Merge branch 'v3' into v3Animation

This commit is contained in:
Huabing.Xu 2014-06-11 17:45:31 +08:00
Родитель 18663609b4 0ad57bdde7
Коммит 65acec013b
310 изменённых файлов: 3702 добавлений и 2387 удалений

12
AUTHORS
Просмотреть файл

@ -716,6 +716,7 @@ Developers:
kicktheken (Kenneth Chan) kicktheken (Kenneth Chan)
Fixed a bug that the setBlendFunc method of some classes wasn't exposed to LUA. Fixed a bug that the setBlendFunc method of some classes wasn't exposed to LUA.
Fix lua project template crash on iOS5.1 device Fix lua project template crash on iOS5.1 device
Fix layout constant syntax error in lua-binding
andyque andyque
Fixed a bug that missing to check self assignment of Vector<T>, Map<K,V>, Value and String. Fixed a bug that missing to check self assignment of Vector<T>, Map<K,V>, Value and String.
@ -830,6 +831,7 @@ Developers:
Fixed incompatible pointer conversion in external/chipmunk/src/cpArray.c Fixed incompatible pointer conversion in external/chipmunk/src/cpArray.c
Fixed memory leak in 'Image' Fixed memory leak in 'Image'
Fixed loosing precision when using 'recv' in 'Console' Fixed loosing precision when using 'recv' in 'Console'
Fixed link error with Xcode 6 when building with 32-bit architecture
ololomax ololomax
Fixed a potential crash in SceneReader::createNodeWithSceneFile Fixed a potential crash in SceneReader::createNodeWithSceneFile
@ -869,6 +871,16 @@ Developers:
uqtimes uqtimes
Fix NSNotificationCenter and NSTimer leaks Fix NSNotificationCenter and NSTimer leaks
ntotani
fix building error in lua-binding in release mode
kezhuw
AutoReleasePool manager improvement
zhouxiaoxiaoxujian
Added TextField::getStringLength()
Add shadow, outline, glow filter support for UIText
Retired Core Developers: Retired Core Developers:
WenSheng Yang WenSheng Yang

Просмотреть файл

@ -1,11 +1,40 @@
cocos2d-x-3.2 ??? cocos2d-x-3.2 ???
[NEW] Console: add a command to show engine version
[NEW] Node: added setter/getter for NormalizedPosition(). Allows to set positions in normalized values (between 0 and 1)
[NEW] Scene: Added createWithSize() method
[NEW] TextField: added getStringLength()
[NEW] TextureCache: added unbindImageAsync() and unbindAllImageAsync() [NEW] TextureCache: added unbindImageAsync() and unbindAllImageAsync()
[NEW] utils: added captureScreen()
[NEW] UIText: added shadow, outline, glow filter support
[FIX] Application.mk: not output debug message in releae mode on Android [FIX] Application.mk: not output debug message in release mode on Android
[FIX] Android: 3d model will be black when coming from background
[FIX] Android: don't trigger EVENT_COME_TO_BACKGROUND event when go to background
[FIX] Cocos2dxGLSurfaceView.java: prevent flickering when opening another activity [FIX] Cocos2dxGLSurfaceView.java: prevent flickering when opening another activity
[FIX] GLProgramState: sampler can not be changed
[FIX] Image: Set jpeg save quality to 90 [FIX] Image: Set jpeg save quality to 90
[FIX] Image: premultiply alpha when loading png file to resolve black border issue
[FIX] Label: label is unsharp if it's created by smaller font [FIX] Label: label is unsharp if it's created by smaller font
[FIX] Label: Label's display may go bonkers if invoking Label::setString() with outline feature enabled
[FIX] Lua-binding: compiling error on release mode
[FIX] Lua-binding: Add xxtea encrypt support
[FIX] Node: setPhysicsBody() can not work correctly if it is added to a Node
[FIX] Node: state of _transformUpdated, _transformDirty and _inverseDirty are wrong in setParent()
[FIX] Node: _orderOfArrival is set to 0 after visit
[FIX] Other: link error with Xcode 6 when building with 32-bit architecture
[FIX] Repeat: will run one more over in rare situations [FIX] Repeat: will run one more over in rare situations
[FIX] Scale9Sprite: support culling
[FIX] Schedule: schedulePerFrame() can not be called twice
[FIX] SpriteFrameCache: fix memory leak
[FIX] Texture2D: use image's pixel format to create texture
[FIX] WP8: will restart if app goes to background, then touches icon to go to foreground
[FIX] WP8: will be black if: 1. 3rd pops up a view; 2. go to background; 3. come to foreground
[FIX] WP8: project name of new project created by console is wrong
[3RD] curl: will crash if use https request on iOS simulator
cocos2d-x-3.1.1 May.31 2014
[FIX] GLProgramState: restores states after coming from background
cocos2d-x-3.1 May.24 2014 cocos2d-x-3.1 May.24 2014
[FIX] EventKeyboard::KeyCode: key code for back button changed from KEY_BACKSPACE to KEY_ESCAPE [FIX] EventKeyboard::KeyCode: key code for back button changed from KEY_BACKSPACE to KEY_ESCAPE

Просмотреть файл

@ -151,6 +151,7 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/xxhash ${CMAKE_CURRENT_SOURCE_DIR}/external/xxhash
${CMAKE_CURRENT_SOURCE_DIR}/external/xxtea
) )
if(WIN32 AND NOT MINGW) if(WIN32 AND NOT MINGW)
@ -258,6 +259,9 @@ add_subdirectory(external/lua/tolua)
# luabinding # luabinding
add_subdirectory(cocos/scripting/lua-bindings) add_subdirectory(cocos/scripting/lua-bindings)
# xxtea
add_subdirectory(external/xxtea)
endif(BUILD_LIBS_LUA) endif(BUILD_LIBS_LUA)
# build tests # build tests

Просмотреть файл

@ -40,8 +40,6 @@
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@ -1887,8 +1885,6 @@
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@ -3590,8 +3589,6 @@
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@ -5440,6 +5435,7 @@
2905FA7118CF08D100240AA3 /* UIRichText.h in Headers */, 2905FA7118CF08D100240AA3 /* UIRichText.h in Headers */,
503DD8E41926736A00CD74DD /* CCDirectorCaller.h in Headers */, 503DD8E41926736A00CD74DD /* CCDirectorCaller.h in Headers */,
50ABBD8A1925AB4100A911A9 /* CCCustomCommand.h in Headers */, 50ABBD8A1925AB4100A911A9 /* CCCustomCommand.h in Headers */,
299754F7193EC95400A54AC3 /* ObjectFactory.h in Headers */,
2905FA6D18CF08D100240AA3 /* UIPageView.h in Headers */, 2905FA6D18CF08D100240AA3 /* UIPageView.h in Headers */,
50ABBE881925AB6F00A911A9 /* ccMacros.h in Headers */, 50ABBE881925AB6F00A911A9 /* ccMacros.h in Headers */,
50ABC0101926664800A911A9 /* CCFileUtils.h in Headers */, 50ABC0101926664800A911A9 /* CCFileUtils.h in Headers */,
@ -5523,7 +5519,6 @@
50ABBDB81925AB4100A911A9 /* CCTexture2D.h in Headers */, 50ABBDB81925AB4100A911A9 /* CCTexture2D.h in Headers */,
50ABBE341925AB6F00A911A9 /* CCConfiguration.h in Headers */, 50ABBE341925AB6F00A911A9 /* CCConfiguration.h in Headers */,
1A570299180BCCAB0088DEC7 /* CCAnimationCache.h in Headers */, 1A570299180BCCAB0088DEC7 /* CCAnimationCache.h in Headers */,
06CAAAD2186AD8030012A414 /* ObjectFactory.h in Headers */,
50ABBEAA1925AB6F00A911A9 /* CCTouch.h in Headers */, 50ABBEAA1925AB6F00A911A9 /* CCTouch.h in Headers */,
2905FA6918CF08D100240AA3 /* UILoadingBar.h in Headers */, 2905FA6918CF08D100240AA3 /* UILoadingBar.h in Headers */,
50ABBE741925AB6F00A911A9 /* CCEventListenerMouse.h in Headers */, 50ABBE741925AB6F00A911A9 /* CCEventListenerMouse.h in Headers */,
@ -5611,7 +5606,6 @@
50ABBD921925AB4100A911A9 /* CCGLProgramCache.h in Headers */, 50ABBD921925AB4100A911A9 /* CCGLProgramCache.h in Headers */,
1AD71E0E180E26E600808F54 /* CocosBuilder.h in Headers */, 1AD71E0E180E26E600808F54 /* CocosBuilder.h in Headers */,
B29594C91926D61F003EEF37 /* CCObjLoader.h in Headers */, B29594C91926D61F003EEF37 /* CCObjLoader.h in Headers */,
29CB8F561929D7A900C841D6 /* UIScrollInterface.h in Headers */,
1AD71E98180E26E600808F54 /* Animation.h in Headers */, 1AD71E98180E26E600808F54 /* Animation.h in Headers */,
1AD71E9C180E26E600808F54 /* AnimationState.h in Headers */, 1AD71E9C180E26E600808F54 /* AnimationState.h in Headers */,
50ABBE961925AB6F00A911A9 /* CCProfiling.h in Headers */, 50ABBE961925AB6F00A911A9 /* CCProfiling.h in Headers */,
@ -6153,7 +6147,6 @@
1A57011B180BC90D0088DEC7 /* CCGrabber.cpp in Sources */, 1A57011B180BC90D0088DEC7 /* CCGrabber.cpp in Sources */,
1A57011F180BC90D0088DEC7 /* CCGrid.cpp in Sources */, 1A57011F180BC90D0088DEC7 /* CCGrid.cpp in Sources */,
50FCEBA718C72017004AD434 /* LoadingBarReader.cpp in Sources */, 50FCEBA718C72017004AD434 /* LoadingBarReader.cpp in Sources */,
06C0F2EF186AD822003594D5 /* ObjectFactory.cpp in Sources */,
1A57019D180BCB590088DEC7 /* CCFont.cpp in Sources */, 1A57019D180BCB590088DEC7 /* CCFont.cpp in Sources */,
1A5701A1180BCB590088DEC7 /* CCFontAtlas.cpp in Sources */, 1A5701A1180BCB590088DEC7 /* CCFontAtlas.cpp in Sources */,
1A5701A5180BCB590088DEC7 /* CCFontAtlasCache.cpp in Sources */, 1A5701A5180BCB590088DEC7 /* CCFontAtlasCache.cpp in Sources */,
@ -6345,6 +6338,7 @@
2905FA5218CF08D100240AA3 /* UIImageView.cpp in Sources */, 2905FA5218CF08D100240AA3 /* UIImageView.cpp in Sources */,
50ABBDBD1925AB4100A911A9 /* CCTextureCache.cpp in Sources */, 50ABBDBD1925AB4100A911A9 /* CCTextureCache.cpp in Sources */,
B29594CE1926D61F003EEF37 /* CCSprite3DDataCache.cpp in Sources */, B29594CE1926D61F003EEF37 /* CCSprite3DDataCache.cpp in Sources */,
299754F4193EC95400A54AC3 /* ObjectFactory.cpp in Sources */,
2905FA7C18CF08D100240AA3 /* UIText.cpp in Sources */, 2905FA7C18CF08D100240AA3 /* UIText.cpp in Sources */,
50FCEB9F18C72017004AD434 /* LayoutReader.cpp in Sources */, 50FCEB9F18C72017004AD434 /* LayoutReader.cpp in Sources */,
50ABC0211926664800A911A9 /* CCGLView.cpp in Sources */, 50ABC0211926664800A911A9 /* CCGLView.cpp in Sources */,
@ -6598,7 +6592,6 @@
1A570113180BC8EE0088DEC7 /* CCDrawNode.cpp in Sources */, 1A570113180BC8EE0088DEC7 /* CCDrawNode.cpp in Sources */,
1A57011C180BC90D0088DEC7 /* CCGrabber.cpp in Sources */, 1A57011C180BC90D0088DEC7 /* CCGrabber.cpp in Sources */,
1A570120180BC90D0088DEC7 /* CCGrid.cpp in Sources */, 1A570120180BC90D0088DEC7 /* CCGrid.cpp in Sources */,
06C0F2F0186AD824003594D5 /* ObjectFactory.cpp in Sources */,
1A57019E180BCB590088DEC7 /* CCFont.cpp in Sources */, 1A57019E180BCB590088DEC7 /* CCFont.cpp in Sources */,
503DD8E21926736A00CD74DD /* CCCommon.mm in Sources */, 503DD8E21926736A00CD74DD /* CCCommon.mm in Sources */,
1A5701A2180BCB590088DEC7 /* CCFontAtlas.cpp in Sources */, 1A5701A2180BCB590088DEC7 /* CCFontAtlas.cpp in Sources */,
@ -6616,6 +6609,7 @@
B375107E1823ACA100B3BA6A /* CCPhysicsContactInfo_chipmunk.cpp in Sources */, B375107E1823ACA100B3BA6A /* CCPhysicsContactInfo_chipmunk.cpp in Sources */,
1A5701C8180BCB5A0088DEC7 /* CCLabelTextFormatter.cpp in Sources */, 1A5701C8180BCB5A0088DEC7 /* CCLabelTextFormatter.cpp in Sources */,
1A5701CC180BCB5A0088DEC7 /* CCLabelTTF.cpp in Sources */, 1A5701CC180BCB5A0088DEC7 /* CCLabelTTF.cpp in Sources */,
299754F5193EC95400A54AC3 /* ObjectFactory.cpp in Sources */,
1A5701DF180BCB8C0088DEC7 /* CCLayer.cpp in Sources */, 1A5701DF180BCB8C0088DEC7 /* CCLayer.cpp in Sources */,
50ABBDBE1925AB4100A911A9 /* CCTextureCache.cpp in Sources */, 50ABBDBE1925AB4100A911A9 /* CCTextureCache.cpp in Sources */,
1A5701E3180BCB8C0088DEC7 /* CCScene.cpp in Sources */, 1A5701E3180BCB8C0088DEC7 /* CCScene.cpp in Sources */,
@ -7117,6 +7111,7 @@
CC_TARGET_OS_MAC, CC_TARGET_OS_MAC,
CC_KEYBOARD_SUPPORT, CC_KEYBOARD_SUPPORT,
); );
GCC_TREAT_WARNINGS_AS_ERRORS = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
LIBRARY_SEARCH_PATHS = ( LIBRARY_SEARCH_PATHS = (
"$(inherited)", "$(inherited)",
@ -7143,6 +7138,7 @@
CC_KEYBOARD_SUPPORT, CC_KEYBOARD_SUPPORT,
CC_TARGET_OS_MAC, CC_TARGET_OS_MAC,
); );
GCC_TREAT_WARNINGS_AS_ERRORS = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
LIBRARY_SEARCH_PATHS = ( LIBRARY_SEARCH_PATHS = (
"$(inherited)", "$(inherited)",
@ -7235,6 +7231,7 @@
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = YES; ALWAYS_SEARCH_USER_PATHS = YES;
GCC_PREPROCESSOR_DEFINITIONS = CC_TARGET_OS_MAC; GCC_PREPROCESSOR_DEFINITIONS = CC_TARGET_OS_MAC;
GCC_TREAT_WARNINGS_AS_ERRORS = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/mac"; USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/mac";
}; };
@ -7245,6 +7242,7 @@
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = YES; ALWAYS_SEARCH_USER_PATHS = YES;
GCC_PREPROCESSOR_DEFINITIONS = CC_TARGET_OS_MAC; GCC_PREPROCESSOR_DEFINITIONS = CC_TARGET_OS_MAC;
GCC_TREAT_WARNINGS_AS_ERRORS = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/mac"; USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/mac";
}; };
@ -7259,6 +7257,7 @@
CC_TARGET_OS_MAC, CC_TARGET_OS_MAC,
CC_KEYBOARD_SUPPORT, CC_KEYBOARD_SUPPORT,
); );
GCC_TREAT_WARNINGS_AS_ERRORS = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
LIBRARY_SEARCH_PATHS = "$(inherited)"; LIBRARY_SEARCH_PATHS = "$(inherited)";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/mac $(SRCROOT)/../cocos/platform/desktop $(SRCROOT)/../external/glfw3/include/mac"; USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/mac $(SRCROOT)/../cocos/platform/desktop $(SRCROOT)/../external/glfw3/include/mac";
@ -7274,6 +7273,7 @@
CC_TARGET_OS_MAC, CC_TARGET_OS_MAC,
CC_KEYBOARD_SUPPORT, CC_KEYBOARD_SUPPORT,
); );
GCC_TREAT_WARNINGS_AS_ERRORS = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
LIBRARY_SEARCH_PATHS = "$(inherited)"; LIBRARY_SEARCH_PATHS = "$(inherited)";
USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/mac $(SRCROOT)/../cocos/platform/desktop $(SRCROOT)/../external/glfw3/include/mac"; USER_HEADER_SEARCH_PATHS = "$(inherited) $(SRCROOT)/../cocos/platform/mac $(SRCROOT)/../cocos/platform/desktop $(SRCROOT)/../external/glfw3/include/mac";
@ -7291,6 +7291,7 @@
"$(inherited)", "$(inherited)",
CC_TARGET_OS_IPHONE, CC_TARGET_OS_IPHONE,
); );
GCC_TREAT_WARNINGS_AS_ERRORS = NO;
GCC_WARN_ABOUT_DEPRECATED_FUNCTIONS = YES; GCC_WARN_ABOUT_DEPRECATED_FUNCTIONS = YES;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
IPHONEOS_DEPLOYMENT_TARGET = 5.1.1; IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
@ -7329,6 +7330,7 @@
"$(inherited)", "$(inherited)",
CC_TARGET_OS_IPHONE, CC_TARGET_OS_IPHONE,
); );
GCC_TREAT_WARNINGS_AS_ERRORS = NO;
GCC_WARN_ABOUT_DEPRECATED_FUNCTIONS = YES; GCC_WARN_ABOUT_DEPRECATED_FUNCTIONS = YES;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
IPHONEOS_DEPLOYMENT_TARGET = 5.1.1; IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
@ -7385,6 +7387,7 @@
"$(inherited)", "$(inherited)",
CC_TARGET_OS_IPHONE, CC_TARGET_OS_IPHONE,
); );
GCC_TREAT_WARNINGS_AS_ERRORS = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
IPHONEOS_DEPLOYMENT_TARGET = 5.1.1; IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
LIBRARY_SEARCH_PATHS = "$(inherited)"; LIBRARY_SEARCH_PATHS = "$(inherited)";
@ -7403,6 +7406,7 @@
"$(inherited)", "$(inherited)",
CC_TARGET_OS_IPHONE, CC_TARGET_OS_IPHONE,
); );
GCC_TREAT_WARNINGS_AS_ERRORS = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
IPHONEOS_DEPLOYMENT_TARGET = 5.1.1; IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
LIBRARY_SEARCH_PATHS = "$(inherited)"; LIBRARY_SEARCH_PATHS = "$(inherited)";
@ -7481,6 +7485,7 @@
"$(inherited)", "$(inherited)",
CC_TARGET_OS_IPHONE, CC_TARGET_OS_IPHONE,
); );
GCC_TREAT_WARNINGS_AS_ERRORS = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
IPHONEOS_DEPLOYMENT_TARGET = 5.1.1; IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
SDKROOT = iphoneos; SDKROOT = iphoneos;
@ -7498,6 +7503,7 @@
"$(inherited)", "$(inherited)",
CC_TARGET_OS_IPHONE, CC_TARGET_OS_IPHONE,
); );
GCC_TREAT_WARNINGS_AS_ERRORS = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
IPHONEOS_DEPLOYMENT_TARGET = 5.1.1; IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
SDKROOT = iphoneos; SDKROOT = iphoneos;

