зеркало из https://github.com/microsoft/cocos2d-x.git
481 строка
12 KiB
C++
481 строка
12 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "physics/CCPhysicsContact.h"
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#if CC_USE_PHYSICS
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#include "chipmunk/chipmunk.h"
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#include "physics/CCPhysicsBody.h"
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#include "physics/CCPhysicsHelper.h"
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#include "base/CCEventCustom.h"
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NS_CC_BEGIN
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const char* PHYSICSCONTACT_EVENT_NAME = "PhysicsContactEvent";
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PhysicsContact::PhysicsContact()
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: EventCustom(PHYSICSCONTACT_EVENT_NAME)
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, _world(nullptr)
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, _shapeA(nullptr)
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, _shapeB(nullptr)
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, _eventCode(EventCode::NONE)
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, _notificationEnable(true)
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, _result(true)
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, _data(nullptr)
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, _contactInfo(nullptr)
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, _contactData(nullptr)
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, _preContactData(nullptr)
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{
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}
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PhysicsContact::~PhysicsContact()
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{
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CC_SAFE_DELETE(_contactData);
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CC_SAFE_DELETE(_preContactData);
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}
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PhysicsContact* PhysicsContact::construct(PhysicsShape* a, PhysicsShape* b)
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{
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PhysicsContact * contact = new (std::nothrow) PhysicsContact();
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if(contact && contact->init(a, b))
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{
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return contact;
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}
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CC_SAFE_DELETE(contact);
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return nullptr;
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}
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bool PhysicsContact::init(PhysicsShape* a, PhysicsShape* b)
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{
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do
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{
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CC_BREAK_IF(a == nullptr || b == nullptr);
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_shapeA = a;
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_shapeB = b;
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return true;
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} while(false);
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return false;
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}
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void PhysicsContact::generateContactData()
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{
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if (_contactInfo == nullptr)
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{
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return;
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}
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cpArbiter* arb = static_cast<cpArbiter*>(_contactInfo);
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CC_SAFE_DELETE(_preContactData);
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_preContactData = _contactData;
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_contactData = new (std::nothrow) PhysicsContactData();
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_contactData->count = cpArbiterGetCount(arb);
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for (int i=0; i<_contactData->count && i<PhysicsContactData::POINT_MAX; ++i)
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{
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_contactData->points[i] = PhysicsHelper::cpv2point(cpArbiterGetPointA(arb, i));
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}
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_contactData->normal = _contactData->count > 0 ? PhysicsHelper::cpv2point(cpArbiterGetNormal(arb)) : Vec2::ZERO;
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}
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// PhysicsContactPreSolve implementation
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PhysicsContactPreSolve::PhysicsContactPreSolve(void* contactInfo)
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: _contactInfo(contactInfo)
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{
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}
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PhysicsContactPreSolve::~PhysicsContactPreSolve()
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{
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}
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float PhysicsContactPreSolve::getRestitution() const
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{
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return cpArbiterGetRestitution(static_cast<cpArbiter*>(_contactInfo));
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}
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float PhysicsContactPreSolve::getFriction() const
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{
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return cpArbiterGetFriction(static_cast<cpArbiter*>(_contactInfo));
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}
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Vec2 PhysicsContactPreSolve::getSurfaceVelocity() const
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{
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return PhysicsHelper::cpv2point(cpArbiterGetSurfaceVelocity(static_cast<cpArbiter*>(_contactInfo)));
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}
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void PhysicsContactPreSolve::setRestitution(float restitution)
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{
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cpArbiterSetRestitution(static_cast<cpArbiter*>(_contactInfo), restitution);
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}
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void PhysicsContactPreSolve::setFriction(float friction)
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{
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cpArbiterSetFriction(static_cast<cpArbiter*>(_contactInfo), friction);
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}
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void PhysicsContactPreSolve::setSurfaceVelocity(const Vec2& velocity)
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{
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cpArbiterSetSurfaceVelocity(static_cast<cpArbiter*>(_contactInfo), PhysicsHelper::point2cpv(velocity));
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}
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void PhysicsContactPreSolve::ignore()
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{
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cpArbiterIgnore(static_cast<cpArbiter*>(_contactInfo));
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}
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// PhysicsContactPostSolve implementation
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PhysicsContactPostSolve::PhysicsContactPostSolve(void* contactInfo)
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: _contactInfo(contactInfo)
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{
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}
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PhysicsContactPostSolve::~PhysicsContactPostSolve()
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{
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}
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float PhysicsContactPostSolve::getRestitution() const
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{
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return cpArbiterGetRestitution(static_cast<cpArbiter*>(_contactInfo));
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}
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float PhysicsContactPostSolve::getFriction() const
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{
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return cpArbiterGetFriction(static_cast<cpArbiter*>(_contactInfo));
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}
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Vec2 PhysicsContactPostSolve::getSurfaceVelocity() const
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{
