContentSize(size);
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return true;
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@ -154,8 +166,10 @@ bool Scene::initWithPhysics()
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Director * director;
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CC_BREAK_IF( ! (director = Director::getInstance()) );
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// add camera
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auto camera = Camera::create();
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addChild(camera);
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_defaultCamera = Camera::create();
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addChild(_defaultCamera);
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_event = Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_PROJECTION_CHANGED, std::bind(&Scene::onProjectionChanged, this, std::placeholders::_1));
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_event->retain();
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this->setContentSize(director->getWinSize());
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CC_BREAK_IF(! (_physicsWorld = PhysicsWorld::construct(*this)));
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@ -189,6 +203,14 @@ void Scene::addChildToPhysicsWorld(Node* child)
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}
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}
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void Scene::onProjectionChanged(EventCustom* event)
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{
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if (_defaultCamera)
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{
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_defaultCamera->initDefault();
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}
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}
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#endif
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NS_CC_END
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@ -75,6 +75,8 @@ CC_CONSTRUCTOR_ACCESS:
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bool init();
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bool initWithSize(const Size& size);
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void onProjectionChanged(EventCustom* event);
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protected:
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friend class Node;
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friend class ProtectedNode;
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@ -83,6 +85,8 @@ protected:
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friend class Director;
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std::vector<Camera*> _cameras; //weak ref to Camera
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Camera* _defaultCamera; //weak ref, default camera created by scene, _cameras[0], Caution that the default camera can not be added to _cameras before onEnter is called
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EventListenerCustom* _event;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(Scene);
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@ -65,20 +65,7 @@ Camera* Camera::createPerspective(float fieldOfView, float aspectRatio, float ne
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auto ret = new Camera();
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if (ret)
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{
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ret->_fieldOfView = fieldOfView;
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ret->_aspectRatio = aspectRatio;
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ret->_nearPlane = nearPlane;
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ret->_farPlane = farPlane;
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Mat4::createPerspective(ret->_fieldOfView, ret->_aspectRatio, ret->_nearPlane, ret->_farPlane, &ret->_projection);
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
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//if needed, we need to add a rotation for Landscape orientations on Windows Phone 8 since it is always in Portrait Mode
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GLView* view = Director::getInstance()->getOpenGLView();
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if(view != nullptr)
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{
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setAdditionalProjection(view->getOrientationMatrix());
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}
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#endif
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ret->_viewProjectionDirty = true;
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ret->initPerspective(fieldOfView, aspectRatio, nearPlane, farPlane);
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ret->autorelease();
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return ret;
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}
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@ -91,20 +78,7 @@ Camera* Camera::createOrthographic(float zoomX, float zoomY, float nearPlane, fl
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auto ret = new Camera();
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if (ret)
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{
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ret->_zoom[0] = zoomX;
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ret->_zoom[1] = zoomY;
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ret->_nearPlane = nearPlane;
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ret->_farPlane = farPlane;
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Mat4::createOrthographic(ret->_zoom[0], ret->_zoom[1], ret->_nearPlane, ret->_farPlane, &ret->_projection);
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
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//if needed, we need to add a rotation for Landscape orientations on Windows Phone 8 since it is always in Portrait Mode
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GLView* view = Director::getInstance()->getOpenGLView();
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if(view != nullptr)
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{
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setAdditionalProjection(view->getOrientationMatrix());
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}
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#endif
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ret->_viewProjectionDirty = true;
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ret->initOrthographic(zoomX, zoomY, nearPlane, farPlane);
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ret->autorelease();
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return ret;
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}
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@ -203,6 +177,74 @@ void Camera::setAdditionalProjection(const Mat4& mat)
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getViewProjectionMatrix();
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}
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bool Camera::initDefault()
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{
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auto size = Director::getInstance()->getWinSize();
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//create default camera
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auto projection = Director::getInstance()->getProjection();
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switch (projection)
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{
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case Director::Projection::_2D:
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{
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initOrthographic(size.width, size.height, -1024, 1024);
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break;
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}
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case Director::Projection::_3D:
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{
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float zeye = Director::getInstance()->getZEye();
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initPerspective(60, (GLfloat)size.width / size.height, 10, zeye + size.height / 2.0f);
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Vec3 eye(size.width/2, size.height/2.0f, zeye), center(size.width/2, size.height/2, 0.0f), up(0.0f, 1.0f, 0.0f);
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setPosition3D(eye);
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lookAt(center, up);
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break;
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}
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default:
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CCLOG("unrecognized projection");
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break;
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}
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return true;
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}
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bool Camera::initPerspective(float fieldOfView, float aspectRatio, float nearPlane, float farPlane)
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{
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_fieldOfView = fieldOfView;
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_aspectRatio = aspectRatio;
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_nearPlane = nearPlane;
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_farPlane = farPlane;
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Mat4::createPerspective(_fieldOfView, _aspectRatio, _nearPlane, _farPlane, &_projection);
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
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//if needed, we need to add a rotation for Landscape orientations on Windows Phone 8 since it is always in Portrait Mode
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GLView* view = Director::getInstance()->getOpenGLView();
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if(view != nullptr)
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{
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setAdditionalProjection(view->getOrientationMatrix());
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}
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#endif
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_viewProjectionDirty = true;
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return true;
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}
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bool Camera::initOrthographic(float zoomX, float zoomY, float nearPlane, float farPlane)
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{
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_zoom[0] = zoomX;
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_zoom[1] = zoomY;
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_nearPlane = nearPlane;
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_farPlane = farPlane;
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Mat4::createOrthographic(_zoom[0], _zoom[1], _nearPlane, _farPlane, &_projection);
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
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//if needed, we need to add a rotation for Landscape orientations on Windows Phone 8 since it is always in Portrait Mode
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GLView* view = Director::getInstance()->getOpenGLView();
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if(view != nullptr)
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{
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setAdditionalProjection(view->getOrientationMatrix());
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}
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#endif
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_viewProjectionDirty = true;
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return true;
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}
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void Camera::unproject(const Size& viewport, Vec3* src, Vec3* dst) const
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{
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assert(dst);
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@ -50,6 +50,7 @@ enum class CameraFlag
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*/
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class CC_DLL Camera :public Node
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{
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friend class Scene;
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public:
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/**
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* The type of camera.
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@ -143,6 +144,11 @@ CC_CONSTRUCTOR_ACCESS:
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/**set additional matrix for the projection matrix, it multiplys mat to projection matrix when called, used by WP8*/
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void setAdditionalProjection(const Mat4& mat);
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/** init camera */
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bool initDefault();
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bool initPerspective(float fieldOfView, float aspectRatio, float nearPlane, float farPlane);
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bool initOrthographic(float zoomX, float zoomY, float nearPlane, float farPlane);
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protected:
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Scene* _scene; //Scene camera belongs to
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