зеркало из https://github.com/microsoft/cocos2d-x.git
issue #2771: Edit delegate to listener.
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8ec7996dcd
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@ -128,10 +128,19 @@ bool PhysicsContactPostSolve::init()
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return true;
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}
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PhysicsContactListener::PhysicsContactListener()
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: onContactBegin(nullptr)
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, onContactPreSolve(nullptr)
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, onContactPostSolve(nullptr)
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, onContactEnd(nullptr)
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{
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}
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
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#endif
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PhysicsContactListener::~PhysicsContactListener()
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{
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}
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NS_CC_END
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#endif // CC_USE_PHYSICS
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@ -36,16 +36,6 @@ NS_CC_BEGIN
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class PhysicsShape;
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class PhysicsWorld;
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namespace PhysicsInnerCallbackFunctions
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{
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
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int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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#endif
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}
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class PhysicsContactInfo;
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class PhysicsContact
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@ -70,13 +60,6 @@ private:
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void* _data;
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friend class PhysicsWorld;
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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friend int PhysicsInnerCallbackFunctions::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
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friend int PhysicsInnerCallbackFunctions::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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friend void PhysicsInnerCallbackFunctions::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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friend void PhysicsInnerCallbackFunctions::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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#endif
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};
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class PhysicsContactPreSolve
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@ -89,13 +72,6 @@ private:
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bool init();
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friend class PhysicsWorld;
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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friend int PhysicsInnerCallbackFunctions::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
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friend int PhysicsInnerCallbackFunctions::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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friend void PhysicsInnerCallbackFunctions::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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friend void PhysicsInnerCallbackFunctions::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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#endif
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};
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class PhysicsContactPostSolve
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@ -108,26 +84,20 @@ private:
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bool init();
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friend class PhysicsWorld;
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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friend int PhysicsInnerCallbackFunctions::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
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friend int PhysicsInnerCallbackFunctions::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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friend void PhysicsInnerCallbackFunctions::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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friend void PhysicsInnerCallbackFunctions::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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#endif
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};
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class PhysicsContactDelegate
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class PhysicsContactListener
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{
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public:
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PhysicsContactDelegate();
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virtual ~PhysicsContactDelegate();
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PhysicsContactListener();
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virtual ~PhysicsContactListener();
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public:
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virtual bool onContactBegin(const PhysicsContact& contact) = 0;
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virtual bool onContactPreSolve(const PhysicsContact& contact, const PhysicsContactPreSolve& solve) = 0;
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virtual void onContactPostSove(const PhysicsContact& contact, const PhysicsContactPostSolve& solve)= 0;
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virtual void onContactEnd(const PhysicsContact& contact) = 0;
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std::function<bool(const PhysicsContact& contact)> onContactBegin;
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std::function<bool(const PhysicsContact& contact, const PhysicsContactPreSolve& solve)> onContactPreSolve;
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std::function<void(const PhysicsContact& contact, const PhysicsContactPostSolve& solve)> onContactPostSolve;
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std::function<void(const PhysicsContact& contact)> onContactEnd;
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};
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NS_CC_END
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@ -48,47 +48,44 @@ NS_CC_BEGIN
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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namespace PhysicsInnerCallbackFunctions
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int PhysicsWorld::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data)
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{
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int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data)
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{
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PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
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CP_ARBITER_GET_SHAPES(arb, a, b);
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auto ita = PhysicsShapeInfo::map.find(a);
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auto itb = PhysicsShapeInfo::map.find(b);
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CC_ASSERT(ita != PhysicsShapeInfo::map.end() && itb != PhysicsShapeInfo::map.end());
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PhysicsContact* contact = PhysicsContact::create(ita->second->shape, itb->second->shape);
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arb->data = contact;
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return world->collisionBeginCallback(*static_cast<PhysicsContact*>(arb->data));
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}
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PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
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int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
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{
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PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
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return world->collisionPreSolveCallback(*static_cast<PhysicsContact*>(arb->data),
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PhysicsContactPreSolve());
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}
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CP_ARBITER_GET_SHAPES(arb, a, b);
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void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
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{
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PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
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world->collisionPostSolveCallback(*static_cast<PhysicsContact*>(arb->data),
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PhysicsContactPostSolve());
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}
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auto ita = PhysicsShapeInfo::map.find(a);
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auto itb = PhysicsShapeInfo::map.find(b);
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CC_ASSERT(ita != PhysicsShapeInfo::map.end() && itb != PhysicsShapeInfo::map.end());
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void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
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{
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PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
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PhysicsContact* contact = static_cast<PhysicsContact*>(arb->data);
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world->collisionSeparateCallback(*contact);
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delete contact;
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}
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PhysicsContact* contact = PhysicsContact::create(ita->second->shape, itb->second->shape);
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arb->data = contact;
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return world->collisionBeginCallback(*static_cast<PhysicsContact*>(arb->data));
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}
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int PhysicsWorld::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
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{
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PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
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return world->collisionPreSolveCallback(*static_cast<PhysicsContact*>(arb->data),