Просмотреть файл

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@ -709,7 +706,6 @@
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15C90B4B18E66C2F00D69802 /* url.lua in Resources */, 15C90B4B18E66C2F00D69802 /* url.lua in Resources */,
1AC35DE718CEE65900F37B72 /* commonly_used_words.txt in Resources */,
1ABCA37A18CD9E180087CE3A /* CCBReaderLoad.lua in Resources */, 1ABCA37A18CD9E180087CE3A /* CCBReaderLoad.lua in Resources */,
1AC35DDF18CEE65900F37B72 /* music.mid in Resources */, 1AC35DDF18CEE65900F37B72 /* music.mid in Resources */,
1AC35D7518CEE58500F37B72 /* src in Resources */, 1AC35D7518CEE58500F37B72 /* src in Resources */,
@ -4352,7 +4345,6 @@
1ABCA39B18CD9E180087CE3A /* StudioConstants.lua in Resources */, 1ABCA39B18CD9E180087CE3A /* StudioConstants.lua in Resources */,
1ABCA38D18CD9E180087CE3A /* extern.lua in Resources */, 1ABCA38D18CD9E180087CE3A /* extern.lua in Resources */,
1AC35DEB18CEE65B00F37B72 /* CocosBuilderExample.ccbproj in Resources */, 1AC35DEB18CEE65B00F37B72 /* CocosBuilderExample.ccbproj in Resources */,
1AC35DF518CEE65B00F37B72 /* commonly_used_words.txt in Resources */,
1AC35DCA18CEE65200F37B72 /* animations in Resources */, 1AC35DCA18CEE65200F37B72 /* animations in Resources */,
1A1645A9191B6283008C7C7F /* ccs-res in Resources */, 1A1645A9191B6283008C7C7F /* ccs-res in Resources */,
1AC35DA118CEE5D100F37B72 /* Icon-72.png in Resources */, 1AC35DA118CEE5D100F37B72 /* Icon-72.png in Resources */,
@ -4393,7 +4385,6 @@
1AC35CFA18CED84500F37B72 /* Misc in Resources */, 1AC35CFA18CED84500F37B72 /* Misc in Resources */,
1AC35D0418CED84500F37B72 /* Shaders in Resources */, 1AC35D0418CED84500F37B72 /* Shaders in Resources */,
1AC35CD818CED84500F37B72 /* CocosBuilderExample.ccbresourcelog in Resources */, 1AC35CD818CED84500F37B72 /* CocosBuilderExample.ccbresourcelog in Resources */,
1AC35CDC18CED84500F37B72 /* commonly_used_words.txt in Resources */,
B2507B6B192589AF00FA4972 /* Shaders3D in Resources */, B2507B6B192589AF00FA4972 /* Shaders3D in Resources */,
1AC35D0618CED84500F37B72 /* spine in Resources */, 1AC35D0618CED84500F37B72 /* spine in Resources */,
1AC35CE818CED84500F37B72 /* extensions in Resources */, 1AC35CE818CED84500F37B72 /* extensions in Resources */,
@ -4471,7 +4462,6 @@
B2507B6C192589AF00FA4972 /* Shaders3D in Resources */, B2507B6C192589AF00FA4972 /* Shaders3D in Resources */,
1AC35CED18CED84500F37B72 /* fonts in Resources */, 1AC35CED18CED84500F37B72 /* fonts in Resources */,
1AC35CD718CED84500F37B72 /* CocosBuilderExample.ccbproj in Resources */, 1AC35CD718CED84500F37B72 /* CocosBuilderExample.ccbproj in Resources */,
1AC35CDD18CED84500F37B72 /* commonly_used_words.txt in Resources */,
1AC35C8918CECF1400F37B72 /* Default.png in Resources */, 1AC35C8918CECF1400F37B72 /* Default.png in Resources */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
@ -5514,6 +5504,7 @@
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = YES; GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
MACOSX_DEPLOYMENT_TARGET = 10.7;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = macosx; SDKROOT = macosx;
@ -5540,6 +5531,7 @@
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = YES; GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = "";
MACOSX_DEPLOYMENT_TARGET = 10.7;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = macosx; SDKROOT = macosx;
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/.. $(SRCROOT)/../cocos $(SRCROOT)/../cocos/editor-support $(SRCROOT)/../extensions $(SRCROOT)/../external $(SRCROOT)/../external/chipmunk/include/chipmunk"; USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/.. $(SRCROOT)/../cocos $(SRCROOT)/../cocos/editor-support $(SRCROOT)/../extensions $(SRCROOT)/../external $(SRCROOT)/../external/chipmunk/include/chipmunk";

Просмотреть файл

@ -133,7 +133,7 @@ void AtlasNode::updateAtlasValues()
} }
// AtlasNode - draw // AtlasNode - draw
void AtlasNode::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void AtlasNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
_quadCommand.init( _quadCommand.init(
_globalZOrder, _globalZOrder,

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@ -69,7 +69,7 @@ public:
// Overrides // Overrides
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
virtual Texture2D* getTexture() const override; virtual Texture2D* getTexture() const override;
virtual void setTexture(Texture2D *texture) override; virtual void setTexture(Texture2D *texture) override;
virtual bool isOpacityModifyRGB() const override; virtual bool isOpacityModifyRGB() const override;

Просмотреть файл

@ -203,15 +203,12 @@ void ClippingNode::drawFullScreenQuadClearStencil()
} }
void ClippingNode::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) void ClippingNode::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{ {
if(!_visible) if(!_visible)
return; return;
bool dirty = parentTransformUpdated || _transformUpdated; uint32_t flags = processParentFlags(parentTransform, parentFlags);
if(dirty)
_modelViewTransform = transform(parentTransform);
_transformUpdated = false;
// IMPORTANT: // IMPORTANT:
// To ease the migration to v3.0, we still support the Mat4 stack, // To ease the migration to v3.0, we still support the Mat4 stack,
@ -249,7 +246,7 @@ void ClippingNode::visit(Renderer *renderer, const Mat4 &parentTransform, bool p
#endif #endif
} }
_stencil->visit(renderer, _modelViewTransform, dirty); _stencil->visit(renderer, _modelViewTransform, flags);
_afterDrawStencilCmd.init(_globalZOrder); _afterDrawStencilCmd.init(_globalZOrder);
_afterDrawStencilCmd.func = CC_CALLBACK_0(ClippingNode::onAfterDrawStencil, this); _afterDrawStencilCmd.func = CC_CALLBACK_0(ClippingNode::onAfterDrawStencil, this);
@ -266,19 +263,19 @@ void ClippingNode::visit(Renderer *renderer, const Mat4 &parentTransform, bool p
auto node = _children.at(i); auto node = _children.at(i);
if ( node && node->getLocalZOrder() < 0 ) if ( node && node->getLocalZOrder() < 0 )
node->visit(renderer, _modelViewTransform, dirty); node->visit(renderer, _modelViewTransform, flags);
else else
break; break;
} }
// self draw // self draw
this->draw(renderer, _modelViewTransform, dirty); this->draw(renderer, _modelViewTransform, flags);
for(auto it=_children.cbegin()+i; it != _children.cend(); ++it) for(auto it=_children.cbegin()+i; it != _children.cend(); ++it)
(*it)->visit(renderer, _modelViewTransform, dirty); (*it)->visit(renderer, _modelViewTransform, flags);
} }
else else
{ {
this->draw(renderer, _modelViewTransform, dirty); this->draw(renderer, _modelViewTransform, flags);
} }
_afterVisitCmd.init(_globalZOrder); _afterVisitCmd.init(_globalZOrder);

Просмотреть файл

@ -95,7 +95,7 @@ public:
* @lua NA * @lua NA
*/ */
virtual void onExit() override; virtual void onExit() override;
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override; virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
CC_CONSTRUCTOR_ACCESS: CC_CONSTRUCTOR_ACCESS:
ClippingNode(); ClippingNode();

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@ -205,14 +205,14 @@ bool DrawNode::init()
return true; return true;
} }
void DrawNode::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void DrawNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
_customCommand.init(_globalZOrder); _customCommand.init(_globalZOrder);
_customCommand.func = CC_CALLBACK_0(DrawNode::onDraw, this, transform, transformUpdated); _customCommand.func = CC_CALLBACK_0(DrawNode::onDraw, this, transform, flags);
renderer->addCommand(&_customCommand); renderer->addCommand(&_customCommand);
} }
void DrawNode::onDraw(const Mat4 &transform, bool transformUpdated) void DrawNode::onDraw(const Mat4 &transform, uint32_t flags)
{ {
auto glProgram = getGLProgram(); auto glProgram = getGLProgram();
glProgram->use(); glProgram->use();

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@ -89,10 +89,10 @@ public:
*/ */
void setBlendFunc(const BlendFunc &blendFunc); void setBlendFunc(const BlendFunc &blendFunc);
void onDraw(const Mat4 &transform, bool transformUpdated); void onDraw(const Mat4 &transform, uint32_t flags);
// Overrides // Overrides
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
CC_CONSTRUCTOR_ACCESS: CC_CONSTRUCTOR_ACCESS:
DrawNode(); DrawNode();

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@ -264,8 +264,16 @@ bool FontAtlas::prepareLetterDefinitions(const std::u16string& utf16String)
_currentPageOrigY += _commonLineHeight; _currentPageOrigY += _commonLineHeight;
_currentPageOrigX = 0; _currentPageOrigX = 0;
if(_currentPageOrigY + _commonLineHeight >= CacheTextureHeight) if(_currentPageOrigY + _commonLineHeight >= CacheTextureHeight)
{ {
auto data = _currentPageData + CacheTextureWidth * (int)startY; unsigned char *data = nullptr;
if(pixelFormat == Texture2D::PixelFormat::AI88)
{
data = _currentPageData + CacheTextureWidth * (int)startY * 2;
}
else
{
data = _currentPageData + CacheTextureWidth * (int)startY;
}
_atlasTextures[_currentPage]->updateWithData(data, 0, startY, _atlasTextures[_currentPage]->updateWithData(data, 0, startY,
CacheTextureWidth, CacheTextureHeight - startY); CacheTextureWidth, CacheTextureHeight - startY);
@ -325,7 +333,15 @@ bool FontAtlas::prepareLetterDefinitions(const std::u16string& utf16String)
if(existNewLetter) if(existNewLetter)
{ {
auto data = _currentPageData + CacheTextureWidth * (int)startY; unsigned char *data = nullptr;
if(pixelFormat == Texture2D::PixelFormat::AI88)
{
data = _currentPageData + CacheTextureWidth * (int)startY * 2;
}
else
{
data = _currentPageData + CacheTextureWidth * (int)startY;
}
_atlasTextures[_currentPage]->updateWithData(data, 0, startY, _atlasTextures[_currentPage]->updateWithData(data, 0, startY,
CacheTextureWidth, _currentPageOrigY - startY + _commonLineHeight); CacheTextureWidth, _currentPageOrigY - startY + _commonLineHeight);
} }

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@ -877,14 +877,14 @@ void Label::drawShadowWithoutBlur()
setColor(oldColor); setColor(oldColor);
} }
void Label::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void Label::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
// Don't do calculate the culling if the transform was not updated // Don't do calculate the culling if the transform was not updated
_insideBounds = transformUpdated ? renderer->checkVisibility(transform, _contentSize) : _insideBounds; _insideBounds = (flags & FLAGS_TRANSFORM_DIRTY) ? renderer->checkVisibility(transform, _contentSize) : _insideBounds;
if(_insideBounds) { if(_insideBounds) {
_customCommand.init(_globalZOrder); _customCommand.init(_globalZOrder);
_customCommand.func = CC_CALLBACK_0(Label::onDraw, this, transform, transformUpdated); _customCommand.func = CC_CALLBACK_0(Label::onDraw, this, transform, flags);
renderer->addCommand(&_customCommand); renderer->addCommand(&_customCommand);
} }
} }
@ -1019,7 +1019,7 @@ void Label::updateFont()
_systemFontDirty = false; _systemFontDirty = false;
} }
void Label::drawTextSprite(Renderer *renderer, bool parentTransformUpdated) void Label::drawTextSprite(Renderer *renderer, uint32_t parentFlags)
{ {
if (_fontDefinition._fontFillColor != _textColor) if (_fontDefinition._fontFillColor != _textColor)
{ {
@ -1044,12 +1044,12 @@ void Label::drawTextSprite(Renderer *renderer, bool parentTransformUpdated)
} }
if (_shadowNode) if (_shadowNode)
{ {
_shadowNode->visit(renderer, _modelViewTransform, parentTransformUpdated); _shadowNode->visit(renderer, _modelViewTransform, parentFlags);
} }
_textSprite->visit(renderer, _modelViewTransform, parentTransformUpdated); _textSprite->visit(renderer, _modelViewTransform, parentFlags);
} }
void Label::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) void Label::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{ {
if (! _visible || _originalUTF8String.empty()) if (! _visible || _originalUTF8String.empty())
{ {
@ -1064,9 +1064,9 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTr
updateContent(); updateContent();
} }
bool dirty = parentTransformUpdated || _transformUpdated; uint32_t flags = processParentFlags(parentTransform, parentFlags);
if (_shadowEnabled && _shadowBlurRadius <= 0 && (_shadowDirty || dirty)) if (_shadowEnabled && _shadowBlurRadius <= 0 && (_shadowDirty || (flags & FLAGS_DIRTY_MASK)))
{ {
_position.x += _shadowOffset.width; _position.x += _shadowOffset.width;
_position.y += _shadowOffset.height; _position.y += _shadowOffset.height;
@ -1081,12 +1081,6 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTr
_shadowDirty = false; _shadowDirty = false;
} }
if(dirty)
{
_modelViewTransform = transform(parentTransform);
}
_transformUpdated = false;
// IMPORTANT: // IMPORTANT:
// To ease the migration to v3.0, we still support the Mat4 stack, // To ease the migration to v3.0, we still support the Mat4 stack,
// but it is deprecated and your code should not rely on it // but it is deprecated and your code should not rely on it
@ -1099,11 +1093,11 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTr
if (_textSprite) if (_textSprite)
{ {
drawTextSprite(renderer,dirty); drawTextSprite(renderer, flags);
} }
else else
{ {
draw(renderer, _modelViewTransform, dirty); draw(renderer, _modelViewTransform, flags);
} }
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);

