fixed #4693: override addChild by name

This commit is contained in:
minggo 2014-06-25 11:27:48 +08:00
Родитель 4ce61b94b9
Коммит 66703addb2
26 изменённых файлов: 256 добавлений и 115 удалений

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@ -193,6 +193,12 @@ void Menu::addChild(Node * child, int zOrder, int tag)
Layer::addChild(child, zOrder, tag);
}
void Menu::addChild(Node * child, int zOrder, const std::string &name)
{
CCASSERT( dynamic_cast<MenuItem*>(child) != nullptr, "Menu only supports MenuItem objects as children");
Layer::addChild(child, zOrder, name);
}
void Menu::onEnter()
{
Layer::onEnter();

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@ -132,6 +132,7 @@ public:
virtual void addChild(Node * child) override;
virtual void addChild(Node * child, int zOrder) override;
virtual void addChild(Node * child, int zOrder, int tag) override;
virtual void addChild(Node * child, int zOrder, const std::string &name) override;
virtual void onEnter() override;
virtual void onExit() override;

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@ -985,20 +985,36 @@ bool Node::doEnumerate(std::string name, std::function<bool (Node *)> callback)
* If a class want's to extend the 'addChild' behavior it only needs
* to override this method
*/
void Node::addChild(Node *child, int zOrder, int tag)
void Node::addChild(Node *child, int localZOrder, int tag)
{
CCASSERT( child != nullptr, "Argument must be non-nil");
CCASSERT( child->_parent == nullptr, "child already added. It can't be added again");
addChildHelper(child, localZOrder, tag, "", true);
}
void Node::addChild(Node* child, int localZOrder, const std::string &name)
{
CCASSERT(child != nullptr, "Argument must be non-nil");
CCASSERT(child->_parent == nullptr, "child already added. It can't be added again");
addChildHelper(child, localZOrder, INVALID_TAG, name, false);
}
void Node::addChildHelper(Node* child, int localZOrder, int tag, const std::string &name, bool setTag)
{
if (_children.empty())
{
this->childrenAlloc();
}
this->insertChild(child, zOrder);
child->_tag = tag;
this->insertChild(child, localZOrder);
if (setTag)
child->setTag(tag);
else
child->setName(name);
child->setParent(this);
child->setOrderOfArrival(s_globalOrderOfArrival++);
@ -1014,7 +1030,7 @@ void Node::addChild(Node *child, int zOrder, int tag)
}
}
#endif
if( _running )
{
child->onEnter();
@ -1038,13 +1054,13 @@ void Node::addChild(Node *child, int zOrder, int tag)
void Node::addChild(Node *child, int zOrder)
{
CCASSERT( child != nullptr, "Argument must be non-nil");
this->addChild(child, zOrder, child->_tag);
this->addChild(child, zOrder, child->_name);
}
void Node::addChild(Node *child)
{
CCASSERT( child != nullptr, "Argument must be non-nil");
this->addChild(child, child->_localZOrder, child->_tag);
this->addChild(child, child->_localZOrder, child->_name);
}
void Node::removeFromParent()
@ -1093,6 +1109,22 @@ void Node::removeChildByTag(int tag, bool cleanup/* = true */)
}
}
void Node::removeChildByName(const std::string &name, bool cleanup)
{
CCASSERT(name.length() != 0, "Invalid name");
Node *child = this->getChildByName(name);
if (child == nullptr)
{
CCLOG("cocos2d: removeChildByName(name = %s): child not found!", name.c_str());
}
else
{
this->removeChild(child, cleanup);
}
}
void Node::removeAllChildren()
{
this->removeAllChildrenWithCleanup(true);

