зеркало из https://github.com/microsoft/cocos2d-x.git
Merge pull request #7104 from CocosRobot/update_lua_bindings_1403011348
[AUTO]: updating luabinding automatically
This commit is contained in:
Коммит
611ab0e9c3
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@ -55,12 +55,18 @@
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#Mesh] create
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-- overload function: create(array_table, int, array_table, int, array_table, int)
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--
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-- overload function: create(array_table, array_table, array_table, array_table)
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--
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-- @function [parent=#Mesh] create
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-- @param self
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-- @param #array_table array
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-- @param #array_table array
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-- @param #array_table array
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-- @param #int int
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-- @param #array_table vector<short, std::allocator<short> >
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-- @return Mesh#Mesh ret (return value: cc.Mesh)
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-- @param #int int
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-- @param #array_table array
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-- @param #int int
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-- @return Mesh#Mesh ret (retunr value: cc.Mesh)
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return nil
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@ -3,6 +3,11 @@
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-- @module Sprite3D
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-- @extend Node,BlendProtocol
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--------------------------------
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-- @function [parent=#Sprite3D] getSkin
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-- @param self
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-- @return MeshSkin#MeshSkin ret (return value: cc.MeshSkin)
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--------------------------------
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-- overload function: setTexture(cc.Texture2D)
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--
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@ -64940,6 +64940,50 @@ int lua_register_cocos2dx_Component(lua_State* tolua_S)
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return 1;
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}
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int lua_cocos2dx_Sprite3D_getSkin(lua_State* tolua_S)
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{
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int argc = 0;
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cocos2d::Sprite3D* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Sprite3D_getSkin'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 0)
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{
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if(!ok)
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return 0;
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cocos2d::MeshSkin* ret = cobj->getSkin();
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object_to_luaval<cocos2d::MeshSkin>(tolua_S, "cc.MeshSkin",(cocos2d::MeshSkin*)ret);
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return 1;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "getSkin",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Sprite3D_getSkin'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_Sprite3D_setTexture(lua_State* tolua_S)
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{
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int argc = 0;
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@ -65190,6 +65234,7 @@ int lua_register_cocos2dx_Sprite3D(lua_State* tolua_S)
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tolua_cclass(tolua_S,"Sprite3D","cc.Sprite3D","cc.Node",nullptr);
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tolua_beginmodule(tolua_S,"Sprite3D");
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tolua_function(tolua_S,"getSkin",lua_cocos2dx_Sprite3D_getSkin);
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tolua_function(tolua_S,"setTexture",lua_cocos2dx_Sprite3D_setTexture);
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tolua_function(tolua_S,"getMesh",lua_cocos2dx_Sprite3D_getMesh);
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tolua_function(tolua_S,"getBlendFunc",lua_cocos2dx_Sprite3D_getBlendFunc);
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@ -65651,7 +65696,6 @@ int lua_cocos2dx_Mesh_create(lua_State* tolua_S)
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{
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int argc = 0;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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@ -65660,25 +65704,59 @@ int lua_cocos2dx_Mesh_create(lua_State* tolua_S)
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if (!tolua_isusertable(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(tolua_S) - 1;
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argc = lua_gettop(tolua_S)-1;
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if (argc == 4)
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do
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{
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std::vector<float, std::allocator<float> > arg0;
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std::vector<float, std::allocator<float> > arg1;
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std::vector<float, std::allocator<float> > arg2;
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std::vector<unsigned short, std::allocator<unsigned short> > arg3;
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ok &= luaval_to_std_vector_float(tolua_S, 2, &arg0);
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ok &= luaval_to_std_vector_float(tolua_S, 3, &arg1);
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ok &= luaval_to_std_vector_float(tolua_S, 4, &arg2);
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ok &= luaval_to_std_vector_ushort(tolua_S, 5, &arg3);
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if(!ok)
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return 0;
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cocos2d::Mesh* ret = cocos2d::Mesh::create(arg0, arg1, arg2, arg3);
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object_to_luaval<cocos2d::Mesh>(tolua_S, "cc.Mesh",(cocos2d::Mesh*)ret);
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return 1;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d\n ", "create",argc, 4);
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if (argc == 6)
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{
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std::vector<float, std::allocator<float> > arg0;
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ok &= luaval_to_std_vector_float(tolua_S, 2, &arg0);
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if (!ok) { break; }
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int arg1;
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ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1);
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if (!ok) { break; }
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std::vector<unsigned short, std::allocator<unsigned short> > arg2;
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ok &= luaval_to_std_vector_ushort(tolua_S, 4, &arg2);
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if (!ok) { break; }
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int arg3;
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ok &= luaval_to_int32(tolua_S, 5,(int *)&arg3);
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if (!ok) { break; }
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std::vector<cocos2d::MeshVertexAttrib, std::allocator<cocos2d::MeshVertexAttrib> > arg4;
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ok &= luaval_to_object<std::vector<cocos2d::MeshVertexAttrib, std::allocator<cocos2d::MeshVertexAttrib> >>(tolua_S, 6, "std::vector<cc.MeshVertexAttrib, std::allocator<cc.MeshVertexAttrib> >",&arg4);
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if (!ok) { break; }
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int arg5;
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ok &= luaval_to_int32(tolua_S, 7,(int *)&arg5);
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if (!ok) { break; }
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cocos2d::Mesh* ret = cocos2d::Mesh::create(arg0, arg1, arg2, arg3, arg4, arg5);
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object_to_luaval<cocos2d::Mesh>(tolua_S, "cc.Mesh",(cocos2d::Mesh*)ret);
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return 1;
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}
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} while (0);
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ok = true;
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do
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{
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if (argc == 4)
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{
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std::vector<float, std::allocator<float> > arg0;
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ok &= luaval_to_std_vector_float(tolua_S, 2, &arg0);
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if (!ok) { break; }
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std::vector<float, std::allocator<float> > arg1;
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ok &= luaval_to_std_vector_float(tolua_S, 3, &arg1);
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if (!ok) { break; }
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std::vector<float, std::allocator<float> > arg2;
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ok &= luaval_to_std_vector_float(tolua_S, 4, &arg2);
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if (!ok) { break; }
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std::vector<unsigned short, std::allocator<unsigned short> > arg3;
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ok &= luaval_to_std_vector_ushort(tolua_S, 5, &arg3);
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if (!ok) { break; }
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cocos2d::Mesh* ret = cocos2d::Mesh::create(arg0, arg1, arg2, arg3);
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object_to_luaval<cocos2d::Mesh>(tolua_S, "cc.Mesh",(cocos2d::Mesh*)ret);
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return 1;
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}
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} while (0);
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ok = true;
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CCLOG("%s has wrong number of arguments: %d, was expecting %d", "create",argc, 4);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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@ -1614,6 +1614,7 @@ int register_all_cocos2dx(lua_State* tolua_S);
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#endif // __cocos2dx_h__
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