Просмотреть файл

@ -237,8 +237,8 @@ public:
virtual Rect getBoundingBox() const override; virtual Rect getBoundingBox() const override;
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override; virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
CC_DEPRECATED_ATTRIBUTE static Label* create(const std::string& text, const std::string& font, float fontSize, CC_DEPRECATED_ATTRIBUTE static Label* create(const std::string& text, const std::string& font, float fontSize,
const Size& dimensions = Size::ZERO, TextHAlignment hAlignment = TextHAlignment::LEFT, const Size& dimensions = Size::ZERO, TextHAlignment hAlignment = TextHAlignment::LEFT,
@ -298,7 +298,7 @@ protected:
void drawShadowWithoutBlur(); void drawShadowWithoutBlur();
void drawTextSprite(Renderer *renderer, bool parentTransformUpdated); void drawTextSprite(Renderer *renderer, uint32_t parentFlags);
void createSpriteWithFontDefinition(); void createSpriteWithFontDefinition();

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@ -249,7 +249,7 @@ void LabelAtlas::updateColor()
//CCLabelAtlas - draw //CCLabelAtlas - draw
#if CC_LABELATLAS_DEBUG_DRAW #if CC_LABELATLAS_DEBUG_DRAW
void LabelAtlas::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void LabelAtlas::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
AtlasNode::draw(renderer, transform, transformUpdated); AtlasNode::draw(renderer, transform, transformUpdated);

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@ -84,7 +84,7 @@ public:
virtual std::string getDescription() const override; virtual std::string getDescription() const override;
#if CC_LABELATLAS_DEBUG_DRAW #if CC_LABELATLAS_DEBUG_DRAW
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
#endif #endif
protected: protected:

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@ -207,7 +207,7 @@ Rect LabelBMFont::getBoundingBox() const
return _label->getBoundingBox(); return _label->getBoundingBox();
} }
#if CC_LABELBMFONT_DEBUG_DRAW #if CC_LABELBMFONT_DEBUG_DRAW
void LabelBMFont::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void LabelBMFont::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
Node::draw(renderer, transform, transformUpdated); Node::draw(renderer, transform, transformUpdated);

Просмотреть файл

@ -124,7 +124,7 @@ public:
virtual std::string getDescription() const override; virtual std::string getDescription() const override;
#if CC_LABELBMFONT_DEBUG_DRAW #if CC_LABELBMFONT_DEBUG_DRAW
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
#endif #endif
private: private:

Просмотреть файл

@ -262,14 +262,14 @@ void LabelTTF::setFlippedY(bool flippedY)
} }
} }
void LabelTTF::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) void LabelTTF::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{ {
if (_contentDirty) if (_contentDirty)
{ {
this->setContentSize(_renderLabel->getContentSize()); this->setContentSize(_renderLabel->getContentSize());
_contentDirty = false; _contentDirty = false;
} }
Node::visit(renderer,parentTransform,parentTransformUpdated); Node::visit(renderer,parentTransform, parentFlags);
} }
const Size& LabelTTF::getContentSize() const const Size& LabelTTF::getContentSize() const

Просмотреть файл

@ -150,7 +150,7 @@ public:
* @lua NA * @lua NA
*/ */
virtual std::string getDescription() const override; virtual std::string getDescription() const override;
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override; virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
virtual const Size& getContentSize() const override; virtual const Size& getContentSize() const override;
protected: protected:
Label* _renderLabel; Label* _renderLabel;

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@ -75,16 +75,9 @@ Layer::~Layer()
bool Layer::init() bool Layer::init()
{ {
bool ret = false; Director * director = Director::getInstance();
do setContentSize(director->getWinSize());
{ return true;
Director * director;
CC_BREAK_IF(!(director = Director::getInstance()));
this->setContentSize(director->getWinSize());
// success
ret = true;
} while(0);
return ret;
} }
Layer *Layer::create() Layer *Layer::create()
@ -584,10 +577,10 @@ void LayerColor::updateColor()
} }
} }
void LayerColor::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void LayerColor::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
_customCommand.init(_globalZOrder); _customCommand.init(_globalZOrder);
_customCommand.func = CC_CALLBACK_0(LayerColor::onDraw, this, transform, transformUpdated); _customCommand.func = CC_CALLBACK_0(LayerColor::onDraw, this, transform, flags);
renderer->addCommand(&_customCommand); renderer->addCommand(&_customCommand);
for(int i = 0; i < 4; ++i) for(int i = 0; i < 4; ++i)
@ -600,7 +593,7 @@ void LayerColor::draw(Renderer *renderer, const Mat4 &transform, bool transformU
} }
} }
void LayerColor::onDraw(const Mat4& transform, bool transformUpdated) void LayerColor::onDraw(const Mat4& transform, uint32_t flags)
{ {
getGLProgram()->use(); getGLProgram()->use();
getGLProgram()->setUniformsForBuiltins(transform); getGLProgram()->setUniformsForBuiltins(transform);

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@ -270,7 +270,7 @@ public:
// //
// Overrides // Overrides
// //
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
virtual void setContentSize(const Size & var) override; virtual void setContentSize(const Size & var) override;
/** BlendFunction. Conforms to BlendProtocol protocol */ /** BlendFunction. Conforms to BlendProtocol protocol */
@ -299,7 +299,7 @@ CC_CONSTRUCTOR_ACCESS:
bool initWithColor(const Color4B& color); bool initWithColor(const Color4B& color);
protected: protected:
void onDraw(const Mat4& transform, bool transformUpdated); void onDraw(const Mat4& transform, uint32_t flags);
virtual void updateColor() override; virtual void updateColor() override;

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@ -374,7 +374,7 @@ void MotionStreak::reset()
_nuPoints = 0; _nuPoints = 0;
} }
void MotionStreak::onDraw(const Mat4 &transform, bool transformUpdated) void MotionStreak::onDraw(const Mat4 &transform, uint32_t flags)
{ {
getGLProgram()->use(); getGLProgram()->use();
getGLProgram()->setUniformsForBuiltins(transform); getGLProgram()->setUniformsForBuiltins(transform);
@ -404,12 +404,12 @@ void MotionStreak::onDraw(const Mat4 &transform, bool transformUpdated)
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _nuPoints*2); CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _nuPoints*2);
} }
void MotionStreak::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void MotionStreak::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
if(_nuPoints <= 1) if(_nuPoints <= 1)
return; return;
_customCommand.init(_globalZOrder); _customCommand.init(_globalZOrder);
_customCommand.func = CC_CALLBACK_0(MotionStreak::onDraw, this, transform, transformUpdated); _customCommand.func = CC_CALLBACK_0(MotionStreak::onDraw, this, transform, flags);
renderer->addCommand(&_customCommand); renderer->addCommand(&_customCommand);
} }

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@ -85,7 +85,7 @@ public:
* @js NA * @js NA
* @lua NA * @lua NA
*/ */
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
/** /**
* @js NA * @js NA
* @lua NA * @lua NA
@ -120,7 +120,7 @@ CC_CONSTRUCTOR_ACCESS:
protected: protected:
//renderer callback //renderer callback
void onDraw(const Mat4 &transform, bool transformUpdated); void onDraw(const Mat4 &transform, uint32_t flags);
bool _fastMode; bool _fastMode;
bool _startingPositionInitialized; bool _startingPositionInitialized;

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@ -121,6 +121,7 @@ Node::Node(void)
, _realColor(Color3B::WHITE) , _realColor(Color3B::WHITE)
, _cascadeColorEnabled(false) , _cascadeColorEnabled(false)
, _cascadeOpacityEnabled(false) , _cascadeOpacityEnabled(false)
, _usingNormalizedPosition(false)
{ {
// set default scheduler and actionManager // set default scheduler and actionManager
Director *director = Director::getInstance(); Director *director = Director::getInstance();
@ -423,6 +424,7 @@ void Node::setPosition(const Vec2& position)
_position = position; _position = position;
_transformUpdated = _transformDirty = _inverseDirty = true; _transformUpdated = _transformDirty = _inverseDirty = true;
_usingNormalizedPosition = false;
#if CC_USE_PHYSICS #if CC_USE_PHYSICS
if (_physicsBody != nullptr && !_physicsBody->_positionResetTag) if (_physicsBody != nullptr && !_physicsBody->_positionResetTag)
@ -498,6 +500,23 @@ void Node::setPositionZ(float positionZ)
setGlobalZOrder(positionZ); setGlobalZOrder(positionZ);
} }
/// position getter
const Vec2& Node::getNormalizedPosition() const
{
return _normalizedPosition;
}
/// position setter
void Node::setNormalizedPosition(const Vec2& position)
{
if (_normalizedPosition.equals(position))
return;
_normalizedPosition = position;
_usingNormalizedPosition = true;
_transformUpdated = _transformDirty = _inverseDirty = true;
}
ssize_t Node::getChildrenCount() const ssize_t Node::getChildrenCount() const
{ {
return _children.size(); return _children.size();
@ -561,7 +580,7 @@ void Node::setContentSize(const Size & size)
_contentSize = size; _contentSize = size;
_anchorPointInPoints = Vec2(_contentSize.width * _anchorPoint.x, _contentSize.height * _anchorPoint.y ); _anchorPointInPoints = Vec2(_contentSize.width * _anchorPoint.x, _contentSize.height * _anchorPoint.y );
_transformUpdated = _transformDirty = _inverseDirty = true; _transformUpdated = _transformDirty = _inverseDirty = _contentSizeDirty = true;
} }
} }
@ -575,6 +594,7 @@ bool Node::isRunning() const
void Node::setParent(Node * parent) void Node::setParent(Node * parent)
{ {
_parent = parent; _parent = parent;
_transformUpdated = _transformDirty = _inverseDirty = true;
} }
/// isRelativeAnchorPoint getter /// isRelativeAnchorPoint getter
@ -943,7 +963,7 @@ void Node::draw()
draw(renderer, _modelViewTransform, true); draw(renderer, _modelViewTransform, true);
} }
void Node::draw(Renderer* renderer, const Mat4 &transform, bool transformUpdated) void Node::draw(Renderer* renderer, const Mat4 &transform, uint32_t flags)
{ {
} }
@ -954,7 +974,30 @@ void Node::visit()
visit(renderer, parentTransform, true); visit(renderer, parentTransform, true);
} }
void Node::visit(Renderer* renderer, const Mat4 &parentTransform, bool parentTransformUpdated) uint32_t Node::processParentFlags(const Mat4& parentTransform, uint32_t parentFlags)
{
uint32_t flags = parentFlags;
flags |= (_transformUpdated ? FLAGS_TRANSFORM_DIRTY : 0);
flags |= (_contentSizeDirty ? FLAGS_CONTENT_SIZE_DIRTY : 0);
if(_usingNormalizedPosition && (flags & FLAGS_CONTENT_SIZE_DIRTY)) {
CCASSERT(_parent, "setNormalizedPosition() doesn't work with orphan nodes");
auto s = _parent->getContentSize();
_position.x = _normalizedPosition.x * s.width;
_position.y = _normalizedPosition.y * s.height;
_transformUpdated = _transformDirty = _inverseDirty = true;
}
if(flags & FLAGS_DIRTY_MASK)
_modelViewTransform = this->transform(parentTransform);
_transformUpdated = false;
_contentSizeDirty = false;
return flags;
}
void Node::visit(Renderer* renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{ {
// quick return if not visible. children won't be drawn. // quick return if not visible. children won't be drawn.
if (!_visible) if (!_visible)
@ -962,17 +1005,12 @@ void Node::visit(Renderer* renderer, const Mat4 &parentTransform, bool parentTra
return; return;
} }
bool dirty = _transformUpdated || parentTransformUpdated; uint32_t flags = processParentFlags(parentTransform, parentFlags);
if(dirty)
_modelViewTransform = this->transform(parentTransform);
_transformUpdated = false;
// IMPORTANT: // IMPORTANT:
// To ease the migration to v3.0, we still support the Mat4 stack, // To ease the migration to v3.0, we still support the Mat4 stack,
// but it is deprecated and your code should not rely on it // but it is deprecated and your code should not rely on it
Director* director = Director::getInstance(); Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform); director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
@ -987,24 +1025,21 @@ void Node::visit(Renderer* renderer, const Mat4 &parentTransform, bool parentTra
auto node = _children.at(i); auto node = _children.at(i);
if ( node && node->_localZOrder < 0 ) if ( node && node->_localZOrder < 0 )
node->visit(renderer, _modelViewTransform, dirty); node->visit(renderer, _modelViewTransform, flags);
else else
break; break;
} }
// self draw // self draw
this->draw(renderer, _modelViewTransform, dirty); this->draw(renderer, _modelViewTransform, flags);
for(auto it=_children.cbegin()+i; it != _children.cend(); ++it) for(auto it=_children.cbegin()+i; it != _children.cend(); ++it)
(*it)->visit(renderer, _modelViewTransform, dirty); (*it)->visit(renderer, _modelViewTransform, flags);
} }
else else
{ {
this->draw(renderer, _modelViewTransform, dirty); this->draw(renderer, _modelViewTransform, flags);
} }
// reset for next frame
_orderOfArrival = 0;
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
} }
@ -1640,8 +1675,18 @@ void Node::updatePhysicsBodyRotation(Scene* scene)
void Node::setPhysicsBody(PhysicsBody* body) void Node::setPhysicsBody(PhysicsBody* body)
{ {
if (_physicsBody == body)
{
return;
}
if (body != nullptr) if (body != nullptr)
{ {
if (body->getNode() != nullptr)
{
body->getNode()->setPhysicsBody(nullptr);
}
body->_node = this; body->_node = this;
body->retain(); body->retain();
@ -1683,6 +1728,11 @@ void Node::setPhysicsBody(PhysicsBody* body)
} }
} }
if (scene != nullptr)
{
scene->getPhysicsWorld()->addBody(body);
}
updatePhysicsBodyPosition(scene); updatePhysicsBodyPosition(scene);
updatePhysicsBodyRotation(scene); updatePhysicsBodyRotation(scene);
} }