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return PhysicsHelper::cpv2point(cpArbiterGetSurfaceVelocity(static_cast<cpArbiter*>(_contactInfo)));
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}
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EventListenerPhysicsContact::EventListenerPhysicsContact()
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: onContactBegin(nullptr)
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, onContactPreSolve(nullptr)
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, onContactPostSolve(nullptr)
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, onContactSeparate(nullptr)
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{
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}
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bool EventListenerPhysicsContact::init()
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{
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auto func = [this](EventCustom* event) -> void
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{
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onEvent(event);
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};
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return EventListenerCustom::init(PHYSICSCONTACT_EVENT_NAME, func);
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}
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void EventListenerPhysicsContact::onEvent(EventCustom* event)
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{
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PhysicsContact* contact = dynamic_cast<PhysicsContact*>(event);
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if (contact == nullptr)
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{
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return;
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}
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switch (contact->getEventCode())
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{
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case PhysicsContact::EventCode::BEGIN:
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{
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bool ret = true;
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if (onContactBegin != nullptr
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&& hitTest(contact->getShapeA(), contact->getShapeB()))
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{
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contact->generateContactData();
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ret = onContactBegin(*contact);
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}
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contact->setResult(ret);
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break;
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}
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case PhysicsContact::EventCode::PRESOLVE:
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{
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bool ret = true;
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if (onContactPreSolve != nullptr
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&& hitTest(contact->getShapeA(), contact->getShapeB()))
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{
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PhysicsContactPreSolve solve(contact->_contactInfo);
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contact->generateContactData();
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ret = onContactPreSolve(*contact, solve);
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}
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contact->setResult(ret);
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break;
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}
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case PhysicsContact::EventCode::POSTSOLVE:
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{
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if (onContactPostSolve != nullptr
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&& hitTest(contact->getShapeA(), contact->getShapeB()))
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{
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PhysicsContactPostSolve solve(contact->_contactInfo);
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onContactPostSolve(*contact, solve);
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}
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break;
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}
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case PhysicsContact::EventCode::SEPARATE:
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{
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if (onContactSeparate != nullptr
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&& hitTest(contact->getShapeA(), contact->getShapeB()))
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{
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onContactSeparate(*contact);
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}
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break;
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}
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default:
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break;
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}
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}
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EventListenerPhysicsContact::~EventListenerPhysicsContact()
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{
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}
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EventListenerPhysicsContact* EventListenerPhysicsContact::create()
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{
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EventListenerPhysicsContact* obj = new (std::nothrow) EventListenerPhysicsContact();
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if (obj != nullptr && obj->init())
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{
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obj->autorelease();
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return obj;
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}
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CC_SAFE_DELETE(obj);
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return nullptr;
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}
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bool EventListenerPhysicsContact::hitTest(PhysicsShape* /*shapeA*/, PhysicsShape* /*shapeB*/)
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{
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return true;
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}
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bool EventListenerPhysicsContact::checkAvailable()
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{
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if (onContactBegin == nullptr && onContactPreSolve == nullptr
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&& onContactPostSolve == nullptr && onContactSeparate == nullptr)
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{
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CCASSERT(false, "Invalid PhysicsContactListener.");
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return false;
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}
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return true;
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}
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EventListenerPhysicsContact* EventListenerPhysicsContact::clone()
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{
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EventListenerPhysicsContact* obj = EventListenerPhysicsContact::create();
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if (obj != nullptr)
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{
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obj->onContactBegin = onContactBegin;
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obj->onContactPreSolve = onContactPreSolve;
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obj->onContactPostSolve = onContactPostSolve;
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obj->onContactSeparate = onContactSeparate;
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return obj;
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}
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CC_SAFE_DELETE(obj);
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return nullptr;
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}
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EventListenerPhysicsContactWithBodies* EventListenerPhysicsContactWithBodies::create(PhysicsBody* bodyA, PhysicsBody* bodyB)
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{
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EventListenerPhysicsContactWithBodies* obj = new (std::nothrow) EventListenerPhysicsContactWithBodies();
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if (obj != nullptr && obj->init())
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{
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obj->_a = bodyA;
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obj->_b = bodyB;
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obj->autorelease();
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return obj;
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}
