cocos2d-x/cocos/2d/CCActionPageTurn3D.h

74 строки
2.5 KiB
C++

/****************************************************************************
Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2017 Chukong Technologies Inc.
http://www.cocos2d-x.org
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all copies or substantial portions of the Software.
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#ifndef __ACTION_CCPAGETURN3D_ACTION_H__
#define __ACTION_CCPAGETURN3D_ACTION_H__
#include "2d/CCActionGrid3D.h"
NS_CC_BEGIN
/**
* @addtogroup actions
* @{
*/
/**
@brief This action simulates a page turn from the bottom right hand corner of the screen.
@details It's not much use by itself but is used by the PageTurnTransition.
Based on an original paper by L Hong et al.
http://www.parc.com/publication/1638/turning-pages-of-3d-electronic-books.html
@since v0.8.2
*/
class CC_DLL PageTurn3D : public Grid3DAction
{
public:
/**
* @js NA
*/
virtual GridBase* getGrid() override;
/**
@brief Create an action with duration, grid size.
@param duration Specify the duration of the PageTurn3D action. It's a value in seconds.
@param gridSize Specify the size of the grid.
@return If the creation success, return a pointer of PageTurn3D action; otherwise, return nil.
*/
static PageTurn3D* create(float duration, const Size& gridSize);
// Overrides
virtual PageTurn3D* clone() const override;
virtual void update(float time) override;
};
// end of actions group
/// @}
NS_CC_END
#endif // __ACTION_CCPAGETURN3D_ACTION_H__