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@ -107,6 +107,12 @@ public:
/// Default tag used for all the nodes /// Default tag used for all the nodes
static const int INVALID_TAG = -1; static const int INVALID_TAG = -1;
enum {
FLAGS_TRANSFORM_DIRTY = (1 << 0),
FLAGS_CONTENT_SIZE_DIRTY = (1 << 1),
FLAGS_DIRTY_MASK = (FLAGS_TRANSFORM_DIRTY | FLAGS_CONTENT_SIZE_DIRTY),
};
/// @{ /// @{
/// @name Constructor, Destructor and Initializers /// @name Constructor, Destructor and Initializers
@ -283,6 +289,19 @@ public:
* @param position The position (x,y) of the node in OpenGL coordinates * @param position The position (x,y) of the node in OpenGL coordinates
*/ */
virtual void setPosition(const Vec2 &position); virtual void setPosition(const Vec2 &position);
/** Sets the position (x,y) using values between 0 and 1.
The positions in pixels is calculated like the following:
@code
// pseudo code
void setNormalizedPosition(Vec2 pos) {
Size s = getParent()->getContentSize();
_position = pos * s;
}
@endcode
*/
virtual void setNormalizedPosition(const Vec2 &position);
/** /**
* Gets the position (x,y) of the node in its parent's coordinate system. * Gets the position (x,y) of the node in its parent's coordinate system.
* *
@ -294,6 +313,10 @@ public:
* @endcode * @endcode
*/ */
virtual const Vec2& getPosition() const; virtual const Vec2& getPosition() const;
/** returns the normalized position */
virtual const Vec2& getNormalizedPosition() const;
/** /**
* Sets the position (x,y) of the node in its parent's coordinate system. * Sets the position (x,y) of the node in its parent's coordinate system.
* *
@ -923,13 +946,13 @@ public:
* AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE * AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE
* But if you enable any other GL state, you should disable it after drawing your node. * But if you enable any other GL state, you should disable it after drawing your node.
*/ */
virtual void draw(Renderer *renderer, const Mat4& transform, bool transformUpdated); virtual void draw(Renderer *renderer, const Mat4& transform, uint32_t flags);
virtual void draw() final; virtual void draw() final;
/** /**
* Visits this node's children and draw them recursively. * Visits this node's children and draw them recursively.
*/ */
virtual void visit(Renderer *renderer, const Mat4& parentTransform, bool parentTransformUpdated); virtual void visit(Renderer *renderer, const Mat4& parentTransform, uint32_t parentFlags);
virtual void visit() final; virtual void visit() final;
@ -1362,6 +1385,7 @@ protected:
Vec2 convertToWindowSpace(const Vec2& nodePoint) const; Vec2 convertToWindowSpace(const Vec2& nodePoint) const;
Mat4 transform(const Mat4 &parentTransform); Mat4 transform(const Mat4 &parentTransform);
uint32_t processParentFlags(const Mat4& parentTransform, uint32_t parentFlags);
virtual void updateCascadeOpacity(); virtual void updateCascadeOpacity();
virtual void disableCascadeOpacity(); virtual void disableCascadeOpacity();
@ -1387,6 +1411,8 @@ protected:
Vec2 _position; ///< position of the node Vec2 _position; ///< position of the node
float _positionZ; ///< OpenGL real Z position float _positionZ; ///< OpenGL real Z position
Vec2 _normalizedPosition;
bool _usingNormalizedPosition;
float _skewX; ///< skew angle on x-axis float _skewX; ///< skew angle on x-axis
float _skewY; ///< skew angle on y-axis float _skewY; ///< skew angle on y-axis
@ -1395,6 +1421,7 @@ protected:
Vec2 _anchorPoint; ///< anchor point normalized (NOT in points) Vec2 _anchorPoint; ///< anchor point normalized (NOT in points)
Size _contentSize; ///< untransformed size of the node Size _contentSize; ///< untransformed size of the node
bool _contentSizeDirty; ///< whether or not the contentSize is dirty
Mat4 _modelViewTransform; ///< ModelView transform of the Node. Mat4 _modelViewTransform; ///< ModelView transform of the Node.

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@ -82,7 +82,7 @@ void NodeGrid::onGridEndDraw()
} }
} }
void NodeGrid::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) void NodeGrid::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{ {
// quick return if not visible. children won't be drawn. // quick return if not visible. children won't be drawn.
if (!_visible) if (!_visible)
@ -94,7 +94,7 @@ void NodeGrid::visit(Renderer *renderer, const Mat4 &parentTransform, bool paren
renderer->addCommand(&_groupCommand); renderer->addCommand(&_groupCommand);
renderer->pushGroup(_groupCommand.getRenderQueueID()); renderer->pushGroup(_groupCommand.getRenderQueueID());
bool dirty = parentTransformUpdated || _transformUpdated; bool dirty = (parentFlags & FLAGS_TRANSFORM_DIRTY) || _transformUpdated;
if(dirty) if(dirty)
_modelViewTransform = this->transform(parentTransform); _modelViewTransform = this->transform(parentTransform);
_transformUpdated = false; _transformUpdated = false;

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@ -54,7 +54,7 @@ public:
void setTarget(Node *target); void setTarget(Node *target);
// overrides // overrides
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override; virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
protected: protected:
NodeGrid(); NodeGrid();

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@ -145,7 +145,7 @@ The positions are updated at visit because:
- using a timer is not guaranteed that it will called after all the positions were updated - using a timer is not guaranteed that it will called after all the positions were updated
- overriding "draw" will only precise if the children have a z > 0 - overriding "draw" will only precise if the children have a z > 0
*/ */
void ParallaxNode::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) void ParallaxNode::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{ {
// Vec2 pos = position_; // Vec2 pos = position_;
// Vec2 pos = [self convertToWorldSpace:Vec2::ZERO]; // Vec2 pos = [self convertToWorldSpace:Vec2::ZERO];
@ -161,7 +161,7 @@ void ParallaxNode::visit(Renderer *renderer, const Mat4 &parentTransform, bool p
} }
_lastPosition = pos; _lastPosition = pos;
} }
Node::visit(renderer, parentTransform, parentTransformUpdated); Node::visit(renderer, parentTransform, parentFlags);
} }
NS_CC_END NS_CC_END

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@ -67,7 +67,7 @@ public:
virtual void addChild(Node * child, int zOrder, int tag) override; virtual void addChild(Node * child, int zOrder, int tag) override;
virtual void removeChild(Node* child, bool cleanup) override; virtual void removeChild(Node* child, bool cleanup) override;
virtual void removeAllChildrenWithCleanup(bool cleanup) override; virtual void removeAllChildrenWithCleanup(bool cleanup) override;
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override; virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
protected: protected:
/** Adds a child to the container with a z-order, a parallax ratio and a position offset /** Adds a child to the container with a z-order, a parallax ratio and a position offset

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@ -121,7 +121,7 @@ bool ParticleBatchNode::initWithFile(const std::string& fileImage, int capacity)
// override visit. // override visit.
// Don't call visit on it's children // Don't call visit on it's children
void ParticleBatchNode::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) void ParticleBatchNode::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{ {
// CAREFUL: // CAREFUL:
// This visit is almost identical to Node#visit // This visit is almost identical to Node#visit
@ -135,20 +135,16 @@ void ParticleBatchNode::visit(Renderer *renderer, const Mat4 &parentTransform, b
return; return;
} }
bool dirty = parentTransformUpdated || _transformUpdated; uint32_t flags = processParentFlags(parentTransform, parentFlags);
if(dirty)
_modelViewTransform = transform(parentTransform);
_transformUpdated = false;
// IMPORTANT: // IMPORTANT:
// To ease the migration to v3.0, we still support the Mat4 stack, // To ease the migration to v3.0, we still support the Mat4 stack,
// but it is deprecated and your code should not rely on it // but it is deprecated and your code should not rely on it
Director* director = Director::getInstance(); Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform); director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
draw(renderer, _modelViewTransform, dirty); draw(renderer, _modelViewTransform, flags);
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
} }
@ -383,7 +379,7 @@ void ParticleBatchNode::removeAllChildrenWithCleanup(bool doCleanup)
_textureAtlas->removeAllQuads(); _textureAtlas->removeAllQuads();
} }
void ParticleBatchNode::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void ParticleBatchNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
CC_PROFILER_START("CCParticleBatchNode - draw"); CC_PROFILER_START("CCParticleBatchNode - draw");

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@ -91,13 +91,13 @@ public:
inline void setTextureAtlas(TextureAtlas* atlas) { _textureAtlas = atlas; }; inline void setTextureAtlas(TextureAtlas* atlas) { _textureAtlas = atlas; };
// Overrides // Overrides
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override; virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
using Node::addChild; using Node::addChild;
virtual void addChild(Node * child, int zOrder, int tag) override; virtual void addChild(Node * child, int zOrder, int tag) override;
virtual void removeChild(Node* child, bool cleanup) override; virtual void removeChild(Node* child, bool cleanup) override;
virtual void reorderChild(Node * child, int zOrder) override; virtual void reorderChild(Node * child, int zOrder) override;
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
virtual Texture2D* getTexture(void) const override; virtual Texture2D* getTexture(void) const override;
virtual void setTexture(Texture2D *texture) override; virtual void setTexture(Texture2D *texture) override;
/** /**

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@ -368,7 +368,7 @@ void ParticleSystemQuad::postStep()
} }
// overriding draw method // overriding draw method
void ParticleSystemQuad::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void ParticleSystemQuad::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
CCASSERT( _particleIdx == 0 || _particleIdx == _particleCount, "Abnormal error in particle quad"); CCASSERT( _particleIdx == 0 || _particleIdx == _particleCount, "Abnormal error in particle quad");
//quad command //quad command

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@ -106,7 +106,7 @@ public:
* @js NA * @js NA
* @lua NA * @lua NA
*/ */
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
/** /**
* @js NA * @js NA

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@ -500,7 +500,7 @@ Vec2 ProgressTimer::boundaryTexCoord(char index)
return Vec2::ZERO; return Vec2::ZERO;
} }
void ProgressTimer::onDraw(const Mat4 &transform, bool transformUpdated) void ProgressTimer::onDraw(const Mat4 &transform, uint32_t flags)
{ {
getGLProgram()->use(); getGLProgram()->use();
@ -551,13 +551,13 @@ void ProgressTimer::onDraw(const Mat4 &transform, bool transformUpdated)
} }
} }
void ProgressTimer::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void ProgressTimer::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
if( ! _vertexData || ! _sprite) if( ! _vertexData || ! _sprite)
return; return;
_customCommand.init(_globalZOrder); _customCommand.init(_globalZOrder);
_customCommand.func = CC_CALLBACK_0(ProgressTimer::onDraw, this, transform, transformUpdated); _customCommand.func = CC_CALLBACK_0(ProgressTimer::onDraw, this, transform, flags);
renderer->addCommand(&_customCommand); renderer->addCommand(&_customCommand);
} }

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@ -111,7 +111,7 @@ public:
inline Vec2 getBarChangeRate() const { return _barChangeRate; } inline Vec2 getBarChangeRate() const { return _barChangeRate; }
// Overrides // Overrides
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
virtual void setAnchorPoint(const Vec2& anchorPoint) override; virtual void setAnchorPoint(const Vec2& anchorPoint) override;
virtual void setColor(const Color3B &color) override; virtual void setColor(const Color3B &color) override;
virtual const Color3B& getColor() const override; virtual const Color3B& getColor() const override;
@ -133,7 +133,7 @@ CC_CONSTRUCTOR_ACCESS:
bool initWithSprite(Sprite* sp); bool initWithSprite(Sprite* sp);
protected: protected:
void onDraw(const Mat4 &transform, bool transformUpdated); void onDraw(const Mat4 &transform, uint32_t flags);
Tex2F textureCoordFromAlphaPoint(Vec2 alpha); Tex2F textureCoordFromAlphaPoint(Vec2 alpha);
Vec2 vertexFromAlphaPoint(Vec2 alpha); Vec2 vertexFromAlphaPoint(Vec2 alpha);

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@ -383,7 +383,7 @@ void RenderTexture::clearStencil(int stencilValue)
glClearStencil(stencilClearValue); glClearStencil(stencilClearValue);
} }
void RenderTexture::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) void RenderTexture::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{ {
// override visit. // override visit.
// Don't call visit on its children // Don't call visit on its children
@ -392,22 +392,17 @@ void RenderTexture::visit(Renderer *renderer, const Mat4 &parentTransform, bool
return; return;
} }
bool dirty = parentTransformUpdated || _transformUpdated; uint32_t flags = processParentFlags(parentTransform, parentFlags);
if(dirty)
_modelViewTransform = transform(parentTransform);
_transformUpdated = false;
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
Director* director = Director::getInstance();
// IMPORTANT: // IMPORTANT:
// To ease the migration to v3.0, we still support the Mat4 stack, // To ease the migration to v3.0, we still support the Mat4 stack,
// but it is deprecated and your code should not rely on it // but it is deprecated and your code should not rely on it
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform); director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
_sprite->visit(renderer, _modelViewTransform, dirty); _sprite->visit(renderer, _modelViewTransform, flags);
draw(renderer, _modelViewTransform, dirty); draw(renderer, _modelViewTransform, flags);
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
@ -654,7 +649,7 @@ void RenderTexture::onClearDepth()
glClearDepth(depthClearValue); glClearDepth(depthClearValue);
} }
void RenderTexture::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void RenderTexture::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
if (_autoDraw) if (_autoDraw)
{ {
@ -672,7 +667,7 @@ void RenderTexture::draw(Renderer *renderer, const Mat4 &transform, bool transfo
for(const auto &child: _children) for(const auto &child: _children)
{ {
if (child != _sprite) if (child != _sprite)
child->visit(renderer, transform, transformUpdated); child->visit(renderer, transform, flags);
} }
//End will pop the current render group //End will pop the current render group

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@ -153,8 +153,8 @@ public:
}; };
// Overrides // Overrides
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override; virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
//flag: use stack matrix computed from scene hierarchy or generate new modelView and projection matrix //flag: use stack matrix computed from scene hierarchy or generate new modelView and projection matrix
void setKeepMatrix(bool keepMatrix); void setKeepMatrix(bool keepMatrix);

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@ -53,19 +53,17 @@ Scene::~Scene()
bool Scene::init() bool Scene::init()
{ {
bool ret = false; auto size = Director::getInstance()->getWinSize();
do return initWithSize(size);
{
Director * director;
CC_BREAK_IF( ! (director = Director::getInstance()) );
this->setContentSize(director->getWinSize());
// success
ret = true;
} while (0);
return ret;
} }
Scene *Scene::create() bool Scene::initWithSize(const Size& size)
{
setContentSize(size);
return true;
}
Scene* Scene::create()
{ {
Scene *ret = new Scene(); Scene *ret = new Scene();
if (ret && ret->init()) if (ret && ret->init())
@ -80,6 +78,21 @@ Scene *Scene::create()
} }
} }
Scene* Scene::createWithSize(const Size& size)
{
Scene *ret = new Scene();
if (ret && ret->initWithSize(size))
{
ret->autorelease();
return ret;
}
else
{
CC_SAFE_DELETE(ret);
return nullptr;
}
}
std::string Scene::getDescription() const std::string Scene::getDescription() const
{ {
return StringUtils::format("<Scene | tag = %d>", _tag); return StringUtils::format("<Scene | tag = %d>", _tag);
@ -106,7 +119,7 @@ void Scene::update(float delta)
} }
} }
Scene *Scene::createWithPhysics() Scene* Scene::createWithPhysics()
{ {
Scene *ret = new Scene(); Scene *ret = new Scene();
if (ret && ret->initWithPhysics()) if (ret && ret->initWithPhysics())

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@ -54,6 +54,9 @@ public:
/** creates a new Scene object */ /** creates a new Scene object */
static Scene *create(); static Scene *create();
/** creates a new Scene object with a predefined Size */
static Scene *createWithSize(const Size& size);
// Overrides // Overrides
virtual Scene *getScene() override; virtual Scene *getScene() override;
@ -64,7 +67,8 @@ CC_CONSTRUCTOR_ACCESS:
Scene(); Scene();
virtual ~Scene(); virtual ~Scene();
virtual bool init() override; bool init();
bool initWithSize(const Size& size);
protected: protected:
friend class Node; friend class Node;

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@ -585,10 +585,10 @@ void Sprite::updateTransform(void)
// draw // draw
void Sprite::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void Sprite::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
// Don't do calculate the culling if the transform was not updated // Don't do calculate the culling if the transform was not updated
_insideBounds = transformUpdated ? renderer->checkVisibility(transform, _contentSize) : _insideBounds; _insideBounds = (flags & FLAGS_TRANSFORM_DIRTY) ? renderer->checkVisibility(transform, _contentSize) : _insideBounds;
if(_insideBounds) if(_insideBounds)
{ {

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@ -420,7 +420,7 @@ public:
virtual void setAnchorPoint(const Vec2& anchor) override; virtual void setAnchorPoint(const Vec2& anchor) override;
virtual void ignoreAnchorPointForPosition(bool value) override; virtual void ignoreAnchorPointForPosition(bool value) override;
virtual void setVisible(bool bVisible) override; virtual void setVisible(bool bVisible) override;
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
virtual void setOpacityModifyRGB(bool modify) override; virtual void setOpacityModifyRGB(bool modify) override;
virtual bool isOpacityModifyRGB(void) const override; virtual bool isOpacityModifyRGB(void) const override;
/// @} /// @}