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@ -677,16 +677,31 @@ public:
* @param child A child node
* @param zOrder Z order for drawing priority. Please refer to `setLocalZOrder(int)`
* @param tag An integer to identify the node easily. Please refer to `setTag(int)`
*
* Please use `addChild(Node* child, int localZOrder, const std::string &name)` instead.
*/
virtual void addChild(Node* child, int localZOrder, int tag);
virtual void addChild(Node* child, int localZOrder, int tag);
/**
* Adds a child to the container with z order and tag
*
* If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
*
* @param child A child node
* @param zOrder Z order for drawing priority. Please refer to `setLocalZOrder(int)`
* @param name A string to identify the node easily. Please refer to `setName(int)`
*
*/
virtual void addChild(Node* child, int localZOrder, const std::string &name);
/**
* Gets a child from the container with its tag
*
* @param tag An identifier to find the child node.
*
* @return a Node object whose tag equals to the input parameter
*
* Please use `getChildByName()` instead
*/
virtual Node * getChildByTag(int tag) const;
virtual Node * getChildByTag(int tag) const;
/**
* Gets a child from the container with its name
*
@ -791,8 +806,17 @@ public:
*
* @param tag An interger number that identifies a child node
* @param cleanup true if all running actions and callbacks on the child node will be cleanup, false otherwise.
*
* Please use `removeChildByName` instead.
*/
virtual void removeChildByTag(int tag, bool cleanup = true);
virtual void removeChildByTag(int tag, bool cleanup = true);
/**
* Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter
*
* @param name A string that identifies a child node
* @param cleanup true if all running actions and callbacks on the child node will be cleanup, false otherwise.
*/
virtual void removeChildByName(const std::string &name, bool cleanup = true);
/**
* Removes all children from the container with a cleanup.
*
@ -832,16 +856,20 @@ public:
* Returns a tag that is used to identify the node easily.
*
* @return An integer that identifies the node.
*
* Please use `getTag()` instead.
*/
virtual int getTag() const;
virtual int getTag() const;
/**
* Changes the tag that is used to identify the node easily.
*
* Please refer to getTag for the sample code.
*
* @param tag A integer that identifies the node.
*
* Please use `setName()` instead.
*/
virtual void setTag(int tag);
virtual void setTag(int tag);
/** Returns a string that is used to identify the node.
* @return A string that identifies the node.
@ -1475,6 +1503,11 @@ protected:
virtual void updatePhysicsBodyPosition(Scene* layer);
virtual void updatePhysicsBodyRotation(Scene* layer);
#endif // CC_USE_PHYSICS
private:
void addChildHelper(Node* child, int localZOrder, int tag, const std::string &name, bool setTag);
protected:
float _rotationX; ///< rotation on the X-axis
float _rotationY; ///< rotation on the Y-axis

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@ -93,6 +93,14 @@ void ParallaxNode::addChild(Node * child, int zOrder, int tag)
CCASSERT(0,"ParallaxNode: use addChild:z:parallaxRatio:positionOffset instead");
}
void ParallaxNode::addChild(Node * child, int zOrder, const std::string &name)
{
CC_UNUSED_PARAM(zOrder);
CC_UNUSED_PARAM(child);
CC_UNUSED_PARAM(name);
CCASSERT(0,"ParallaxNode: use addChild:z:parallaxRatio:positionOffset instead");
}
void ParallaxNode::addChild(Node *child, int z, const Vec2& ratio, const Vec2& offset)
{
CCASSERT( child != nullptr, "Argument must be non-nil");
@ -105,7 +113,7 @@ void ParallaxNode::addChild(Node *child, int z, const Vec2& ratio, const Vec2& o
pos.y = -pos.y + pos.y * ratio.y + offset.y;
child->setPosition(pos);
Node::addChild(child, z, child->getTag());
Node::addChild(child, z, child->getName());
}
void ParallaxNode::removeChild(Node* child, bool cleanup)

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@ -65,6 +65,7 @@ public:
// Overrides
//
virtual void addChild(Node * child, int zOrder, int tag) override;
virtual void addChild(Node * child, int zOrder, const std::string &name) override;
virtual void removeChild(Node* child, bool cleanup) override;
virtual void removeAllChildrenWithCleanup(bool cleanup) override;
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;

