issue #2771: Edit delegate to listener.

This commit is contained in:
boyu0 2013-09-16 22:51:48 +08:00
Родитель a48fee881d
Коммит 8ec7996dcd
4 изменённых файлов: 78 добавлений и 112 удалений

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@ -128,10 +128,19 @@ bool PhysicsContactPostSolve::init()
return true;
}
PhysicsContactListener::PhysicsContactListener()
: onContactBegin(nullptr)
, onContactPreSolve(nullptr)
, onContactPostSolve(nullptr)
, onContactEnd(nullptr)
{
}
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
#endif
PhysicsContactListener::~PhysicsContactListener()
{
}
NS_CC_END
#endif // CC_USE_PHYSICS

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@ -36,16 +36,6 @@ NS_CC_BEGIN
class PhysicsShape;
class PhysicsWorld;
namespace PhysicsInnerCallbackFunctions
{
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
#endif
}
class PhysicsContactInfo;
class PhysicsContact
@ -70,13 +60,6 @@ private:
void* _data;
friend class PhysicsWorld;
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
friend int PhysicsInnerCallbackFunctions::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
friend int PhysicsInnerCallbackFunctions::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
friend void PhysicsInnerCallbackFunctions::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
friend void PhysicsInnerCallbackFunctions::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
#endif
};
class PhysicsContactPreSolve
@ -89,13 +72,6 @@ private:
bool init();
friend class PhysicsWorld;
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
friend int PhysicsInnerCallbackFunctions::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
friend int PhysicsInnerCallbackFunctions::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
friend void PhysicsInnerCallbackFunctions::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
friend void PhysicsInnerCallbackFunctions::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
#endif
};
class PhysicsContactPostSolve
@ -108,26 +84,20 @@ private:
bool init();
friend class PhysicsWorld;
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
friend int PhysicsInnerCallbackFunctions::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
friend int PhysicsInnerCallbackFunctions::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
friend void PhysicsInnerCallbackFunctions::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
friend void PhysicsInnerCallbackFunctions::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
#endif
};
class PhysicsContactDelegate
class PhysicsContactListener
{
public:
PhysicsContactDelegate();
virtual ~PhysicsContactDelegate();
PhysicsContactListener();
virtual ~PhysicsContactListener();
public:
virtual bool onContactBegin(const PhysicsContact& contact) = 0;
virtual bool onContactPreSolve(const PhysicsContact& contact, const PhysicsContactPreSolve& solve) = 0;
virtual void onContactPostSove(const PhysicsContact& contact, const PhysicsContactPostSolve& solve)= 0;
virtual void onContactEnd(const PhysicsContact& contact) = 0;
std::function<bool(const PhysicsContact& contact)> onContactBegin;
std::function<bool(const PhysicsContact& contact, const PhysicsContactPreSolve& solve)> onContactPreSolve;
std::function<void(const PhysicsContact& contact, const PhysicsContactPostSolve& solve)> onContactPostSolve;
std::function<void(const PhysicsContact& contact)> onContactEnd;
};
NS_CC_END