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@ -132,7 +132,7 @@ SpriteBatchNode::~SpriteBatchNode()
// override visit // override visit
// don't call visit on it's children // don't call visit on it's children
void SpriteBatchNode::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) void SpriteBatchNode::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{ {
CC_PROFILER_START_CATEGORY(kProfilerCategoryBatchSprite, "CCSpriteBatchNode - visit"); CC_PROFILER_START_CATEGORY(kProfilerCategoryBatchSprite, "CCSpriteBatchNode - visit");
@ -150,20 +150,16 @@ void SpriteBatchNode::visit(Renderer *renderer, const Mat4 &parentTransform, boo
sortAllChildren(); sortAllChildren();
bool dirty = parentTransformUpdated || _transformUpdated; uint32_t flags = processParentFlags(parentTransform, parentFlags);
if(dirty)
_modelViewTransform = transform(parentTransform);
_transformUpdated = false;
// IMPORTANT: // IMPORTANT:
// To ease the migration to v3.0, we still support the Mat4 stack, // To ease the migration to v3.0, we still support the Mat4 stack,
// but it is deprecated and your code should not rely on it // but it is deprecated and your code should not rely on it
Director* director = Director::getInstance(); Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform); director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
draw(renderer, _modelViewTransform, dirty); draw(renderer, _modelViewTransform, flags);
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
setOrderOfArrival(0); setOrderOfArrival(0);
@ -356,7 +352,7 @@ void SpriteBatchNode::reorderBatch(bool reorder)
_reorderChildDirty=reorder; _reorderChildDirty=reorder;
} }
void SpriteBatchNode::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void SpriteBatchNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
// Optimization: Fast Dispatch // Optimization: Fast Dispatch
if( _textureAtlas->getTotalQuads() == 0 ) if( _textureAtlas->getTotalQuads() == 0 )

Просмотреть файл

@ -134,7 +134,7 @@ public:
*/ */
virtual const BlendFunc& getBlendFunc() const override; virtual const BlendFunc& getBlendFunc() const override;
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override; virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
using Node::addChild; using Node::addChild;
virtual void addChild(Node * child, int zOrder, int tag) override; virtual void addChild(Node * child, int zOrder, int tag) override;
@ -143,7 +143,7 @@ public:
virtual void removeChild(Node *child, bool cleanup) override; virtual void removeChild(Node *child, bool cleanup) override;
virtual void removeAllChildrenWithCleanup(bool cleanup) override; virtual void removeAllChildrenWithCleanup(bool cleanup) override;
virtual void sortAllChildren() override; virtual void sortAllChildren() override;
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
virtual std::string getDescription() const override; virtual std::string getDescription() const override;
/** Inserts a quad at a certain index into the texture atlas. The Sprite won't be added into the children array. /** Inserts a quad at a certain index into the texture atlas. The Sprite won't be added into the children array.

Просмотреть файл

@ -69,6 +69,13 @@ SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect,
return spriteFrame; return spriteFrame;
} }
SpriteFrame::SpriteFrame(void)
: _rotated(false)
, _texture(nullptr)
{
}
bool SpriteFrame::initWithTexture(Texture2D* texture, const Rect& rect) bool SpriteFrame::initWithTexture(Texture2D* texture, const Rect& rect)
{ {
Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect); Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect);

Просмотреть файл

@ -75,34 +75,6 @@ public:
The originalSize is the size in points of the frame before being trimmed. The originalSize is the size in points of the frame before being trimmed.
*/ */
static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize); static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
/**
* @js NA
* @lua NA
*/
virtual ~SpriteFrame(void);
/** Initializes a SpriteFrame with a texture, rect in points.
It is assumed that the frame was not trimmed.
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect);
/** Initializes a SpriteFrame with a texture filename, rect in points;
It is assumed that the frame was not trimmed.
*/
bool initWithTextureFilename(const std::string& filename, const Rect& rect);
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in points of the frame before being trimmed.
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in pixels of the frame before being trimmed.
@since v1.1
*/
bool initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
// attributes // attributes
inline const Rect& getRectInPixels() const { return _rectInPixels; } inline const Rect& getRectInPixels() const { return _rectInPixels; }
@ -141,6 +113,39 @@ public:
// Overrides // Overrides
virtual SpriteFrame *clone() const override; virtual SpriteFrame *clone() const override;
CC_CONSTRUCTOR_ACCESS:
/**
* @lua NA
*/
SpriteFrame(void);
/**
* @lua NA
*/
virtual ~SpriteFrame(void);
/** Initializes a SpriteFrame with a texture, rect in points.
It is assumed that the frame was not trimmed.
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect);
/** Initializes a SpriteFrame with a texture filename, rect in points;
It is assumed that the frame was not trimmed.
*/
bool initWithTextureFilename(const std::string& filename, const Rect& rect);
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in points of the frame before being trimmed.
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in pixels of the frame before being trimmed.
@since v1.1
*/
bool initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
protected: protected:
Vec2 _offset; Vec2 _offset;

Просмотреть файл

@ -65,7 +65,7 @@ void SpriteFrameCache::destroyInstance()
CC_SAFE_RELEASE_NULL(_sharedSpriteFrameCache); CC_SAFE_RELEASE_NULL(_sharedSpriteFrameCache);
} }
bool SpriteFrameCache::init(void) bool SpriteFrameCache::init()
{ {
_spriteFrames.reserve(20); _spriteFrames.reserve(20);
_spriteFramesAliases.reserve(20); _spriteFramesAliases.reserve(20);
@ -73,7 +73,7 @@ bool SpriteFrameCache::init(void)
return true; return true;
} }
SpriteFrameCache::~SpriteFrameCache(void) SpriteFrameCache::~SpriteFrameCache()
{ {
CC_SAFE_DELETE(_loadedFileNames); CC_SAFE_DELETE(_loadedFileNames);
} }
@ -132,13 +132,12 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
ow = abs(ow); ow = abs(ow);
oh = abs(oh); oh = abs(oh);
// create frame // create frame
spriteFrame = new SpriteFrame(); spriteFrame = SpriteFrame::createWithTexture(texture,
spriteFrame->initWithTexture(texture, Rect(x, y, w, h),
Rect(x, y, w, h), false,
false, Vec2(ox, oy),
Vec2(ox, oy), Size((float)ow, (float)oh)
Size((float)ow, (float)oh) );
);
} }
else if(format == 1 || format == 2) else if(format == 1 || format == 2)
{ {
@ -155,13 +154,12 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
Size sourceSize = SizeFromString(frameDict["sourceSize"].asString()); Size sourceSize = SizeFromString(frameDict["sourceSize"].asString());
// create frame // create frame
spriteFrame = new SpriteFrame(); spriteFrame = SpriteFrame::createWithTexture(texture,
spriteFrame->initWithTexture(texture, frame,
frame, rotated,
rotated, offset,
offset, sourceSize
sourceSize );
);
} }
else if (format == 3) else if (format == 3)
{ {
@ -186,26 +184,30 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
} }
// create frame // create frame
spriteFrame = new SpriteFrame(); spriteFrame = SpriteFrame::createWithTexture(texture,
spriteFrame->initWithTexture(texture, Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height),
Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height), textureRotated,
textureRotated, spriteOffset,
spriteOffset, spriteSourceSize);
spriteSourceSize);
} }
// add sprite frame // add sprite frame
_spriteFrames.insert(spriteFrameName, spriteFrame); _spriteFrames.insert(spriteFrameName, spriteFrame);
spriteFrame->release();
} }
} }
void SpriteFrameCache::addSpriteFramesWithFile(const std::string& pszPlist, Texture2D *pobTexture) void SpriteFrameCache::addSpriteFramesWithFile(const std::string& plist, Texture2D *texture)
{ {
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pszPlist); if (_loadedFileNames->find(plist) != _loadedFileNames->end())
{
return; // We already added it
}
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(plist);
ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(fullPath); ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(fullPath);
addSpriteFramesWithDictionary(dict, pobTexture); addSpriteFramesWithDictionary(dict, texture);
_loadedFileNames->insert(plist);
} }
void SpriteFrameCache::addSpriteFramesWithFile(const std::string& plist, const std::string& textureFileName) void SpriteFrameCache::addSpriteFramesWithFile(const std::string& plist, const std::string& textureFileName)
@ -223,13 +225,13 @@ void SpriteFrameCache::addSpriteFramesWithFile(const std::string& plist, const s
} }
} }
void SpriteFrameCache::addSpriteFramesWithFile(const std::string& pszPlist) void SpriteFrameCache::addSpriteFramesWithFile(const std::string& plist)
{ {
CCASSERT(pszPlist.size()>0, "plist filename should not be nullptr"); CCASSERT(plist.size()>0, "plist filename should not be nullptr");
if (_loadedFileNames->find(pszPlist) == _loadedFileNames->end()) if (_loadedFileNames->find(plist) == _loadedFileNames->end())
{ {
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pszPlist); std::string fullPath = FileUtils::getInstance()->fullPathForFilename(plist);
ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(fullPath); ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(fullPath);
string texturePath(""); string texturePath("");
@ -244,12 +246,12 @@ void SpriteFrameCache::addSpriteFramesWithFile(const std::string& pszPlist)
if (!texturePath.empty()) if (!texturePath.empty())
{ {
// build texture path relative to plist file // build texture path relative to plist file
texturePath = FileUtils::getInstance()->fullPathFromRelativeFile(texturePath.c_str(), pszPlist); texturePath = FileUtils::getInstance()->fullPathFromRelativeFile(texturePath.c_str(), plist);
} }
else else
{ {
// build texture path by replacing file extension // build texture path by replacing file extension
texturePath = pszPlist; texturePath = plist;
// remove .xxx // remove .xxx
size_t startPos = texturePath.find_last_of("."); size_t startPos = texturePath.find_last_of(".");
@ -266,7 +268,7 @@ void SpriteFrameCache::addSpriteFramesWithFile(const std::string& pszPlist)
if (texture) if (texture)
{ {
addSpriteFramesWithDictionary(dict, texture); addSpriteFramesWithDictionary(dict, texture);
_loadedFileNames->insert(pszPlist); _loadedFileNames->insert(plist);
} }
else else
{ {

Просмотреть файл

@ -61,7 +61,7 @@ class CC_DLL SpriteFrameCache : public Ref
{ {
public: public:
/** Returns the shared instance of the Sprite Frame cache */ /** Returns the shared instance of the Sprite Frame cache */
static SpriteFrameCache* getInstance(void); static SpriteFrameCache* getInstance();
/** @deprecated Use getInstance() instead */ /** @deprecated Use getInstance() instead */
CC_DEPRECATED_ATTRIBUTE static SpriteFrameCache* sharedSpriteFrameCache() { return SpriteFrameCache::getInstance(); } CC_DEPRECATED_ATTRIBUTE static SpriteFrameCache* sharedSpriteFrameCache() { return SpriteFrameCache::getInstance(); }
@ -82,7 +82,7 @@ public:
* @lua NA * @lua NA
*/ */
virtual ~SpriteFrameCache(); virtual ~SpriteFrameCache();
bool init(void); bool init();
public: public:
/** Adds multiple Sprite Frames from a plist file. /** Adds multiple Sprite Frames from a plist file.

Просмотреть файл

@ -263,13 +263,13 @@ void TextFieldTTF::setTextColor(const Color4B &color)
Label::setTextColor(_colorText); Label::setTextColor(_colorText);
} }
void TextFieldTTF::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) void TextFieldTTF::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{ {
if (_delegate && _delegate->onVisit(this,renderer,parentTransform,parentTransformUpdated)) if (_delegate && _delegate->onVisit(this,renderer,parentTransform,parentFlags))
{ {
return; return;
} }
Label::visit(renderer,parentTransform,parentTransformUpdated); Label::visit(renderer,parentTransform,parentFlags);
} }
const Color4B& TextFieldTTF::getColorSpaceHolder() const Color4B& TextFieldTTF::getColorSpaceHolder()

Просмотреть файл

@ -86,7 +86,7 @@ public:
/** /**
@brief If the sender doesn't want to draw, return true. @brief If the sender doesn't want to draw, return true.
*/ */
virtual bool onVisit(TextFieldTTF * sender,Renderer *renderer, const Mat4 &transform, bool transformUpdated) virtual bool onVisit(TextFieldTTF * sender,Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
CC_UNUSED_PARAM(sender); CC_UNUSED_PARAM(sender);
return false; return false;
@ -165,7 +165,7 @@ public:
virtual void setSecureTextEntry(bool value); virtual void setSecureTextEntry(bool value);
virtual bool isSecureTextEntry(); virtual bool isSecureTextEntry();
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override; virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
protected: protected:
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////

Просмотреть файл

@ -103,16 +103,16 @@ void TransitionScene::sceneOrder()
_isInSceneOnTop = true; _isInSceneOnTop = true;
} }
void TransitionScene::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void TransitionScene::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
Scene::draw(renderer, transform, transformUpdated); Scene::draw(renderer, transform, flags);
if( _isInSceneOnTop ) { if( _isInSceneOnTop ) {
_outScene->visit(renderer, transform, transformUpdated); _outScene->visit(renderer, transform, flags);
_inScene->visit(renderer, transform, transformUpdated); _inScene->visit(renderer, transform, flags);
} else { } else {
_inScene->visit(renderer, transform, transformUpdated); _inScene->visit(renderer, transform, flags);
_outScene->visit(renderer, transform, transformUpdated); _outScene->visit(renderer, transform, flags);
} }
} }
@ -1261,7 +1261,7 @@ TransitionCrossFade* TransitionCrossFade::create(float t, Scene* scene)
return nullptr; return nullptr;
} }
void TransitionCrossFade::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void TransitionCrossFade::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
// override draw since both scenes (textures) are rendered in 1 scene // override draw since both scenes (textures) are rendered in 1 scene
} }
@ -1410,19 +1410,19 @@ void TransitionTurnOffTiles::onExit()
TransitionScene::onExit(); TransitionScene::onExit();
} }
void TransitionTurnOffTiles::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void TransitionTurnOffTiles::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
Scene::draw(renderer, transform, transformUpdated); Scene::draw(renderer, transform, flags);
if( _isInSceneOnTop ) if( _isInSceneOnTop )
{ {
_outSceneProxy->visit(renderer, transform, transformUpdated); _outSceneProxy->visit(renderer, transform, flags);
_inScene->visit(renderer, transform, transformUpdated); _inScene->visit(renderer, transform, flags);
} }
else else
{ {
_inScene->visit(renderer, transform, transformUpdated); _inScene->visit(renderer, transform, flags);
_outSceneProxy->visit(renderer, transform, transformUpdated); _outSceneProxy->visit(renderer, transform, flags);
} }
} }
@ -1490,10 +1490,10 @@ void TransitionSplitCols::switchTargetToInscene()
_gridProxy->setTarget(_inScene); _gridProxy->setTarget(_inScene);
} }
void TransitionSplitCols::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void TransitionSplitCols::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
Scene::draw(renderer, transform, transformUpdated); Scene::draw(renderer, transform, flags);
_gridProxy->visit(renderer, transform, transformUpdated); _gridProxy->visit(renderer, transform, flags);
} }
void TransitionSplitCols::onExit() void TransitionSplitCols::onExit()
@ -1606,19 +1606,19 @@ void TransitionFadeTR::onExit()
TransitionScene::onExit(); TransitionScene::onExit();
} }
void TransitionFadeTR::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void TransitionFadeTR::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
Scene::draw(renderer, transform, transformUpdated); Scene::draw(renderer, transform, flags);
if( _isInSceneOnTop ) if( _isInSceneOnTop )
{ {
_outSceneProxy->visit(renderer, transform, transformUpdated); _outSceneProxy->visit(renderer, transform, flags);
_inScene->visit(renderer, transform, transformUpdated); _inScene->visit(renderer, transform, flags);
} }
else else
{ {
_inScene->visit(renderer, transform, transformUpdated); _inScene->visit(renderer, transform, flags);
_outSceneProxy->visit(renderer, transform, transformUpdated); _outSceneProxy->visit(renderer, transform, flags);
} }
} }