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@ -156,20 +156,40 @@ void ParticleBatchNode::addChild(Node * aChild, int zOrder, int tag)
CCASSERT( dynamic_cast<ParticleSystem*>(aChild) != nullptr, "CCParticleBatchNode only supports QuadParticleSystems as children");
ParticleSystem* child = static_cast<ParticleSystem*>(aChild);
CCASSERT( child->getTexture()->getName() == _textureAtlas->getTexture()->getName(), "CCParticleSystem is not using the same texture id");
addChildByTagOrName(child, zOrder, tag, "", true);
}
void ParticleBatchNode::addChild(Node * aChild, int zOrder, const std::string &name)
{
CCASSERT( aChild != nullptr, "Argument must be non-nullptr");
CCASSERT( dynamic_cast<ParticleSystem*>(aChild) != nullptr, "CCParticleBatchNode only supports QuadParticleSystems as children");
ParticleSystem* child = static_cast<ParticleSystem*>(aChild);
CCASSERT( child->getTexture()->getName() == _textureAtlas->getTexture()->getName(), "CCParticleSystem is not using the same texture id");
addChildByTagOrName(child, zOrder, 0, name, false);
}
void ParticleBatchNode::addChildByTagOrName(ParticleSystem* child, int zOrder, int tag, const std::string &name, bool setTag)
{
// If this is the 1st children, then copy blending function
if (_children.empty())
{
setBlendFunc(child->getBlendFunc());
}
CCASSERT( _blendFunc.src == child->getBlendFunc().src && _blendFunc.dst == child->getBlendFunc().dst, "Can't add a ParticleSystem that uses a different blending function");
//no lazy sorting, so don't call super addChild, call helper instead
auto pos = addChildHelper(child,zOrder,tag);
int pos = 0;
if (setTag)
pos = addChildHelper(child, zOrder, tag, "", true);
else
pos = addChildHelper(child, zOrder, 0, name, false);
//get new atlasIndex
int atlasIndex = 0;
if (pos != 0)
{
ParticleSystem* p = static_cast<ParticleSystem*>(_children.at(pos-1));
@ -179,9 +199,9 @@ void ParticleBatchNode::addChild(Node * aChild, int zOrder, int tag)
{
atlasIndex = 0;
}
insertChild(child, atlasIndex);
// update quad info
child->setBatchNode(this);
}
@ -190,7 +210,7 @@ void ParticleBatchNode::addChild(Node * aChild, int zOrder, int tag)
// XXX research whether lazy sorting + freeing current quads and calloc a new block with size of capacity would be faster
// XXX or possibly using vertexZ for reordering, that would be fastest
// this helper is almost equivalent to Node's addChild, but doesn't make use of the lazy sorting
int ParticleBatchNode::addChildHelper(ParticleSystem* child, int z, int aTag)
int ParticleBatchNode::addChildHelper(ParticleSystem* child, int z, int aTag, const std::string &name, bool setTag)
{
CCASSERT( child != nullptr, "Argument must be non-nil");
CCASSERT( child->getParent() == nullptr, "child already added. It can't be added again");
@ -202,7 +222,11 @@ int ParticleBatchNode::addChildHelper(ParticleSystem* child, int z, int aTag)
_children.insert(pos, child);
child->setTag(aTag);
if (setTag)
child->setTag(aTag);
else
child->setName(name);
child->_setLocalZOrder(z);
child->setParent(this);

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@ -95,6 +95,7 @@ public:
using Node::addChild;
virtual void addChild(Node * child, int zOrder, int tag) override;
virtual void addChild(Node * child, int zOrder, const std::string &name) override;
virtual void removeChild(Node* child, bool cleanup) override;
virtual void reorderChild(Node * child, int zOrder) override;
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
@ -136,7 +137,8 @@ private:
void increaseAtlasCapacityTo(ssize_t quantity);
int searchNewPositionInChildrenForZ(int z);
void getCurrentIndex(int* oldIndex, int* newIndex, Node* child, int z);
int addChildHelper(ParticleSystem* child, int z, int aTag);
int addChildHelper(ParticleSystem* child, int z, int aTag, const std::string &name, bool setTag);
void addChildByTagOrName(ParticleSystem* child, int z, int tag, const std::string &name, bool setTag);
void updateBlendFunc(void);
/** the texture atlas used for drawing the quads */
TextureAtlas* _textureAtlas;