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CC_SAFE_DELETE(obj);
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return nullptr;
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}
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EventListenerPhysicsContactWithBodies::EventListenerPhysicsContactWithBodies()
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: _a(nullptr)
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, _b(nullptr)
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{
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}
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EventListenerPhysicsContactWithBodies::~EventListenerPhysicsContactWithBodies()
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{
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}
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bool EventListenerPhysicsContactWithBodies::hitTest(PhysicsShape* shapeA, PhysicsShape* shapeB)
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{
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if ((shapeA->getBody() == _a && shapeB->getBody() == _b)
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|| (shapeA->getBody() == _b && shapeB->getBody() == _a))
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{
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return true;
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}
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return false;
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}
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EventListenerPhysicsContactWithBodies* EventListenerPhysicsContactWithBodies::clone()
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{
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EventListenerPhysicsContactWithBodies* obj = EventListenerPhysicsContactWithBodies::create(_a, _b);
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if (obj != nullptr)
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{
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obj->onContactBegin = onContactBegin;
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obj->onContactPreSolve = onContactPreSolve;
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obj->onContactPostSolve = onContactPostSolve;
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obj->onContactSeparate = onContactSeparate;
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return obj;
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}
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CC_SAFE_DELETE(obj);
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return nullptr;
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}
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EventListenerPhysicsContactWithShapes::EventListenerPhysicsContactWithShapes()
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: _a(nullptr)
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, _b(nullptr)
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{
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}
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EventListenerPhysicsContactWithShapes::~EventListenerPhysicsContactWithShapes()
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{
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}
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EventListenerPhysicsContactWithShapes* EventListenerPhysicsContactWithShapes::create(PhysicsShape* shapeA, PhysicsShape* shapeB)
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{
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EventListenerPhysicsContactWithShapes* obj = new (std::nothrow) EventListenerPhysicsContactWithShapes();
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if (obj != nullptr && obj->init())
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{
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obj->_a = shapeA;
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obj->_b = shapeB;
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obj->autorelease();
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return obj;
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}
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CC_SAFE_DELETE(obj);
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return nullptr;
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}
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bool EventListenerPhysicsContactWithShapes::hitTest(PhysicsShape* shapeA, PhysicsShape* shapeB)
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{
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if ((shapeA == _a && shapeB == _b)
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|| (shapeA == _b && shapeB == _a))
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{
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return true;
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}
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return false;
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}
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EventListenerPhysicsContactWithShapes* EventListenerPhysicsContactWithShapes::clone()
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{
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EventListenerPhysicsContactWithShapes* obj = EventListenerPhysicsContactWithShapes::create(_a, _b);
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if (obj != nullptr)
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{
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obj->onContactBegin = onContactBegin;
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obj->onContactPreSolve = onContactPreSolve;
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obj->onContactPostSolve = onContactPostSolve;
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obj->onContactSeparate = onContactSeparate;
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return obj;
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}
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CC_SAFE_DELETE(obj);
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return nullptr;
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}
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EventListenerPhysicsContactWithGroup::EventListenerPhysicsContactWithGroup()
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: _group(CP_NO_GROUP)
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{
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}
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EventListenerPhysicsContactWithGroup::~EventListenerPhysicsContactWithGroup()
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{
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}
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EventListenerPhysicsContactWithGroup* EventListenerPhysicsContactWithGroup::create(int group)
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{
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EventListenerPhysicsContactWithGroup* obj = new (std::nothrow) EventListenerPhysicsContactWithGroup();
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if (obj != nullptr && obj->init())
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{
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obj->_group = group;
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obj->autorelease();
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return obj;
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}
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CC_SAFE_DELETE(obj);
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return nullptr;
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}
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bool EventListenerPhysicsContactWithGroup::hitTest(PhysicsShape* shapeA, PhysicsShape* shapeB)
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{
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if (shapeA->getGroup() == _group || shapeB->getGroup() == _group)
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{
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return true;
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}
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return false;
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}
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EventListenerPhysicsContactWithGroup* EventListenerPhysicsContactWithGroup::clone()
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{
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EventListenerPhysicsContactWithGroup* obj = EventListenerPhysicsContactWithGroup::create(_group);
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if (obj != nullptr)
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{
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obj->onContactBegin = onContactBegin;
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obj->onContactPreSolve = onContactPreSolve;
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obj->onContactPostSolve = onContactPostSolve;
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obj->onContactSeparate = onContactSeparate;
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return obj;
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}
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CC_SAFE_DELETE(obj);
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return nullptr;
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}
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NS_CC_END
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#endif // CC_USE_PHYSICS
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