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PhysicsContactPreSolve());
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}
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void PhysicsWorld::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
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{
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PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
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world->collisionPostSolveCallback(*static_cast<PhysicsContact*>(arb->data),
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PhysicsContactPostSolve());
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}
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void PhysicsWorld::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
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{
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PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
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PhysicsContact* contact = static_cast<PhysicsContact*>(arb->data);
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world->collisionSeparateCallback(*contact);
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delete contact;
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}
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bool PhysicsWorld::init()
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@ -98,10 +95,10 @@ bool PhysicsWorld::init()
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cpSpaceSetGravity(_info->space, PhysicsHelper::point2cpv(_gravity));
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cpSpaceSetDefaultCollisionHandler(_info->space,
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PhysicsInnerCallbackFunctions::collisionBeginCallbackFunc,
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PhysicsInnerCallbackFunctions::collisionPreSolveCallbackFunc,
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PhysicsInnerCallbackFunctions::collisionPostSolveCallbackFunc,
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PhysicsInnerCallbackFunctions::collisionSeparateCallbackFunc,
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PhysicsWorld::collisionBeginCallbackFunc,
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PhysicsWorld::collisionPreSolveCallbackFunc,
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PhysicsWorld::collisionPostSolveCallbackFunc,
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PhysicsWorld::collisionSeparateCallbackFunc,
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this);
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return true;
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@ -246,9 +243,9 @@ void PhysicsWorld::drawWithShape(DrawNode* node, PhysicsShape* shape)
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int PhysicsWorld::collisionBeginCallback(const PhysicsContact& contact)
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{
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if (_delegate)
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if (_listener && _listener->onContactBegin)
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{
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return _delegate->onContactBegin(contact);
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return _listener->onContactBegin(contact);
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}
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return true;
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@ -256,9 +253,9 @@ int PhysicsWorld::collisionBeginCallback(const PhysicsContact& contact)
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int PhysicsWorld::collisionPreSolveCallback(const PhysicsContact& contact, const PhysicsContactPreSolve& solve)
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{
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if (_delegate)
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if (_listener && _listener->onContactPreSolve)
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{
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return _delegate->onContactPreSolve(contact, solve);
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return _listener->onContactPreSolve(contact, solve);
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}
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return true;
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@ -266,17 +263,17 @@ int PhysicsWorld::collisionPreSolveCallback(const PhysicsContact& contact, const
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void PhysicsWorld::collisionPostSolveCallback(const PhysicsContact& contact, const PhysicsContactPostSolve& solve)
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{
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if (_delegate)
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if (_listener && _listener->onContactPreSolve)
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{
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_delegate->onContactPostSove(contact, solve);
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_listener->onContactPostSolve(contact, solve);
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}
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}
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void PhysicsWorld::collisionSeparateCallback(const PhysicsContact& contact)
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{
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if (_delegate)
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if (_listener && _listener->onContactEnd)
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{
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_delegate->onContactEnd(contact);
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_listener->onContactEnd(contact);
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}
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}
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@ -300,7 +297,7 @@ PhysicsWorld::PhysicsWorld()
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: _gravity(Point(0.0f, -98.0f))
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, _speed(1.0f)
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, _info(nullptr)
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, _delegate(nullptr)
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, _listener(nullptr)
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, _bodys(nullptr)
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, _scene(nullptr)
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, _debugDraw(false)
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@ -40,23 +40,13 @@ class PhysicsShape;
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class PhysicsContact;
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class PhysicsContactPreSolve;
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class PhysicsContactPostSolve;
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class PhysicsContactDelegate;
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class PhysicsContactListener;
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class Array;
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class Sprite;
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class Scene;
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class DrawNode;
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namespace PhysicsInnerCallbackFunctions
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{
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
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int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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#endif
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}
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class PhysicsWorld
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{
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public:
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@ -69,8 +59,8 @@ public:
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Array* getBodysInRect(Rect rect) const;
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Array* getAllBody() const;
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inline void registerContactDelegate(PhysicsContactDelegate* delegate) { _delegate = delegate; }
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inline void unregisterContactDelegate() { _delegate = nullptr; }
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inline void registerContactListener(PhysicsContactListener* delegate) { _listener = delegate; }
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inline void unregisterContactListener() { _listener = nullptr; }
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inline Point getGravity() { return _gravity; }
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inline void setGravity(Point gravity) { _gravity = gravity; }
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@ -97,11 +87,18 @@ protected:
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virtual void collisionPostSolveCallback(const PhysicsContact& contact, const PhysicsContactPostSolve& solve);
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virtual void collisionSeparateCallback(const PhysicsContact& contact);
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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static int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
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static int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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static void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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static void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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#endif
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protected:
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Point _gravity;
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float _speed;
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PhysicsWorldInfo* _info;
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PhysicsContactDelegate* _delegate;
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PhysicsContactListener* _listener;
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Array* _bodys;
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@ -117,13 +114,6 @@ protected:
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friend class Sprite;
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friend class Scene;
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friend class PhysicsBody;
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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friend int PhysicsInnerCallbackFunctions::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
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friend int PhysicsInnerCallbackFunctions::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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friend void PhysicsInnerCallbackFunctions::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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friend void PhysicsInnerCallbackFunctions::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
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#endif
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};
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NS_CC_END
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