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@ -111,6 +111,12 @@ void Scene::addChild(Node* child, int zOrder, int tag)
addChildToPhysicsWorld(child);
}
void Scene::addChild(Node* child, int zOrder, const std::string &name)
{
Node::addChild(child, zOrder, name);
addChildToPhysicsWorld(child);
}
void Scene::update(float delta)
{
Node::update(delta);

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@ -28,6 +28,7 @@ THE SOFTWARE.
#ifndef __CCSCENE_H__
#define __CCSCENE_H__
#include <string>
#include "2d/CCNode.h"
#include "physics/CCPhysicsWorld.h"
@ -81,6 +82,7 @@ private:
#if CC_USE_PHYSICS
public:
virtual void addChild(Node* child, int zOrder, int tag) override;
virtual void addChild(Node* child, int zOrder, const std::string &name) override;
virtual void update(float delta) override;
inline PhysicsWorld* getPhysicsWorld() { return _physicsWorld; }
static Scene *createWithPhysics();

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@ -644,6 +644,27 @@ void Sprite::addChild(Node *child, int zOrder, int tag)
Node::addChild(child, zOrder, tag);
}
void Sprite::addChild(Node *child, int zOrder, const std::string &name)
{
CCASSERT(child != nullptr, "Argument must be non-nullptr");
if (_batchNode)
{
Sprite* childSprite = dynamic_cast<Sprite*>(child);
CCASSERT( childSprite, "CCSprite only supports Sprites as children when using SpriteBatchNode");
CCASSERT(childSprite->getTexture()->getName() == _textureAtlas->getTexture()->getName(), "");
//put it in descendants array of batch node
_batchNode->appendChild(childSprite);
if (!_reorderChildDirty)
{
setReorderChildDirtyRecursively();
}
}
//CCNode already sets isReorderChildDirty_ so this needs to be after batchNode check
Node::addChild(child, zOrder, name);
}
void Sprite::reorderChild(Node *child, int zOrder)
{
CCASSERT(child != nullptr, "child must be non null");

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@ -414,6 +414,7 @@ public:
virtual void reorderChild(Node *child, int zOrder) override;
using Node::addChild;
virtual void addChild(Node *child, int zOrder, int tag) override;
virtual void addChild(Node *child, int zOrder, const std::string &name) override;
virtual void sortAllChildren() override;
virtual void setScale(float scale) override;
virtual void setPositionZ(float positionZ) override;

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@ -182,6 +182,19 @@ void SpriteBatchNode::addChild(Node *child, int zOrder, int tag)
appendChild(sprite);
}
void SpriteBatchNode::addChild(Node * child, int zOrder, const std::string &name)
{
CCASSERT(child != nullptr, "child should not be null");
CCASSERT(dynamic_cast<Sprite*>(child) != nullptr, "CCSpriteBatchNode only supports Sprites as children");
Sprite *sprite = static_cast<Sprite*>(child);
// check Sprite is using the same texture id
CCASSERT(sprite->getTexture()->getName() == _textureAtlas->getTexture()->getName(), "CCSprite is not using the same texture id");
Node::addChild(child, zOrder, name);
appendChild(sprite);
}
// override reorderChild
void SpriteBatchNode::reorderChild(Node *child, int zOrder)
{

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@ -138,6 +138,7 @@ public:
using Node::addChild;
virtual void addChild(Node * child, int zOrder, int tag) override;
virtual void addChild(Node * child, int zOrder, const std::string &name) override;
virtual void reorderChild(Node *child, int zOrder) override;
virtual void removeChild(Node *child, bool cleanup) override;

