зеркало из https://github.com/microsoft/cocos2d-x.git
use ResolutionPolicy::SHOW_ALL on WP8
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210f95c2d3
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8bd5497ac6
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@ -29,7 +29,12 @@ bool AppDelegate::applicationDidFinishLaunching() {
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director->setOpenGLView(glview);
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director->setOpenGLView(glview);
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// Set the design resolution
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// Set the design resolution
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
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// a bug in DirectX 11 level9-x on the device prevents ResolutionPolicy::NO_BORDER from working correctly
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glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::SHOW_ALL);
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#else
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glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
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glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
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#endif
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Size frameSize = glview->getFrameSize();
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Size frameSize = glview->getFrameSize();
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@ -101,8 +101,8 @@ bool AppDelegate::applicationDidFinishLaunching()
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fileUtils->setSearchPaths(searchPaths);
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fileUtils->setSearchPaths(searchPaths);
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// glview->setDesignResolutionSize(screenSize.width, screenSize.height, ResolutionPolicy::NO_BORDER);
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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// a bug in DirectX 11 level9-x on the device prevents ResolutionPolicy::NO_BORDER from working correctly
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glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::SHOW_ALL);
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glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::SHOW_ALL);
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#else
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#else
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glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER);
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glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER);
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