cpp_client_telemetry/lib/pal/InformationProviderImpl.cpp

93 строки
3.2 KiB
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
#include "pal/PAL.hpp"
#include "InformationProviderImpl.hpp"
#include <vector>
#ifdef _WIN32
// Add SEH handling to callbacks to avoid crashes on Windows 10 Phone as a temporary
// solution to cover unknown Windows 10 Phone scenarios, where app goes to background,
// being shutdown or unloaded. And callback (power or network) fires at this time,
// resulting in invalid pointer read from OnChanged. Worst case is instead of a crash
// we would not refresh the actual network
#include <exception>
#include <excpt.h>
#endif
namespace PAL_NS_BEGIN {
InformatonProviderImpl::InformatonProviderImpl() :m_registeredCount(0)
{
}
InformatonProviderImpl::~InformatonProviderImpl()
{
}
// IInformationProvider API
int InformatonProviderImpl::RegisterInformationChangedCallback(IPropertyChangedCallback* pCallback)
{
std::lock_guard<std::mutex> lock(m_lock);
// Use (index + 1) as the token.
m_callbacks.push_back(pCallback);
int token = (int)m_callbacks.size();
m_registeredCount++;
return token;
}
void InformatonProviderImpl::UnRegisterInformationChangedCallback(int callbackToken)
{
size_t index = (size_t)(callbackToken - 1);
std::lock_guard<std::mutex> lock(m_lock);
size_t count = m_callbacks.size();
if (index > 0 && index < count)
{
// Don't ever delete the item from the vector.
// Just set it to NULL.
m_callbacks[index] = NULL;
--m_registeredCount;
}
}
void InformatonProviderImpl::OnChanged(std::string const& propertyName, std::string const& propertyValue)
{
try {
// OnChange shouldn't block new callbacks to be registered.
// However, those newly registered callbacks are not called by
// this current notification.
//
// OnChange shouldn't block unregistration of callbacks. However,
// those callbacks will be called by this current notification?
// TODO: This means that after calling UnRegisterInformationChangedCallback
// the client code is not sure if the IPropertyChangedCallback can
// be deleted. The current design is that IPropertyChangedCallback is
// not refcount'ed. Should we refcount it?
if (m_registeredCount > 0)
{
std::vector<IPropertyChangedCallback*> local_callbacks;
{
std::lock_guard<std::mutex> lock(m_lock);
local_callbacks.insert(local_callbacks.end(), m_callbacks.begin(), m_callbacks.end());
}
size_t count = local_callbacks.size();
for (size_t index = 0; index < count; ++index)
{
IPropertyChangedCallback* cur_callback = local_callbacks[index];
if (cur_callback != NULL)
{
cur_callback->OnChanged(propertyName, propertyValue);
}
}
}
}
catch (...)
{
}
}
} PAL_NS_END