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@ -66,16 +66,6 @@ bool BatchNode::init()
return ret;
}
void BatchNode::addChild(Node *pChild)
{
Node::addChild(pChild);
}
void BatchNode::addChild(Node *child, int zOrder)
{
Node::addChild(child, zOrder);
}
void BatchNode::addChild(Node *child, int zOrder, int tag)
{
Node::addChild(child, zOrder, tag);
@ -90,6 +80,20 @@ void BatchNode::addChild(Node *child, int zOrder, int tag)
}
}
void BatchNode::addChild(cocos2d::Node *child, int zOrder, const std::string &name)
{
Node::addChild(child, zOrder, name);
Armature *armature = dynamic_cast<Armature *>(child);
if (armature != nullptr)
{
armature->setBatchNode(this);
if (_groupCommand == nullptr)
{
_groupCommand = new GroupCommand();
}
}
}
void BatchNode::removeChild(Node* child, bool cleanup)
{
Armature *armature = dynamic_cast<Armature *>(child);

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@ -52,9 +52,9 @@ public:
* @js NA
*/
virtual bool init() override;
virtual void addChild(cocos2d::Node *pChild) override;
virtual void addChild(cocos2d::Node *pChild, int zOrder) override;
using Node::addChild;
virtual void addChild(cocos2d::Node *pChild, int zOrder, int tag) override;
virtual void addChild(cocos2d::Node *pChild, int zOrder, const std::string &name) override;
virtual void removeChild(cocos2d::Node* child, bool cleanup) override;
virtual void visit(cocos2d::Renderer *renderer, const cocos2d::Mat4 &parentTransform, uint32_t parentFlags) override;
virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;

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@ -152,16 +152,6 @@ bool Layout::init()
}
return false;
}
void Layout::addChild(Node *child)
{
Layout::addChild(child, child->getZOrder(), child->getTag());
}
void Layout::addChild(Node * child, int zOrder)
{
Layout::addChild(child, zOrder, child->getTag());
}
void Layout::addChild(Node *child, int zOrder, int tag)
{
@ -172,6 +162,15 @@ void Layout::addChild(Node *child, int zOrder, int tag)
_doLayoutDirty = true;
}
void Layout::addChild(Node* child, int zOrder, const std::string &name)
{
if (dynamic_cast<Widget*>(child)) {
supplyTheLayoutParameterLackToChild(static_cast<Widget*>(child));
}
Widget::addChild(child, zOrder, name);
_doLayoutDirty = true;
}
void Layout::removeChild(Node *child, bool cleanup)
{
Widget::removeChild(child, cleanup);

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@ -232,16 +232,7 @@ public:
virtual Type getLayoutType() const;
virtual void addChild(Node * child) override;
/**
* Adds a child to the container with a z-order
*
* If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
*
* @param child A child node
* @param zOrder Z order for drawing priority. Please refer to setLocalZOrder(int)
*/
virtual void addChild(Node * child, int zOrder) override;
using Node::addChild;
/**
* Adds a child to the container with z order and tag
*
@ -252,6 +243,7 @@ public:
* @param tag A interger to identify the node easily. Please refer to setTag(int)
*/
virtual void addChild(Node* child, int zOrder, int tag) override;
virtual void addChild(Node* child, int zOrder, const std::string &name) override;
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;

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@ -279,16 +279,6 @@ void ListView::pushBackCustomItem(Widget* item)
_refreshViewDirty = true;
}
void ListView::addChild(cocos2d::Node *child)
{
ListView::addChild(child, child->getZOrder(), child->getTag());
}
void ListView::addChild(cocos2d::Node *child, int zOrder)
{
ListView::addChild(child, zOrder, child->getTag());
}
void ListView::addChild(cocos2d::Node *child, int zOrder, int tag)
{
ScrollView::addChild(child, zOrder, tag);
@ -298,7 +288,17 @@ void ListView::addChild(cocos2d::Node *child, int zOrder, int tag)
{
_items.pushBack(widget);
}
}
void ListView::addChild(Node* child, int zOrder, const std::string &name)
{
ScrollView::addChild(child, zOrder, name);
Widget* widget = dynamic_cast<Widget*>(child);
if (widget)
{
_items.pushBack(widget);
}
}
void ListView::removeChild(cocos2d::Node *child, bool cleaup)

