Fixed typo. Added comments about GLFW 3.3 controller support. (#18064)

This commit is contained in:
Wilson E. Alvarez 2017-07-13 05:29:54 -04:00 коммит произвёл minggo
Родитель 78e2bf5f93
Коммит 717bd1c248
2 изменённых файлов: 19 добавлений и 1 удалений

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@ -42,6 +42,15 @@ class CC_DLL ControllerImpl
ControllerImpl()
{
//FIXME: Once GLFW 3.3 is bundled with cocos2d-x and no extra
//controllers have been added here, remove all the code here. If
//extra controllers were added, make sure to add them to the SDL
//Controller Database at
//https://github.com/gabomdq/SDL_GameControllerDB which GLFW uses
//for providing the new gamepad API. We are going to map the GLFW
//game pad events to Controller::Key key codes.
// Note: the controllers input profile were taken from the
// RetroArch joypad autoconfig project at:
// https://github.com/libretro/retroarch-joypad-autoconfig/tree/master/udev
@ -4854,6 +4863,11 @@ class CC_DLL ControllerImpl
}
private:
//FIXME: Once GLFW 3.3 is bundled with cocos2d-x, remove these
//controller profiles and all the related code. We will only need to
//provide a mapping from the GLFW gamepad key codes to the
//Controller::Key keycodes. So far an std::unordered_map<int,int>
//should suffice.
static std::map<std::string, std::pair< std::unordered_map<int, int>, std::unordered_map<int, int> > > s_controllerProfiles;
};

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@ -220,10 +220,14 @@ private:
EventController *_axisEvent;
#if ( CC_TARGET_PLATFORM == CC_PLATFORM_LINUX || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 )
//FIXME: Once GLFW 3.3 is bundled with cocos2d-x, remove these unordered
//maps. They won't be needed. We will only need to provide a mapping from
//the GLFW gamepad key codes to the Controller::Key.
// Attach the controller profiles from CCController-linux-win32.cpp to each
// of the Controller variables in order to minimize profile lookup time.
// Note: this increases memory usage unecessarily since the same maps are
// Note: this increases memory usage unnecessarily since the same maps are
// already stored on ControllerImpl within the static member variable
// "s_controllerProfiles", but on these platforms the increase in memory
// usage is negligible. Peformance over memory optimization was