зеркало из https://github.com/microsoft/cocos2d-x.git
125 строки
3.5 KiB
C
125 строки
3.5 KiB
C
/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef CHIPMUNK_COMPAT_62_H
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#define CHIPMUNK_COMPAT_62_H
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#include "chipmunk/chipmunk.h"
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//
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// Body
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//
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inline cpVect cpBodyGetVelAtWorldPoint(const cpBody *body)
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{
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return cpBodyGetVelocityAtWorldPoint(body);
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}
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inline cpVect cpBodyGetVelAtLocalPoint(const cpBody *body)
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{
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return cpBodyGetVelocityAtLocalPoint(body);
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}
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inline cpVect cpBodyGetVel(const cpBody *body)
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{
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return cpBodyGetVelocity(body);
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}
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inline void cpBodySetVel(cpBody *body, cpVect velocity)
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{
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cpBodySetVelocity(body, velocity);
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}
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inline cpVect cpBodyGetPos(const cpBody *body)
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{
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return cpBodyGetPosition(body);
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}
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inline void cpBodySetPos(cpBody *body, cpVect pos)
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{
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cpBodySetPosition(body, pos);
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}
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inline cpVect cpBodyGetRot(const cpBody *body)
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{
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return cpBodyGetRotation(body);
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}
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inline cpFloat cpBodyGetAngVel(const cpBody *body)
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{
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return cpBodyGetAngularVelocity(body);
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}
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inline void cpBodySetAngVel(cpBody *body, cpFloat angularVelocity)
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{
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cpBodySetAngularVelocity(body, angularVelocity);
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}
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inline cpVect cpBodyLocal2World(const cpBody *body, const cpVect point)
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{
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return cpBodyLocalToWorld(body, point);
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}
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inline cpVect cpBodyWorld2Local(const cpBody *body, const cpVect point)
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{
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return cpBodyWorldToLocal(body, point);
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}
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inline void cpBodyApplyImpulse(cpBody *body, const cpVect j, const cpVect r)
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{
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cpBodyApplyImpulseAtWorldPoint(body, j, r);
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}
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//
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// Shapes
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//
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inline void cpShapeSetLayers(cpShape* shape, unsigned int layer)
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{
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cpShapeFilter filter = cpShapeGetFilter(shape);
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filter.mask = layer;
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filter.categories = layer;
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cpShapeSetFilter(shape, filter);
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}
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inline unsigned int cpShapeGetLayers(cpShape* shape)
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{
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cpShapeFilter filter = cpShapeGetFilter(shape);
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return filter.mask;
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}
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inline void cpShapeSetGroup(cpShape* shape, uintptr_t group)
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{
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cpShapeFilter filter = cpShapeGetFilter(shape);
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filter.group = group;
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cpShapeSetFilter(shape, filter);
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}
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inline uintptr_t cpShapeGetGroup(cpShape* shape)
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{
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cpShapeFilter filter = cpShapeGetFilter(shape);
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return filter.group;
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}
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inline int cpPolyShapeGetNumVerts(const cpShape *shape)
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{
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return cpPolyShapeGetCount(shape);
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}
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inline cpFloat cpShapeNearestPointQuery(cpShape *shape, cpVect p, cpPointQueryInfo *out)
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{
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return cpShapePointQuery(shape, p, out);
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}
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//
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// Space
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//
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inline cpShape* cpSpaceAddStaticShape(cpSpace *space, cpShape *shape)
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{
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return cpSpaceAddShape(space, shape);
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}
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#endif // CHIPMUNK_COMPAT_62_H
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