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@ -163,9 +163,9 @@ public:
virtual void doLayout() override;
virtual void addChild(Node * child) override;
virtual void addChild(Node * child, int zOrder) override;
using ScrollView::addChild;
virtual void addChild(Node* child, int zOrder, int tag) override;
virtual void addChild(Node* child, int zOrder, const std::string &name) override;
virtual void removeAllChildren() override;
virtual void removeAllChildrenWithCleanup(bool cleanup) override;
virtual void removeChild(Node* child, bool cleaup = true) override;

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@ -371,7 +371,7 @@ void RichText::formarRenderers()
Node* l = row->at(j);
l->setAnchorPoint(Vec2::ZERO);
l->setPosition(Vec2(nextPosX, 0.0f));
_elementRenderersContainer->addChild(l, 1, (int)j);
_elementRenderersContainer->addChild(l, 1);
Size iSize = l->getContentSize();
newContentSizeWidth += iSize.width;
newContentSizeHeight = MAX(newContentSizeHeight, iSize.height);
@ -410,7 +410,7 @@ void RichText::formarRenderers()
Node* l = row->at(j);
l->setAnchorPoint(Vec2::ZERO);
l->setPosition(Vec2(nextPosX, nextPosY));
_elementRenderersContainer->addChild(l, 1, (int)(i*10 + j));
_elementRenderersContainer->addChild(l, 1);
nextPosX += l->getContentSize().width;
}
}

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@ -228,21 +228,16 @@ const Size& ScrollView::getInnerContainerSize() const
{
return _innerContainer->getContentSize();
}
void ScrollView::addChild(Node *child)
{
ScrollView::addChild(child, child->getZOrder(), child->getTag());
}
void ScrollView::addChild(Node * child, int zOrder)
{
ScrollView::addChild(child, zOrder, child->getTag());
}
void ScrollView::addChild(Node *child, int zOrder, int tag)
{
_innerContainer->addChild(child, zOrder, tag);
}
void ScrollView::addChild(Node* child, int zOrder, const std::string &name)
{
_innerContainer->addChild(child, zOrder, name);
}
void ScrollView::removeAllChildren()
{

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@ -254,9 +254,9 @@ public:
virtual void addEventListener(const ccScrollViewCallback& callback);
//all of these functions are related to innerContainer.
virtual void addChild(Node * child) override;
virtual void addChild(Node * child, int zOrder) override;
using Layout::addChild;
virtual void addChild(Node* child, int zOrder, int tag) override;
virtual void addChild(Node* child, int zOrder, const std::string &name) override;
virtual void removeAllChildren() override;
virtual void removeAllChildrenWithCleanup(bool cleanup) override;
virtual void removeChild(Node* child, bool cleaup = true) override;

