зеркало из https://github.com/microsoft/cocos2d-x.git
126 строки
4.1 KiB
C++
126 строки
4.1 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTILE_MAP_ATLAS__
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#define __CCTILE_MAP_ATLAS__
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#include "2d/CCAtlasNode.h"
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#include "base/CCValue.h"
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NS_CC_BEGIN
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/// @cond DO_NOT_SHOW
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struct sImageTGA;
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/** @brief TileMapAtlas is a subclass of AtlasNode.
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It knows how to render a map based of tiles.
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The tiles must be in a .PNG format while the map must be a .TGA file.
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For more information regarding the format, please see this post:
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http://www.cocos2d-iphone.org/archives/27
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All features from AtlasNode are valid in TileMapAtlas
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IMPORTANT:
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This class is deprecated. It is maintained for compatibility reasons only.
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You SHOULD not use this class.
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Instead, use the newer TMX file format: TMXTiledMap
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@js NA
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*/
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class CC_DLL TileMapAtlas : public AtlasNode
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{
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public:
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/** creates a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.
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The tile file will be loaded using the TextureMgr.
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*/
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static TileMapAtlas * create(const std::string& tile, const std::string& mapFile, int tileWidth, int tileHeight);
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/**
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* @js ctor
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*/
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TileMapAtlas();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~TileMapAtlas();
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/** initializes a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.
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The file will be loaded using the TextureMgr.
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*/
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bool initWithTileFile(const std::string& tile, const std::string& mapFile, int tileWidth, int tileHeight);
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/**
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* Returns a tile from position x,y.
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*For the moment only channel R is used
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*/
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Color3B getTileAt(const Vec2& position) const;
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/**
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* Returns a tile from position x,y.
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*For the moment only channel R is used
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*/
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CC_DEPRECATED_ATTRIBUTE Color3B tileAt(const Vec2& position) const { return getTileAt(position); };
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/** sets a tile at position x,y.
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For the moment only channel R is used
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*/
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void setTile(const Color3B& tile, const Vec2& position);
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/** dealloc the map from memory */
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void releaseMap();
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/**
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* Query TGA image info.
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*@return The TGA image info.
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*/
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inline struct sImageTGA* getTGAInfo() const { return _TGAInfo; };
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/**
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* Set the TGA image info for TileMapAtlas
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*@param TGAInfo The TGA info in sImageTGA.
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*/
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inline void setTGAInfo(struct sImageTGA* TGAInfo) { _TGAInfo = TGAInfo; };
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protected:
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void loadTGAfile(const std::string& file);
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void calculateItemsToRender();
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void updateAtlasValueAt(const Vec2& pos, const Color3B& value, int index);
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void updateAtlasValues();
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//! x,y to atlas dictionary
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ValueMap _posToAtlasIndex;
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//! numbers of tiles to render
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int _itemsToRender;
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/** TileMap info */
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struct sImageTGA* _TGAInfo;
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};
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/// @endcond
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NS_CC_END
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#endif //__CCTILE_MAP_ATLAS__
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