Просмотреть файл

@ -91,7 +91,7 @@ public:
// //
// Overrides // Overrides
// //
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
virtual void onEnter() override; virtual void onEnter() override;
virtual void onExit() override; virtual void onExit() override;
virtual void cleanup() override; virtual void cleanup() override;
@ -613,7 +613,7 @@ public :
* @js NA * @js NA
* @lua NA * @lua NA
*/ */
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
/** /**
* @js NA * @js NA
* @lua NA * @lua NA
@ -651,7 +651,7 @@ public :
virtual void onEnter() override; virtual void onEnter() override;
virtual void onExit() override; virtual void onExit() override;
virtual ActionInterval * easeActionWithAction(ActionInterval * action) override; virtual ActionInterval * easeActionWithAction(ActionInterval * action) override;
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
protected: protected:
TransitionTurnOffTiles(); TransitionTurnOffTiles();
@ -684,7 +684,7 @@ public:
virtual void onEnter() override; virtual void onEnter() override;
virtual ActionInterval * easeActionWithAction(ActionInterval * action) override; virtual ActionInterval * easeActionWithAction(ActionInterval * action) override;
virtual void onExit() override; virtual void onExit() override;
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
protected: protected:
TransitionSplitCols(); TransitionSplitCols();
virtual ~TransitionSplitCols(); virtual ~TransitionSplitCols();
@ -735,7 +735,7 @@ public:
virtual void onEnter() override; virtual void onEnter() override;
virtual ActionInterval* easeActionWithAction(ActionInterval * action) override; virtual ActionInterval* easeActionWithAction(ActionInterval * action) override;
virtual void onExit() override; virtual void onExit() override;
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
protected: protected:
TransitionFadeTR(); TransitionFadeTR();
virtual ~TransitionFadeTR(); virtual ~TransitionFadeTR();

Просмотреть файл

@ -92,27 +92,27 @@ void TransitionPageTurn::onDisablePolygonOffset()
glPolygonOffset(0, 0); glPolygonOffset(0, 0);
} }
void TransitionPageTurn::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void TransitionPageTurn::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
Scene::draw(renderer, transform, transformUpdated); Scene::draw(renderer, transform, flags);
if( _isInSceneOnTop ) { if( _isInSceneOnTop ) {
_outSceneProxy->visit(renderer, transform, transformUpdated); _outSceneProxy->visit(renderer, transform, flags);
_enableOffsetCmd.init(_globalZOrder); _enableOffsetCmd.init(_globalZOrder);
_enableOffsetCmd.func = CC_CALLBACK_0(TransitionPageTurn::onEnablePolygonOffset, this); _enableOffsetCmd.func = CC_CALLBACK_0(TransitionPageTurn::onEnablePolygonOffset, this);
renderer->addCommand(&_enableOffsetCmd); renderer->addCommand(&_enableOffsetCmd);
_inSceneProxy->visit(renderer, transform, transformUpdated); _inSceneProxy->visit(renderer, transform, flags);
_disableOffsetCmd.init(_globalZOrder); _disableOffsetCmd.init(_globalZOrder);
_disableOffsetCmd.func = CC_CALLBACK_0(TransitionPageTurn::onDisablePolygonOffset, this); _disableOffsetCmd.func = CC_CALLBACK_0(TransitionPageTurn::onDisablePolygonOffset, this);
renderer->addCommand(&_disableOffsetCmd); renderer->addCommand(&_disableOffsetCmd);
} else { } else {
_inSceneProxy->visit(renderer, transform, transformUpdated); _inSceneProxy->visit(renderer, transform, flags);
_enableOffsetCmd.init(_globalZOrder); _enableOffsetCmd.init(_globalZOrder);
_enableOffsetCmd.func = CC_CALLBACK_0(TransitionPageTurn::onEnablePolygonOffset, this); _enableOffsetCmd.func = CC_CALLBACK_0(TransitionPageTurn::onEnablePolygonOffset, this);
renderer->addCommand(&_enableOffsetCmd); renderer->addCommand(&_enableOffsetCmd);
_outSceneProxy->visit(renderer, transform, transformUpdated); _outSceneProxy->visit(renderer, transform, flags);
_disableOffsetCmd.init(_globalZOrder); _disableOffsetCmd.init(_globalZOrder);
_disableOffsetCmd.func = CC_CALLBACK_0(TransitionPageTurn::onDisablePolygonOffset, this); _disableOffsetCmd.func = CC_CALLBACK_0(TransitionPageTurn::onDisablePolygonOffset, this);

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@ -72,7 +72,7 @@ public:
// //
// Overrides // Overrides
// //
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
/** /**
* Creates a base transition with duration and incoming scene. * Creates a base transition with duration and incoming scene.

Просмотреть файл

@ -218,6 +218,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="..\base\ccUtils.cpp" /> <ClCompile Include="..\base\ccUtils.cpp" />
<ClCompile Include="..\base\CCValue.cpp" /> <ClCompile Include="..\base\CCValue.cpp" />
<ClCompile Include="..\base\etc1.cpp" /> <ClCompile Include="..\base\etc1.cpp" />
<ClCompile Include="..\base\ObjectFactory.cpp" />
<ClCompile Include="..\base\s3tc.cpp" /> <ClCompile Include="..\base\s3tc.cpp" />
<ClCompile Include="..\base\TGAlib.cpp" /> <ClCompile Include="..\base\TGAlib.cpp" />
<ClCompile Include="..\base\ZipUtils.cpp" /> <ClCompile Include="..\base\ZipUtils.cpp" />
@ -399,6 +400,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="..\base\CCVector.h" /> <ClInclude Include="..\base\CCVector.h" />
<ClInclude Include="..\base\etc1.h" /> <ClInclude Include="..\base\etc1.h" />
<ClInclude Include="..\base\firePngData.h" /> <ClInclude Include="..\base\firePngData.h" />
<ClInclude Include="..\base\ObjectFactory.h" />
<ClInclude Include="..\base\s3tc.h" /> <ClInclude Include="..\base\s3tc.h" />
<ClInclude Include="..\base\TGAlib.h" /> <ClInclude Include="..\base\TGAlib.h" />
<ClInclude Include="..\base\uthash.h" /> <ClInclude Include="..\base\uthash.h" />

Просмотреть файл

@ -565,6 +565,9 @@
<ClCompile Include="..\3d\CCSprite3DDataCache.cpp"> <ClCompile Include="..\3d\CCSprite3DDataCache.cpp">
<Filter>3d</Filter> <Filter>3d</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\base\ObjectFactory.cpp">
<Filter>base</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h"> <ClInclude Include="..\physics\CCPhysicsBody.h">
@ -1144,6 +1147,9 @@
<ClInclude Include="..\3d\CCSprite3DDataCache.h"> <ClInclude Include="..\3d\CCSprite3DDataCache.h">
<Filter>3d</Filter> <Filter>3d</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\base\ObjectFactory.h">
<Filter>base</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\math\Mat4.inl"> <None Include="..\math\Mat4.inl">

Просмотреть файл

@ -603,7 +603,8 @@ std::string ObjLoader::LoadObj(shapes_t& shapes, const char* filename, const cha
std::vector<vertex_index> face; std::vector<vertex_index> face;
while (!isNewLine(token[0])) { while (!isNewLine(token[0])) {
vertex_index vi = parseTriple(token, v.size() / 3, vn.size() / 3, vt.size() / 2); // fix warning, cast to int, i think int is enough
vertex_index vi = parseTriple(token, (int)v.size() / 3, (int)vn.size() / 3, (int)vt.size() / 2);
face.push_back(vi); face.push_back(vi);
auto n = strspn(token, " \t\r"); auto n = strspn(token, " \t\r");
token += n; token += n;

Просмотреть файл

@ -279,7 +279,7 @@ void Sprite3D::setTexture(Texture2D* texture)
} }
} }
void Sprite3D::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void Sprite3D::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
GLProgramState* programstate = getGLProgramState(); GLProgramState* programstate = getGLProgramState();
Color4F color(getDisplayedColor()); Color4F color(getDisplayedColor());

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@ -73,7 +73,7 @@ protected:
//load from .c3b or .c3t //load from .c3b or .c3t
bool loadFromC3x(const std::string& path); bool loadFromC3x(const std::string& path);
virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
virtual GLProgram* getDefaultGLProgram(bool textured = true); virtual GLProgram* getDefaultGLProgram(bool textured = true);

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@ -132,6 +132,7 @@ base/ccUTF8.cpp \
base/ccUtils.cpp \ base/ccUtils.cpp \
base/etc1.cpp \ base/etc1.cpp \
base/s3tc.cpp \ base/s3tc.cpp \
base/ObjectFactory.cpp \
renderer/CCBatchCommand.cpp \ renderer/CCBatchCommand.cpp \
renderer/CCCustomCommand.cpp \ renderer/CCCustomCommand.cpp \
renderer/CCGLProgram.cpp \ renderer/CCGLProgram.cpp \

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@ -111,8 +111,7 @@ PoolManager* PoolManager::getInstance()
{ {
s_singleInstance = new PoolManager(); s_singleInstance = new PoolManager();
// Add the first auto release pool // Add the first auto release pool
s_singleInstance->_curReleasePool = new AutoreleasePool("cocos2d autorelease pool"); new AutoreleasePool("cocos2d autorelease pool");
s_singleInstance->_releasePoolStack.push_back(s_singleInstance->_curReleasePool);
} }
return s_singleInstance; return s_singleInstance;
} }
@ -125,6 +124,7 @@ void PoolManager::destroyInstance()
PoolManager::PoolManager() PoolManager::PoolManager()
{ {
_releasePoolStack.reserve(10);
} }
PoolManager::~PoolManager() PoolManager::~PoolManager()
@ -134,7 +134,6 @@ PoolManager::~PoolManager()
while (!_releasePoolStack.empty()) while (!_releasePoolStack.empty())
{ {
AutoreleasePool* pool = _releasePoolStack.back(); AutoreleasePool* pool = _releasePoolStack.back();
_releasePoolStack.pop_back();
delete pool; delete pool;
} }
@ -143,7 +142,7 @@ PoolManager::~PoolManager()
AutoreleasePool* PoolManager::getCurrentPool() const AutoreleasePool* PoolManager::getCurrentPool() const
{ {
return _curReleasePool; return _releasePoolStack.back();
} }
bool PoolManager::isObjectInPools(Ref* obj) const bool PoolManager::isObjectInPools(Ref* obj) const
@ -159,21 +158,12 @@ bool PoolManager::isObjectInPools(Ref* obj) const
void PoolManager::push(AutoreleasePool *pool) void PoolManager::push(AutoreleasePool *pool)
{ {
_releasePoolStack.push_back(pool); _releasePoolStack.push_back(pool);
_curReleasePool = pool;
} }
void PoolManager::pop() void PoolManager::pop()
{ {
// Can not pop the pool that created by engine CC_ASSERT(!_releasePoolStack.empty());
CC_ASSERT(_releasePoolStack.size() >= 1);
_releasePoolStack.pop_back(); _releasePoolStack.pop_back();
// Should update _curReleasePool if a temple pool is released
if (_releasePoolStack.size() > 1)
{
_curReleasePool = _releasePoolStack.back();
}
} }
NS_CC_END NS_CC_END

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@ -163,8 +163,7 @@ private:
static PoolManager* s_singleInstance; static PoolManager* s_singleInstance;
std::deque<AutoreleasePool*> _releasePoolStack; std::vector<AutoreleasePool*> _releasePoolStack;
AutoreleasePool *_curReleasePool;
}; };
// end of base_nodes group // end of base_nodes group

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@ -65,6 +65,7 @@
#include "base/base64.h" #include "base/base64.h"
NS_CC_BEGIN NS_CC_BEGIN
extern const char* cocos2dVersion(void);
//TODO: these general utils should be in a seperate class //TODO: these general utils should be in a seperate class
// //
// Trimming functions were taken from: http://stackoverflow.com/a/217605 // Trimming functions were taken from: http://stackoverflow.com/a/217605
@ -295,6 +296,9 @@ Console::Console()
{ "director", "director commands, type -h or [director help] to list supported directives", std::bind(&Console::commandDirector, this, std::placeholders::_1, std::placeholders::_2) }, { "director", "director commands, type -h or [director help] to list supported directives", std::bind(&Console::commandDirector, this, std::placeholders::_1, std::placeholders::_2) },
{ "touch", "simulate touch event via console, type -h or [touch help] to list supported directives", std::bind(&Console::commandTouch, this, std::placeholders::_1, std::placeholders::_2) }, { "touch", "simulate touch event via console, type -h or [touch help] to list supported directives", std::bind(&Console::commandTouch, this, std::placeholders::_1, std::placeholders::_2) },
{ "upload", "upload file. Args: [filename base64_encoded_data]", std::bind(&Console::commandUpload, this, std::placeholders::_1) }, { "upload", "upload file. Args: [filename base64_encoded_data]", std::bind(&Console::commandUpload, this, std::placeholders::_1) },
{ "version", "print version string ", [](int fd, const std::string& args) {
mydprintf(fd, "%s\n", cocos2dVersion());
} },
}; };
; ;

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@ -92,7 +92,8 @@ Director* Director::getInstance()
{ {
if (!s_SharedDirector) if (!s_SharedDirector)
{ {
s_SharedDirector = new DisplayLinkDirector(); s_SharedDirector = new (std::nothrow) DisplayLinkDirector();
CCASSERT(s_SharedDirector, "FATAL: Not enough memory");
s_SharedDirector->init(); s_SharedDirector->init();
} }
@ -1091,9 +1092,9 @@ void Director::showStats()
Mat4 identity = Mat4::IDENTITY; Mat4 identity = Mat4::IDENTITY;
_drawnVerticesLabel->visit(_renderer, identity, false); _drawnVerticesLabel->visit(_renderer, identity, 0);
_drawnBatchesLabel->visit(_renderer, identity, false); _drawnBatchesLabel->visit(_renderer, identity, 0);
_FPSLabel->visit(_renderer, identity, false); _FPSLabel->visit(_renderer, identity, 0);
} }
} }

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@ -465,13 +465,28 @@ void Scheduler::schedulePerFrame(const ccSchedulerFunc& callback, void *target,
HASH_FIND_PTR(_hashForUpdates, &target, hashElement); HASH_FIND_PTR(_hashForUpdates, &target, hashElement);
if (hashElement) if (hashElement)
{ {
#if COCOS2D_DEBUG >= 1 // check if priority has changed
CCASSERT(hashElement->entry->markedForDeletion,""); if ((*hashElement->list)->priority != priority)
#endif {
// TODO: check if priority has changed! if (_updateHashLocked)
{
hashElement->entry->markedForDeletion = false; CCLOG("warning: you CANNOT change update priority in scheduled function");
return; hashElement->entry->markedForDeletion = false;
hashElement->entry->paused = paused;
return;
}
else
{
// will be added again outside if (hashElement).
unscheduleUpdate(target);
}
}
else
{
hashElement->entry->markedForDeletion = false;
hashElement->entry->paused = paused;
return;
}
} }
// most of the updates are going to be 0, that's way there // most of the updates are going to be 0, that's way there

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@ -28,7 +28,7 @@ THE SOFTWARE.
#include "tinyxml2.h" #include "tinyxml2.h"
#include "base/base64.h" #include "base/base64.h"
#if (CC_TARGET_PLATFORM != CC_PLATFORM_IOS && CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID) #if (CC_TARGET_PLATFORM != CC_PLATFORM_IOS && CC_TARGET_PLATFORM != CC_PLATFORM_MAC && CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID)
// root name of xml // root name of xml
#define USERDEFAULT_ROOT_NAME "userDefaultRoot" #define USERDEFAULT_ROOT_NAME "userDefaultRoot"

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@ -41,4 +41,5 @@ set(COCOS_BASE_SRC
base/ccUtils.cpp base/ccUtils.cpp
base/etc1.cpp base/etc1.cpp
base/s3tc.cpp base/s3tc.cpp
base/ObjectFactory.cpp
) )

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@ -0,0 +1,107 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "ObjectFactory.h"
NS_CC_BEGIN
ObjectFactory::TInfo::TInfo(void)
:_class("")
,_fun(nullptr)
{
}
ObjectFactory::TInfo::TInfo(const std::string& type, Instance ins)
:_class(type)
,_fun(ins)
{
ObjectFactory::getInstance()->registerType(*this);
}
ObjectFactory::TInfo::TInfo(const TInfo &t)
{
_class = t._class;
_fun = t._fun;
}
ObjectFactory::TInfo::~TInfo(void)
{
_class = "";
_fun = nullptr;
}
ObjectFactory::TInfo& ObjectFactory::TInfo::operator= (const TInfo &t)
{
_class = t._class;
_fun = t._fun;
return *this;
}
ObjectFactory* ObjectFactory::_sharedFactory = nullptr;
ObjectFactory::ObjectFactory(void)
{
}
ObjectFactory::~ObjectFactory(void)
{
_typeMap.clear();
}
ObjectFactory* ObjectFactory::getInstance()
{
if ( nullptr == _sharedFactory)
{
_sharedFactory = new ObjectFactory();
}
return _sharedFactory;
}
void ObjectFactory::destroyInstance()
{
CC_SAFE_DELETE(_sharedFactory);
}
Ref* ObjectFactory::createObject(const std::string &name)
{
Ref *o = nullptr;
do
{
const TInfo t = _typeMap[name];
CC_BREAK_IF(t._fun == nullptr);
o = t._fun();
} while (0);
return o;
}
void ObjectFactory::registerType(const TInfo &t)
{
_typeMap.insert(std::make_pair(t._class, t));
}
NS_CC_END

