ios simulator arm64 and arm64e support (#1086)
* Adding support for iphonesimulator arm64 architecture for m1 arm64 based simulator and optional parameter for deployment target
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0a6b18fd7e
Коммит
e8eb28fab9
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@ -26,6 +26,9 @@ if(APPLE)
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# iOS build options
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option(BUILD_IOS "Build for iOS" NO)
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option(FORCE_RESET_OSX_DEPLOYMENT_TARGET "Clear the OSX Deployment Target Set" YES)
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if (DEFINED FORCE_RESET_DEPLOYMENT_TARGET)
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set(FORCE_RESET_OSX_DEPLOYMENT_TARGET ${FORCE_RESET_DEPLOYMENT_TARGET})
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endif()
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if(BUILD_IOS)
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set(TARGET_ARCH "APPLE")
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@ -34,14 +37,14 @@ if(APPLE)
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if(FORCE_RESET_OSX_DEPLOYMENT_TARGET)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
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endif()
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if((${IOS_PLAT} STREQUAL "iphonesimulator") AND (${IOS_ARCH} STREQUAL "arm64"))
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# iOS arm64 simulator is supported starting BigSur
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# Unfortunately, CMAKE produces a device binary (not simulator) when providing -miphoneos-version-min flag when building iOS arm64 simulator
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else()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -miphoneos-version-min=${IOS_DEPLOYMENT_TARGET}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -miphoneos-version-min=${IOS_DEPLOYMENT_TARGET}")
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if((${IOS_PLAT} STREQUAL "iphonesimulator") AND ((${IOS_ARCH} STREQUAL "arm64") OR (${IOS_ARCH} STREQUAL "arm64e")))
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# iOS arm64 simulator is supported starting BigSur
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# Unfortunately, CMAKE produces a device binary (not simulator) when providing -miphoneos-version-min flag when building iOS arm64 simulator
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else()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -miphoneos-version-min=${IOS_DEPLOYMENT_TARGET}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -miphoneos-version-min=${IOS_DEPLOYMENT_TARGET}")
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endif()
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endif()
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if((${IOS_PLAT} STREQUAL "iphoneos") OR (${IOS_PLAT} STREQUAL "iphonesimulator"))
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@ -54,12 +57,12 @@ if(APPLE)
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set(IOS_PLATFORM "iphonesimulator")
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set(CMAKE_SYSTEM_PROCESSOR x86_64)
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elseif(${IOS_ARCH} STREQUAL "arm64")
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set(IOS_PLATFORM "iphoneos")
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set(IOS_PLATFORM ${IOS_PLAT})
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch arm64")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch arm64")
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set(CMAKE_SYSTEM_PROCESSOR arm64)
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elseif(${IOS_ARCH} STREQUAL "arm64e")
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set(IOS_PLATFORM "iphoneos")
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set(IOS_PLATFORM ${IOS_PLAT})
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch arm64e")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch arm64e")
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set(CMAKE_SYSTEM_PROCESSOR arm64e)
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14
build-ios.sh
14
build-ios.sh
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@ -23,14 +23,22 @@ IOS_ARCH="x86_64"
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fi
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# Set Platform: device or simulator
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if [ "$2" == "device" ] || [ "$3" == "device" ]; then
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if [ "$2" == "device" ] || [ "$3" == "device" ] || [ "$4" == "device" ]; then
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IOS_PLAT="iphoneos"
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else
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IOS_PLAT="iphonesimulator"
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fi
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# Set target iOS minver
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IOS_DEPLOYMENT_TARGET=10.0
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default_ios_target=10.0
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if [ -z $IOS_DEPLOYMENT_TARGET ]; then
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export IOS_DEPLOYMENT_TARGET=${default_ios_target}
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export FORCE_RESET_DEPLOYMENT_TARGET=YES
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else
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export FORCE_RESET_DEPLOYMENT_TARGET=NO
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fi
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echo "ios deployment target="$IOS_DEPLOYMENT_TARGET
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echo "force reset deployment target="$FORCE_RESET_DEPLOYMENT_TARGET
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# Install build tools and recent sqlite3
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FILE=.buildtools
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@ -54,7 +62,7 @@ cd out
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CMAKE_PACKAGE_TYPE=tgz
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cmake_cmd="cmake -DBUILD_IOS=YES -DIOS_ARCH=$IOS_ARCH -DIOS_PLAT=$IOS_PLAT -DIOS_DEPLOYMENT_TARGET=$IOS_DEPLOYMENT_TARGET -DBUILD_UNIT_TESTS=YES -DBUILD_FUNC_TESTS=YES -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_PACKAGE_TYPE=$CMAKE_PACKAGE_TYPE $CMAKE_OPTS .."
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cmake_cmd="cmake -DCMAKE_OSX_SYSROOT=$IOS_PLAT -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_IOS_ARCH_ABI=$IOS_ARCH -DCMAKE_OSX_DEPLOYMENT_TARGET=$IOS_DEPLOYMENT_TARGET -DBUILD_IOS=YES -DIOS_ARCH=$IOS_ARCH -DIOS_PLAT=$IOS_PLAT -DIOS_DEPLOYMENT_TARGET=$IOS_DEPLOYMENT_TARGET -DBUILD_UNIT_TESTS=YES -DBUILD_FUNC_TESTS=YES -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_PACKAGE_TYPE=$CMAKE_PACKAGE_TYPE -DFORCE_RESET_DEPLOYMENT_TARGET=$FORCE_RESET_DEPLOYMENT_TARGET $CMAKE_OPTS .."
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echo $cmake_cmd
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eval $cmake_cmd
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10
build.sh
10
build.sh
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@ -70,6 +70,7 @@ while getopts "h?vl:D:" opt; do
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echo "Environment variables: "
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echo "CMAKE_OPTS - any additional cmake options. "
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echo "GIT_PULL_TOKEN - authorization token for Microsoft-proprietary modules. "
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echo "MACOSX_DEPLOYMENT_TARGET - optional parameter for setting macosx deployment target "
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echo "Plus any other environment variables respected by CMake build system. "
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exit 0
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;;
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@ -91,12 +92,9 @@ if [ "$LINK_TYPE" == "shared" ]; then
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fi
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# Set target MacOS minver
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if [ "$MAC_ARCH" == "arm64" ]; then
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export MACOSX_DEPLOYMENT_TARGET=11.10
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else
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export MACOSX_DEPLOYMENT_TARGET=10.10
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fi
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default_mac_os_target=$([ "$MAC_ARCH" == "arm64" ] && echo "11.10" || echo "10.10")
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[ -z $MACOSX_DEPLOYMENT_TARGET ] && export MACOSX_DEPLOYMENT_TARGET=${default_mac_os_target}
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echo "macosx deployment target="$MACOSX_DEPLOYMENT_TARGET
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# Install build tools and recent sqlite3
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FILE=.buildtools
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