cocos2d-x/cocos/audio/CMakeLists.txt

61 строка
1.7 KiB
CMake

set(COCOS_AUDIO_SRC
audio/AudioEngine.cpp
)
if(WINDOWS)
set(COCOS_AUDIO_PLATFORM_SRC
audio/win32/SimpleAudioEngine.cpp
audio/win32/MciPlayer.cpp
audio/win32/MciPlayer.h
audio/win32/AudioEngine-win32.cpp
audio/win32/AudioCache.cpp
audio/win32/AudioPlayer.cpp
audio/win32/AudioDecoder.cpp
audio/win32/AudioDecoderManager.cpp
audio/win32/AudioDecoderMp3.cpp
audio/win32/AudioDecoderOgg.cpp
)
ELSEIF(ANDROID)
set(COCOS_AUDIO_PLATFORM_SRC
audio/android/AudioEngine-inl.cpp
audio/android/ccdandroidUtils.cpp
audio/android/cddSimpleAudioEngine.cpp
audio/android/jni/cddandroidAndroidJavaEngine.cpp
)
elseif(LINUX)
set(COCOS_AUDIO_PLATFORM_SRC
audio/linux/SimpleAudioEngine.cpp
audio/linux/AudioEngine-linux.h
audio/linux/AudioEngine-linux.cpp
)
elseif(MACOSX)
# split it in _C and non C
# because C files needs to be compiled with C compiler and not C++
# compiler
set(COCOS_AUDIO_PLATFORM_SRC_C
audio/mac/CDAudioManager.m
audio/mac/CDOpenALSupport.m
audio/mac/CocosDenshion.m
audio/mac/SimpleAudioEngine_objc.m
)
set(COCOS_AUDIO_PLATFORM_SRC
${COCOS_AUDIO_PLATFORM_SRC_C}
audio/apple/AudioCache.mm
audio/apple/AudioDecoder.mm
audio/apple/AudioEngine-inl.mm
audio/apple/AudioPlayer.mm
audio/mac/SimpleAudioEngine.mm
audio/mac/CDXMacOSXSupport.mm
)
set_source_files_properties(
${COCOS_AUDIO_PLATFORM_SRC_C}
PROPERTIES LANGUAGE C
)
endif()
list(APPEND COCOS_AUDIO_SRC ${COCOS_AUDIO_PLATFORM_SRC})