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@ -22,27 +22,47 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#ifndef __UISCROLLDELEGATE_H__ #ifndef __TRIGGERFACTORY_H__
#define __UISCROLLDELEGATE_H__ #define __TRIGGERFACTORY_H__
#include "ui/UIWidget.h" #include <string>
#include <unordered_map>
#include "base/CCRef.h"
#include "base/CCPlatformMacros.h"
NS_CC_BEGIN NS_CC_BEGIN
namespace ui { class ObjectFactory
class ScrollViewProtocol
{ {
public: public:
virtual ~ScrollViewProtocol() {} typedef cocos2d::Ref* (*Instance)(void);
struct TInfo
{
TInfo(void);
TInfo(const std::string& type, Instance ins = NULL);
TInfo(const TInfo &t);
~TInfo(void);
TInfo& operator= (const TInfo &t);
std::string _class;
Instance _fun;
};
typedef std::unordered_map<std::string, TInfo> FactoryMap;
static ObjectFactory* getInstance();
static void destroyInstance();
cocos2d::Ref* createObject(const std::string &name);
void registerType(const TInfo &t);
void removeAll();
protected: protected:
virtual void handlePressLogic(const Vec2 &touchPoint) = 0; ObjectFactory(void);
virtual void handleMoveLogic(const Vec2 &touchPoint) = 0; virtual ~ObjectFactory(void);
virtual void handleReleaseLogic(const Vec2 &touchPoint) = 0; private:
static ObjectFactory *_sharedFactory;
FactoryMap _typeMap;
}; };
}
NS_CC_END NS_CC_END
#endif /* defined(__UIScrollDelegate__) */ #endif

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@ -328,7 +328,7 @@ struct BlendFunc
bool operator<(const BlendFunc &a) const bool operator<(const BlendFunc &a) const
{ {
return src < a.src || (src < a.src && dst < a.dst); return src < a.src || (src == a.src && dst < a.dst);
} }
}; };

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@ -29,8 +29,8 @@ THE SOFTWARE.
#define __COCOS2D_H__ #define __COCOS2D_H__
// 0x00 HI ME LO // 0x00 HI ME LO
// 00 03 01 00 // 00 03 02 00
#define COCOS2D_VERSION 0x00030100 #define COCOS2D_VERSION 0x00030200
// //
// all cocos2d include files // all cocos2d include files

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@ -36,7 +36,6 @@ CCInputDelegate.cpp \
DictionaryHelper.cpp \ DictionaryHelper.cpp \
CCSGUIReader.cpp \ CCSGUIReader.cpp \
CCSSceneReader.cpp \ CCSSceneReader.cpp \
ObjectFactory.cpp \
TriggerBase.cpp \ TriggerBase.cpp \
TriggerMng.cpp \ TriggerMng.cpp \
TriggerObj.cpp \ TriggerObj.cpp \

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@ -378,7 +378,7 @@ void Armature::update(float dt)
_armatureTransformDirty = false; _armatureTransformDirty = false;
} }
void Armature::draw(cocos2d::Renderer *renderer, const Mat4 &transform, bool transformUpdated) void Armature::draw(cocos2d::Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
if (_parentBone == nullptr && _batchNode == nullptr) if (_parentBone == nullptr && _batchNode == nullptr)
{ {
@ -408,17 +408,17 @@ void Armature::draw(cocos2d::Renderer *renderer, const Mat4 &transform, bool tra
{ {
skin->setBlendFunc(bone->getBlendFunc()); skin->setBlendFunc(bone->getBlendFunc());
} }
skin->draw(renderer, transform, transformUpdated); skin->draw(renderer, transform, flags);
} }
break; break;
case CS_DISPLAY_ARMATURE: case CS_DISPLAY_ARMATURE:
{ {
node->draw(renderer, transform, transformUpdated); node->draw(renderer, transform, flags);
} }
break; break;
default: default:
{ {
node->visit(renderer, transform, transformUpdated); node->visit(renderer, transform, flags);
// CC_NODE_DRAW_SETUP(); // CC_NODE_DRAW_SETUP();
} }
break; break;
@ -426,7 +426,7 @@ void Armature::draw(cocos2d::Renderer *renderer, const Mat4 &transform, bool tra
} }
else if(Node *node = dynamic_cast<Node *>(object)) else if(Node *node = dynamic_cast<Node *>(object))
{ {
node->visit(renderer, transform, transformUpdated); node->visit(renderer, transform, flags);
// CC_NODE_DRAW_SETUP(); // CC_NODE_DRAW_SETUP();
} }
} }
@ -445,7 +445,7 @@ void Armature::onExit()
} }
void Armature::visit(cocos2d::Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) void Armature::visit(cocos2d::Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{ {
// quick return if not visible. children won't be drawn. // quick return if not visible. children won't be drawn.
if (!_visible) if (!_visible)
@ -453,10 +453,7 @@ void Armature::visit(cocos2d::Renderer *renderer, const Mat4 &parentTransform, b
return; return;
} }
bool dirty = parentTransformUpdated || _transformUpdated; uint32_t flags = processParentFlags(parentTransform, parentFlags);
if(dirty)
_modelViewTransform = transform(parentTransform);
_transformUpdated = false;
// IMPORTANT: // IMPORTANT:
// To ease the migration to v3.0, we still support the Mat4 stack, // To ease the migration to v3.0, we still support the Mat4 stack,
@ -468,7 +465,7 @@ void Armature::visit(cocos2d::Renderer *renderer, const Mat4 &parentTransform, b
sortAllChildren(); sortAllChildren();
draw(renderer, _modelViewTransform, dirty); draw(renderer, _modelViewTransform, flags);
// reset for next frame // reset for next frame
_orderOfArrival = 0; _orderOfArrival = 0;

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@ -157,8 +157,8 @@ public:
* @js NA * @js NA
* @lua NA * @lua NA
*/ */
virtual void visit(cocos2d::Renderer *renderer, const cocos2d::Mat4 &parentTransform, bool parentTransformUpdated) override; virtual void visit(cocos2d::Renderer *renderer, const cocos2d::Mat4 &parentTransform, uint32_t parentFlags) override;
virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, bool transformUpdated) override; virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;
virtual void update(float dt) override; virtual void update(float dt) override;
virtual void onEnter() override; virtual void onEnter() override;

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@ -101,7 +101,7 @@ void BatchNode::removeChild(Node* child, bool cleanup)
Node::removeChild(child, cleanup); Node::removeChild(child, cleanup);
} }
void BatchNode::visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) void BatchNode::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{ {
// quick return if not visible. children won't be drawn. // quick return if not visible. children won't be drawn.
if (!_visible) if (!_visible)
@ -109,21 +109,17 @@ void BatchNode::visit(Renderer *renderer, const Mat4 &parentTransform, bool pare
return; return;
} }
bool dirty = parentTransformUpdated || _transformUpdated; uint32_t flags = processParentFlags(parentTransform, parentFlags);
if(dirty)
_modelViewTransform = transform(parentTransform);
_transformUpdated = false;
// IMPORTANT: // IMPORTANT:
// To ease the migration to v3.0, we still support the Mat4 stack, // To ease the migration to v3.0, we still support the Mat4 stack,
// but it is deprecated and your code should not rely on it // but it is deprecated and your code should not rely on it
Director* director = Director::getInstance(); Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform); director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
sortAllChildren(); sortAllChildren();
draw(renderer, _modelViewTransform, dirty); draw(renderer, _modelViewTransform, flags);
// reset for next frame // reset for next frame
_orderOfArrival = 0; _orderOfArrival = 0;
@ -131,7 +127,7 @@ void BatchNode::visit(Renderer *renderer, const Mat4 &parentTransform, bool pare
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
} }
void BatchNode::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void BatchNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
if (_children.empty()) if (_children.empty())
{ {
@ -152,14 +148,14 @@ void BatchNode::draw(Renderer *renderer, const Mat4 &transform, bool transformUp
pushed = true; pushed = true;
} }
armature->visit(renderer, transform, transformUpdated); armature->visit(renderer, transform, flags);
} }
else else
{ {
renderer->popGroup(); renderer->popGroup();
pushed = false; pushed = false;
((Node *)object)->visit(renderer, transform, transformUpdated); ((Node *)object)->visit(renderer, transform, flags);
} }
} }
} }

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@ -56,8 +56,8 @@ public:
virtual void addChild(cocos2d::Node *pChild, int zOrder) override; virtual void addChild(cocos2d::Node *pChild, int zOrder) override;
virtual void addChild(cocos2d::Node *pChild, int zOrder, int tag) override; virtual void addChild(cocos2d::Node *pChild, int zOrder, int tag) override;
virtual void removeChild(cocos2d::Node* child, bool cleanup) override; virtual void removeChild(cocos2d::Node* child, bool cleanup) override;
virtual void visit(cocos2d::Renderer *renderer, const cocos2d::Mat4 &parentTransform, bool parentTransformUpdated) override; virtual void visit(cocos2d::Renderer *renderer, const cocos2d::Mat4 &parentTransform, uint32_t parentFlags) override;
virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, bool transformUpdated) override; virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;
protected: protected:
void generateGroupCommand(); void generateGroupCommand();

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@ -23,6 +23,7 @@ THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#include "cocostudio/CCComAttribute.h" #include "cocostudio/CCComAttribute.h"
#include "platform/CCFileUtils.h"
using namespace cocos2d; using namespace cocos2d;
@ -166,7 +167,7 @@ bool ComAttribute::serialize(void* r)
std::string filePath; std::string filePath;
if (file != nullptr) if (file != nullptr)
{ {
filePath.assign(cocos2d::CCFileUtils::getInstance()->fullPathForFilename(file)); filePath.assign(cocos2d::FileUtils::getInstance()->fullPathForFilename(file));
} }
int resType = DICTOOL->getIntValue_json(fileData, "resourceType", -1); int resType = DICTOOL->getIntValue_json(fileData, "resourceType", -1);
CC_BREAK_IF(resType != 0); CC_BREAK_IF(resType != 0);

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@ -26,6 +26,8 @@ THE SOFTWARE.
#define __CC_EXTENTIONS_CCCOMATTRIBUTE_H__ #define __CC_EXTENTIONS_CCCOMATTRIBUTE_H__
#include "CCComBase.h" #include "CCComBase.h"
#include "2d/CCComponent.h"
#include "base/CCValue.h"
namespace cocostudio { namespace cocostudio {

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@ -24,6 +24,7 @@ THE SOFTWARE.
#include "cocostudio/CCComAudio.h" #include "cocostudio/CCComAudio.h"
#include "audio/include/SimpleAudioEngine.h" #include "audio/include/SimpleAudioEngine.h"
#include "platform/CCFileUtils.h"
namespace cocostudio { namespace cocostudio {
@ -91,7 +92,7 @@ bool ComAudio::serialize(void* r)
std::string filePath; std::string filePath;
if (file != nullptr) if (file != nullptr)
{ {
filePath.assign(cocos2d::CCFileUtils::getInstance()->fullPathForFilename(file)); filePath.assign(cocos2d::FileUtils::getInstance()->fullPathForFilename(file));
} }
int resType = DICTOOL->getIntValue_json(fileData, "resourceType", -1); int resType = DICTOOL->getIntValue_json(fileData, "resourceType", -1);
CC_BREAK_IF(resType != 0); CC_BREAK_IF(resType != 0);

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@ -26,6 +26,7 @@ THE SOFTWARE.
#define __CC_EXTENTIONS_CCCOMAUDIO_H__ #define __CC_EXTENTIONS_CCCOMAUDIO_H__
#include "CCComBase.h" #include "CCComBase.h"
#include "2d/CCComponent.h"
namespace cocostudio { namespace cocostudio {

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@ -25,14 +25,14 @@ THE SOFTWARE.
#ifndef __CC_EXTENTIONS_CCCOMBASE_H__ #ifndef __CC_EXTENTIONS_CCCOMBASE_H__
#define __CC_EXTENTIONS_CCCOMBASE_H__ #define __CC_EXTENTIONS_CCCOMBASE_H__
#include "ObjectFactory.h"
#include "DictionaryHelper.h"
#include <string> #include <string>
#include "DictionaryHelper.h"
#include "base/ObjectFactory.h"
#define DECLARE_CLASS_COMPONENT_INFO \ #define DECLARE_CLASS_COMPONENT_INFO \
public: \ public: \
static cocostudio::ObjectFactory::TInfo Type; \ static cocos2d::ObjectFactory::TInfo Type; \
static cocos2d::Ref* createInstance(void); \ static cocos2d::Ref* createInstance(void); \
#define IMPLEMENT_CLASS_COMPONENT_INFO(className) \ #define IMPLEMENT_CLASS_COMPONENT_INFO(className) \
@ -40,10 +40,10 @@ THE SOFTWARE.
{ \ { \
return className::create(); \ return className::create(); \
} \ } \
cocostudio::ObjectFactory::TInfo className::Type(#className, &className::createInstance); \ cocos2d::ObjectFactory::TInfo className::Type(#className, &className::createInstance); \
#define CREATE_CLASS_COMPONENT_INFO(className) \ #define CREATE_CLASS_COMPONENT_INFO(className) \
cocostudio::ObjectFactory::TInfo(#className, &className::createInstance) cocos2d::ObjectFactory::TInfo(#className, &className::createInstance)
#endif #endif

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@ -23,6 +23,7 @@ THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#include "cocostudio/CCComController.h" #include "cocostudio/CCComController.h"
#include "2d/CCNode.h"
namespace cocostudio { namespace cocostudio {

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@ -27,6 +27,7 @@ THE SOFTWARE.
#include "CCComBase.h" #include "CCComBase.h"
#include "cocostudio/CCInputDelegate.h" #include "cocostudio/CCInputDelegate.h"
#include "2d/CCComponent.h"
namespace cocostudio { namespace cocostudio {

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@ -26,6 +26,7 @@ THE SOFTWARE.
#define __CC_EXTENTIONS_CCCOMRENDER_H__ #define __CC_EXTENTIONS_CCCOMRENDER_H__
#include "CCComBase.h" #include "CCComBase.h"
#include "2d/CCComponent.h"
namespace cocostudio { namespace cocostudio {

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@ -216,6 +216,58 @@ Widget* GUIReader::widgetFromJsonFile(const char *fileName)
CC_SAFE_DELETE(pReader); CC_SAFE_DELETE(pReader);
return widget; return widget;
} }
std::string WidgetPropertiesReader::getGUIClassName(const std::string &name)
{
std::string convertedClassName = name;
if (name == "Panel")
{
convertedClassName = "Layout";
}
else if (name == "TextArea")
{
convertedClassName = "Text";
}
else if (name == "TextButton")
{
convertedClassName = "Button";
}
else if (name == "Label")
{
convertedClassName = "Text";
}
else if (name == "LabelAtlas")
{
convertedClassName = "TextAtlas";
}
else if (name == "LabelBMFont")
{
convertedClassName = "TextBMFont";
}
return convertedClassName;
}
cocos2d::ui::Widget* WidgetPropertiesReader::createGUI(const std::string &classname)
{
std::string name = this->getGUIClassName(classname);
Ref* object = ObjectFactory::getInstance()->createObject(name);
return dynamic_cast<ui::Widget*>(object);
}
WidgetReaderProtocol* WidgetPropertiesReader::createWidgetReaderProtocol(const std::string &classname)
{
Ref* object = ObjectFactory::getInstance()->createObject(classname);
return dynamic_cast<WidgetReaderProtocol*>(object);
}
void WidgetPropertiesReader::setAnchorPointForWidget(cocos2d::ui::Widget *widget, const rapidjson::Value &options) void WidgetPropertiesReader::setAnchorPointForWidget(cocos2d::ui::Widget *widget, const rapidjson::Value &options)
@ -1001,7 +1053,7 @@ Widget* WidgetPropertiesReader0300::widgetFromJsonDictionary(const rapidjson::Va
{ {
const char* classname = DICTOOL->getStringValue_json(data, "classname"); const char* classname = DICTOOL->getStringValue_json(data, "classname");
const rapidjson::Value& uiOptions = DICTOOL->getSubDictionary_json(data, "options"); const rapidjson::Value& uiOptions = DICTOOL->getSubDictionary_json(data, "options");
Widget* widget = ObjectFactory::getInstance()->createGUI(classname); Widget* widget = this->createGUI(classname);
// create widget reader to parse properties of widget // create widget reader to parse properties of widget
std::string readerName = classname; std::string readerName = classname;
@ -1030,7 +1082,8 @@ Widget* WidgetPropertiesReader0300::widgetFromJsonDictionary(const rapidjson::Va
readerName = "TextBMFont"; readerName = "TextBMFont";
} }
readerName.append("Reader"); readerName.append("Reader");
WidgetReaderProtocol* reader = ObjectFactory::getInstance()->createWidgetReaderProtocol(readerName);
WidgetReaderProtocol* reader = this->createWidgetReaderProtocol(readerName);
if (reader) if (reader)
{ {
@ -1096,7 +1149,9 @@ Widget* WidgetPropertiesReader0300::widgetFromJsonDictionary(const rapidjson::Va
{ {
readerName = "WidgetReader"; readerName = "WidgetReader";
} }
reader = ObjectFactory::getInstance()->createWidgetReaderProtocol(readerName);
reader = dynamic_cast<WidgetReaderProtocol*>(ObjectFactory::getInstance()->createObject(readerName));
setPropsForAllWidgetFromJsonDictionary(reader, widget, uiOptions); setPropsForAllWidgetFromJsonDictionary(reader, widget, uiOptions);
// 2nd., custom widget parse with custom reader // 2nd., custom widget parse with custom reader

