diff --git a/build/cocos2d-wp8.vc2012.sln b/build/cocos2d-wp8.vc2012.sln
new file mode 100644
index 0000000000..9390752634
--- /dev/null
+++ b/build/cocos2d-wp8.vc2012.sln
@@ -0,0 +1,409 @@
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+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ {60D53713-1675-4466-81DC-D67A031C3D21} = {671E147E-1DBD-41FC-99B3-2119CA828C8A}
+ {86B2C23C-3A6C-4C4E-AB0E-16A8CC1523E9} = {671E147E-1DBD-41FC-99B3-2119CA828C8A}
+ {5921FE12-7EF3-4847-8453-42EF286DDBE7} = {2C306303-EB4F-4058-8CA0-1F28A4FECE39}
+ {F5D665F8-AE19-4F3F-99A7-230A1E8305D2} = {2C306303-EB4F-4058-8CA0-1F28A4FECE39}
+ EndGlobalSection
+EndGlobal
diff --git a/build/winrt/Cocos2dShaderCompiler/App.xaml b/build/winrt/Cocos2dShaderCompiler/App.xaml
new file mode 100644
index 0000000000..59b08aeeb6
--- /dev/null
+++ b/build/winrt/Cocos2dShaderCompiler/App.xaml
@@ -0,0 +1,7 @@
+
+
+
diff --git a/build/winrt/Cocos2dShaderCompiler/App.xaml.cpp b/build/winrt/Cocos2dShaderCompiler/App.xaml.cpp
new file mode 100644
index 0000000000..5fb1b8785f
--- /dev/null
+++ b/build/winrt/Cocos2dShaderCompiler/App.xaml.cpp
@@ -0,0 +1,89 @@
+//
+// App.xaml.cpp
+// Implementation of the App class.
+//
+
+#include "pch.h"
+#include "DirectXPage.xaml.h"
+
+using namespace Cocos2dShaderCompiler;
+
+using namespace Platform;
+using namespace Windows::ApplicationModel;
+using namespace Windows::ApplicationModel::Activation;
+using namespace Windows::Foundation;
+using namespace Windows::Foundation::Collections;
+using namespace Windows::Storage;
+using namespace Windows::UI::Xaml;
+using namespace Windows::UI::Xaml::Controls;
+using namespace Windows::UI::Xaml::Controls::Primitives;
+using namespace Windows::UI::Xaml::Data;
+using namespace Windows::UI::Xaml::Input;
+using namespace Windows::UI::Xaml::Interop;
+using namespace Windows::UI::Xaml::Media;
+using namespace Windows::UI::Xaml::Navigation;
+///
+/// Initializes the singleton application object. This is the first line of authored code
+/// executed, and as such is the logical equivalent of main() or WinMain().
+///
+App::App()
+{
+ InitializeComponent();
+ Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
+ Resuming += ref new EventHandler