# Using clang-format on 1DS C++ SDK Code ## Command-line use To format a file according to [1DS C++ SDK coding style](Coding%20style.md), from the command line. Setup the build tools environment first. For Windows - cmd.exe command: ```call tools\setup-devenv.cmd``` For POSIX (Linux and Mac) - shell command: ```source tools/setup-devenv.sh``` Command will add the tools from repo *tools* directory to PATH environment variable. Then run: ```git cl format ``` At the moment the tool requires to specify the file path. Uber goal is to integrate the toolset from Chromium to automagically apply clang-format on all files in a current pending commit. ## Editor integrations For further guidance on editor integration, see these specific pages: * [Download link for LLVM tools for Windows](https://releases.llvm.org/9.0.0/LLVM-9.0.0-win64.exe) * [LLVM tools extension for Visual Studio](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.llvm-toolchain) * [Visual Studio code extension](https://marketplace.visualstudio.com/items?itemName=xaver.clang-format) * [CppStyle Eclipse CDT extension](https://marketplace.eclipse.org/content/cppstyle) ## Are robots taking over my freedom to choose where newlines go No. For the project as a whole, using clang-format is just one optional way to format your code. While it will produce style-guide conformant code, other formattings would also satisfy the style guide. For certain modules it may be appropriate to use alternate coding style. In those scenarios a local directory *.clang-format* settings file takes precedence over the one at top-level.