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@ -48,47 +48,44 @@ NS_CC_BEGIN
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
namespace PhysicsInnerCallbackFunctions
int PhysicsWorld::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data)
{
int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data)
{
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
CP_ARBITER_GET_SHAPES(arb, a, b);
auto ita = PhysicsShapeInfo::map.find(a);
auto itb = PhysicsShapeInfo::map.find(b);
CC_ASSERT(ita != PhysicsShapeInfo::map.end() && itb != PhysicsShapeInfo::map.end());
PhysicsContact* contact = PhysicsContact::create(ita->second->shape, itb->second->shape);
arb->data = contact;
return world->collisionBeginCallback(*static_cast<PhysicsContact*>(arb->data));
}
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
{
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
return world->collisionPreSolveCallback(*static_cast<PhysicsContact*>(arb->data),
PhysicsContactPreSolve());
}
CP_ARBITER_GET_SHAPES(arb, a, b);
void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
{
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
world->collisionPostSolveCallback(*static_cast<PhysicsContact*>(arb->data),
PhysicsContactPostSolve());
}
auto ita = PhysicsShapeInfo::map.find(a);
auto itb = PhysicsShapeInfo::map.find(b);
CC_ASSERT(ita != PhysicsShapeInfo::map.end() && itb != PhysicsShapeInfo::map.end());
void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
{
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
PhysicsContact* contact = static_cast<PhysicsContact*>(arb->data);
world->collisionSeparateCallback(*contact);
delete contact;
}
PhysicsContact* contact = PhysicsContact::create(ita->second->shape, itb->second->shape);
arb->data = contact;
return world->collisionBeginCallback(*static_cast<PhysicsContact*>(arb->data));
}
int PhysicsWorld::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
{
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
return world->collisionPreSolveCallback(*static_cast<PhysicsContact*>(arb->data),
PhysicsContactPreSolve());
}
void PhysicsWorld::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
{
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
world->collisionPostSolveCallback(*static_cast<PhysicsContact*>(arb->data),
PhysicsContactPostSolve());
}
void PhysicsWorld::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
{
PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
PhysicsContact* contact = static_cast<PhysicsContact*>(arb->data);
world->collisionSeparateCallback(*contact);
delete contact;
}
bool PhysicsWorld::init()
@ -98,10 +95,10 @@ bool PhysicsWorld::init()
cpSpaceSetGravity(_info->space, PhysicsHelper::point2cpv(_gravity));
cpSpaceSetDefaultCollisionHandler(_info->space,
PhysicsInnerCallbackFunctions::collisionBeginCallbackFunc,
PhysicsInnerCallbackFunctions::collisionPreSolveCallbackFunc,
PhysicsInnerCallbackFunctions::collisionPostSolveCallbackFunc,
PhysicsInnerCallbackFunctions::collisionSeparateCallbackFunc,
PhysicsWorld::collisionBeginCallbackFunc,
PhysicsWorld::collisionPreSolveCallbackFunc,
PhysicsWorld::collisionPostSolveCallbackFunc,
PhysicsWorld::collisionSeparateCallbackFunc,
this);
return true;
@ -246,9 +243,9 @@ void PhysicsWorld::drawWithShape(DrawNode* node, PhysicsShape* shape)
int PhysicsWorld::collisionBeginCallback(const PhysicsContact& contact)
{
if (_delegate)
if (_listener && _listener->onContactBegin)
{
return _delegate->onContactBegin(contact);
return _listener->onContactBegin(contact);
}
return true;
@ -256,9 +253,9 @@ int PhysicsWorld::collisionBeginCallback(const PhysicsContact& contact)
int PhysicsWorld::collisionPreSolveCallback(const PhysicsContact& contact, const PhysicsContactPreSolve& solve)
{
if (_delegate)
if (_listener && _listener->onContactPreSolve)
{
return _delegate->onContactPreSolve(contact, solve);
return _listener->onContactPreSolve(contact, solve);
}
return true;
@ -266,17 +263,17 @@ int PhysicsWorld::collisionPreSolveCallback(const PhysicsContact& contact, const
void PhysicsWorld::collisionPostSolveCallback(const PhysicsContact& contact, const PhysicsContactPostSolve& solve)
{
if (_delegate)
if (_listener && _listener->onContactPreSolve)
{
_delegate->onContactPostSove(contact, solve);
_listener->onContactPostSolve(contact, solve);
}
}
void PhysicsWorld::collisionSeparateCallback(const PhysicsContact& contact)
{
if (_delegate)
if (_listener && _listener->onContactEnd)
{
_delegate->onContactEnd(contact);
_listener->onContactEnd(contact);
}
}
@ -300,7 +297,7 @@ PhysicsWorld::PhysicsWorld()
: _gravity(Point(0.0f, -98.0f))
, _speed(1.0f)
, _info(nullptr)
, _delegate(nullptr)
, _listener(nullptr)
, _bodys(nullptr)
, _scene(nullptr)
, _debugDraw(false)

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@ -40,23 +40,13 @@ class PhysicsShape;
class PhysicsContact;
class PhysicsContactPreSolve;
class PhysicsContactPostSolve;
class PhysicsContactDelegate;
class PhysicsContactListener;
class Array;
class Sprite;
class Scene;
class DrawNode;
namespace PhysicsInnerCallbackFunctions
{
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
#endif
}
class PhysicsWorld
{
public:
@ -69,8 +59,8 @@ public:
Array* getBodysInRect(Rect rect) const;
Array* getAllBody() const;
inline void registerContactDelegate(PhysicsContactDelegate* delegate) { _delegate = delegate; }
inline void unregisterContactDelegate() { _delegate = nullptr; }
inline void registerContactListener(PhysicsContactListener* delegate) { _listener = delegate; }
inline void unregisterContactListener() { _listener = nullptr; }
inline Point getGravity() { return _gravity; }
inline void setGravity(Point gravity) { _gravity = gravity; }
@ -97,11 +87,18 @@ protected:
virtual void collisionPostSolveCallback(const PhysicsContact& contact, const PhysicsContactPostSolve& solve);
virtual void collisionSeparateCallback(const PhysicsContact& contact);
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
static int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
static int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
static void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
static void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
#endif
protected:
Point _gravity;
float _speed;
PhysicsWorldInfo* _info;
PhysicsContactDelegate* _delegate;
PhysicsContactListener* _listener;
Array* _bodys;
@ -117,13 +114,6 @@ protected:
friend class Sprite;
friend class Scene;
friend class PhysicsBody;
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
friend int PhysicsInnerCallbackFunctions::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data);
friend int PhysicsInnerCallbackFunctions::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
friend void PhysicsInnerCallbackFunctions::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
friend void PhysicsInnerCallbackFunctions::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data);
#endif
};
NS_CC_END