зеркало из https://github.com/microsoft/cocos2d-x.git
319 строки
7.5 KiB
C++
319 строки
7.5 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/CCAction.h"
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#include "2d/CCActionInterval.h"
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#include "2d/CCNode.h"
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#include "base/CCDirector.h"
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#include "base/ccUTF8.h"
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NS_CC_BEGIN
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//
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// Action Base Class
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//
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Action::Action()
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:_originalTarget(nullptr)
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,_target(nullptr)
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,_tag(Action::INVALID_TAG)
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,_flags(0)
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{
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#if CC_ENABLE_SCRIPT_BINDING
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ScriptEngineProtocol* engine = ScriptEngineManager::getInstance()->getScriptEngine();
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_scriptType = engine != nullptr ? engine->getScriptType() : kScriptTypeNone;
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#endif
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}
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Action::~Action()
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{
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CCLOGINFO("deallocing Action: %p - tag: %i", this, _tag);
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}
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std::string Action::description() const
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{
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return StringUtils::format("<Action | Tag = %d", _tag);
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}
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void Action::startWithTarget(Node *aTarget)
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{
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_originalTarget = _target = aTarget;
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}
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void Action::stop()
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{
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_target = nullptr;
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}
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bool Action::isDone() const
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{
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return true;
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}
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void Action::step(float /*dt*/)
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{
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CCLOG("[Action step]. override me");
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}
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void Action::update(float /*time*/)
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{
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CCLOG("[Action update]. override me");
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}
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//
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// Speed
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//
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Speed::Speed()
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: _speed(0.0)
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, _innerAction(nullptr)
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{
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}
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Speed::~Speed()
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{
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CC_SAFE_RELEASE(_innerAction);
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}
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Speed* Speed::create(ActionInterval* action, float speed)
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{
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Speed *ret = new (std::nothrow) Speed();
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if (ret && ret->initWithAction(action, speed))
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{
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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bool Speed::initWithAction(ActionInterval *action, float speed)
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{
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CCASSERT(action != nullptr, "action must not be NULL");
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if (action == nullptr)
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{
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log("Speed::initWithAction error: action is nullptr!");
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return false;
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}
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action->retain();
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_innerAction = action;
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_speed = speed;
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return true;
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}
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Speed *Speed::clone() const
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{
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// no copy constructor
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if (_innerAction)
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return Speed::create(_innerAction->clone(), _speed);
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return nullptr;
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}
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void Speed::startWithTarget(Node* target)
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{
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if (target && _innerAction)
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{
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Action::startWithTarget(target);
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_innerAction->startWithTarget(target);
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}
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else
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log("Speed::startWithTarget error: target(%p) or _innerAction(%p) is nullptr!", target, _innerAction);
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}
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void Speed::stop()
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{
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if (_innerAction)
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_innerAction->stop();
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Action::stop();
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}
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void Speed::step(float dt)
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{
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_innerAction->step(dt * _speed);
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}
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bool Speed::isDone() const
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{
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return _innerAction->isDone();
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}
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Speed *Speed::reverse() const
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{
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if (_innerAction)
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return Speed::create(_innerAction->reverse(), _speed);
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return nullptr;
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}
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void Speed::setInnerAction(ActionInterval *action)
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{
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if (_innerAction != action)
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{
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CC_SAFE_RELEASE(_innerAction);
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_innerAction = action;
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CC_SAFE_RETAIN(_innerAction);
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}
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}
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//
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// Follow
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//
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Follow::~Follow()
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{
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CC_SAFE_RELEASE(_followedNode);
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}
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Follow* Follow::create(Node *followedNode, const Rect& rect/* = Rect::ZERO*/)
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{
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return createWithOffset(followedNode, 0.0, 0.0,rect);
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}
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Follow* Follow::createWithOffset(Node* followedNode,float xOffset,float yOffset,const Rect& rect/*= Rect::ZERO*/){
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Follow *follow = new (std::nothrow) Follow();
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bool valid;
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valid = follow->initWithTargetAndOffset(followedNode, xOffset, yOffset,rect);
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if (follow && valid)
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{
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follow->autorelease();
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return follow;
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}
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delete follow;
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return nullptr;
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}
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Follow* Follow::clone() const
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{
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// no copy constructor
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return Follow::createWithOffset(_followedNode, _offsetX,_offsetY,_worldRect);
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}
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Follow* Follow::reverse() const
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{
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return clone();
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}
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bool Follow::initWithTargetAndOffset(Node *followedNode, float xOffset,float yOffset,const Rect& rect)
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{
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CCASSERT(followedNode != nullptr, "FollowedNode can't be NULL");
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if(followedNode == nullptr)
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{
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log("Follow::initWithTarget error: followedNode is nullptr!");
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return false;
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}
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followedNode->retain();
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_followedNode = followedNode;
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_worldRect = rect;
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_boundarySet = !rect.equals(Rect::ZERO);
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_boundaryFullyCovered = false;
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Size winSize = Director::getInstance()->getWinSize();
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_fullScreenSize.set(winSize.width, winSize.height);
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_halfScreenSize = _fullScreenSize * 0.5f;
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_offsetX=xOffset;
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_offsetY=yOffset;
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_halfScreenSize.x += _offsetX;
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_halfScreenSize.y += _offsetY;
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if (_boundarySet)
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{
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_leftBoundary = -((rect.origin.x+rect.size.width) - _fullScreenSize.x);
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_rightBoundary = -rect.origin.x ;
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_topBoundary = -rect.origin.y;
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_bottomBoundary = -((rect.origin.y+rect.size.height) - _fullScreenSize.y);
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if(_rightBoundary < _leftBoundary)
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{
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// screen width is larger than world's boundary width
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//set both in the middle of the world
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_rightBoundary = _leftBoundary = (_leftBoundary + _rightBoundary) / 2;
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}
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if(_topBoundary < _bottomBoundary)
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{
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// screen width is larger than world's boundary width
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//set both in the middle of the world
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_topBoundary = _bottomBoundary = (_topBoundary + _bottomBoundary) / 2;
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}
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if( (_topBoundary == _bottomBoundary) && (_leftBoundary == _rightBoundary) )
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{
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_boundaryFullyCovered = true;
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}
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}
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return true;
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}
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bool Follow::initWithTarget(Node *followedNode, const Rect& rect /*= Rect::ZERO*/){
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return initWithTargetAndOffset(followedNode, 0.0, 0.0,rect);
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}
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void Follow::step(float /*dt*/)
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{
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if(_boundarySet)
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{
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// whole map fits inside a single screen, no need to modify the position - unless map boundaries are increased
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if(_boundaryFullyCovered)
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{
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return;
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}
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Vec2 tempPos = _halfScreenSize - _followedNode->getPosition();
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_target->setPosition(clampf(tempPos.x, _leftBoundary, _rightBoundary),
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clampf(tempPos.y, _bottomBoundary, _topBoundary));
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}
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else
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{
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_target->setPosition(_halfScreenSize - _followedNode->getPosition());
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}
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}
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bool Follow::isDone() const
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{
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return ( !_followedNode->isRunning() );
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}
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void Follow::stop()
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{
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_target = nullptr;
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Action::stop();
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}
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NS_CC_END
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