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Debug|Win32 + {271FEE84-9198-4C26-8567-4247C563B0B1}.Release|Any CPU.ActiveCfg = Release|Win32 + {271FEE84-9198-4C26-8567-4247C563B0B1}.Release|ARM.ActiveCfg = Release|ARM + {271FEE84-9198-4C26-8567-4247C563B0B1}.Release|ARM.Build.0 = Release|ARM + {271FEE84-9198-4C26-8567-4247C563B0B1}.Release|Mixed Platforms.ActiveCfg = Release|Win32 + {271FEE84-9198-4C26-8567-4247C563B0B1}.Release|Mixed Platforms.Build.0 = Release|Win32 + {271FEE84-9198-4C26-8567-4247C563B0B1}.Release|Win32.ActiveCfg = Release|Win32 + {271FEE84-9198-4C26-8567-4247C563B0B1}.Release|Win32.Build.0 = Release|Win32 + {271FEE84-9198-4C26-8567-4247C563B0B1}.Release|x64.ActiveCfg = Release|Win32 + {271FEE84-9198-4C26-8567-4247C563B0B1}.Release|x86.ActiveCfg = Release|Win32 + {271FEE84-9198-4C26-8567-4247C563B0B1}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + 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namespace Platform; +using namespace Windows::ApplicationModel; +using namespace Windows::ApplicationModel::Activation; +using namespace Windows::Foundation; +using namespace Windows::Foundation::Collections; +using namespace Windows::Storage; +using namespace Windows::UI::Xaml; +using namespace Windows::UI::Xaml::Controls; +using namespace Windows::UI::Xaml::Controls::Primitives; +using namespace Windows::UI::Xaml::Data; +using namespace Windows::UI::Xaml::Input; +using namespace Windows::UI::Xaml::Interop; +using namespace Windows::UI::Xaml::Media; +using namespace Windows::UI::Xaml::Navigation; +/// +/// Initializes the singleton application object. This is the first line of authored code +/// executed, and as such is the logical equivalent of main() or WinMain(). +/// +App::App() +{ + InitializeComponent(); + Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending); + Resuming += ref new EventHandler(this, &App::OnResuming); +} + +/// +/// Invoked when the application is launched normally by the end user. Other entry points +/// will be used when the application is launched to open a specific file, to display +/// search results, and so forth. +/// +/// Details about the launch request and process. +void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) +{ +#if _DEBUG + if (IsDebuggerPresent()) + { + DebugSettings->EnableFrameRateCounter = true; + } +#endif + + m_directXPage = ref new DirectXPage(); + + if (e->PreviousExecutionState == ApplicationExecutionState::Terminated) + { + m_directXPage->LoadInternalState(ApplicationData::Current->LocalSettings->Values); + } + + // Place the page in the current window and ensure that it is active. + Window::Current->Content = m_directXPage; + Window::Current->Activate(); +} + +/// +/// Invoked when application execution is being suspended. Application state is saved +/// without knowing whether the application will be terminated or resumed with the contents +/// of memory still intact. +/// +/// The source of the suspend request. +/// Details about the suspend request. +void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e) +{ + (void) sender; // Unused parameter + (void) e; // Unused parameter + + m_directXPage->SaveInternalState(ApplicationData::Current->LocalSettings->Values); +} + +/// +/// Invoked when application execution is being resumed. +/// +/// The source of the resume request. +/// Details about the resume request. +void App::OnResuming(Object ^sender, Object ^args) +{ + (void) sender; // Unused parameter + (void) args; // Unused parameter + + m_directXPage->LoadInternalState(ApplicationData::Current->LocalSettings->Values); +} diff --git a/build/winrt/Cocos2dShaderCompiler/App.xaml.h b/build/winrt/Cocos2dShaderCompiler/App.xaml.h new file mode 100644 index 0000000000..c446f4704c --- /dev/null +++ b/build/winrt/Cocos2dShaderCompiler/App.xaml.h @@ -0,0 +1,27 @@ +// +// App.xaml.h +// Declaration of the App class. +// + +#pragma once + +#include "App.g.h" +#include "DirectXPage.xaml.h" + +namespace Cocos2dShaderCompiler +{ + /// + /// Provides application-specific behavior to supplement the default Application class. + /// + ref class App sealed + { + public: + App(); + virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override; + + private: + void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e); + void OnResuming(Platform::Object ^sender, Platform::Object ^args); + DirectXPage^ m_directXPage; + }; +} diff --git a/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.sln b/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.sln new file mode 100644 index 0000000000..422fe9bc5d --- /dev/null +++ b/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.sln @@ -0,0 +1,68 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2013 +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cocos2dShaderCompiler", "Cocos2dShaderCompiler.vcxproj", "{4F6DEF20-AC4C-487F-85B8-5993519E3911}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\..\..\cocos\2d\cocos2d_winrt.vcxproj", "{2330EDF4-5596-4B53-8BA5-158DDDE713D9}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchipmunk", "..\..\..