зеркало из https://github.com/microsoft/cocos2d-x.git
61 строка
1.7 KiB
CMake
61 строка
1.7 KiB
CMake
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set(COCOS_AUDIO_SRC
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audio/AudioEngine.cpp
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)
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if(WINDOWS)
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set(COCOS_AUDIO_PLATFORM_SRC
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audio/win32/SimpleAudioEngine.cpp
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audio/win32/MciPlayer.cpp
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audio/win32/MciPlayer.h
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audio/win32/AudioEngine-win32.cpp
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audio/win32/AudioCache.cpp
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audio/win32/AudioPlayer.cpp
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audio/win32/AudioDecoder.cpp
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audio/win32/AudioDecoderManager.cpp
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audio/win32/AudioDecoderMp3.cpp
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audio/win32/AudioDecoderOgg.cpp
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)
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ELSEIF(ANDROID)
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set(COCOS_AUDIO_PLATFORM_SRC
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audio/android/AudioEngine-inl.cpp
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audio/android/ccdandroidUtils.cpp
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audio/android/cddSimpleAudioEngine.cpp
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audio/android/jni/cddandroidAndroidJavaEngine.cpp
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)
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elseif(LINUX)
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set(COCOS_AUDIO_PLATFORM_SRC
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audio/linux/SimpleAudioEngine.cpp
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audio/linux/AudioEngine-linux.h
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audio/linux/AudioEngine-linux.cpp
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)
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elseif(MACOSX)
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# split it in _C and non C
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# because C files needs to be compiled with C compiler and not C++
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# compiler
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set(COCOS_AUDIO_PLATFORM_SRC_C
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audio/mac/CDAudioManager.m
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audio/mac/CDOpenALSupport.m
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audio/mac/CocosDenshion.m
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audio/mac/SimpleAudioEngine_objc.m
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)
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set(COCOS_AUDIO_PLATFORM_SRC
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${COCOS_AUDIO_PLATFORM_SRC_C}
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audio/apple/AudioCache.mm
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audio/apple/AudioDecoder.mm
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audio/apple/AudioEngine-inl.mm
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audio/apple/AudioPlayer.mm
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audio/mac/SimpleAudioEngine.mm
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audio/mac/CDXMacOSXSupport.mm
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)
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set_source_files_properties(
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${COCOS_AUDIO_PLATFORM_SRC_C}
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PROPERTIES LANGUAGE C
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)
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endif()
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list(APPEND COCOS_AUDIO_SRC ${COCOS_AUDIO_PLATFORM_SRC})
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