зеркало из https://github.com/microsoft/cocos2d-x.git
264 строки
7.0 KiB
C++
264 строки
7.0 KiB
C++
/****************************************************************************
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Copyright (c) 2009 Lam Pham
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2012 Ricardo Quesada
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTRANSITIONPROGRESS_H__
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#define __CCTRANSITIONPROGRESS_H__
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#include "2d/CCTransition.h"
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NS_CC_BEGIN
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class ProgressTimer;
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class RenderTexture;
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/**
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* @addtogroup _2d
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* @{
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*/
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/** @class TransitionProgress
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* @brief A base class of progress transition.
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*/
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class CC_DLL TransitionProgress : public TransitionScene
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{
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public:
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/** Creates a transition with duration and incoming scene.
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*
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* @param t Duration time, in seconds.
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* @param scene A given scene.
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* @return An autoreleased TransitionProgress object.
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*/
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static TransitionProgress* create(float t, Scene* scene);
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//
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// Overrides
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//
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virtual void onEnter() override;
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virtual void onExit() override;
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CC_CONSTRUCTOR_ACCESS:
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TransitionProgress();
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virtual ~TransitionProgress(){}
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protected:
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virtual void sceneOrder() override;
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protected:
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virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture);
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virtual void setupTransition();
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protected:
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float _to;
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float _from;
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Scene* _sceneToBeModified;
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};
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/** @class TransitionProgressRadialCCW
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* @brief TransitionRadialCCW transition.
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A counter clock-wise radial transition to the next scene
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*/
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class CC_DLL TransitionProgressRadialCCW : public TransitionProgress
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{
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public:
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/** Creates a transition with duration and incoming scene.
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*
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* @param t Duration time, in seconds.
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* @param scene A given scene.
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* @return An autoreleased TransitionProgressRadialCCW object.
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*/
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static TransitionProgressRadialCCW* create(float t, Scene* scene);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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TransitionProgressRadialCCW(){}
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virtual ~TransitionProgressRadialCCW(){}
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protected:
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//
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// Overrides
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//
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virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture) override;
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};
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/** @class TransitionProgressRadialCW
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* @brief TransitionRadialCW transition.
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A counter clock-wise radial transition to the next scene.
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*/
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class CC_DLL TransitionProgressRadialCW : public TransitionProgress
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{
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public:
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/** Creates a transition with duration and incoming scene.
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*
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* @param t Duration time, in seconds.
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* @param scene A given scene.
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* @return An autoreleased TransitionProgressRadialCW object.
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*/
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static TransitionProgressRadialCW* create(float t, Scene* scene);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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TransitionProgressRadialCW(){}
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virtual ~TransitionProgressRadialCW(){}
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protected:
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//
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// Overrides
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//
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virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture) override;
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};
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/** @class TransitionProgressHorizontal
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* @brief TransitionProgressHorizontal transition.
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A clock-wise radial transition to the next scene
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*/
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class CC_DLL TransitionProgressHorizontal : public TransitionProgress
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{
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public:
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/** Creates a transition with duration and incoming scene.
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*
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* @param t Duration time, in seconds.
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* @param scene A given scene.
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* @return An autoreleased TransitionProgressHorizontal object.
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*/
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static TransitionProgressHorizontal* create(float t, Scene* scene);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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TransitionProgressHorizontal(){}
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virtual ~TransitionProgressHorizontal(){}
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protected:
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//
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// Overrides
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//
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virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture) override;
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};
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/** @class TransitionProgressVertical
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* @brief TransitionProgressVertical transition.
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*/
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class CC_DLL TransitionProgressVertical : public TransitionProgress
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{
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public:
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/** Creates a transition with duration and incoming scene.
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*
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* @param t Duration time, in seconds.
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* @param scene A given scene.
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* @return An autoreleased TransitionProgressVertical object.
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*/
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static TransitionProgressVertical* create(float t, Scene* scene);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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TransitionProgressVertical(){}
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virtual ~TransitionProgressVertical(){}
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protected:
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//
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// Overrides
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//
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virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture) override;
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};
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/** @class TransitionProgressInOut
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* @brief TransitionProgressInOut transition.
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*/
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class CC_DLL TransitionProgressInOut : public TransitionProgress
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{
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public:
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/** Creates a transition with duration and incoming scene.
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*
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* @param t Duration time, in seconds.
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* @param scene A given scene.
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* @return An autoreleased TransitionProgressInOut object.
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*/
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static TransitionProgressInOut* create(float t, Scene* scene);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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TransitionProgressInOut(){}
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virtual ~TransitionProgressInOut(){}
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protected:
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//
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// Overrides
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//
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virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture) override;
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virtual void sceneOrder() override;
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virtual void setupTransition() override;
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};
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/** @class TransitionProgressOutIn
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* @brief TransitionProgressOutIn transition.
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*/
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class CC_DLL TransitionProgressOutIn : public TransitionProgress
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{
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public:
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/** Creates a transition with duration and incoming scene.
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*
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* @param t Duration time, in seconds.
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* @param scene A given scene.
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* @return An autoreleased TransitionProgressOutIn object.
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*/
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static TransitionProgressOutIn* create(float t, Scene* scene);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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TransitionProgressOutIn(){}
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virtual ~TransitionProgressOutIn(){}
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protected:
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//
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// Overrides
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//
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virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture) override;
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};
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// end of _2d group
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/// @}
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NS_CC_END
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#endif /* __CCTRANSITIONPROGRESS_H__ */
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