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@ -32,19 +32,6 @@ THE SOFTWARE.
NS_CC_EXT_BEGIN
enum positions
{
pCentre = 0,
pTop,
pLeft,
pRight,
pBottom,
pTopRight,
pTopLeft,
pBottomRight,
pBottomLeft
};
Scale9Sprite::Scale9Sprite()
: _spritesGenerated(false)
, _spriteFrameRotated(false)
@ -251,48 +238,48 @@ bool Scale9Sprite::updateWithBatchNode(SpriteBatchNode* batchnode, const Rect& o
// Centre
_centre = Sprite::createWithTexture(_scale9Image->getTexture(), centerbounds);
_centre->retain();
this->addChild(_centre, 0, pCentre);
this->addChild(_centre, 0);
// Top
_top = Sprite::createWithTexture(_scale9Image->getTexture(), centertopbounds);
_top->retain();
this->addChild(_top, 1, pTop);
this->addChild(_top, 1);
// Bottom
_bottom = Sprite::createWithTexture(_scale9Image->getTexture(), centerbottombounds);
_bottom->retain();
this->addChild(_bottom, 1, pBottom);
this->addChild(_bottom, 1);
// Left
_left = Sprite::createWithTexture(_scale9Image->getTexture(), leftcenterbounds);
_left->retain();
this->addChild(_left, 1, pLeft);
this->addChild(_left, 1);
// Right
_right = Sprite::createWithTexture(_scale9Image->getTexture(), rightcenterbounds);
_right->retain();
this->addChild(_right, 1, pRight);
this->addChild(_right, 1);
// Top left
_topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), lefttopbounds);
_topLeft->retain();
this->addChild(_topLeft, 2, pTopLeft);
this->addChild(_topLeft, 2);
// Top right
_topRight = Sprite::createWithTexture(_scale9Image->getTexture(), righttopbounds);
_topRight->retain();
this->addChild(_topRight, 2, pTopRight);
this->addChild(_topRight, 2);
// Bottom left
_bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), leftbottombounds);
_bottomLeft->retain();
this->addChild(_bottomLeft, 2, pBottomLeft);
this->addChild(_bottomLeft, 2);
// Bottom right
_bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rightbottombounds);
_bottomRight->retain();
this->addChild(_bottomRight, 2, pBottomRight);
this->addChild(_bottomRight, 2);
} else {
// set up transformation of coordinates
// to handle the case where the sprite is stored rotated
@ -337,47 +324,47 @@ bool Scale9Sprite::updateWithBatchNode(SpriteBatchNode* batchnode, const Rect& o
// Centre
_centre = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, true);
_centre->retain();
this->addChild(_centre, 0, pCentre);
this->addChild(_centre, 0);
// Top
_top = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, true);
_top->retain();
this->addChild(_top, 1, pTop);
this->addChild(_top, 1);
// Bottom
_bottom = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, true);
_bottom->retain();
this->addChild(_bottom, 1, pBottom);
this->addChild(_bottom, 1);
// Left
_left = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, true);
_left->retain();
this->addChild(_left, 1, pLeft);
this->addChild(_left, 1);
// Right
_right = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, true);
_right->retain();
this->addChild(_right, 1, pRight);
this->addChild(_right, 1);
// Top left
_topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, true);
_topLeft->retain();
this->addChild(_topLeft, 2, pTopLeft);
this->addChild(_topLeft, 2);
// Top right
_topRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, true);
_topRight->retain();
this->addChild(_topRight, 2, pTopRight);
this->addChild(_topRight, 2);
// Bottom left
_bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, true);
_bottomLeft->retain();
this->addChild(_bottomLeft, 2, pBottomLeft);
this->addChild(_bottomLeft, 2);
// Bottom right
_bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, true);
_bottomRight->retain();
this->addChild(_bottomRight, 2, pBottomRight);
this->addChild(_bottomRight, 2);
}
this->setContentSize(rect.size);

Просмотреть файл

@ -490,6 +490,18 @@ void ScrollView::addChild(Node * child, int zOrder, int tag)
}
}
void ScrollView::addChild(Node * child, int zOrder, const std::string &name)
{
if (_container != child)
{
_container->addChild(child, zOrder, name);
}
else
{
Layer::addChild(child, zOrder, name);
}
}
void ScrollView::beforeDraw()
{
_beforeDrawCommand.init(_globalZOrder);

Просмотреть файл

@ -229,6 +229,7 @@ public:
using Node::addChild;
virtual void addChild(Node * child, int zOrder, int tag) override;
virtual void addChild(Node * child, int zOrder, const std::string &name) override;
/**
* CCActionTweenDelegate