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Max Golovanov 560de53ed1 Trying to fix ARM build issue that happens only on ARIA-BUILD-02, but not other machines :-/ 2018-09-05 12:32:22 -07:00
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README.md

Aria C++ V2 SDK

SDK Information

Contact:

Branches:

  • Master
    - Should be used only after the dev build passed and you want your change into master
    - Pull Request is needed to push to Master, at least 1 person needs to be added for approval. Please add aria sdk team (ariaesdks@microsoft.com)
    - Any push will trigger a new build

  • Dev
    - This should be clean green but if it's red, no problem just go ahead and fix it
    - Fell free to push to dev once your feature is done. We encourage you to use build\ branch first
    - Any push will trigger a new build

  • <yourname>\<feature>
    - Create a new branch for each feature you are working on or you just want to check some changes you made
    - Any new branch or change to this branch will not trigger any build

  • build\<branch_name>
    - Create a new branch under build\ folder if you want an automatic build to be triggered online.
    - This allows you to test local changes with no need of an environment setup
    - Any push will trigger a new [build]https://msasg.visualstudio.com/Shared%20Data/Mobile%20Analytics%20-%20Mobile%20SDKs/_build/index?context=allDefinitions&path=%5CAriaSDK%5CC&definitionId=1754&_a=completed)

Best Practice:

  • User your own branch per feature. Once it can build locally, push it to dev so MSASG vso will build to all supported platforms
  • Code practices:
    - Follow the code that is written in the file you are modifying.
    - Do not refactor code that is already written unless, refactoring is the name of the game
    - Some Guildines

Supported platforms:

  • Windows

Deps:

Building

On MSASG

  • Pushing to dev will trigger all C++ dev build
  • Pushing to master will trigger only the C++ master build
  • Pushing to build\<branch_name> will trigger only the C++ features build

Locally

  • Install the Deps
  • run: AriaSDK.sln solution and build & use Google Test Adapter to run the tests
  • run: build-all.bat from command line and it will build
  • Note: On at least one instance, the location for the windows SDK headers had to be manually specified (e.g. C:\Program Files (x86)\Windows Kits\10\Include\10.x\shared) in the VC++ Include Directories

Running tests

Dependency:

  • Google Test Adapter (Just to run/debug the tests inside Visual Studio)

Run Tests:

  • Run Tests from Visual Studio or from command line. See build-win32Debug.bat for more information

Test Result:

  • You will see them in Visual Studio