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@ -28,10 +28,12 @@ THE SOFTWARE.
#include "ui/UIWidget.h" #include "ui/UIWidget.h"
#include "cocostudio/DictionaryHelper.h" #include "cocostudio/DictionaryHelper.h"
#include "WidgetReader/WidgetReaderProtocol.h" #include "WidgetReader/WidgetReaderProtocol.h"
#include "ObjectFactory.h" #include "base/ObjectFactory.h"
namespace cocostudio { namespace cocostudio {
#define kCCSVersion 1.0 #define kCCSVersion 1.0
typedef void (cocos2d::Ref::*SEL_ParseEvent)(const std::string&, cocos2d::Ref*, const rapidjson::Value&); typedef void (cocos2d::Ref::*SEL_ParseEvent)(const std::string&, cocos2d::Ref*, const rapidjson::Value&);
@ -59,7 +61,7 @@ public:
const std::string& getFilePath() const { return m_strFilePath; }; const std::string& getFilePath() const { return m_strFilePath; };
void registerTypeAndCallBack(const std::string& classType, void registerTypeAndCallBack(const std::string& classType,
ObjectFactory::Instance ins, cocos2d::ObjectFactory::Instance ins,
Ref* object, Ref* object,
SEL_ParseEvent callBack); SEL_ParseEvent callBack);
@ -94,6 +96,10 @@ public:
protected: protected:
void setAnchorPointForWidget(cocos2d::ui::Widget* widget, const rapidjson::Value&options); void setAnchorPointForWidget(cocos2d::ui::Widget* widget, const rapidjson::Value&options);
std::string getGUIClassName(const std::string& name);
cocos2d::ui::Widget *createGUI(const std::string& classname);
WidgetReaderProtocol* createWidgetReaderProtocol(const std::string& classname);
protected: protected:
std::string m_strFilePath; std::string m_strFilePath;
}; };

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@ -110,7 +110,44 @@ Node* SceneReader::nodeByTag(Node *parent, int tag)
} }
return _retNode; return _retNode;
} }
cocos2d::Component* SceneReader::createComponent(const std::string classname)
{
std::string name = this->getComponentClassName(classname);
Ref *object = ObjectFactory::getInstance()->createObject(name);
return dynamic_cast<Component*>(object);
}
std::string SceneReader::getComponentClassName(const std::string &name)
{
std::string comName;
if (name == "CCSprite" || name == "CCTMXTiledMap" || name == "CCParticleSystemQuad" || name == "CCArmature" || name == "GUIComponent")
{
comName = "ComRender";
}
else if (name == "CCComAudio" || name == "CCBackgroundAudio")
{
comName = "ComAudio";
}
else if (name == "CCComController")
{
comName = "ComController";
}
else if (name == "CCComAttribute")
{
comName = "ComAttribute";
}
else if (name == "CCScene")
{
comName = "Scene";
}
else
{
CCASSERT(false, "Unregistered Component!");
}
return comName;
}
Node* SceneReader::createObject(const rapidjson::Value &dict, cocos2d::Node* parent, AttachComponentType attachComponent) Node* SceneReader::createObject(const rapidjson::Value &dict, cocos2d::Node* parent, AttachComponentType attachComponent)
{ {
@ -134,7 +171,7 @@ Node* SceneReader::createObject(const rapidjson::Value &dict, cocos2d::Node* par
break; break;
} }
const char *comName = DICTOOL->getStringValue_json(subDict, "classname"); const char *comName = DICTOOL->getStringValue_json(subDict, "classname");
Component *com = ObjectFactory::getInstance()->createComponent(comName); Component *com = this->createComponent(comName);
if (com != nullptr) if (com != nullptr)
{ {
if (com->serialize((void*)(&subDict))) if (com->serialize((void*)(&subDict)))

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@ -68,6 +68,10 @@ public:
private: private:
SceneReader(void); SceneReader(void);
virtual ~SceneReader(void); virtual ~SceneReader(void);
std::string getComponentClassName(const std::string& name);
cocos2d::Component* createComponent(const std::string classname);
cocos2d::Node* createObject(const rapidjson::Value& dict, cocos2d::Node* parent, AttachComponentType attachComponent); cocos2d::Node* createObject(const rapidjson::Value& dict, cocos2d::Node* parent, AttachComponentType attachComponent);
void setPropertyFromJsonDict(const rapidjson::Value& dict, cocos2d::Node *node); void setPropertyFromJsonDict(const rapidjson::Value& dict, cocos2d::Node *node);

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@ -219,7 +219,7 @@ Mat4 Skin::getNodeToWorldTransformAR() const
return TransformConcat( _bone->getArmature()->getNodeToWorldTransform(),displayTransform); return TransformConcat( _bone->getArmature()->getNodeToWorldTransform(),displayTransform);
} }
void Skin::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) void Skin::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
Mat4 mv = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); Mat4 mv = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);

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@ -54,7 +54,7 @@ public:
cocos2d::Mat4 getNodeToWorldTransform() const override; cocos2d::Mat4 getNodeToWorldTransform() const override;
cocos2d::Mat4 getNodeToWorldTransformAR() const; cocos2d::Mat4 getNodeToWorldTransformAR() const;
virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, bool transformUpdated) override; virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;
/** /**
* @js NA * @js NA

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@ -30,7 +30,6 @@ set(CS_SRC
DictionaryHelper.cpp DictionaryHelper.cpp
CCSGUIReader.cpp CCSGUIReader.cpp
CCSSceneReader.cpp CCSSceneReader.cpp
ObjectFactory.cpp
TriggerBase.cpp TriggerBase.cpp
TriggerMng.cpp TriggerMng.cpp
TriggerObj.cpp TriggerObj.cpp

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@ -27,14 +27,14 @@ THE SOFTWARE.
#include "cocos2d.h" #include "cocos2d.h"
#include "cocostudio/CocoStudio.h" #include "cocostudio/CocoStudio.h"
#include "ObjectFactory.h" #include "base/ObjectFactory.h"
#include "TriggerObj.h" #include "TriggerObj.h"
#include "TriggerMng.h" #include "TriggerMng.h"
#define DECLARE_CLASS_INFO \ #define DECLARE_CLASS_INFO \
public: \ public: \
static cocostudio::ObjectFactory::TInfo Type; \ static cocos2d::ObjectFactory::TInfo Type; \
static cocos2d::Ref* createInstance(void); \ static cocos2d::Ref* createInstance(void); \
#define IMPLEMENT_CLASS_INFO(className) \ #define IMPLEMENT_CLASS_INFO(className) \
@ -44,7 +44,7 @@ THE SOFTWARE.
ret->autorelease(); \ ret->autorelease(); \
return ret; \ return ret; \
} \ } \
cocostudio::ObjectFactory::TInfo className::Type(#className, &className::createInstance); \ cocos2d::ObjectFactory::TInfo className::Type(#className, &className::createInstance); \
void sendEvent(unsigned int event); void sendEvent(unsigned int event);

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@ -42,7 +42,6 @@
<ClCompile Include="..\CCTween.cpp" /> <ClCompile Include="..\CCTween.cpp" />
<ClCompile Include="..\CCUtilMath.cpp" /> <ClCompile Include="..\CCUtilMath.cpp" />
<ClCompile Include="..\DictionaryHelper.cpp" /> <ClCompile Include="..\DictionaryHelper.cpp" />
<ClCompile Include="..\ObjectFactory.cpp" />
<ClCompile Include="..\TriggerBase.cpp" /> <ClCompile Include="..\TriggerBase.cpp" />
<ClCompile Include="..\TriggerMng.cpp" /> <ClCompile Include="..\TriggerMng.cpp" />
<ClCompile Include="..\TriggerObj.cpp" /> <ClCompile Include="..\TriggerObj.cpp" />
@ -207,4 +206,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project> </Project>

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@ -177,9 +177,6 @@
<ClCompile Include="..\CCActionObject.cpp"> <ClCompile Include="..\CCActionObject.cpp">
<Filter>action</Filter> <Filter>action</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\ObjectFactory.cpp">
<Filter>trigger</Filter>
</ClCompile>
<ClCompile Include="..\TriggerBase.cpp"> <ClCompile Include="..\TriggerBase.cpp">
<Filter>trigger</Filter> <Filter>trigger</Filter>
</ClCompile> </ClCompile>
@ -417,4 +414,4 @@
<Filter>reader\WidgetReader\PageViewReader</Filter> <Filter>reader\WidgetReader\PageViewReader</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -194,7 +194,6 @@
<ClCompile Include="..\CCTween.cpp" /> <ClCompile Include="..\CCTween.cpp" />
<ClCompile Include="..\CCUtilMath.cpp" /> <ClCompile Include="..\CCUtilMath.cpp" />
<ClCompile Include="..\DictionaryHelper.cpp" /> <ClCompile Include="..\DictionaryHelper.cpp" />
<ClCompile Include="..\ObjectFactory.cpp" />
<ClCompile Include="..\TriggerBase.cpp" /> <ClCompile Include="..\TriggerBase.cpp" />
<ClCompile Include="..\TriggerMng.cpp" /> <ClCompile Include="..\TriggerMng.cpp" />
<ClCompile Include="..\TriggerObj.cpp" /> <ClCompile Include="..\TriggerObj.cpp" />
@ -283,4 +282,4 @@
<ClInclude Include="..\WidgetReader\WidgetReaderProtocol.h" /> <ClInclude Include="..\WidgetReader\WidgetReaderProtocol.h" />
<ClInclude Include="pch.h" /> <ClInclude Include="pch.h" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -177,9 +177,6 @@
<ClCompile Include="..\CCActionObject.cpp"> <ClCompile Include="..\CCActionObject.cpp">
<Filter>action</Filter> <Filter>action</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\ObjectFactory.cpp">
<Filter>trigger</Filter>
</ClCompile>
<ClCompile Include="..\TriggerBase.cpp"> <ClCompile Include="..\TriggerBase.cpp">
<Filter>trigger</Filter> <Filter>trigger</Filter>
</ClCompile> </ClCompile>
@ -419,4 +416,4 @@
</ClInclude> </ClInclude>
<ClInclude Include="pch.h" /> <ClInclude Include="pch.h" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -125,15 +125,15 @@ void Skeleton::update (float deltaTime) {
spSkeleton_update(skeleton, deltaTime * timeScale); spSkeleton_update(skeleton, deltaTime * timeScale);
} }
void Skeleton::draw(cocos2d::Renderer *renderer, const Mat4 &transform, bool transformUpdated) void Skeleton::draw(cocos2d::Renderer *renderer, const Mat4 &transform, uint32_t flags)
{ {
_customCommand.init(_globalZOrder); _customCommand.init(_globalZOrder);
_customCommand.func = CC_CALLBACK_0(Skeleton::onDraw, this, transform, transformUpdated); _customCommand.func = CC_CALLBACK_0(Skeleton::onDraw, this, transform, flags);
renderer->addCommand(&_customCommand); renderer->addCommand(&_customCommand);
} }
void Skeleton::onDraw(const Mat4 &transform, bool transformUpdated) void Skeleton::onDraw(const Mat4 &transform, uint32_t flags)
{ {
getGLProgram()->use(); getGLProgram()->use();
getGLProgram()->setUniformsForBuiltins(transform); getGLProgram()->setUniformsForBuiltins(transform);

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@ -67,8 +67,8 @@ public:
virtual ~Skeleton (); virtual ~Skeleton ();
virtual void update (float deltaTime) override; virtual void update (float deltaTime) override;
virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, bool transformUpdated) override; virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;
void onDraw(const cocos2d::Mat4 &transform, bool transformUpdated); void onDraw(const cocos2d::Mat4 &transform, uint32_t flags);
void onEnter() override; void onEnter() override;
void onExit() override; void onExit() override;
virtual cocos2d::Rect getBoundingBox () const override; virtual cocos2d::Rect getBoundingBox () const override;

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@ -39,6 +39,26 @@ THE SOFTWARE.
extern "C" extern "C"
{ {
// To resolve link error when building 32bits with Xcode 6.
// More information please refer to the discussion in https://github.com/cocos2d/cocos2d-x/pull/6986
#if defined(__APPLE__) || defined(__unix)
#ifndef __ENABLE_COMPATIBILITY_WITH_UNIX_2003__
#define __ENABLE_COMPATIBILITY_WITH_UNIX_2003__
#include <stdio.h>
FILE *fopen$UNIX2003( const char *filename, const char *mode )
{
return fopen(filename, mode);
}
size_t fwrite$UNIX2003( const void *a, size_t b, size_t c, FILE *d )
{
return fwrite(a, b, c, d);
}
char *strerror$UNIX2003( int errnum )
{
return strerror(errnum);
}
#endif
#endif
#include "png.h" #include "png.h"
#include "tiffio.h" #include "tiffio.h"
#include "base/etc1.h" #include "base/etc1.h"
@ -961,7 +981,15 @@ bool Image::initWithPngData(const unsigned char * data, ssize_t dataLen)
png_read_end(png_ptr, nullptr); png_read_end(png_ptr, nullptr);
_preMulti = false; // premultiplied alpha for RGBA8888
if (color_type == PNG_COLOR_TYPE_RGB_ALPHA)
{
premultipliedAlpha();
}
else
{
_preMulti = false;
}
if (row_pointers != nullptr) if (row_pointers != nullptr)
{ {
@ -1542,7 +1570,9 @@ bool Image::initWithTGAData(tImageTGA* tgaData)
_data = tgaData->imageData; _data = tgaData->imageData;
_dataLen = _width * _height * tgaData->pixelDepth / 8; _dataLen = _width * _height * tgaData->pixelDepth / 8;
_fileType = Format::TGA; _fileType = Format::TGA;
_preMulti = false; _preMulti = false;
ret = true; ret = true;
}while(false); }while(false);
@ -2175,5 +2205,19 @@ bool Image::saveImageToJPG(const std::string& filePath)
return bRet; return bRet;
} }
void Image::premultipliedAlpha()
{
CCASSERT(_renderFormat == Texture2D::PixelFormat::RGBA8888, "The pixel format should be RGBA8888!");
unsigned int* fourBytes = (unsigned int*)_data;
for(int i = 0; i < _width * _height; i++)
{
unsigned char* p = _data + i * 4;
fourBytes[i] = CC_RGB_PREMULTIPLY_ALPHA(p[0], p[1], p[2], p[3]);
}
_preMulti = true;
}
NS_CC_END NS_CC_END

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@ -155,6 +155,8 @@ protected:
bool saveImageToPNG(const std::string& filePath, bool isToRGB = true); bool saveImageToPNG(const std::string& filePath, bool isToRGB = true);
bool saveImageToJPG(const std::string& filePath); bool saveImageToJPG(const std::string& filePath);
void premultipliedAlpha();
protected: protected:
/** /**
@brief Determine how many mipmaps can we have. @brief Determine how many mipmaps can we have.

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