Merge pull request #7024 from pandamicro/SpriteFrame_Ctor

Issue #5533: Add SpriteFrame's constructor
This commit is contained in:
minggo 2014-06-10 13:38:27 +08:00
Родитель 2ab54a0da9 8bc531a0fb
Коммит d7af5eccd4
3 изменённых файлов: 57 добавлений и 49 удалений

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@ -69,6 +69,13 @@ SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect,
return spriteFrame;
}
SpriteFrame::SpriteFrame(void)
: _rotated(false)
, _texture(nullptr)
{
}
bool SpriteFrame::initWithTexture(Texture2D* texture, const Rect& rect)
{
Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect);

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@ -75,34 +75,6 @@ public:
The originalSize is the size in points of the frame before being trimmed.
*/
static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
/**
* @js NA
* @lua NA
*/
virtual ~SpriteFrame(void);
/** Initializes a SpriteFrame with a texture, rect in points.
It is assumed that the frame was not trimmed.
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect);
/** Initializes a SpriteFrame with a texture filename, rect in points;
It is assumed that the frame was not trimmed.
*/
bool initWithTextureFilename(const std::string& filename, const Rect& rect);
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in points of the frame before being trimmed.
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in pixels of the frame before being trimmed.
@since v1.1
*/
bool initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
// attributes
inline const Rect& getRectInPixels() const { return _rectInPixels; }
@ -141,6 +113,39 @@ public:
// Overrides
virtual SpriteFrame *clone() const override;
CC_CONSTRUCTOR_ACCESS:
/**
* @lua NA
*/
SpriteFrame(void);
/**
* @lua NA
*/
virtual ~SpriteFrame(void);
/** Initializes a SpriteFrame with a texture, rect in points.
It is assumed that the frame was not trimmed.
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect);
/** Initializes a SpriteFrame with a texture filename, rect in points;
It is assumed that the frame was not trimmed.
*/
bool initWithTextureFilename(const std::string& filename, const Rect& rect);
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in points of the frame before being trimmed.
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in pixels of the frame before being trimmed.
@since v1.1
*/
bool initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
protected:
Vec2 _offset;

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@ -132,13 +132,12 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
ow = abs(ow);
oh = abs(oh);
// create frame
spriteFrame = new SpriteFrame();
spriteFrame->initWithTexture(texture,
Rect(x, y, w, h),
false,
Vec2(ox, oy),
Size((float)ow, (float)oh)
);
spriteFrame = SpriteFrame::createWithTexture(texture,
Rect(x, y, w, h),
false,
Vec2(ox, oy),
Size((float)ow, (float)oh)
);
}
else if(format == 1 || format == 2)
{
@ -155,13 +154,12 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
Size sourceSize = SizeFromString(frameDict["sourceSize"].asString());
// create frame
spriteFrame = new SpriteFrame();
spriteFrame->initWithTexture(texture,
frame,
rotated,
offset,
sourceSize
);
spriteFrame = SpriteFrame::createWithTexture(texture,
frame,
rotated,
offset,
sourceSize
);
}
else if (format == 3)
{
@ -186,17 +184,15 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
}
// create frame
spriteFrame = new SpriteFrame();
spriteFrame->initWithTexture(texture,
Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height),
textureRotated,
spriteOffset,
spriteSourceSize);
spriteFrame = SpriteFrame::createWithTexture(texture,
Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height),
textureRotated,
spriteOffset,
spriteSourceSize);
}
// add sprite frame
_spriteFrames.insert(spriteFrameName, spriteFrame);
spriteFrame->release();
}
}