\external\chipmunk\proj.winrt\chipmunk.vcxproj", "{8B143765-5C1B-4076-9384-3E0EC3650B1A}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|ARM = Debug|ARM + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|ARM = Release|ARM + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + 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{4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|Win32.Build.0 = Release|Win32 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|Win32.Deploy.0 = Release|Win32 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|x64.ActiveCfg = Release|x64 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|x64.Build.0 = Release|x64 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|x64.Deploy.0 = Release|x64 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|ARM.ActiveCfg = Debug|ARM + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|ARM.Build.0 = Debug|ARM + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|Win32.ActiveCfg = Debug|Win32 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|Win32.Build.0 = Debug|Win32 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|x64.ActiveCfg = Debug|x64 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|x64.Build.0 = Debug|x64 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Release|ARM.ActiveCfg = Release|ARM + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Release|ARM.Build.0 = Release|ARM + 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{8B143765-5C1B-4076-9384-3E0EC3650B1A}.Release|Win32.Build.0 = Release|Win32 + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Release|x64.ActiveCfg = Release|x64 + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.vcxproj b/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.vcxproj new file mode 100644 index 0000000000..28de39bf4a --- /dev/null +++ b/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.vcxproj @@ -0,0 +1,262 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + Debug + ARM + + + Release + ARM + + + + {4f6def20-ac4c-487f-85b8-5993519e3911} + Cocos2dShaderCompiler + en-US + 12.0 + true + Windows Store + 8.1 + + + + Application + true + v120 + + + Application + true + v120 + + + Application + true + v120 + + + Application + false + true + v120 + + + Application + false + true + v120 + + + Application + false + true + v120 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Cocos2dShaderCompiler_TemporaryKey.pfx + + + + d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies) + $(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories) + /bigobj %(AdditionalOptions) + 4453;28204 + WINRT;CC_USE_PHYSICS=0;_DEBUG;%(PreprocessorDefinitions) + NotUsing + + + + + d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies) + $(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories) + /bigobj %(AdditionalOptions) + 4453;28204 + WINRT;CC_USE_PHYSICS=0;NDEBUG;%(PreprocessorDefinitions) + NotUsing + + + + + d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies) + $(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories);$(VCInstallDir)\lib\store;$(VCInstallDir)\lib + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories) + /bigobj %(AdditionalOptions) + 4453;28204 + WINRT;CC_USE_PHYSICS=0;_DEBUG;%(PreprocessorDefinitions) + NotUsing + + + + + d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies) + $(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories) + /bigobj %(AdditionalOptions) + 4453;28204 + WINRT;CC_USE_PHYSICS=0;NDEBUG;%(PreprocessorDefinitions) + NotUsing + + + + + d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies) + $(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64 + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories) + /bigobj %(AdditionalOptions) + 4453;28204 + WINRT;CC_USE_PHYSICS=0;_DEBUG;%(PreprocessorDefinitions) + NotUsing + + + + + d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies) + $(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64 + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories) + /bigobj %(AdditionalOptions) + 4453;28204 + WINRT;CC_USE_PHYSICS=0;NDEBUG;%(PreprocessorDefinitions) + NotUsing + + + + + + + + + + + App.xaml + + + DirectXPage.xaml + + + + + + App.xaml + + + DirectXPage.xaml + + + + + + Designer + + + true + true + + + true + true + + + + + + Designer + + + Designer + + + + + {2330edf4-5596-4b53-8ba5-158ddde713d9} + + + {8b143765-5c1b-4076-9384-3e0ec3650b1a} + + + + + + + + + \ No newline at end of file diff --git a/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.vcxproj.filters b/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.vcxproj.filters new file mode 100644 index 0000000000..1a0d3d8faf --- /dev/null +++ b/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.vcxproj.filters @@ -0,0 +1,45 @@ + + + + + 5a7dfab3-eb13-41b4-a863-3136f23cdca2 + bmp;fbx;gif;jpg;jpeg;tga;tiff;tif;png + + + Assets + + + Assets + + + Assets + + + Assets + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler_TemporaryKey.pfx b/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler_TemporaryKey.pfx new file mode 100644 index 0000000000..61a12ec67f Binary files /dev/null and b/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler_TemporaryKey.pfx differ diff --git a/build/winrt/Cocos2dShaderCompiler/DirectXPage.xaml b/build/winrt/Cocos2dShaderCompiler/DirectXPage.xaml new file mode 100644 index 0000000000..dad0e72ce8 --- /dev/null +++ b/build/winrt/Cocos2dShaderCompiler/DirectXPage.xaml @@ -0,0 +1,22 @@ + + + + + + + + + + + + +